[Q] Voodoo Sound? - Atrix 4G Q&A, Help & Troubleshooting

I'm pretty sure that the Atrix has the Wolfson WM8994 audio chip due to it being Tegra 2. Any chances we could see Voodoo sound (or equivalent) on the Atrix?

We hardly have any devs and we are praying for cm7 and hdmi mirroring. Premium sound can get to the back of the line.
I voided my warranty and your mum.

And im not sure but the audio might be the wm8903. I don't know much about wolfson. Supposedly their pretty good for sound in phones. And they do power management for low powered stuff like phones too.
I voided my warranty and your mum.

pukemon said:
And im not sure but the audio might be the wm8903. I don't know much about wolfson. Supposedly their pretty good for sound in phones. And they do powermanagemnt for low powered stuff like phones too.
I voided my warranty and your mum.
Click to expand...
Click to collapse
Wolfson with Voodoo Sound=awesome.
I just don't think we're going to get any dev's that will work on it. We've been abandoned, save for the few that are working on CM7.

we need to get a big bounty started for when the official cyanogenmod team takes over for stuff like this, hdmi mirroring and display chip control.

well the asus transformer already has a semi working port so i dont think it should be to hard to port since they both use a tegra 2 base
http://forum.xda-developers.com/showthread.php?t=1132875

pukemon said:
we need to get a big bounty started for when the official cyanogenmod team takes over for stuff like this, hdmi mirroring and display chip control.
Click to expand...
Click to collapse
I'm willing to donate 50 euros for a really improved sound and things like true line out. SOMEONE ELSE?

Related

Play Guitar through you phone app for Android?

Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
Click to expand...
Click to collapse
You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
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Click to collapse
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
Click to expand...
Click to collapse
Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Click to expand...
Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android

[Q] Voodoo Sound, is it possible?

Hey guys,
Now that the bootloader can be unlocked, and we can start ROM and kernel development, is the possibility of getting Voodoo Sound (or something like it) feasible?
I have a Voodoo kernel on my Nexus S, and I don't think I could live without it. The fix to the sound, the transformation into a headphone amp, the built-in equalizer-- these are all features I would love to see on my TF201.
I know with the Galaxy S phones and the TF101, the capability of a Voodoo driver was because of the Wolfson audio chip. Is this something that can be replicated with the Prime?
Thanks for your help.
Unfortunately no. The prime uses a realtec audio chip so voodoo sound does not apply. I have also used it on both my last phones and was sad to see the Wolfson DAC not in the prime.
Just use volume+ for all your sound needs. Works great. Thread on it n themes n apps section.
I asked this same question MONTHS ago and it went un-answered. Glad someone picked up on this thread and answered it.
What a damn shame however... because that was a great app. Volume+ just raises the volume... it doesn't even come close to Voodoo unfortunately.

Beats audio port?

so i have a thunderbolt and a bionic and soon a rezound and of course have a tfp. i was wondering if there will ever be a port for beats to the prime. i have beats on the t-bolt and it is amazing because i have the bluetooth beats. beats only works if the headphones are connected in to jack tho. i would really like beats on here. as a matter a fact i will be trying to port it over. (next two days off and alot of adderall :x)
not that I know anything about this, but I coulda sworn it had something to do with the actual hardware or drivers or something, not something you could literally port over, or I would think most phones would have it..
Entirely software based.
flyingwolf said:
Entirely software based.
Click to expand...
Click to collapse
heh, see, I said i didnt know anything.. Franco kernel on my Gnex just got an update enabling high performance sound! seems this is pretty similar to what you are talking bout, so it seems to be a kernel add on of some kind.
Sent from my Transformer Prime TF201 using XDA Premium HD app
yeah just software based. people say other eq are better and what not but just the little icon and knowing you have beats audio is good enough. i played around with equalizers and what not and this is just way better. so stick around ill be getting it
If you cant get it going, Volume+ available from the market does the trick.
It has volume boosting capabilities, along with equalizer settings. One of which is, Beats Audio emulation.
Works for internal speaker, headphones, or bluetooth.

REzound Kernels support Voodoo

Do any of the rezound kernels support Voodoo sound?
And does it cancel out the Beats enhancer?
Thanks in advance.
No. I've asked supercurio if he'd be ok with me building a kernel for the Rezound and he told me that since he doesn't have the phone, he'd prefer me not to. His reasoning was that since he doesn't have the physical device to verify quality operation, he doesn't want his name attached to a potentially flawed implementation.. maybe I'll try again in a little bit and see if he's changed his mind.
BUT, it should be possible, given that he IS working on a ICS compatible Voodoo sound driver for the WM8903 chip I have the beta version for ICS on my tf101 and it has improvements over the Honeycomb version, but the volume control implementation isn't working well yet.
**edited for false information**
gsmarena.com posted that the Rezound utilizes the Wolfson 8903 DAC. This appears to be false. The Rezound actually appears to utilize the TI AIC3254
drbveb88 said:
Do any of the rezound kernels support Voodoo sound?
And does it cancel out the Beats enhancer?
Thanks in advance.
Click to expand...
Click to collapse
no voodoo sound is only for samsung devices from what i understand.
mighty_markus12 said:
no voodoo sound is only for samsung devices from what i understand.
Click to expand...
Click to collapse
Mostly because supercurio only likes Samsung devices, and won't allow Voodoo Sound on devices he doesn't own cause he cant offer support for them. I have Voodoo Sound on both of my Asus Transformers, and that has the same Wolfson WM8903 chip handling audio that the Rezound has. With the ICS kernel source code for the Rezound and supercurios source for the driver, it wouldn't be impossible to compile a kernel module that could be loaded on the Rezound to get Voodoo Sound. Or you could build it right into the kernel and forget the module... either way, it would work if supercurio would be willing to let me or anyone else build it for the Rezound, but he isn't currently willing to do that right now.
**edited for false information**
gsmarena.com posted that the Rezound utilizes the Wolfson 8903 DAC. This appears to be false. The Rezound actually appears to utilize the TI AIC3254
a.mcdear said:
gsmarena.com posted that the Rezound utilizes the Wolfson 8903 DAC. This appears to be false. The Rezound actually appears to utilize the TI AIC3254
Click to expand...
Click to collapse
What then does this mean for development of a "Voodoo-like" audio implementation for the Rezound? I'm guessing the different DAC came as a surprise (and somewhat of a disappointment). However, all the talk of "this DAC is better and more desirable than that DAC" is less constructive than how a particular DAC is implemented. If the best DAC in the world is ham-stringed by poor implementation, then it really doesn't matter much.
a.mcdear said:
No. I've asked supercurio if he'd be ok with me building a kernel for the Rezound and he told me that since he doesn't have the phone, he'd prefer me not to. His reasoning was that since he doesn't have the physical device to verify quality operation, he doesn't want his name attached to a potentially flawed implementation.. maybe I'll try again in a little bit and see if he's changed his mind.
BUT, it should be possible, given that he IS working on a ICS compatible Voodoo sound driver for the WM8903 chip I have the beta version for ICS on my tf101 and it has improvements over the Honeycomb version, but the volume control implementation isn't working well yet.
**edited for false information**
gsmarena.com posted that the Rezound utilizes the Wolfson 8903 DAC. This appears to be false. The Rezound actually appears to utilize the TI AIC3254
Click to expand...
Click to collapse
How do you find this information...
(I can't find any websites that list the dac)
Anyway, maybe make a voodoo kernel and don't call it voodoo?
Sent from my ADR6425LVW
wlmeng11 said:
How do you find this information...
(I can't find any websites that list the dac)
Anyway, maybe make a voodoo kernel and don't call it voodoo?
Sent from my ADR6425LVW
Click to expand...
Click to collapse
Didn't Samsung just get sued for doing something similar?
Sent from my ADR6425LVW using xda app-developers app

[Q] SGS2 (i9100) USB Audio Out functionality

Dear XDA people,
I have not found any conclusive topic on whether it's possible (or is already done) to enable USB audio output (to a DAC obviously) on the SGS2. Some shreds of relevant topics have crossed my path, but they all either died out or were for different models.
So: What is the status? What's the roadblock? Is there in fact already a rom/kernel which has this enabled?
Thanks
edit: There's a feature request on the Android project page, but I can't link to it due to <10 posts. The title is: Issue 24614: Enable USB audio on the Galaxy Nexus (or any Android 4.0 device)
Not currently possible & unlikely to be on the SGS2 tbh. Devs who have been asked to have a look at it have gone 'nup' & don't have the time/inclination to work on it (blame Samsung).
Only chance of it happening would be to code it yourself or for a dev who actually wants to use that functionality themselves to have a go at it. People have started threads on here where people have pledged X amount of $ if a dev can get this working, but these threads fall off the radar due to lack of interest fairly quickly & there have been no takers on the dev side.
I wouldn't hold your breath.
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
From the comments I've seen from the devs who have been asked, it's a case of not having to mess around with/spend a lot of time dealing with Samsung's ****ty closed source drivers etc. Take CM9 as an example, those guys have been doing that since the first ICS leaks were released late last yr & frankly I don't blame them for being fed up.
Most people don't realise exactly how much work goes into making things work on a custom rom (a real one; not a winzip job like 80% of 'roms' on here), getting this to work would not be a walk in the park.
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
suadion said:
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
Click to expand...
Click to collapse
Yeah don't get me wrong -- I appreciate the work that goes into messing with this stuff (especially the process of discovering how it actually works, the reverse engineering of sorts). I just thought that this was a pretty big feature to have and was surprised there was so little to find about it.
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
Yep using the Yamaha chip in the SGS2 was a puzzling move given how universally praised the sound quality was on the SGS, and made even more puzzling by Samsung going back to a Wolfson chip on the SGS3. A moment of madness perhaps. Every review of the SGS3 I've read so far has said the sound quality is very good.
suadion said:
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
Click to expand...
Click to collapse
MistahBungle said:
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
Click to expand...
Click to collapse
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
I hear the arguments & agree with you (I personally would use it), but it's very unlikely to happen for the SGS2. Samsung have made it very very difficult to do by way of the Yamaha sound chip & their ****ty closed source drivers/firmware, and devs who have been asked so far have looked at it & gone 'Nup'.
So, as I said in my post above, unless you find a dev with a fair bit of time on their hands who actually wants to use this themselves, it probably won't happen.
Edit - @Coop: Have a look at this post by Entropy in the CM9 thread re: proprietary code/the crap devs have to deal with. Just to give you a bit of background as to why the devs who have been asked to date have all said no.
Coop666 said:
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
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