This is a simple mini game version of MarioKart for your windows mobile device. You play as Mario , avoiding the rocks comming towards you and collecting stars for points.
Controls
Tap left side of screen to move left and tap right side of screen to move right.
Gameplay Features
1)Collect stars to earn 500 points each.
2)Avoid rocks , if game over , the game will auto-restart.
3) Your current score is to the left and your high score is to the right next to mario charactor.
4) Highscore is Auto-Saved!!! When you reach a highscore if you can post a screenshot!!
Simple game (as you mentioned), but still mildly amusing.
Works well on Rhodium 300 with Energy ROM.
Thanks for sharing.
-602
This game is addictive xD
Nice work!
Thanks, it´s indeed very addictive
will it work @ hd mini?
thanks .. but sucks
waiwai0808 said:
will it work @ hd mini?
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no. it doesn't work... any solution?
Thanks a lot!
I've downloaded it and will try it later.
great game! big thanks!
Fun game. Would be nice if it installed to games folder automatically and if there was a way to control music volume (or turn off music). A minor bug seems to be that you can get hit by a "rock" after it passes you because it will get "bigger" allowing you to smack into it still, but I guess that is just part of the gameplay experience currently. This makes for a great way to spend some time though, and it's awesome that we can save our high score after exiting the application. Thanks!
No problem glad you enjoyed the game!!!
I hope it can work in Samsung B7330
Related
EDIT: Lack of Time and help so I could not finish the game. The demo works fine for WVGA devices and the graphics are exactly like the photo. You can shoot the zombies comming after you but at this point thats all there is to the game.
The file name RS5.zip is the wvga version
The file name RS5 VGA.zip is the vga version
My limits
Iam working in a 2D enviroment but trying make it look 3D. The goal of the project is too make an action game with superior graphics. Plus to beat out the iphone games, or at least have something exclusive. This is a freeware project and Iam doing this for fun. I welcome any help .
help
Iam tackling different major projects but if anyone could help I will share credit. Thanks for reading and any feedback to help on project will be welcome.
I am able to provide help. I am great with Photoshop since my study is based on desing etc.
animation
Thats great!!! Can you draw zombies walking towards the charactor onscreen. 40x40 size will be fine. Also zombies shooting with bows and arrows will be great too.
Great work !
Hey this is great work. I don't have anything to contribute but while looking at this thread I thought why not a zombie rail shooter for windows mobile. Something like House of the Dead where the character moves by himself (hence the term rail) and tap to shoot the brain eating zombies.... Just a thought
cool!! this looks very good!
nice share broo
Nice
Looks good so far. Impressive to say the least, my friend. Keep up the good work!
background
Yarach has drawn me some zombies , so I can use those. The last part I need is a 3D background 480x800 size. I figure a total of 4 should be good. The game would be a strictly action game , with a short-cut scene telling the story.
What I have now
1) Zombies ( Made by Yarach)
2) Main charactor
3) Resident Evil 5 startscreen
What I need
1)4 backgrounds 3D of course. 480x800 size which is the screen resolution.
And thats about it. Since Iam using a 2D editor I need 3D background and I will use some effects to try to make it feel more 3D. Any help is welcome and you will recieve credit.
Dude those graphics! it looks better than an iphone game! i think it is a pic of real resident evil 5 with 2 arrows added lol
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
graphics
Well i made some games with great graphics the real problem is multi-touch.
I made a supermariobros game that is very good but has single-touch.
Recently I found a site with a lot of sprites on it, including resident evil sprites. Though there isn't any from resident evil 5, you could still use some from the other versions. The one from Genesis look the most useful.
miszhgo5 said:
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
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Dude those screenshots are from the device itself.
Ok this is a new doodle jump game with a little twist . In this version you avoid the enemy drills that are falling from the sky. Also to add challenge and trick you sometimes it will look like there are no platforms to jump on then they majically appear. This adds the the doodle jump challenge. See how high of an score you can get in the iphone classic.
If you want a variation of the game just give me ideas. Any feedback would be helpful but please no rude or common sense remarks. Post a photo of your high score if you like.
Thanks for sharing
feedback
Glad you like the game!
great , video coming soon
For Accelerometer Enabled version try this : Doodle Jump
This one is the best for WinMo: http://www.freewarepocketpc.net/ppc-download-doodle-jump.html (Doodle Jump 1.0 for WinMo).
Your game isn't a real Doodle Jump 2.0.
zinconnu said:
This one is the best for WinMo: http://www.freewarepocketpc.net/ppc-download-doodle-jump.html (Doodle Jump 1.0 for WinMo).
Your game isn't a real Doodle Jump 2.0.
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Click to collapse
Thanks for the feedback , your right mine isnt the real doodle jump. The real doodle jump is on the iphone. But since this is windows mobile I decided to have a little fun and make my own version. Everyone likes something different.
I need a QVGA
Thank you
qvga
Well there isnt a qvga version but you can find qvga games in this website www.krenisiswinmobilegamesapps.com
With accelerometer it will be the best game
But without it - it's not so good
What about adding support for accelerometer?
third vote for accelerometer support
accelerometer and English version pls...else better graphics than Boing. Thanks so much
the0ne said:
For Accelerometer Enabled version try this : Doodle Jump
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Click to collapse
It have's no Accelerometer?!
Thank you. I like this game.
i'd like to add on to the comment made earlier about it not being the original.i believe he meant that the first doodle jump clone was made by another developer and he should be the one who gets to name his upgrade doodle jump v2, otherwise there'd be confusion as to who is actual developer.. you should rename it to doodle jump krenesis or something, otherwise you will confuse players..
abridged---
naming your game doodle jump 2 when you haven't made a 1 is going to connfuse users...
suggestions---------
change button grahics/controls, it can become difficult when the guy is at the bttom of the screen and the buttons are in the way.
have randomized map and improve the character's jump height
answers
Ok time to answer some questions
1) The reason i didnt make accelometer support is the tools that i use dont support accelometer. I made sure in the title i put no accelometer so that would be clear.
2) Some one asked for english version? the buttons are in english
3)Yes i should change the name,,,but the guy who you where refering to I seen jump on other developer(who made original game) so thats why I responded the way I did.
Thank you!
BlackBox77 said:
Thank you!
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No problem I like making games on my off time and letting people play. Saves us all a little money.
ex is for wvga?
why dont make one for g-senser?=]
helloooo everybody
i would like to improve it by adding g-sensor support. it would be great if you could send me the source code of your game, otherwise ill have to do everything by myself and it will take more time in 8 hours i go to spain and will stay there for a week (hopefully there will be a wlan-hotspot in the hotel xD), but after that im gonna DO IT
cheers
Play the popular Dead Space game on your WVGA device.
Trapped in a space station you have to survive until help comes. Move left or right and fire your gun at incoming enemies. As you gain ranks , the enemies will come at you faster and faster. Dead Space on your windows mobile device!!!
Featured Achivements in the Game:
Your Rank is under the score on top left of screen.
10,000= killer title
30,000=warrior title
100,000= ???? you got to get there to find out!!!
UPDATE: Cab file added
If you have any questions please feel free to ask
If you want more free games click here
http://krenisis.freeforums.org
tips and tricks
Here is some advice for the game.
1) When the enemies land on the ground they move towards you. So if you havent fired a shot move quickly out the way.
2) When your rookie status changes to killer the enemies move faster. Sometimes fire shots inbetween moving back and forth.
3) Try to look for patterns in the enemy movements , it helps later on when they are comming faster.
If you got any more questions just post and I will answer. Try to get the highest rank possible!!!
Has anyone been able to reach the highest rank yet??
feedback
working on blackstone..
seems like a cool little mini game..
is it possable to make the buttons bigger?
nice mini game
How about a VGA port please?
It's really bad game, didn't like it.
Just a copyright infringement by krensis again...
dude great job if we can get this ported to android youd have a huge amount people that would enjoy it maybe even pay for
Great job, will try it! Cheers man!
Thanks for the feedback guys!!
1) Ok the buttons are small but they have a region slack so you dont have to press directly on them , I did that so they dont obsure the view.
2) I cant do VGA because I dont have VGA device to test it on.
I happen to play this game after a lay off. I realize its too hard for casual gamers , so if I have time I will make an easier version later.
I just stayed in the corner shooting and couldn't die. Got boring after a while using that method. Any other way was an impossible task for me.
i will try it thanks
Obama vs. Osama Punch-out WVGA windows mobile game has you playing the Role of Pres.Obama going one on one in a exciting boxing match. But be warned Osama is tough!! Use your brains bob and weave find the right distance to hit him and aviod getting hit. Fun game with great enemy AI makes this a must have game!!
Want to make your own games with an easy to use tool. Download the full version of game editor for free!! Here is the link to the free download
http://game-editor.com/Main_Page
Has anyone been able to beat Osama yet? Here are some tips
1) Keep your distance , pratice hitting him from as far away as possible.
2) Watch and time his shots , in some games he is agressive and some games he is passive.
3) When you knock him back toward the left side edge, he will come forward , back away as quickly as possible
Purely S+upid gam3.
fxdadbrowser said:
Purely S+upid gam3.
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Thanks for your deep insight!
Hey xda-ers
I've been on the cm9 beta for a little while now and it seems like there are a lot of games that work quite well in the alpha and some that are a screen-tearing, frame-dropping mess. So I have the idea to start up this thread, a thread primarily dedicated to sharing which games work really well on cm9. I personally will be posting review sort of things on here that go quite in-depth but you guys can post in however much detail you want. You can post about the hardest of hardcore games to the easiest of casual games but as long as its relevant it will hopefully be appreciated. I do want to have a couple of rules for this thread and they're as follows:
*No bashing other peoples reviews or opinions- everyone is entitled to their own opinion and while I'm ok with a respectful discussion I don't want flame wars in here.
*Please keep it relevant to cm9- this thread is about _cm9_ gaming, I don't care if you go and make a gaming thread for a different rom but I don't want posts about cm7 or MIUI in here.
*have fun- don't feel obligated to post something if you don't want to. Try to have fun in here and I'll try to too.
Well thanks guys I hope we can all help each other find some good games to play, please follow the rules and hopefully this will be a nice thread to be in.
Help make this community a little nicer guys!
Thanks
-Silente
Sent from my CM9 Alpha 0.02 Nook Tablet
Well I'll be kicking things off!
My first recommendation/review:
Dungeon Defenders: Second wave
Overview-
Dungeon defenders is a mix between a tower defense fantasy game and a traditional 3d RPG. The main premise is that the kingdoms heroes have gone off to defeat some great evil and have left their kids to guard the castle. In each area/map there is an eternia crystal that you have to set up towers and traps and such to defend from the waves of monsters.
Gameplay-
Gameplay is mainly governed by one of four classes each with their own play styles and pros/cons.
The apprentice-
The long ranged, magic user who places down towers that shoot long range projectiles.
The apprentice is the easiest class to use and is by far the best for beginners as his towers are the easiest to start off with and his skills are easy to understand and use.
The huntress-
The long ranged, assassin class.
The huntress wields either a crossbow or gun that deals long ranged damage and places down traps that activate when stepped on by monsters. The huntress can be somewhat hard to use due to her slightly less straightforward traps.
The squire-
The close ranged tank.
The squire combines melee attacks with brutal close ranged towers to destroy enemies quickly up close.
The Knight has some of the best starter towers in the game but he is at somewhat of a disadvantage without teammates to back him up due to his only close range play style.
The monk-
The all around skillful class.
The monk combines the first three classes in a Jack of all trades sort of play style. He has a melee attack as well as a long ranged magic attack with towers that deal different affects when stepped on by enemies. He is definately the hardest class to play due to his lack of a prominent skill and towers that need some getting used to and upgrades to really learn how to use effectively.
So once you've chosen a class its time to jump into the game.
There's a helpful tutorial that you can jump into but its not a super complicated game at first. Each map is made up of different rounds. At the end of each round chests will appear with Mana in them, the currency you use to build towers and buy or upgrade things after the round has ended. You also get mana from killing the various mobs that spawn throughout the wave. You also earn xp that goes towards level ups that let you carry more mana and unlocks new towers for you to build. Also when you level up you can attribute skill points to different skills such as player or tower damage, health, speed etc etc. Monsters also drop random items which you can equip or sell in between rounds.
After the round is over you can buy and sell weapons and armor, and upgrade you currently have equipped. The sheer number of weapons and upgrades you can apply to them makes it easy to make sure no two are the same.
Multiplayer-
The multiplayer element of this game is WHERE ITS AT! This game really shines through and its super easy to jump into a match and start playing as long as you have a good internet connection (which at time of writing I didn't). All you need to do is sign up for a game spy account which while can sometimes be a hassle keeps the hackers and cheaters out and keeps the fun consistent. Once you've made that account you can quick join a game or open up a server browser to pick between maps, difficulties and game modes. Once you join its smooth sailing and the different classes are very well designed to overlap and coordinate together in the multi player game modes. If you can get several friends to get this you will have a great time indeed.
Controls-
There aren't too many options for the controls but overall they're not too bad. The way to move your character is to rotate the wheel-ish joystick in the left portion of the screen. That controls both movement and direction mind you so it might take a little bit to get used to but once you do its just fine. Its hard to describe exactly how to use it because I've never seen another control scheme like it. The buttons around the other edges of the screen control other movement controls such as jumping or attacking, as well as selecting what towers to build (actual placement is done through touch input) or what abilities to activate or spells to cast. The game defaults to having the actual movement touchpad being invisible but that seems really stupid so I recommend turning that off in the settings. So while not completely perfect the controls are definately usable and should be relatively easy to learn for most users.
Graphics/Performance on cm9-
The game has a graphics slider that allows you to go from HD crisp graphics to blurry pixelated retro goodness. On the highest graphics setting the screen tearing really sets in but on lower resolution on the slider you can get very good performance on cm9. Overall it performs quite well with no hw accel and it will only get better once we get full acceleration.
Verdict-
Overall this game offers up some great RPG game play mixed in with some tower defense elements and kick ass multi player. The controls are manageable and if you want to have some long term fun, (as you can go quite in depth) this is a great choice and for a free game it couldn't be a better deal. I'd recommend it to any Android gamer and its a great game.
Price: Free
Play Store Link: https://play.google.com/store/apps/details?id=com.trendy.ddapp&hl=en
Don't feel like you have to write this much, this is simply one of my passions. Feel free to write as much or as little as you want.
If any of you wanna play multi player of this game with me, just pm me or contact me on twitter @MykeBatez
HAVE FUN
-Silente
PS: oh and there's screenshots too! Enjoy !!
EDIT: dang, my wifi is too slow here to upload photos (I'm away from home for break), expect them up in a few days.
Sent from my CM9 Alpha 0.02 Nook Tablet
Love the idea of this thread
I'd love to contribute but I've found that with cm9 I haven't been able to find most of my favorite games on the market
Yeah, that's a problem, although most of them would run. Try using Apk leecher on your PC and then side loading them. Might work, but I'm not sure if you can download paid apps even if you've bought them.
Sent from my CM9 Alpha 0.02 Nook Tablet
Osmos works great.
Cubanluke88 said:
Osmos works great.
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Oh! I bought that awhile back, I'll have to re-DL it and try it out on cm9!
Sent from my CM9 Alpha 0.02 Nook Tablet
SilentStormer said:
Oh! I bought that awhile back, I'll have to re-DL it and try it out on cm9!
Sent from my CM9 Alpha 0.02 Nook Tablet
Click to expand...
Click to collapse
One thing that doesn't work is using three fingers to access the menu. I get around this by opening up the recent apps thing and closing it, which then pauses the game, opening the menu.
Also, swiping to slow down/speed up the game does not seem to work as well.
Draw Something, Angry bird's, Sonic CD and Plants vs Zombies work great
Unfortunately my favorites don't show up and I'd love to test them
Shadowgun, FIFA 12, Modern Combat 3, Asphalt 6, Riptide GP, and NOVA 2
mikenexus said:
Draw Something, Angry bird's, Sonic CD and Plants vs Zombies work great
Unfortunately my favorites don't show up and I'd love to test them
Shadowgun, FIFA 12, Modern Combat 3, Asphalt 6, Riptide GP, and NOVA 2
Click to expand...
Click to collapse
Yeah, I've been considering getting sonic CD, are the controls any good? As that's kind of important in a sonic game.
Sent from my CM9 Alpha 0.02 Nook Tablet
I loved it beat it in one night lol
I find all games I've played so far worked well especially Cut the Rope experiments. My only complaint was that play store didn't work for me I don't know if that's a known problem but felt it should be mentioned. Though back on topic the games I've tried so far play smooth.
Can some one confirm list of Gameloft working on CM9?
camapghe said:
Can some one confirm list of Gameloft working on CM9?
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With the default cm9 build.prop the gameloft games dont work. I'll try modifying mine to look like a Droid 3 (which worked fine for cm7) and get back to you on that. I'll also mention their performance too. If I get the chance to DL the big-ass game data.
Sent from my CM9 Alpha 0.02 Nook Tablet
Side loaded some of my games I was unable to download on Play Store
Fifa12 - "device not compatible "
Modern combat 3 - "device not compatible "
Riptide G P - works fine
Temple Run - you can play but controls are very unresponsive
Shadowgun - you can play but controls are almost completely unresponsive
Nova 2 - "device not compatible "
mikenexus said:
Side loaded some of my games I was unable to download on Play Store
Fifa12 - "device not compatible "
Modern combat 3 - "device not compatible "
Riptide G P - works fine
Temple Run - you can play but controls are very unresponsive
Shadowgun - you can play but controls are almost completely unresponsive
Nova 2 - "device not compatible "
Click to expand...
Click to collapse
For the device not conptable message, you can edit the build.prop, I w able to get it to work on cm7 by spoofing a droid3. Dunno about cm9 though.
Sent from my CM9 Alpha 0.02 Nook Tablet
Haven't changed my build.prop because no one has said it is OK to do so as of yet nor what i would change. I like the play store recognizing the nook as a tablet as well
You know... it's funny. Legend of Zelda Ocarina of Time, mupen64plus emulator, ran with amazing speed in CM7. However the video and colors were kinda bad. Like buttons just looked weird, and sometimes there would be random squares.
HOWEVER. On CM9, the video and graphics are superlative. However, it lags obviously. Not TOO much... I mean it's definitely playable, but if you are fighting Gannondorf it's kind of annoying. Hopefully rebellos will get this kind of thing working for us.