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Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
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You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
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I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
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Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
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You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android
Hi everyone, I'm new here. The HTC Aria is my first android phone, and I had an iPhone before. I am having problems, the Audio quality is really really bad. It's not my music's fault cuz it's bad for everything. I am the only one having this issue or is every one having this issue. My phone is currently rooted and is running the Liberated 2.2.2 or something like that.
Was this a problem before you rooted and changed the ROM?
Also, you need to be more specific... is the problem with the loudspeaker on the back of the phone, the earpiece (talking on the phone), or when connecting something to the headphone jack?
What software are you using to play music? What headphones / speakers are you using? ( Just curious ).
With my Sennheiser HD 280 pro headphones I've noticed the sound quality isn't as good as my girlfriend's iPod or my creative Zen vision m. It's pretty good, but nothing spectacular. I suppose it's because those are two devices specifically made for playing music, while the aria is, above all else, just a phone. With the aria I usually prefer to use "cheap" skullcandy earbuds so that I can't tell the difference in quality.
Of course, your results may vary from mine.
drumist said:
Was this a problem before you rooted and changed the ROM?
Also, you need to be more specific... is the problem with the loudspeaker on the back of the phone, the earpiece (talking on the phone), or when connecting something to the headphone jack?
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ECEXCURSION said:
What software are you using to play music? What headphones / speakers are you using? ( Just curious ).
With my Sennheiser HD 280 pro headphones I've noticed the sound quality isn't as good as my girlfriend's iPod or my creative Zen vision m. It's pretty good, but nothing spectacular. I suppose it's because those are two devices specifically made for playing music, while the aria is, above all else, just a phone. With the aria I usually prefer to use "cheap" skullcandy earbuds so that I can't tell the difference in quality.
Of course, your results may vary from mine.
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Click to collapse
Thanks for the Response guys! I was using the default Music player. But I am going to try CM7 now because it has the Equalizer function.
Ok guys, it's sorta fixed. I'm using CM7 2.3.4 and a Music app that was ported from MIUI. It's sorta fixed, now so no worries. Thanks for replying fast though guys.
Hey guys,
Now that the bootloader can be unlocked, and we can start ROM and kernel development, is the possibility of getting Voodoo Sound (or something like it) feasible?
I have a Voodoo kernel on my Nexus S, and I don't think I could live without it. The fix to the sound, the transformation into a headphone amp, the built-in equalizer-- these are all features I would love to see on my TF201.
I know with the Galaxy S phones and the TF101, the capability of a Voodoo driver was because of the Wolfson audio chip. Is this something that can be replicated with the Prime?
Thanks for your help.
Unfortunately no. The prime uses a realtec audio chip so voodoo sound does not apply. I have also used it on both my last phones and was sad to see the Wolfson DAC not in the prime.
Just use volume+ for all your sound needs. Works great. Thread on it n themes n apps section.
I asked this same question MONTHS ago and it went un-answered. Glad someone picked up on this thread and answered it.
What a damn shame however... because that was a great app. Volume+ just raises the volume... it doesn't even come close to Voodoo unfortunately.
The lack of information on apt-X is ridiculous but I finally found something. According to the apt-X website, no current Sony devices support this protocol. This means that for any of you audiophiles like me, achieving the best sound quality on Sony devices is presently limited to wired headphones. This doesn't apply to headsets such as the Sony wireless headset pro, as pointed out by mrsatan. Just thought I'd share.
http://www.csr.com/technology-solutions/av/audio-products-powered-by-csr-aptx
johnbyebye said:
The lack of information on apt-X is ridiculous but I finally found something. According to the apt-X website, no current Sony devices support this protocol. This means that for any of you audiophiles like me, achieving the best sound quality on Sony devices is presently limited to wired headphones. Just thought I'd share.
http://www.csr.com/technology-solutions/av/audio-products-powered-by-csr-aptx
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My sony bluetooth headphones use wolfson audio decoder which is arguably the best decoder around. I really dont understand what the big deal is with apt-X. Obviously there is some with hardware chips but it looks like their main draw is with software, which can be good or bad, Sony sound optimization is really good on Xperia S. They basically look like another vendor like Wolfson but I have never heard of them. Wolfson is awesome as **** when it comes to audio quality and my headphones are really good.
mrsatan said:
My sony bluetooth headphones use wolfson audio decoder which is arguably the best decoder around. I really dont understand what the big deal is with apt-X. Obviously there is some with hardware chips but it looks like their main draw is with software, which can be good or bad, Sony sound optimization is really good on Xperia S. They basically look like another vendor like Wolfson but I have never heard of them. Wolfson is awesome as **** when it comes to audio quality and my headphones are really good.
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From what I understand the Wolfson DAC is hardware based in the phone, not in the Bluetooth transmitters/receivers. Bluetooth uses an entirely different protocol/codec to stream audio.. Once you stream via Bluetooth there is distortion. Not everyone notices it, but I do, and that could pertain to the type of music I listen to. That's why apt-X support is a better choice for some since distortion is eliminated. To each their own.
johnbyebye said:
From what I understand the Wolfson DAC is hardware based in the phone, not in the Bluetooth transmitters/receivers. Bluetooth uses an entirely different protocol/codec to stream audio.. Once you stream via Bluetooth there is distortion. Not everyone notices it, but I do, and that could pertain to the type of music I listen to. That's why apt-X support is a better choice for some since distortion is eliminated. To each their own.
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The wireless headset pro use Wolfson DAC since it is a standalone mp3 player as well. It definitely uses it even when streaming from the phone because their is a quality difference. There is no distortion on it because it doesnt decode before it streams it to bluetooth. I am a member of Head-fi.com and I remember before I bought the device we figured out what dac it was using and that influenced many to buy it. We were pleasantly suprised to see it using such a high quality dac.
mrsatan said:
The wireless headset pro use Wolfson DAC since it is a standalone mp3 player as well. It definitely uses it even when streaming from the phone because their is a quality difference. There is no distortion on it because it doesnt decode before it streams it to bluetooth. I am a member of Head-fi.com and I remember before I bought the device we figured out what dac it was using and that influenced many to buy it. We were pleasantly suprised to see it using such a high quality dac.
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Lol, this thread is in reference to stereo headsets that rely solely on the Bluetooth protocol so it wouldn't apply to the Sony wireless headset pro or similar devices.
Now I kinda want one of these Sony wireless headsets so I can keep my Sony phone, lol.
johnbyebye said:
Lol, this thread is in reference to stereo headsets that rely solely on the Bluetooth protocol so it wouldn't apply to the Sony wireless headset pro or similar devices.
Now I kinda want one of these Sony wireless headsets so I can keep my Sony phone, lol.
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Yeah but you said no Sony products so I brought it up. I love my wireless headset.
Sent from hell using Xperia-S(atan)
mrsatan said:
Yeah but you said no Sony products so I brought it up. I love my wireless headset.
Sent from hell using Xperia-S(atan)
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No current Sony products support apt-X. Your smart wireless headset still doesn't support it despite the conversation we just had, lol. That was the only point of my creating this thread.
johnbyebye said:
No current Sony products support apt-X. Your smart wireless headset still doesn't support it despite the conversation we just had, lol. That was the only point of my creating this thread.
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if only we had an accessories section to discuss accessories. we should go and ask the admins
Also sad to see apt-x missing. It's a major buying factor for my next phone.
I have several bluetooth speakers that support it, so my next phone will.
Sent from my LT26i using Tapatalk 2
CrazyPeter said:
Also sad to see apt-x missing. It's a major buying factor for my next phone.
I have several bluetooth speakers that support it, so my next phone will.
Sent from my LT26i using Tapatalk 2
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I'm hoping future Sony products support it. There are a few different aptx-enabled BT headphones that I'm looking into buying. I currently have the Samsung HS3000 and wired earbuds but I want to go completely wireless.
Hey everyone. I just wanted to point something out and see if I was the only one that noticed. This is also the same on my SGS3. The bluetooth audio quality when streaming to my car, running any TouchWhiz rom(stock or custom) on both my S3 and my Note3, was hideous. Music had this horrible reverb or echo, it sounded like it was coming from a tin can!!! You could barely hear vocals, guitars and drums (I listen mostly to heavy metal) sounded so distorted with this heavy tin can reverb. Any audiophile would pick up on this immediately. In my experience flashing roms, when I would flash any AOSP rom, CM, PAC-rom, etc to my S3, the bluetooth streaming audio was absolutely perfect, the way it should sound. It makes me wonder if its a software, driver, or codec thing. I dont know much about developing roms at all, XDA and its members have taught me how to root, flash roms and recoveries, mess with adb, but is there something that can be taken from an AOSP rom and flashed to a TW rom to make the bluetooth audio better? As of now CM and PAC-rom are all that's available AOSP-wise for the Note3 and I'm waiting for stable versions to run so I'm sticking with freeza's and sac23's roms for now. Fortunately, I didn't have to give up my S3 when I upgraded so I'm using solely as an ipod touch but waaaaaay better cuz its android
mta1981 said:
Hey everyone. I just wanted to point something out and see if I was the only one that noticed. This is also the same on my SGS3. The bluetooth audio quality when streaming to my car, running any TouchWhiz rom(stock or custom) on both my S3 and my Note3, was hideous. Music had this horrible reverb or echo, it sounded like it was coming from a tin can!!! You could barely hear vocals, guitars and drums (I listen mostly to heavy metal) sounded so distorted with this heavy tin can reverb. Any audiophile would pick up on this immediately. In my experience flashing roms, when I would flash any AOSP rom, CM, PAC-rom, etc to my S3, the bluetooth streaming audio was absolutely perfect, the way it should sound. It makes me wonder if its a software, driver, or codec thing. I dont know much about developing roms at all, XDA and its members have taught me how to root, flash roms and recoveries, mess with adb, but is there something that can be taken from an AOSP rom and flashed to a TW rom to make the bluetooth audio better? As of now CM and PAC-rom are all that's available AOSP-wise for the Note3 and I'm waiting for stable versions to run so I'm sticking with freeza's and sac23's roms for now. Fortunately, I didn't have to give up my S3 when I upgraded so I'm using solely as an ipod touch but waaaaaay better cuz its android
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I would look into Viper4Android if I were you, I was in the same boat before I wasn't that impressed with the bluetooth streaming to my stereo with the Note 3 after having my S4. Viper has helped alot. If you need help installing it let me know.
MrWicked1 said:
I would look into Viper4Android if I were you, I was in the same boat before I wasn't that impressed with the bluetooth streaming to my stereo with the Note 3 after having my S4. Viper has helped alot. If you need help installing it let me know.
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hmmm, haven't heard of that one. I searched and it looks something like dsp manager. If it can help my bluetooth problem I'll give it a shot. I appreciate the offer to help. I'll take you up on that offer either later tonight or tomorrow. I'll give it a shot by myself first, I always try to teach myself as much as possible. Thanks again!!!!
Besides this, I've noticed another issue between AOSP's and TW's Bluetooth implementation, kinda specific to my setup. I have a Kenwood headunit in my car, and one of it's features is it's ability to directly control Pandora and iHeartRadio. For iHeartRadio, it uses a 'connector' app, which interfaces with the service.
Using this app while on Touchwiz results in most of the stations being distorted, with audio being extremely high-pitched and sped-up. The same stations, when using any AOSP-derived ROM, work brilliantly. I just wish there was a way to swap the Touchwiz BT stack with the AOSP one.
mta1981 said:
hmmm, haven't heard of that one. I searched and it looks something like dsp manager. If it can help my bluetooth problem I'll give it a shot. I appreciate the offer to help. I'll take you up on that offer either later tonight or tomorrow. I'll give it a shot by myself first, I always try to teach myself as much as possible. Thanks again!!!!
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Yeah Viper has been around a while, it's a big help to improve the audio.
---------- Post added at 02:16 PM ---------- Previous post was at 02:16 PM ----------
miguelfp1 said:
Besides this, I've noticed another issue between AOSP's and TW's Bluetooth implementation, kinda specific to my setup. I have a Kenwood headunit in my car, and one of it's features is it's ability to directly control Pandora and iHeartRadio. For iHeartRadio, it uses a 'connector' app, which interfaces with the service.
Using this app while on Touchwiz results in most of the stations being distorted, with audio being extremely high-pitched and sped-up. The same stations, when using any AOSP-derived ROM, work brilliantly. I just wish there was a way to swap the Touchwiz BT stack with the AOSP one.
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Click to collapse
That's interesting to hear, I personally haven't used Aosp since I was on my Epic 4g touch.
miguelfp1 said:
Besides this, I've noticed another issue between AOSP's and TW's Bluetooth implementation, kinda specific to my setup. I have a Kenwood headunit in my car, and one of it's features is it's ability to directly control Pandora and iHeartRadio. For iHeartRadio, it uses a 'connector' app, which interfaces with the service.
Using this app while on Touchwiz results in most of the stations being distorted, with audio being extremely high-pitched and sped-up. The same stations, when using any AOSP-derived ROM, work brilliantly. I just wish there was a way to swap the Touchwiz BT stack with the AOSP one.
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good im glad its not just me!!!! Whats the BT stack you speak of? Is it what I thought of? (driver codec etc)
mta1981 said:
good im glad its not just me!!!! Whats the BT stack you speak of? Is it what I thought of? (driver codec etc)
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Yes, it's basically the whole Bluetooth implementation with all its different components
Sent from my SM-N900P using Tapatalk
miguelfp1 said:
Yes, it's basically the whole Bluetooth implementation with all its different components
Sent from my SM-N900P using Tapatalk
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roger:good:
@MrWicked1, Viper was installed with freeza's fre3 rom so I'm good! thanks again
mta1981 said:
@MrWicked1, Viper was installed with freeza's fre3 rom so I'm good! thanks again
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Np just make sure you install the driver to get it running.