Found A Glitch In screen Use!! - Motorola Photon 4G

So I just signed up in this forum just so I can post my findings. I would like everyone to be aware of the issue. I spent and hour and a half with tech support (supprisingly the best I have ever had and usually never call tech support) making sure there wasn't something I was missing, Or yet hopefully here someone could chime in and help. I have a Motorola Elecrify from us cellular which I take it as basically the same as the photon 4g. Which I also have rooted. I have access to a non rooted phone and same thing is occuring. What is going on is When you use a emulator lets say john nes light and playing a nes game like super mario bros and hold the dpad left or right button for about 8 secs it stops you have to release the button for a good sec and than you can press it again. If you do it to quick you press the button go forward and than stop. Any app or game that you hold the button down for a few seconds it stops. A great free game to test is called zombie village. Just press and hold forwar and you will see exactly what I am talking about. Like I said any game will do this. Its just not this game. I had the Galaxy S and none of this happens. Only with the Electrfies. Any ideas? Thanks and sorry for the long post.

Yep I see this frequently with on screen controls that require you to continue to hold the screen. Galaxy on fire comes to mind, pacman too. But I've learned to tap quickly instead of hold lol. Its a nuisance.
Sent from my MB855 using xda premium

I don't believe that this is a Photon/Electrify-specific issue. Can someone confirm?
Also, seeing as you are the only Electrify user on here, is there any way that you can upload a full system dump of your phone? That way we can compare internals...
Thanks!
BHermes21 said:
So I just signed up in this forum just so I can post my findings. I would like everyone to be aware of the issue. I spent and hour and a half with tech support (supprisingly the best I have ever had and usually never call tech support) making sure there wasn't something I was missing, Or yet hopefully here someone could chime in and help. I have a Motorola Elecrify from us cellular which I take it as basically the same as the photon 4g. Which I also have rooted. I have access to a non rooted phone and same thing is occuring. What is going on is When you use a emulator lets say john nes light and playing a nes game like super mario bros and hold the dpad left or right button for about 8 secs it stops you have to release the button for a good sec and than you can press it again. If you do it to quick you press the button go forward and than stop. Any app or game that you hold the button down for a few seconds it stops. A great free game to test is called zombie village. Just press and hold forwar and you will see exactly what I am talking about. Like I said any game will do this. Its just not this game. I had the Galaxy S and none of this happens. Only with the Electrfies. Any ideas? Thanks and sorry for the long post.
Click to expand...
Click to collapse

I can confirm that this glitch is present when playing Racing Moto.

It's not bug, it's a feature -- water drop detection, very annoying but officially confirmed on atrix and now on photon.

This "feature" was not throughly thought out. Who gets more water droplets than their finger on the screen?

i have this problem too!

I can confirm I have this problem. Happened while playing Mario kart on snes emulator. Unable to accelerate due to this "feature"
Sent from my MB855 using XDA App

I play galaxy on fire and Asphalt 6 all the time. Use emulators like it is my job. I have never noticed this problem. I can confirm that I do have it. Now I know why I suck at my games.
Sent from my MB855 using XDA App

How the hell the screen have somthing to do with the water?!
Sux feature

Yeah happens to me playing Mario kart sucks, is there a way to fix our turn off that water detection, or what ever is causing it.
Sent from my MB855 using Tapatalk

The ATRIX has the same problem.
Sent from my MB860 using XDA App

(USC) Motorola Electrify MB853
(1st post - short time lurker)
I also have the Electrify from USC and have it rooted using the AIO method - thanks to shabbypenguin and others involved. The only issue I have run across since doing this was webtop would not load when inserting the device into HD Dock, but clearing cache in the Webtop Connector app and reboot seems to have fixed that for now.
More on topic, I can confirm the screen issue being discussed as evidenced in the "Sprinkle" game that is promoted on the Nvidia Tegra Zone. The game involves pressing an on screen button to shoot water to put out fires. The need to constantly hold the button is a given (at least for me.) I was beginning to think it was a problem with the program, but it may just as well be the glitch described here.

this isn't a photon specific issue, i've had this happen with the hp touchpad when playing asphalt 6, i think it just has somethin to do with touch screens in general

I experience this on yays deodexed rom....

ATRIX, bionic, droix3 ....all have this protocol for security reasons
Moto says its for prevent hold touch with water
Sent from my MB855 using XDA App

Interesting
Sent from my MB855 using XDA App

gaming software issue
BHermes21 said:
So I just signed up in this forum just so I can post my findings. I would like everyone to be aware of the issue. I spent and hour and a half with tech support (supprisingly the best I have ever had and usually never call tech support) making sure there wasn't something I was missing, Or yet hopefully here someone could chime in and help. I have a Motorola Elecrify from us cellular which I take it as basically the same as the photon 4g. Which I also have rooted. I have access to a non rooted phone and same thing is occuring. What is going on is When you use a emulator lets say john nes light and playing a nes game like super mario bros and hold the dpad left or right button for about 8 secs it stops you have to release the button for a good sec and than you can press it again. If you do it to quick you press the button go forward and than stop. Any app or game that you hold the button down for a few seconds it stops. A great free game to test is called zombie village. Just press and hold forwar and you will see exactly what I am talking about. Like I said any game will do this. Its just not this game. I had the Galaxy S and none of this happens. Only with the Electrfies. Any ideas? Thanks and sorry for the long post.
Click to expand...
Click to collapse
This game probably doesnt have any patches to support the photon hardware, much like a computer game issues can arise when using a different operating system or from various video cards, android games are not optimized for each and every android phone out there, I suggest talking to the software company releasing this game, see if you can find out if there are game patches or notify them regarding your issues and perhaps browsing theough tegra 2 forums to find a solution? I do know there is some kind of tegra2 zone where you can find games optimized for the tegra2 processor

cutter2668 said:
This game probably doesnt have any patches to support the photon hardware, much like a computer game issues can arise when using a different operating system or from various video cards, android games are not optimized for each and every android phone out there, I suggest talking to the software company releasing this game, see if you can find out if there are game patches or notify them regarding your issues and perhaps browsing theough tegra 2 forums to find a solution? I do know there is some kind of tegra2 zone where you can find games optimized for the tegra2 processor
Click to expand...
Click to collapse
I don't think processor optimization has anything to do with it. This behavior its easily verified without playing a game. Download any of the free multitouch test apps. Hold a finger down anywhere for a while (for me it takes about 12 seconds), and the circle, or crosshairs, or whatever whatever will disappear. Worse yet, if you move your finger around after that, the indicator will jump and skitter around a bit, then disappear immediately again.
According to some of the other posts in this thread, this isn't a bug, it's a "feature", but it's one feature I could do without. I'm hoping that, if we get CM7 (or 8?!), we can turn this little feature off.

Im Sorry i haven't posted since I opened this thread. But I have pretty much gotten used to it. I just have to change the way I play games and roms. Still sucks but what can I do? Thanks for all the posts. Is there anyway to edit this behavior or anything?

Related

Best emulating app(s)??

I was specifically looking for SNES, NES and Gamboy and/or GBA. I'm currently using MorphGear with full activation, but it's just not up to par. I've ever got a speed tweak allocating more CPU usage to the program and it's still somewhat sluggish. Are there any 'top of the line' mobile emulators out there?
sovrce said:
I was specifically looking for SNES, NES and Gamboy and/or GBA. I'm currently using MorphGear with full activation, but it's just not up to par. I've ever got a speed tweak allocating more CPU usage to the program and it's still somewhat sluggish. Are there any 'top of the line' mobile emulators out there?
Click to expand...
Click to collapse
try www.coolrom.com there is a variety of emu's and alot of good roms/games
Pocket Nester is a good (probably the best) NES emulator. Works pretty good on my XV6800. I've been able to run about 90% of the games I like.
As far as SNES, you can try PocketSNES. I had mixed success. Some games ran fine, other had problems with freezing up. Ended up removing it, since I like the original NES games better anyhow.
They all would be lacking as there is no Multi-button press App that I know of that works with the Titan.
vetvito said:
They all would be lacking as there is no Multi-button press App that I know of that works with the Titan.
Click to expand...
Click to collapse
?????....are you talking about multi-touch on the screen? or pressing 2 hardware buttons at the same time?
if you are referring to pressing 2 hardware buttons at the same time, i think you need to return your mogul....if you are talking about the screen, why use the screen joystick when you have hardware buttons??
Hmmm, this is interesting... are there any C-64 emulators for WM6? I have one for PalmOS, called Frodo... it's pretty wild to see "COMMODORE BASIC V2.0" come up on my Treo's screen
yerp said:
?????....are you talking about multi-touch on the screen? or pressing 2 hardware buttons at the same time?
if you are referring to pressing 2 hardware buttons at the same time, i think you need to return your mogul....if you are talking about the screen, why use the screen joystick when you have hardware buttons??
Click to expand...
Click to collapse
Ugh, no. The mogul doesn't allow multiple keypresses during Emulation such as games. The response is fast between keypresses but it is not true multi press. Meaning you can not hold one button to do one action and press another button at the same time to do another action at the same time.
We need an app like the 6700's kb fix.
Hrmmm... that would explain why Fn or Shift + another button never works.... ermmmm.. 'duh
vetvito said:
Ugh, no. The mogul doesn't allow multiple keypresses during Emulation such as games. The response is fast between keypresses but it is not true multi press. Meaning you can not hold one button to do one action and press another button at the same time to do another action at the same time.
We need an app like the 6700's kb fix.
Click to expand...
Click to collapse
again....you need to return your mogul....if what you say was true, NES emulation would be so poor, it would be unplayable.....i don't know about you, but i can make mario run by pressing and holding right on the d-pad and holding the 'messaging' button....if you can't do that, your mogul is inferior and you should have it replaced....
Yerp, he's talking about pressing MORE than 2 buttons at once. Sure, you can make Mario run to the right by pressing right and holding "B" but whenever you are holding both of those buttons you have to let go of "B" and hit "A" to make him jump. If you are holding right and "B" and try to hit "A", Mario won't jump.
As stated before, there was a fix for this on the 6700 however it does not work with the Mogul, I've tried. Hopefully someone will figure out a workaround or fix for this!
Spartan304 said:
Yerp, he's talking about pressing MORE than 2 buttons at once. Sure, you can make Mario run to the right by pressing right and holding "B" but whenever you are holding both of those buttons you have to let go of "B" and hit "A" to make him jump. If you are holding right and "B" and try to hit "A", Mario won't jump.
Click to expand...
Click to collapse
ahhhhh......i see.....never noticed that...good thing no nes games require both a and b to be pressed at the same time....not sure why this is a deal breaker for some, but to each his own.....
yerp said:
ahhhhh......i see.....never noticed that...good thing no nes games require both a and b to be pressed at the same time....not sure why this is a deal breaker for some, but to each his own.....
Click to expand...
Click to collapse
I'm not too into gaming, but to indulge in the novelty of it I played a bit of snes mario world, and came to a level where this limitation was an absolute deal breaker.
The level required mario to run fast across a platform that was descending into lava, and it was timed so that you had to run in turbo the entire time, and also jump over a couple obstacles. Well, everytime you jump it cancels your turbo and delays you a little. Couldn't get past the lava in time no matter what. Had to go back a couple levels and get a feather and fly at the end to make it.
This limitation absolutely needs a fix like on the apache. I will pay $10 to the creator of a fix, as will many others I'm guessing.
how to use an emulator
i've searched everywere and can't find a thread that explains the basics of emulators and how to intasll and run each particular one
i'm using XV6800 with utstarcom 6.1 upgrade.
still a noob...kinda
interested in whatever emulator works well with my system
SPEED is a major concern as my device alllready seems pretty bogged down
I WANT CONTRA 4
thanx for all help in the past
and than for anything u can offer in the future
Pressing multiple buttons at once?
Is there a fix yet for the 6800 that will let you press multiple buttons at once for emulator type applications?

[Q] Screen Freeze

I have had the SG2 for 5 days now and love the look and feel of the phone, but I am having a few problems with it.
When playing "Guns n Glory" and "Robo Defence" after about 5 or 6 minutes the screen freezes. I have to press and hold the home button and go into task manager to exit from these games before I can restart them, only for the same thing to happen again.
Also, I use wireless tethering during the day with the phone on charge but about every hour or more I lose tethering on my laptop although the phone still shows it as working and also shows a good charge. The phone is not rooted.
Any advice please.
Regards
Could anyone kindly have a go at playing an intense game to see if they have a problem with the screen freezing up after 5 minutes please. I only have 2 days left to sent my phone back if it is just mine with the problem.
Thanks for any help.
greigster said:
Could anyone kindly have a go at playing an intense game to see if they have a problem with the screen freezing up after 5 minutes please. I only have 2 days left to sent my phone back if it is just mine with the problem.
Thanks for any help.
Click to expand...
Click to collapse
If it's faulty, you have at least 28 days.
In fact there's a 6 months rebuttable presumption that if a fault is discovered, it was present at the time of delivery.
Don't worry about the 7 days distance selling thing. That's only if you've changed your mind but there's nothing wrong with the phone.
lemoninfluence said:
If it's faulty, you have at least 28 days.
In fact there's a 6 months rebuttable presumption that if a fault is discovered, it was present at the time of delivery.
Don't worry about the 7 days distance selling thing. That's only if you've changed your mind but there's nothing wrong with the phone.
Click to expand...
Click to collapse
Thanks for that.
Its just that I am not sure if it is faulty or if it is the fault of the game software. I have not seen other reports of these problems from other SG2 owners.
havent had any of these problems
been playing drag racer, tap fish, robot unicorns attack and robo defense
yes i have had the screen freeze in robo defense, i figure the program just crashed. clicking the home button got me back to android.
aceclaw said:
yes i have had the screen freeze in robo defense, i figure the program just crashed. clicking the home button got me back to android.
Click to expand...
Click to collapse
Thanks for that. It seems that only the game freezes and not the phone. Like you said, a press on the home key allows me to go to task manager and close the game.........but does not save that level
Today I tried playing it without touching the edge of the screen and that seemed to help.
aceclaw said:
yes i have had the screen freeze in robo defense, i figure the program just crashed. clicking the home button got me back to android.
Click to expand...
Click to collapse
Same issue here.
They've been doing a lot of updates with bug fixes and maybe they changed something that's causing it to hang since it's listed as one of the games that worked from an earlier post
also try out grave defense HD. I'm liking it much better than robo defense so far
I think what you are seeing here is a two-tiered issue:-
1. The Exynos & Mali are new and certain Games will have issues. Eventually these should be sorted either by the games developer or Samsung.
2. As you know Games go through period updates. Sometimes these updates are for the better but then there will be the occasion fixing a bug or bringing in new features will cause issues with certain phones.
Basically let the games developer know of the situation and if required send them a LogCat of your phone whilst playing the game.
Beards said:
I think what you are seeing here is a two-tiered issue:-
1. The Exynos & Mali are new and certain Games will have issues. Eventually these should be sorted either by the games developer or Samsung.
2. As you know Games go through period updates. Sometimes these updates are for the better but then there will be the occasion fixing a bug or bringing in new features will cause issues with certain phones.
Basically let the games developer know of the situation and if required send them a LogCat of your phone whilst playing the game.
Click to expand...
Click to collapse
Thanks for that, its just that other people have said that they are not suffering the same problem playing this game.
I encounter same problem is few more games...
List of Game encountered freeze problem:
HexDefense
3KTD
Mega Jump
There are more that I have uninstalled after it freeze.
I too have been having game freezes on my s2. Robo defence and guns and glory as the first poster said. also noticed cut the rope v1 at last box freezes alot. had my phone for almost a month, and have pushed these freezes aside as like most of you have said, most likely app fault. However im beginning to wonder if it is the phone. Its starting to become a trend. ie i get some games and some of them will freeze... really scared atm.
justusheng said:
I too have been having game freezes on my s2. Robo defence and guns and glory as the first poster said. also noticed cut the rope v1 at last box freezes alot. had my phone for almost a month, and have pushed these freezes aside as like most of you have said, most likely app fault. However im beginning to wonder if it is the phone. Its starting to become a trend. ie i get some games and some of them will freeze... really scared atm.
Click to expand...
Click to collapse
At least for robodefense, it runs solid without sound turned on and same goes for handful of games. Also based on the description for robodefense, it sounds like sound issue exists on atrix as well.
Cut the rope has been rock solid but I haven't reached the last level yet
Sent from my GT-I9100 using XDA App
Yea, on further reading, game developer for dungeon and dragons said it may have to do with a unstable sound system in the galaxy s2... Just got off the phone with samsung and they said that its got nothing to do with them..... looks like we'll just have to wait. Or play without sound.
Atleast i other people are having problems, so i guess its not just my phone.
Any of you have a problem with accelaration sensor after game freeze? Does your screen auto rotation work?

Rainbow6- Shadow Vanguard Problem

Hey guys Iv got this installed on my ATRIX and it seems the game runs fine... but... the controls are really messed up... as in related to responsiveness... like the controls get stuck in a certain position or they all a sudden become too sensitive and turn you 180 degrees or something extremely annoying like that...
Am I the only one having this problem...??
Also I was reading in some other threads the Atrix apparently has some issues registering a touch when you hold your finger on it, it stops responding...?? Iv noticed this as well on a few other games... like gangster...
If this is true then it makes this tegra device pretty much useless for gaming if it can't get the controls right...
By the way the all used was for tegra devices...
Sent from my Motorola Atrix
DrunkFuX666 said:
Hey guys Iv got this installed on my ATRIX and it seems the game runs fine... but... the controls are really messed up... as in related to responsiveness... like the controls get stuck in a certain position or they all a sudden become too sensitive and turn you 180 degrees or something extremely annoying like that...
Am I the only one having this problem...??
Also I was reading in some other threads the Atrix apparently has some issues registering a touch when you hold your finger on it, it stops responding...?? Iv noticed this as well on a few other games... like gangster...
If this is true then it makes this tegra device pretty much useless for gaming if it can't get the controls right...
By the way the all used was for tegra devices...
Sent from my Motorola Atrix
Click to expand...
Click to collapse
I've never had any problems with that. And the touch responsiveness is a feature that is supposed to happen when there is a raindrop or something on the screen. its supposed to no longer register it. some people have said it happens with their fingers but personally I've never had that problem and i game quite a bit on my atrix.
whatsaqazza said:
I've never had any problems with that. And the touch responsiveness is a feature that is supposed to happen when there is a raindrop or something on the screen. its supposed to no longer register it. some people have said it happens with their fingers but personally I've never had that problem and i game quite a bit on my atrix.
Click to expand...
Click to collapse
Iv heard of that too but I assure you there is no water ir sweat or anything wet in any way on the screen... yet I have this problem always...
Sent from my Motorola Atrix
whatsaqazza said:
I've never had any problems with that. And the touch responsiveness is a feature that is supposed to happen when there is a raindrop or something on the screen. its supposed to no longer register it. some people have said it happens with their fingers but personally I've never had that problem and i game quite a bit on my atrix.
Click to expand...
Click to collapse
The easy way to see it happen is in Angry Birds. Open a level in AB and pull back the sling shot. Don't let go, just hold your finger there. Somewhere between 15 and 20 seconds the bird will launch with your finger in the same spot you held it.
Sent from my MB860 using XDA Premium App
plaster said:
The easy way to see it happen is in Angry Birds. Open a level in AB and pull back the sling shot. Don't let go, just hold your finger there. Somewhere between 15 and 20 seconds the bird will launch with your finger in the same spot you held it.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
Im sure... any ideas or heard of how to fix this...?? Quite frankly I feel its close to impossible to play games on this due to this touch problem ...
Sent from my Motorola Atrix
DrunkFuX666 said:
Im sure... any ideas or heard of how to fix this...?? Quite frankly I feel its close to impossible to play games on this due to this touch problem ...
Sent from my Motorola Atrix
Click to expand...
Click to collapse
Currently, no. Motorola fails... HARD. I can only hope Google will make some changes because disabling touch input is surely not the way to compete against Apple. The raindrop "feature" is just plain brutal abysmal stupidity without boundaries. They should fire the jackass who implemented this because he completely ruined gaming on Atrix for at least 50% of the games out there.
Sent from my MB860 using XDA Premium App
Devnant said:
Currently, no. Motorola fails... HARD. I can only hope Google will make some changes because disabling touch input is surely not the way to compete against Apple. The raindrop "feature" is just plain brutal abysmal stupidity without boundaries. They should fire the jackass who implemented this because he completely ruined gaming on Atrix for at least 50% of the games out there.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
wait , what...?? That raindrop thing is a feature which was purposely put there...?? :s
Sent from my Motorola Atrix
It doesn't ruin gaming, it just makes you make a conscious effort to lift your finger for a ms to get control back. The first game I had a real problem with was Pew Pew. It's a Geometry Wars clone. Gotta lift your your thumbs for a second to start moving and shooting again. I'm optimistic that the folks working on the CM7 port will figure out a way to disable it.
Sent from my MB860 using XDA Premium App
plaster said:
It doesn't ruin gaming, it just makes you make a conscious effort to lift your finger for a ms to get control back. The first game I had a real problem with was Pew Pew. It's a Geometry Wars clone. Gotta lift your your thumbs for a second to start moving and shooting again. I'm optimistic that the folks working on the CM7 port will figure out a way to disable it.
Sent from my MB860 using XDA Premium App
Click to expand...
Click to collapse
Actually I would say my problem is worse than whatever your talking about... in the sense that holding the finger there for a while then it not working is fine... but what's happening alot is the thing becomes either too responsive or stops responding... that is for me the main problem... say I was trying to aim at someone in any fps... all a sudden it would just throw me pointing at the ceiling ... or im walking straight and let go to stop... it will keep walking forward... that makes it unplayable...
Sent from my Motorola Atrix

Weird issue with multi-touch, anyone willing to test/report?

So I got the Note and downloaded my n64 emulator onto it. Runs games beautifully BUT whenever I would play anything where I had to hold a button down, like Mario Kart or F-Zero, I could control for about 20 seconds until all input died. I would then have to let go of the controls and start holding again.
I thought this was weird...so...
I downloaded multitouch testers. 2 inputs OK, 3 inputs OK but the more fingers I added the more inputs would glitch in and out. Could get up to 7 and then all touch would fail.
So...
I went to Rogers and told them my issue. One of the girls working there had a Note so we downloaded a multitouch tester on it and got the same results as my Note. Then we opened a brand new Note and downloaded a multitouch tester...same issue as mine.
So could anyone test their multitouch and post results? Thanks
bump to the top
I got 7 as well befor multi-touch freaked out. I technically got 8 but it was not stable at all...
redneck.nerd said:
I got 7 as well befor multi-touch freaked out. I technically got 8 but it was not stable at all...
Click to expand...
Click to collapse
who the **** is actually utilizing 7 point multi-touch? Are spiders buying this phone?
orangekid said:
who the **** is actually utilizing 7 point multi-touch? Are spiders buying this phone?
Click to expand...
Click to collapse
I said in the first post that its affecting games. Learn to read before you open your big mouth.
Sent from my SGH-I717R using XDA App
This is the same thing that would happen on the Atrix. Apparently leaving your fingers in one place too long is interpreted by the software as a drop of water being on the screen and the sensor would go crazy.
I tried it on a multi touch tester and it happens everytime I leave 2 fingers in the same place. Also goes bonkers when over 7 inputs are on the screen.
With the Atrix someone actually disabled the water drop feature, maybe a similar fix can be made for the Note.
via my AT&T Note
theonedub said:
This is the same thing that would happen on the Atrix. Apparently leaving your fingers in one place too long is interpreted by the software as a drop of water being on the screen and the sensor would go crazy.
I tried it on a multi touch tester and it happens everytime I leave 2 fingers in the same place. Also goes bonkers when over 7 inputs are on the screen.
With the Atrix someone actually disabled the water drop feature, maybe a similar fix can be made for the Note.
via my AT&T Note
Click to expand...
Click to collapse
Thank you for this information. Glad to know that someone knows the cause or possible cause.
Using Antutu tester I get 7 Max inputs as well as the timing out of all inputs after 15 seconds or so.
Tested using antutu...
Touch starts going nuts at 5 inputs for me. Loss of touch at around 10 seconds (I did not time it).
Actually just did some more testing... I can make it do all sorts of crazy stuff. I can make a ghost 2nd finger, cause finger 1 to blink loss of location.
I did notice it will never time out if only one finger is on screen or if 2nd finger is continually tapping.
Also noticed that it will not register touch while using s-pen (can't think of a use anyway).
Kinda sucks as a large motivation for me was playing games. I may go look at how the atrix guys fixed theirs and see if it would apply to us.
Sent from my SAMSUNG-SGH-I717 using XDA App
Um how would you use more than 2 while gaming?
Eric-1987 said:
Um how would you use more than 2 while gaming?
Click to expand...
Click to collapse
Are you serious?
A simple game like mario on NES even requires 3. Left or right+Run+Jump
This is a serious issue. One that made me have to switch back to the Galaxy Nexus for the time being (I had a Galaxy Nexus but sold it for the Note) Its upsetting because I love to draw, and found the Note amazing...maybe I will pick up another sometime but for now I only need one device.
If I had known this I'd have never got the Note in the first place because now I own a Galaxy Nexus that I didn't personally buy brand new and maybe I will have issues with it.
Why include such a stupid feature. I've used all my androids and iphones in the past whilst it rained and it was fine. **** sakes.
Hey guys, i saw the post on the N7000 Q&A, i just tested it, can get to 10 fingers very stable, and 11 fingers (with the help of a friend) then it stops detecting, hope that helps.
To clarify the previous post, I asked on the 7000 forum if their phone had similar issues. Appears they do not. I am downloading Samsung kernel source to see if the issue is in the kernel level driver or if it is somewhere in user space.
Sent from my SAMSUNG-SGH-I717 using XDA App
just finished taking a look at kernel driver... seems to be the issue. Some code that doesn't appear in the int'l version that pertains to ghost touch checking.
Matches timeout of first finger after 4 seconds when using two fingers.
Sent from my SAMSUNG-SGH-I717 using XDA App
So which is the better option, change the timeout to something longer (I tried 20 seconds and it works fine)... or remove the functionality of the ghost touch detection all together?
Sent from my SAMSUNG-SGH-I717 using XDA
tablets are supposed to have more muti touch points then phones in theory,,,,but this is a good question, or a setting in build prop to have more responsiveness would be nice, am gonna call a friend who works at Samsung tommorow and see if there is a option for better responsiveness or if this is the best it will get,,,no game will support a 7 finger console so its unneeded and a waste,, i mean i can touch it with one hand with all fingers but testing it with two hands its just overkill in my eyes..
this is the first phone I have had out fo 10 in the past year that does not support 10.
I get 5
Well my main concern was just removing the timeout (I, like the op, like playing roms).I already made a kernel just changing the timeout, but was looking to see if people thought we should just lose the ghost touch all together.
Sent from my SAMSUNG-SGH-I717 using XDA
redneck.nerd said:
I got 7 as well befor multi-touch freaked out. I technically got 8 but it was not stable at all...
Click to expand...
Click to collapse
I've got to 10 using this program-
https://play.google.com/store/apps/...mNvbS50aGU1MTFwbHVzLk11bHRpVG91Y2hUZXN0ZXIiXQ..
MultiTouch Tester
Okay, so I built a kernel with ghost touch completely shut off and it has been working great (little over a day now). At the moment my plan is to run it through tomorrow and if I still have no issues I will release it hopefully sometime Sunday evening for testing. I am thinking of making a version that allows turning it off an on from userspace (or set timeout), should someone want that feature, but I don't know.
As far as 10 finger multitouch goes....
I really can't think of a single time where I thought to myself, "if only my 7th finger on the screen would register correctly.." so I will likely not bother with that unless someone shows a real need.
Sent from my SAMSUNG-SGH-I717 using XDA

Multitouch borked? (And potentially shady VZW customer service)

So I got my DNA on Sunday. So far, I'm pretty happy with it except for one issue. My multitouch seems messed up. If I'm trying to play a game that requires both thumbs, basically the two of them tapping the screen interfere with one another. For example, if I'm playing something like shadowgun, or GTA III, or max payne, or even the preinstalled diablo clone, if I'm moving a character and try to press an attack button at the same time(or in the case of GTA trying to actually steer while driving) the character movement "stick" resets to neutral. and sometimes the reverse will happen. Trying to move will cause the attack button to stop registering. The issue has been "confirmed" by me with multitouch visible test found in the play store. In the test, moving my thumbs around and making them cross axis screws up the touch registering. could anyone confirm or deny that this is happening on their device? Games are basically unplayable. I went into a VZW store today(the only one in my are with the phone in stock) and tried their demo unit and it exhibited the same problem. I was then promptly told by the sales rep that the one device they had was being held for a paid order. Nevermind the fact that I was told over the phone minutes before that the one phone was available and that they DO NOT hold devices for customers. A call to corporate may be in order... Anyway, any thoughts on the multitouch "issue" would be greatly appreciated.
Have you tried turning off HTC gestures in Settings -> Display & Gestures? I think the 3 finger swipe for HTC Media Link messes with multi touch
Generally speaking any issues with multitouch are software related. The sensors should be fine its a matter of callibration based on the software. Like the previous poster said it may be due to sense's gesture features. New kernels when they are released will likely fix this but I have never experiencedit. Gonna have to try and reproduce this today.
I've also noticed plenty of issues with multi touch. I've noticed while browsing, if I'm holding the phone with two hands and any portion of my one hand is touching the screen and I'm trying to scroll it won't respond till I remove that skin that is making contact.
n0code said:
I've also noticed plenty of issues with multi touch. I've noticed while browsing, if I'm holding the phone with two hands and any portion of my one hand is touching the screen and I'm trying to scroll it won't respond till I remove that skin that is making contact.
Click to expand...
Click to collapse
I'm pretty sure every phone is like that.
I believe it is the game/app software related. I don't think a lot of them are set up to recognize the larger 5.0"+ screens running resolutions over 720p. We are kinda treading new territory here. I have heard of a few games that don't display correctly on our phones so I don't doubt controls/multi-touch could need some tweaking as well.
I may be wrong but that is my opinion.
Swifty31703 said:
I believe it is the game/app software related. I don't think a lot of them are set up to recognize the larger 5.0"+ screens running resolutions over 720p. We are kinda treading new territory here. I have heard of a few games that don't display correctly on our phones so I don't doubt controls/multi-touch could need some tweaking as well.
I may be wrong but that is my opinion.
Click to expand...
Click to collapse
More than a few games simply do not work. Its annoying and I may return the DNA for that reason.
The early bird catches catches the worm has never been more true.
adrynalyne said:
More than a few games simply do not work. Its annoying and I may return the DNA for that reason.
The early bird catches catches the worm has never been more true.
Click to expand...
Click to collapse
Are you becoming part of the "Now" generation that I saw you complain about in another thread?
Games will begin working once app developers start updating for 1080p screens.
Swifty31703 said:
Are you becoming part of the "Now" generation that I saw you complain about in another thread?
Games will begin working once app developers start updating for 1080p screens.
Click to expand...
Click to collapse
No, LOL.
But I have seen these things before, where developers catch up 6 months later. A lot of the games I want to play are Gameloft or EA, and they both are terrible at updating. Horn hasn't been updated since September.
In that case, I can come back in 6 months with a newer device and will be content.
I am definitely patient, and can live with the Gnex a bit longer if I decide to go that route.
Thanks for the replies. I did try turning off HTC gestures last night with no success. I'll have to figure out a way to post a video of it. Basically, in the multitouch test app, If i hold the phone in landscape, as if I'm playing a game, then place both thumbs in the lower corners, it registers fine. However, if I slowly move my left thumb up and down then repeatedly tap the right corner(an action commonly performed in 3D action games) it trips it up and starts reversing the thumb inputs and occasionally introducing a third input even though I only have two fingers on screen. I can't believe that it's just an issue with software, or I'd assume reviews would have pointed to it. It makes games basically unplayable. And I've seen video online of people playing those types of games on the phone without the issue. A video would help. I'll try to figure something out.
Its been like that for some time the phones capability is more than the multi tasking allows I got 7 apps at once any load after that it won't show in recent. Though its slightly better with the app refresh upon switch its much better than my previous HTC the EVO LTE . Still when we got aosp based roms it was much better but with no limit or more on that device it slowed a lot but two gigs in this is great.
Sent from my HTC6435LVW using xda premium
So I've "solved" the issue. I actually swapped it out for another phone and then it worked fine and I was happy. Then I re installed holo locker from the play store and started having the same issue. So holo locker WILL break the multi touch capabilities of the DNA. I just e-mailed the dev and hopefully get a response. So again, for anyone using the phone, DO NOT INSTALL HOLO LOCKER. At least not until it's updated.

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