Hey guys Iv got this installed on my ATRIX and it seems the game runs fine... but... the controls are really messed up... as in related to responsiveness... like the controls get stuck in a certain position or they all a sudden become too sensitive and turn you 180 degrees or something extremely annoying like that...
Am I the only one having this problem...??
Also I was reading in some other threads the Atrix apparently has some issues registering a touch when you hold your finger on it, it stops responding...?? Iv noticed this as well on a few other games... like gangster...
If this is true then it makes this tegra device pretty much useless for gaming if it can't get the controls right...
By the way the all used was for tegra devices...
Sent from my Motorola Atrix
DrunkFuX666 said:
Hey guys Iv got this installed on my ATRIX and it seems the game runs fine... but... the controls are really messed up... as in related to responsiveness... like the controls get stuck in a certain position or they all a sudden become too sensitive and turn you 180 degrees or something extremely annoying like that...
Am I the only one having this problem...??
Also I was reading in some other threads the Atrix apparently has some issues registering a touch when you hold your finger on it, it stops responding...?? Iv noticed this as well on a few other games... like gangster...
If this is true then it makes this tegra device pretty much useless for gaming if it can't get the controls right...
By the way the all used was for tegra devices...
Sent from my Motorola Atrix
Click to expand...
Click to collapse
I've never had any problems with that. And the touch responsiveness is a feature that is supposed to happen when there is a raindrop or something on the screen. its supposed to no longer register it. some people have said it happens with their fingers but personally I've never had that problem and i game quite a bit on my atrix.
whatsaqazza said:
I've never had any problems with that. And the touch responsiveness is a feature that is supposed to happen when there is a raindrop or something on the screen. its supposed to no longer register it. some people have said it happens with their fingers but personally I've never had that problem and i game quite a bit on my atrix.
Click to expand...
Click to collapse
Iv heard of that too but I assure you there is no water ir sweat or anything wet in any way on the screen... yet I have this problem always...
Sent from my Motorola Atrix
whatsaqazza said:
I've never had any problems with that. And the touch responsiveness is a feature that is supposed to happen when there is a raindrop or something on the screen. its supposed to no longer register it. some people have said it happens with their fingers but personally I've never had that problem and i game quite a bit on my atrix.
Click to expand...
Click to collapse
The easy way to see it happen is in Angry Birds. Open a level in AB and pull back the sling shot. Don't let go, just hold your finger there. Somewhere between 15 and 20 seconds the bird will launch with your finger in the same spot you held it.
Sent from my MB860 using XDA Premium App
plaster said:
The easy way to see it happen is in Angry Birds. Open a level in AB and pull back the sling shot. Don't let go, just hold your finger there. Somewhere between 15 and 20 seconds the bird will launch with your finger in the same spot you held it.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
Im sure... any ideas or heard of how to fix this...?? Quite frankly I feel its close to impossible to play games on this due to this touch problem ...
Sent from my Motorola Atrix
DrunkFuX666 said:
Im sure... any ideas or heard of how to fix this...?? Quite frankly I feel its close to impossible to play games on this due to this touch problem ...
Sent from my Motorola Atrix
Click to expand...
Click to collapse
Currently, no. Motorola fails... HARD. I can only hope Google will make some changes because disabling touch input is surely not the way to compete against Apple. The raindrop "feature" is just plain brutal abysmal stupidity without boundaries. They should fire the jackass who implemented this because he completely ruined gaming on Atrix for at least 50% of the games out there.
Sent from my MB860 using XDA Premium App
Devnant said:
Currently, no. Motorola fails... HARD. I can only hope Google will make some changes because disabling touch input is surely not the way to compete against Apple. The raindrop "feature" is just plain brutal abysmal stupidity without boundaries. They should fire the jackass who implemented this because he completely ruined gaming on Atrix for at least 50% of the games out there.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
wait , what...?? That raindrop thing is a feature which was purposely put there...?? :s
Sent from my Motorola Atrix
It doesn't ruin gaming, it just makes you make a conscious effort to lift your finger for a ms to get control back. The first game I had a real problem with was Pew Pew. It's a Geometry Wars clone. Gotta lift your your thumbs for a second to start moving and shooting again. I'm optimistic that the folks working on the CM7 port will figure out a way to disable it.
Sent from my MB860 using XDA Premium App
plaster said:
It doesn't ruin gaming, it just makes you make a conscious effort to lift your finger for a ms to get control back. The first game I had a real problem with was Pew Pew. It's a Geometry Wars clone. Gotta lift your your thumbs for a second to start moving and shooting again. I'm optimistic that the folks working on the CM7 port will figure out a way to disable it.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
Actually I would say my problem is worse than whatever your talking about... in the sense that holding the finger there for a while then it not working is fine... but what's happening alot is the thing becomes either too responsive or stops responding... that is for me the main problem... say I was trying to aim at someone in any fps... all a sudden it would just throw me pointing at the ceiling ... or im walking straight and let go to stop... it will keep walking forward... that makes it unplayable...
Sent from my Motorola Atrix
Related
So I just signed up in this forum just so I can post my findings. I would like everyone to be aware of the issue. I spent and hour and a half with tech support (supprisingly the best I have ever had and usually never call tech support) making sure there wasn't something I was missing, Or yet hopefully here someone could chime in and help. I have a Motorola Elecrify from us cellular which I take it as basically the same as the photon 4g. Which I also have rooted. I have access to a non rooted phone and same thing is occuring. What is going on is When you use a emulator lets say john nes light and playing a nes game like super mario bros and hold the dpad left or right button for about 8 secs it stops you have to release the button for a good sec and than you can press it again. If you do it to quick you press the button go forward and than stop. Any app or game that you hold the button down for a few seconds it stops. A great free game to test is called zombie village. Just press and hold forwar and you will see exactly what I am talking about. Like I said any game will do this. Its just not this game. I had the Galaxy S and none of this happens. Only with the Electrfies. Any ideas? Thanks and sorry for the long post.
Yep I see this frequently with on screen controls that require you to continue to hold the screen. Galaxy on fire comes to mind, pacman too. But I've learned to tap quickly instead of hold lol. Its a nuisance.
Sent from my MB855 using xda premium
I don't believe that this is a Photon/Electrify-specific issue. Can someone confirm?
Also, seeing as you are the only Electrify user on here, is there any way that you can upload a full system dump of your phone? That way we can compare internals...
Thanks!
BHermes21 said:
So I just signed up in this forum just so I can post my findings. I would like everyone to be aware of the issue. I spent and hour and a half with tech support (supprisingly the best I have ever had and usually never call tech support) making sure there wasn't something I was missing, Or yet hopefully here someone could chime in and help. I have a Motorola Elecrify from us cellular which I take it as basically the same as the photon 4g. Which I also have rooted. I have access to a non rooted phone and same thing is occuring. What is going on is When you use a emulator lets say john nes light and playing a nes game like super mario bros and hold the dpad left or right button for about 8 secs it stops you have to release the button for a good sec and than you can press it again. If you do it to quick you press the button go forward and than stop. Any app or game that you hold the button down for a few seconds it stops. A great free game to test is called zombie village. Just press and hold forwar and you will see exactly what I am talking about. Like I said any game will do this. Its just not this game. I had the Galaxy S and none of this happens. Only with the Electrfies. Any ideas? Thanks and sorry for the long post.
Click to expand...
Click to collapse
I can confirm that this glitch is present when playing Racing Moto.
It's not bug, it's a feature -- water drop detection, very annoying but officially confirmed on atrix and now on photon.
This "feature" was not throughly thought out. Who gets more water droplets than their finger on the screen?
i have this problem too!
I can confirm I have this problem. Happened while playing Mario kart on snes emulator. Unable to accelerate due to this "feature"
Sent from my MB855 using XDA App
I play galaxy on fire and Asphalt 6 all the time. Use emulators like it is my job. I have never noticed this problem. I can confirm that I do have it. Now I know why I suck at my games.
Sent from my MB855 using XDA App
How the hell the screen have somthing to do with the water?!
Sux feature
Yeah happens to me playing Mario kart sucks, is there a way to fix our turn off that water detection, or what ever is causing it.
Sent from my MB855 using Tapatalk
The ATRIX has the same problem.
Sent from my MB860 using XDA App
(USC) Motorola Electrify MB853
(1st post - short time lurker)
I also have the Electrify from USC and have it rooted using the AIO method - thanks to shabbypenguin and others involved. The only issue I have run across since doing this was webtop would not load when inserting the device into HD Dock, but clearing cache in the Webtop Connector app and reboot seems to have fixed that for now.
More on topic, I can confirm the screen issue being discussed as evidenced in the "Sprinkle" game that is promoted on the Nvidia Tegra Zone. The game involves pressing an on screen button to shoot water to put out fires. The need to constantly hold the button is a given (at least for me.) I was beginning to think it was a problem with the program, but it may just as well be the glitch described here.
this isn't a photon specific issue, i've had this happen with the hp touchpad when playing asphalt 6, i think it just has somethin to do with touch screens in general
I experience this on yays deodexed rom....
ATRIX, bionic, droix3 ....all have this protocol for security reasons
Moto says its for prevent hold touch with water
Sent from my MB855 using XDA App
Interesting
Sent from my MB855 using XDA App
gaming software issue
BHermes21 said:
So I just signed up in this forum just so I can post my findings. I would like everyone to be aware of the issue. I spent and hour and a half with tech support (supprisingly the best I have ever had and usually never call tech support) making sure there wasn't something I was missing, Or yet hopefully here someone could chime in and help. I have a Motorola Elecrify from us cellular which I take it as basically the same as the photon 4g. Which I also have rooted. I have access to a non rooted phone and same thing is occuring. What is going on is When you use a emulator lets say john nes light and playing a nes game like super mario bros and hold the dpad left or right button for about 8 secs it stops you have to release the button for a good sec and than you can press it again. If you do it to quick you press the button go forward and than stop. Any app or game that you hold the button down for a few seconds it stops. A great free game to test is called zombie village. Just press and hold forwar and you will see exactly what I am talking about. Like I said any game will do this. Its just not this game. I had the Galaxy S and none of this happens. Only with the Electrfies. Any ideas? Thanks and sorry for the long post.
Click to expand...
Click to collapse
This game probably doesnt have any patches to support the photon hardware, much like a computer game issues can arise when using a different operating system or from various video cards, android games are not optimized for each and every android phone out there, I suggest talking to the software company releasing this game, see if you can find out if there are game patches or notify them regarding your issues and perhaps browsing theough tegra 2 forums to find a solution? I do know there is some kind of tegra2 zone where you can find games optimized for the tegra2 processor
cutter2668 said:
This game probably doesnt have any patches to support the photon hardware, much like a computer game issues can arise when using a different operating system or from various video cards, android games are not optimized for each and every android phone out there, I suggest talking to the software company releasing this game, see if you can find out if there are game patches or notify them regarding your issues and perhaps browsing theough tegra 2 forums to find a solution? I do know there is some kind of tegra2 zone where you can find games optimized for the tegra2 processor
Click to expand...
Click to collapse
I don't think processor optimization has anything to do with it. This behavior its easily verified without playing a game. Download any of the free multitouch test apps. Hold a finger down anywhere for a while (for me it takes about 12 seconds), and the circle, or crosshairs, or whatever whatever will disappear. Worse yet, if you move your finger around after that, the indicator will jump and skitter around a bit, then disappear immediately again.
According to some of the other posts in this thread, this isn't a bug, it's a "feature", but it's one feature I could do without. I'm hoping that, if we get CM7 (or 8?!), we can turn this little feature off.
Im Sorry i haven't posted since I opened this thread. But I have pretty much gotten used to it. I just have to change the way I play games and roms. Still sucks but what can I do? Thanks for all the posts. Is there anyway to edit this behavior or anything?
I just gave GTA III a quick spin on the rezound and was pleasantly surprised. The rezound runs it with such ease and they really did a great job with the controls. It's still hard to wrap my mind around being able to play such a massive game on my phone. This game will be definitely taking up a lot of my free time over the coming weeks.
I can't wait to pick it up. Also, Sonic CD came out today. That was pretty much the last game I expected on a phone. You have no idea how excited I was lol. I saw it on AC and I exclaimed "what the ****? Hell yeah!"
I haven't gotten a chance to try out sonic cd yet but I'm pretty blown away with the number of awesome games hitting the android Market, and I'm pumped that I have a phone that will be able to run them all so easily.
played GTA 3 tonight and it works very well. Was suprised how fast the loads are. My accelerometer was acting wonky though so driving was a pain. Car would pull all the way to the left with accelerometer on. Going to try a soft reset and give it another go.
GTA3
nrfitchett4 said:
played GTA 3 tonight and it works very well. Was suprised how fast the loads are. My accelerometer was acting wonky though so driving was a pain. Car would pull all the way to the left with accelerometer on. Going to try a soft reset and give it another go.
Click to expand...
Click to collapse
I too tried GTA3 tonight and was also surprised at how well it ran. I'd like to see some of my other favorite games coverted over as well. The rezound has better gaming performance than I expected.
How did you guys download this? The market keeps telling me my phone is not compatible.
Sent from my ADR6425LVW using XDA App
You shouldn't have any issues downloading it from the market with the Rezound since it's compatible.. but if you are for some strange reason you can always log into the market in your internet browser and download it from there, you just select your device and it should start downloading to your device within minutes
I'm not having any luck. It definitely says it is not compatible with the rezound. Anyone have any ideas why this is happening or how to fix it?
Sent from my ADR6425LVW using XDA App
nrfitchett4 said:
played GTA 3 tonight and it works very well. Was suprised how fast the loads are. My accelerometer was acting wonky though so driving was a pain. Car would pull all the way to the left with accelerometer on. Going to try a soft reset and give it another go.
Click to expand...
Click to collapse
dude i think that's a problem with the phone..i posted this in the issues list; certain games just don't work right. when i played NFS, the car continously turned left, and nothing i did could stop it. air penguin, the penguin goes left every time and you can't stop it..somethings wrong with the damn accelerometer
this game is amazing, also look into OnLive app for some really good games
dochill4u said:
How did you guys download this? The market keeps telling me my phone is not compatible.
Sent from my ADR6425LVW using XDA App
Click to expand...
Click to collapse
Yea i have this problem also and i just email Rockstar about it. ill report back when i get a reply
I've had the same issues with the accelerometer, when I turn it on in GTA III it forces my car to turn left. Luckily the game isn't dependent on using the accelerometer because if it was it wouldn't be playable
c10layman said:
I've had the same issues with the accelerometer, when I turn it on in GTA III it forces my car to turn left. Luckily the game isn't dependent on using the accelerometer because if it was it wouldn't be playable
Click to expand...
Click to collapse
I'm not sure it's the phone. I have other games that are dependent on the accelerometer and they work fine. I just tried to use it on this game, though, and it turned left constantly.
yeah, it says incompatible with my devices (incredible and rezound) wtF?
I am pissed I went to buy it today and it won't let me. Even though it is compatible with the rezound
Sent from my ADR6425LVW using XDA App
I already have it but I can't find it in the market. Somewhere there was a link that I used to get it. I need to try the accelerometer out.
Sent from my HTC Rezound
nev310 said:
I already have it but I can't find it in the market. Somewhere there was a link that I used to get it. I need to try the accelerometer out.
Sent from my HTC Rezound
Click to expand...
Click to collapse
Message me with a dropbox link for the apk? =)
Sent from my ReZizZle!
I down loaded it on my rezound the day it came out , it plays fine , and now when I went to see if there was an update for it ,now say ky rezound is incompatible.wtf
Sent from my ADR6300 using XDA App
I'm wondering if they took it down because of the accelerometer issues, I'm glad I downloaded it the first day it really does work great. Hopefully its back up soon for everyone.
Sent from my ADR6425LVW using XDA App
jayochs said:
dude i think that's a problem with the phone..i posted this in the issues list; certain games just don't work right. when i played NFS, the car continously turned left, and nothing i did could stop it. air penguin, the penguin goes left every time and you can't stop it..somethings wrong with the damn accelerometer
Click to expand...
Click to collapse
Glad to know it's not just me. Other games using the accelerometer seem to work for me, so not sure.
And it's also not showing up in my market either now. How they get it fixed.
Sent from my ADR6425LVW using Tapatalk
So I believe I'm having touch screen issues. When im slowly scrolling down it jumps up and down and goes all crazy. Holding it in one spot seems to make it act ridiculous. Any one having this issue. I'm on my second device same issue.
Downloaded two touch screen test apps. Both of which registered multiple points being touch when only one finger was on the screen.
Sent from my SAMSUNG-SGH-I777 using XDA App
Sounds like a hardware issue, try and trade it in.
Ensomniacc said:
Sounds like a hardware issue, try and trade it in.
Click to expand...
Click to collapse
i just screw it and sold it for $450 on Craiglist
2 times in a roll this happens? so a third time wasnt happening
im kinda turned away from samsung now.
LOL you hella mad. anyways only reason it scrolls up is when you have something ready to type(when your keyboard is up)
This also happens to me on both of my SGS2(Returned 1st one cause of screen issue) and it is very annoying...I have not seen it happen again since I went to KK6 though so maybe a software issue?
Never had anything like this except when plugged into a crappy charger that put noise on the line.
Did you try Daily Driver 12/12? That includes the drivers from I9100 update3. The amount of AT&T-specific code in the I777 source code is appalling... 90% of the time AT&T "customizations" make the phone worse.
Well like I said it has not happened since I moved to KK6 base so I think it is something in the KH7 firmware
it had to be hardware related cause it did it on stock and when i rooted i tried different roms it did the same thing. i really liked this phone alot
pham818 said:
LOL you hella mad. anyways only reason it scrolls up is when you have something ready to type(when your keyboard is up)
Click to expand...
Click to collapse
no it was purely touchscreen issues.even in apps it sould do it. even when swiping through the app drawer it would jump around. i downloaded two touchscreen point app on my sgs2 and htc inspire. the inspire was fine the sgs 2 registered 10 points with one finger.
so of course im "hella mad"
I realize similar threads have been posted about this, such as this. Not only my issue is different here, but those threads have been dead too.
My issue here is, I'm running on a stock, unrooted T-Mobile Amaze, and I get similar issues mentioned by rooted users. Is there any workaround to this? Games and web browsing gets annoying with the jitters it gets while using multitouch, and in some games, such as minecraft, it is unplayable.
There's a pin on the back of the phone when you get the cover off. A bit more of search should help you find the thread
Sent from my HTC Amaze 4G using XDA App
saulcho009 said:
There's a pin on the back of the phone when you get the cover off. A bit more of search should help you find the thread
Sent from my HTC Amaze 4G using XDA App
Click to expand...
Click to collapse
I saw that thread too. The thing is, it is only happening when I use multitouch. With single touch, it works flawlessly, but when I use multitouch, it's all good until I transition it to one finger. (I hope that makes sense) After that, the input goes crazy, moving everywhere.
I'll upload a video on what I'm talking about. It's hard to explain it in words, but hopefully having it on video will make this more understandable.
Here is the video:
Note: I have already tried that "bending the pin" trick, and it doesn't work.
Actually I had that same issue and after replacing the phone it ended up being widgetlocker. After I uninstalled it multi touch, especially in games, worked without an issue. Especially had problems when you would hold a touch on one part and touch other parts of the screen, such as in a game emulator.
Sent from my HTC_Amaze_4G using XDA App
superevilllama said:
Actually I had that same issue and after replacing the phone it ended up being widgetlocker. After I uninstalled it multi touch, especially in games, worked without an issue. Especially had problems when you would hold a touch on one part and touch other parts of the screen, such as in a game emulator.
Sent from my HTC_Amaze_4G using XDA App
Click to expand...
Click to collapse
Wow. That was actually it! I uninstalled GO Locker and those issues disappeared. Good to know that these apps can actually cause issues, but now an even better question, why do these apps cause issues?
or an othe better question, are there any lockers out there that do not cause this issue?
So I got the Note and downloaded my n64 emulator onto it. Runs games beautifully BUT whenever I would play anything where I had to hold a button down, like Mario Kart or F-Zero, I could control for about 20 seconds until all input died. I would then have to let go of the controls and start holding again.
I thought this was weird...so...
I downloaded multitouch testers. 2 inputs OK, 3 inputs OK but the more fingers I added the more inputs would glitch in and out. Could get up to 7 and then all touch would fail.
So...
I went to Rogers and told them my issue. One of the girls working there had a Note so we downloaded a multitouch tester on it and got the same results as my Note. Then we opened a brand new Note and downloaded a multitouch tester...same issue as mine.
So could anyone test their multitouch and post results? Thanks
bump to the top
I got 7 as well befor multi-touch freaked out. I technically got 8 but it was not stable at all...
redneck.nerd said:
I got 7 as well befor multi-touch freaked out. I technically got 8 but it was not stable at all...
Click to expand...
Click to collapse
who the **** is actually utilizing 7 point multi-touch? Are spiders buying this phone?
orangekid said:
who the **** is actually utilizing 7 point multi-touch? Are spiders buying this phone?
Click to expand...
Click to collapse
I said in the first post that its affecting games. Learn to read before you open your big mouth.
Sent from my SGH-I717R using XDA App
This is the same thing that would happen on the Atrix. Apparently leaving your fingers in one place too long is interpreted by the software as a drop of water being on the screen and the sensor would go crazy.
I tried it on a multi touch tester and it happens everytime I leave 2 fingers in the same place. Also goes bonkers when over 7 inputs are on the screen.
With the Atrix someone actually disabled the water drop feature, maybe a similar fix can be made for the Note.
via my AT&T Note
theonedub said:
This is the same thing that would happen on the Atrix. Apparently leaving your fingers in one place too long is interpreted by the software as a drop of water being on the screen and the sensor would go crazy.
I tried it on a multi touch tester and it happens everytime I leave 2 fingers in the same place. Also goes bonkers when over 7 inputs are on the screen.
With the Atrix someone actually disabled the water drop feature, maybe a similar fix can be made for the Note.
via my AT&T Note
Click to expand...
Click to collapse
Thank you for this information. Glad to know that someone knows the cause or possible cause.
Using Antutu tester I get 7 Max inputs as well as the timing out of all inputs after 15 seconds or so.
Tested using antutu...
Touch starts going nuts at 5 inputs for me. Loss of touch at around 10 seconds (I did not time it).
Actually just did some more testing... I can make it do all sorts of crazy stuff. I can make a ghost 2nd finger, cause finger 1 to blink loss of location.
I did notice it will never time out if only one finger is on screen or if 2nd finger is continually tapping.
Also noticed that it will not register touch while using s-pen (can't think of a use anyway).
Kinda sucks as a large motivation for me was playing games. I may go look at how the atrix guys fixed theirs and see if it would apply to us.
Sent from my SAMSUNG-SGH-I717 using XDA App
Um how would you use more than 2 while gaming?
Eric-1987 said:
Um how would you use more than 2 while gaming?
Click to expand...
Click to collapse
Are you serious?
A simple game like mario on NES even requires 3. Left or right+Run+Jump
This is a serious issue. One that made me have to switch back to the Galaxy Nexus for the time being (I had a Galaxy Nexus but sold it for the Note) Its upsetting because I love to draw, and found the Note amazing...maybe I will pick up another sometime but for now I only need one device.
If I had known this I'd have never got the Note in the first place because now I own a Galaxy Nexus that I didn't personally buy brand new and maybe I will have issues with it.
Why include such a stupid feature. I've used all my androids and iphones in the past whilst it rained and it was fine. **** sakes.
Hey guys, i saw the post on the N7000 Q&A, i just tested it, can get to 10 fingers very stable, and 11 fingers (with the help of a friend) then it stops detecting, hope that helps.
To clarify the previous post, I asked on the 7000 forum if their phone had similar issues. Appears they do not. I am downloading Samsung kernel source to see if the issue is in the kernel level driver or if it is somewhere in user space.
Sent from my SAMSUNG-SGH-I717 using XDA App
just finished taking a look at kernel driver... seems to be the issue. Some code that doesn't appear in the int'l version that pertains to ghost touch checking.
Matches timeout of first finger after 4 seconds when using two fingers.
Sent from my SAMSUNG-SGH-I717 using XDA App
So which is the better option, change the timeout to something longer (I tried 20 seconds and it works fine)... or remove the functionality of the ghost touch detection all together?
Sent from my SAMSUNG-SGH-I717 using XDA
tablets are supposed to have more muti touch points then phones in theory,,,,but this is a good question, or a setting in build prop to have more responsiveness would be nice, am gonna call a friend who works at Samsung tommorow and see if there is a option for better responsiveness or if this is the best it will get,,,no game will support a 7 finger console so its unneeded and a waste,, i mean i can touch it with one hand with all fingers but testing it with two hands its just overkill in my eyes..
this is the first phone I have had out fo 10 in the past year that does not support 10.
I get 5
Well my main concern was just removing the timeout (I, like the op, like playing roms).I already made a kernel just changing the timeout, but was looking to see if people thought we should just lose the ghost touch all together.
Sent from my SAMSUNG-SGH-I717 using XDA
redneck.nerd said:
I got 7 as well befor multi-touch freaked out. I technically got 8 but it was not stable at all...
Click to expand...
Click to collapse
I've got to 10 using this program-
https://play.google.com/store/apps/...mNvbS50aGU1MTFwbHVzLk11bHRpVG91Y2hUZXN0ZXIiXQ..
MultiTouch Tester
Okay, so I built a kernel with ghost touch completely shut off and it has been working great (little over a day now). At the moment my plan is to run it through tomorrow and if I still have no issues I will release it hopefully sometime Sunday evening for testing. I am thinking of making a version that allows turning it off an on from userspace (or set timeout), should someone want that feature, but I don't know.
As far as 10 finger multitouch goes....
I really can't think of a single time where I thought to myself, "if only my 7th finger on the screen would register correctly.." so I will likely not bother with that unless someone shows a real need.
Sent from my SAMSUNG-SGH-I717 using XDA