Sony apt-X support. - Sony Xperia P, U, Sola, Go

The lack of information on apt-X is ridiculous but I finally found something. According to the apt-X website, no current Sony devices support this protocol. This means that for any of you audiophiles like me, achieving the best sound quality on Sony devices is presently limited to wired headphones. This doesn't apply to headsets such as the Sony wireless headset pro, as pointed out by mrsatan. Just thought I'd share.
http://www.csr.com/technology-solutions/av/audio-products-powered-by-csr-aptx

johnbyebye said:
The lack of information on apt-X is ridiculous but I finally found something. According to the apt-X website, no current Sony devices support this protocol. This means that for any of you audiophiles like me, achieving the best sound quality on Sony devices is presently limited to wired headphones. Just thought I'd share.
http://www.csr.com/technology-solutions/av/audio-products-powered-by-csr-aptx
Click to expand...
Click to collapse
My sony bluetooth headphones use wolfson audio decoder which is arguably the best decoder around. I really dont understand what the big deal is with apt-X. Obviously there is some with hardware chips but it looks like their main draw is with software, which can be good or bad, Sony sound optimization is really good on Xperia S. They basically look like another vendor like Wolfson but I have never heard of them. Wolfson is awesome as **** when it comes to audio quality and my headphones are really good.

mrsatan said:
My sony bluetooth headphones use wolfson audio decoder which is arguably the best decoder around. I really dont understand what the big deal is with apt-X. Obviously there is some with hardware chips but it looks like their main draw is with software, which can be good or bad, Sony sound optimization is really good on Xperia S. They basically look like another vendor like Wolfson but I have never heard of them. Wolfson is awesome as **** when it comes to audio quality and my headphones are really good.
Click to expand...
Click to collapse
From what I understand the Wolfson DAC is hardware based in the phone, not in the Bluetooth transmitters/receivers. Bluetooth uses an entirely different protocol/codec to stream audio.. Once you stream via Bluetooth there is distortion. Not everyone notices it, but I do, and that could pertain to the type of music I listen to. That's why apt-X support is a better choice for some since distortion is eliminated. To each their own.

johnbyebye said:
From what I understand the Wolfson DAC is hardware based in the phone, not in the Bluetooth transmitters/receivers. Bluetooth uses an entirely different protocol/codec to stream audio.. Once you stream via Bluetooth there is distortion. Not everyone notices it, but I do, and that could pertain to the type of music I listen to. That's why apt-X support is a better choice for some since distortion is eliminated. To each their own.
Click to expand...
Click to collapse
The wireless headset pro use Wolfson DAC since it is a standalone mp3 player as well. It definitely uses it even when streaming from the phone because their is a quality difference. There is no distortion on it because it doesnt decode before it streams it to bluetooth. I am a member of Head-fi.com and I remember before I bought the device we figured out what dac it was using and that influenced many to buy it. We were pleasantly suprised to see it using such a high quality dac.

mrsatan said:
The wireless headset pro use Wolfson DAC since it is a standalone mp3 player as well. It definitely uses it even when streaming from the phone because their is a quality difference. There is no distortion on it because it doesnt decode before it streams it to bluetooth. I am a member of Head-fi.com and I remember before I bought the device we figured out what dac it was using and that influenced many to buy it. We were pleasantly suprised to see it using such a high quality dac.
Click to expand...
Click to collapse
Lol, this thread is in reference to stereo headsets that rely solely on the Bluetooth protocol so it wouldn't apply to the Sony wireless headset pro or similar devices.
Now I kinda want one of these Sony wireless headsets so I can keep my Sony phone, lol.

johnbyebye said:
Lol, this thread is in reference to stereo headsets that rely solely on the Bluetooth protocol so it wouldn't apply to the Sony wireless headset pro or similar devices.
Now I kinda want one of these Sony wireless headsets so I can keep my Sony phone, lol.
Click to expand...
Click to collapse
Yeah but you said no Sony products so I brought it up. I love my wireless headset.
Sent from hell using Xperia-S(atan)

mrsatan said:
Yeah but you said no Sony products so I brought it up. I love my wireless headset.
Sent from hell using Xperia-S(atan)
Click to expand...
Click to collapse
No current Sony products support apt-X. Your smart wireless headset still doesn't support it despite the conversation we just had, lol. That was the only point of my creating this thread.

johnbyebye said:
No current Sony products support apt-X. Your smart wireless headset still doesn't support it despite the conversation we just had, lol. That was the only point of my creating this thread.
Click to expand...
Click to collapse
if only we had an accessories section to discuss accessories. we should go and ask the admins

Also sad to see apt-x missing. It's a major buying factor for my next phone.
I have several bluetooth speakers that support it, so my next phone will.
Sent from my LT26i using Tapatalk 2

CrazyPeter said:
Also sad to see apt-x missing. It's a major buying factor for my next phone.
I have several bluetooth speakers that support it, so my next phone will.
Sent from my LT26i using Tapatalk 2
Click to expand...
Click to collapse
I'm hoping future Sony products support it. There are a few different aptx-enabled BT headphones that I'm looking into buying. I currently have the Samsung HS3000 and wired earbuds but I want to go completely wireless.

Related

Play Guitar through you phone app for Android?

Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
Click to expand...
Click to collapse
You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Click to expand...
Click to collapse
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
Click to expand...
Click to collapse
Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Click to expand...
Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android

[Q] FM radio over bluetooth

I just got an S3 and I'd like to ask if it is possible to listen to FM radio over Bluetooth.
i connect the standard headphones to enable the FM radio and the only option is to switch output between the headphones and the loud speaker.
I've seen cheap chinese android phones doing that, there should be a way.
Any help would be greatly appreciated, help me avoid selling my new toy
Sorry to say but it won't work. The reason (as the app itself already accurately describes in the error message) is that your headphone's cables are used as an antenna for the phone's FM receiver.
FM antenna's are actually quite big (at least compared to other antennas) even when using the so-called fractal design because they use a very slow (roughly 80 - 110 MHz, compared to e.g. WIFI's 2400MHz) frequency. To save space, Samsung moves them to the hedphones on all mobile phones I know of.
I don't know if it still works on S3 (never tried) but on the S1, if the station is broadcasting with enough signal strength, you could cut off the plug of old broken headphones and plug it into the phone to use the radio.
Afaik Spirit FM (now paid in all versions) can override the requirement but you'll need to press your finger to the jack so you can receive anything... pointless.
Alternatively you could use an app for internet radio such as TuneIn; most radio stations (at least all around here) provide web-streams for on-the-go radio listening. However you should make sure you got a decent internet flatrate, I managed to chew through nearly 4GB just with music streaming this month.
Most countries seem to have abolished mobile data flatrates.
d4fseeker said:
Sorry to say but it won't work. The reason (as the app itself already accurately describes in the error message) is that your headphone's cables are used as an antenna for the phone's FM receiver.
FM antenna's are actually quite big (at least compared to other antennas) even when using the so-called fractal design because they use a very slow (roughly 80 - 110 MHz, compared to e.g. WIFI's 2400MHz) frequency. To save space, Samsung moves them to the hedphones on all mobile phones I know of.
Click to expand...
Click to collapse
The OP understands that the phone needs the cord to act as an antenna. I think what they simply want to know is if the phone can then route the sound to the bluetooth device instead of through the speakerphone or the headphones.
Sent from my MB860 using XDA
d4fseeker I understand that the headphones should be connected since they serve as fm antenna. What i want is to listen to fm stations through bluetooth while the headphones are connected as bigb25 says.
TuneIn is not a solution for me since some stations I want are not available and cause I am a hiker internet is not always available where I go.
Maybe there is a fix or a different radio fm app?
OK quick test... plugged in 3.5mm - 3.5mm jack lead into headphone socket to act as the FM antenna and started the radio, selected sound to speaker and all worked fine. switched on Bluetooth headset no sound in headset, switched off sound to speakers still couldn't hear anything. Unplugged patch lead (this ends radio anyway) played an mp3from music player and sound returned to BT headset.
So unfortunately the answer is no you can't, as soon as you plug the anything into the headphone jack it cuts out the sound to any other device.
This may well be a mechanical switch within the headphone socket and so unlikely that there's a get around in a custom rom....but then I know nothing about roms
Nobody?
Verstuurd van mijn GT-I9300 met Tapatalk
DannySchaukens said:
Nobody?
Verstuurd van mijn GT-I9300 met Tapatalk
Click to expand...
Click to collapse
Thomasba said:
OK quick test... plugged in 3.5mm - 3.5mm jack lead into headphone socket to act as the FM antenna and started the radio, selected sound to speaker and all worked fine. switched on Bluetooth headset no sound in headset, switched off sound to speakers still couldn't hear anything. Unplugged patch lead (this ends radio anyway) played an mp3from music player and sound returned to BT headset.
So unfortunately the answer is no you can't, as soon as you plug the anything into the headphone jack it cuts out the sound to any other device.
This may well be a mechanical switch within the headphone socket and so unlikely that there's a get around in a custom rom....but then I know nothing about roms
Click to expand...
Click to collapse
I think this covers it
d4fseeker said:
Afaik Spirit FM (now paid in all versions) can override the requirement but you'll need to press your finger to the jack so you can receive anything... pointless.
Click to expand...
Click to collapse
The latest Free version of Spirit can always be found at the top of post 1 of my Q&A thread. See my sig.
My cheapest ($80) test phone gets good audio AND RDS with no antenna. Ironically it's the best of 12 operational test phones I have. It's a Samsung GT-i5500 with the great, sensitive new Broadcom 4330/20780 family of chips.
But yeah, my Galaxy S and S2 don't do very well with no antenna. My Galaxy Note does better. Haven't heard from anyone with an S3 yet. They all have the Si4709 FM chip, which has positives and negatives. Internal circuitry etc. makes a difference too.
And I can thank the very positive sales response I've had from S2 and Note owners for being able to buy these expensive devices for testing. I'll do everything I can to make Spirit run well on S3 and hope to buy one soon.
I have yet to find a phone that does FM over BT, except for a strange very low quality mode I have working on some BCM 4325 based devices.
If the FM can be done in the digital domain, instead of the more common analog, then in theory it should be possible to do FM over BT.
But then again, in theory the Galaxy S and S2 hardware are capable of FM record (digital). Yet the audio libraries don't seem to support it, and I think it'd be a major/infeasible job to hack the libraries for it.
The Note and I think the S3 can do FM record with stock audio libraries. So I think FM over BT on these devices is feasible, at least with stock ROMs and/or using stock libraries.
But on non-stock ROMs like CM9, the Note seems incapable of FM record.
Basically, if the stock ROM and stock FM app don't support FM over BT, then I think it's not EASILY possible.
If it could be made to work, there's no reason why a phone couldn't have a wired earphone plugged in at the same time that FM goes over BT. This might "confuse" the audio system though, which usually sends audio over a wired headset if one is plugged.
Then again, it's also possible to have a plug that's partly inserted (or maybe even wired creatively). Enough for antenna but not enough to push audio through the wired headset.
Thanks mikereidis.
I tried the free version, it plays only when the headphones are connected.
Do you think you could look at the possibility to send output to bluetooth?
mikereidis said:
The latest Free version of Spirit can always be found at the top of post 1 of my Q&A thread. See my sig.
My cheapest ($80) test phone gets good audio AND RDS with no antenna. Ironically it's the best of 12 operational test phones I have. It's a Samsung GT-i5500 with the great, sensitive new Broadcom 4330/20780 family of chips.
But yeah, my Galaxy S and S2 don't do very well with no antenna. My Galaxy Note does better. Haven't heard from anyone with an S3 yet. They all have the Si4709 FM chip, which has positives and negatives. Internal circuitry etc. makes a difference too.
And I can thank the very positive sales response I've had from S2 and Note owners for being able to buy these expensive devices for testing. I'll do everything I can to make Spirit run well on S3 and hope to buy one soon.
Click to expand...
Click to collapse
mikereidis said:
I have yet to find a phone that does FM over BT, except for a strange very low quality mode I have working on some BCM 4325 based devices.
Click to expand...
Click to collapse
This dual active android phone does it: Star B79 Android 2.3.6 MTK6575 Smart 3G Phone 4.3"HD. I can not insert link cause of the ten posts limit but you can find it at aliexpress website
A colleague has it and I tried it just now and the quality is superb. And it is much cheaper comparing to the 730 Euro I gave to buy the SIII (greek retail price 32 GB version)
Actually this was the reason I switched from IOS to Android I mistakenly thought it was a default option in Android.
Also my ancient HTC diamond could do it with the help of a bluetooth utility but it woud often crash and quality was not good.
mikereidis said:
The Note and I think the S3 can do FM record with stock audio libraries. So I think FM over BT on these devices is feasible, at least with stock ROMs and/or using stock libraries.
Click to expand...
Click to collapse
Yeap SIII can do FM record
susersuser said:
Thanks mikereidis.
I tried the free version, it plays only when the headphones are connected.
Do you think you could look at the possibility to send output to bluetooth?
Click to expand...
Click to collapse
Yes.
I have one person reporting success with my app on GS3 on CM9 June 19 now.
It only works one time though, then requires a reboot for the 2nd time.
This was with an experimental release I haven't made public yet.
I hope GS3's will be coming down at least $100 over the next month. $700 is pretty darn steep, even if it's got a leg up on the One X and One XL I bought recently for 570 and 500.
mikereidis said:
I have one person reporting success with my app on GS3 on CM9 June 19 now.
Click to expand...
Click to collapse
Great
susersuser said:
This dual active android phone does it: Star B79 Android 2.3.6 MTK6575 Smart 3G Phone 4.3"HD. I can not insert link cause of the ten posts limit but you can find it at aliexpress website
A colleague has it and I tried it just now and the quality is superb. And it is much cheaper comparing to the 730 Euro I gave to buy the SIII (greek retail price 32 GB version)
Click to expand...
Click to collapse
That's very interesting; thanks for the info.
There are a variety of relatively inexpensive Chinese devices that have unique qualities, such as FM on an Android tablet, or digital TV tuner, or FM transmit I think.
But these devices are not widely available, or popular I think, in most Western countries. Information, source code and custom ROMs can be difficult to impossible to find.
As for Android: the audio systems can be kind of a big complicated mess. I don't think I've ever seen a single phone with an audio balance setting, among other things. But at least some Androids have "over the air" FM, whereas iPhone's have never had FM, despite years of rumors.
i am thinking of using one of these dongles though I doubt about the quality
http://www.ebay.co.uk/itm/Bluetooth...K_Computing_Networking_SM&hash=item4cffd98878
susersuser said:
i am thinking of using one of these dongles though I doubt about the quality
http://www.ebay.co.uk/itm/Bluetooth...K_Computing_Networking_SM&hash=item4cffd98878
Click to expand...
Click to collapse
Kind of a drag to have a dongle hanging off though, in addition to the wired earphone for antenna.
There's been a lot of praise for the Sony MW600 Bluetooth stereo headset with built-in FM the last few years. Under $40 on EBay now.
I just ordered the apparent successor, the MW1 for $120 plus shipping the other day. It even has a music player built in, besides the FM and BT 3.0 support.
I need the A2DP headset because I think I'll be able to support FM over Bluetooth on some devices in the next few months, and I need something to test with.
MW1 seems interesting with many features but the price is ....
mikereidis said:
I need the A2DP headset because I think I'll be able to support FM over Bluetooth on some devices in the next few months, and I need something to test with.
Click to expand...
Click to collapse
I will be waiting for the new version
Not an exact solution, but you can get bluetooth headsets with built in FM radio.
eg: Sony-Ericsson-MW-600-Bluetooth-Headphones
mikereidis said:
I have one person reporting success with my app on GS3 on CM9 June 19 now.
It only works one time though, then requires a reboot for the 2nd time.
This was with an experimental release I haven't made public yet.
Click to expand...
Click to collapse
The headphone jack has a part that senses when a headphone is inserted (the metal
in the headphone plug shorts it. It seems like you could make a plug that connects
to the metal of the ground pin (for the radio antenna) but isn't "inserted" so the phone
won't disable using BT.
Anyways, only i9300 will support FM, there is no way to get FM working with the Broadcom
chip in the US S3's. http://forum.xda-developers.com/showthread.php?p=31576462#post31576462
I use a sony ericson bluetooth headset that has built in fm radio works well.
Model MW600havent priced them in a while,should be under $50 by now.
Sent from my GT-P3113 using xda premium

[Q] possible to adjust voltage supplied to 3.5 jack?

I like to listen to music so much. When I bought my SXS with information that the 3.5mm jack changed to CTIA standard, I thought that there would be no extend of compatibility with headphone form other companies. Of course it works with a wide range of headphones but not headset :crying: . Besides enjoying music the SXS need to function as a phone. It's very uncomfortable while I'm listening to music someone calls and I have to unplug my headphone to start answering.
I looked up some topics talk about this matter and could get the conclusion that matter as below:
////quote
The cause of the incompatibility: Sony Xperia S supply 2V (Volts) purely from an energy consumption perspective. The microphone in the boundled Sony Mobile headset is Electret microphones that only require a 2V feed. For other suppliers (e.g. IPhones headsets) they can use MEMS microphones that require a minimum of 2,7V.
In order for fully compatibility, Sony smartphones need to supply a minimum of 2,7V. This requires a feature/HW change
////unquote
All of us want to enjoy music and answer a call. Do we have no choices in stead of using sony accessories, using other brands products without mic or waiting for sony's coming phone?
I'm not a android programers but I simply think that we can adjust voltage supplied to CPU to make SXS runs with 1.67 MHgz so it is possible to adjust voltage supplied to 3.5 jack. Does anybody tell me i'm true? :crying: and is any developer dealing with the issue?
Thank you all
I don't think so. Get a CTIA headset, simple as that.
K900 said:
I don't think so. Get a CTIA headset, simple as that.
Click to expand...
Click to collapse
Of course I use a CTIA one, but the matter is that I cannot use the mic. Sony use different standard of microphone from the others
i tried every! headphone i have on my xperia P and it works just fine. (beats, apple, sony, philips and panasonic)
did you try cm9 (or 10?)?.
sometime it is just rom related, this was also a problem on the xperia play
i solved it with cm9
Thank you nickknoltus. I will try with cm9 as your recommendation. Are you sure that all headsets work well with xperia? I mean mic is usable for receive coming call and answer.
Sent from my LT26i using xda premium
I have three headsets and all work.
K900 said:
I have three headsets and all work.
Click to expand...
Click to collapse
Are you using CM9 rom? anyway, I'm going to install CM9 to my SXS and inform the outcome soon. Hopefully...:victory:
qtunganh said:
Are you using CM9 rom? anyway, I'm going to install CM9 to my SXS and inform the outcome soon. Hopefully...:victory:
Click to expand...
Click to collapse
No, stock.
It's quite strange. I tried many kind of headsets but they didn't. Which ones do you have?
Sent from my LT26i using xda app-developers app
qtunganh said:
It's quite strange. I tried many kind of headsets but they didn't. Which ones do you have?
Sent from my LT26i using xda app-developers app
Click to expand...
Click to collapse
Sony stock, some Chinese noname crap and an HTC one, don't remember the model but it shipped with lower end phones.
Hi. I'm trying with CM9 rom. At a first look, it's very good. I haven't checked all functions but the headset mic still doesn't work.

Audio quality

Can someone post impressions about headphone audio quality of the V10? From an audiophile perspective. Thanks
calinormy said:
Can someone post impressions about headphone audio quality of the V10? From an audiophile perspective. Thanks
Click to expand...
Click to collapse
The audiophile world sounds pumped:
http://www.head-fi.org/t/782706/lg-v10-new-ess-chipped-flagship-android-phone-from-lg
jedthehumanoid said:
The audiophile world sounds pumped:
http://www.head-fi.org/t/782706/lg-v10-new-ess-chipped-flagship-android-phone-from-lg
Click to expand...
Click to collapse
I was already watching the tread, I was trying to get new info from owners. Thanks anyway
https://instagram.com/p/8twmu1S51G/
This guy talks about its audio around 5:00
https://youtu.be/ZMsxAKUM53M
Apparently the ESS DAC is only triggered with the stock app. Maybe someone here have the knowledge to unlock that ?
flashmp3 said:
Apparently the ESS DAC is only triggered with the stock app. Maybe someone here have the knowledge to unlock that ?
Click to expand...
Click to collapse
What other DAC would it use?...
Nitemare3219 said:
What other DAC would it use?...
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Click to collapse
Qualcomm Snapdragon DAC
The standard DAC in the Qualcomm Snapdragon SOC is mediocre at best. I use a pair of Sennheiser Momentums to test sound quality between my devices as they're easily driven by cellular audio DACs. Comparing the Note 4's Snapdragon 805 DAC to the Wolfson chip in the Exynos 7420 in the Note 5 is like night and day. Not only is it much louder, the details are far cleaner with highs, mids and lows better represented. Even with the d*mn good Sound Alive equalizer in the Note 4, the audio is recessed juxtaposed to the Wolfson chip. Without having tested the Vivo Hi-Fi DAC, I'd still have to give the overall win to HTC in terms of headphone audio quality. They never revealed the DAC, but it's leagues better than the S5 which had the same chipset.
Why is it only limited the the stock player? I'm confused. I thought it was for all sound output
Hmm that's pretty dissapoinying if what the reviewer says about the dac is correct. The m9 is great, but I would assume a significant upgrade with the sabre dac.
Wonder why only the standard music app can access the dac?
Amd4life said:
Hmm that's pretty dissapoinying if what the reviewer says about the dac is correct. The m9 is great, but I would assume a significant upgrade with the sabre dac.
Wonder why only the standard music app can access the dac?
Click to expand...
Click to collapse
Ya. This would be sad
ErebusRaze said:
The standard DAC in the Qualcomm Snapdragon SOC is mediocre at best. I use a pair of Sennheiser Momentums to test sound quality between my devices as they're easily driven by cellular audio DACs. Comparing the Note 4's Snapdragon 805 DAC to the Wolfson chip in the Exynos 7420 in the Note 5 is like night and day. Not only is it much louder, the details are far cleaner with highs, mids and lows better represented. Even with the d*mn good Sound Alive equalizer in the Note 4, the audio is recessed juxtaposed to the Wolfson chip. Without having tested the Vivo Hi-Fi DAC, I'd still have to give the overall win to HTC in terms of headphone audio quality. They never revealed the DAC, but it's leagues better than the S5 which had the same chipset.
Click to expand...
Click to collapse
I guess the good sound quality comes from a good quality AMP that goes along with the DAC......A good amp allow headphones to give their full potential
flashmp3 said:
Apparently the ESS DAC is only triggered with the stock app. Maybe someone here have the knowledge to unlock that ?
Click to expand...
Click to collapse
That is not right. I have listened the 24-bit tune that comes with the phone using both the stock Music Player and Google Play Music and both sound exactly alike.
Also, when you are using Hi-Fi, and icon shows in the top bar, and it happens with both the stock Music Player and Google Play Music.
I think flashmp3 should really clarify his sources, because based on evidence, what he says is just not true.
partymola said:
That is not right. I have listened the 24-bit tune that comes with the phone using both the stock Music Player and Google Play Music and both sound exactly alike.
Also, when you are using Hi-Fi, and icon shows in the top bar, and it happens with both the stock Music Player and Google Play Music.
I think flashmp3 should really clarify his sources, because based on evidence, what he says is just not true.
Click to expand...
Click to collapse
It's talked about in this audio review on Head-Fi:
http://www.head-fi.org/t/785335/lg-v10-hi-fi-audio-quality-review-on-serious-audio-performance
The op of that thread verified that the additional DAC is only functional on the LG app.
Exactly........that was my source. I should have precised it.......i thought that people talking in this thread here were the same talking in the LG V10 thread on Head-Fi as both are concerned by audio quality
flashmp3 said:
Exactly........that was my source. I should have precised it.......i thought that people talking in this thread here were the same talking in the LG V10 thread on Head-Fi as both are concerned by audio quality
Click to expand...
Click to collapse
https://photos.google.com/share/AF1...?key=Y19PZnhLUnFoXzlHb0dDRU15S1J3U19KbXlfa3pR
Listening to Google Play Music, I still see the Hi-Fi icon. In fact, it lights on right after you connect headphones, no matter if you are playing any music or not.
The sound amplification does not change no matter which player I use: Stock or Play Music. I have tested it listening with some pretty good headphones, and using the 24-bit sample provided by LG.
The only way I can think neither of us is wrong, is that the latest update (1 week ago) has enabled it for all the players and the review on the Hi-Fi forum was on the firmware before the update?
I have a F600S, but I do not think the exact phone variant will make a difference on this.
jedthehumanoid said:
It's talked about in this audio review on Head-Fi:
http://www.head-fi.org/t/785335/lg-v10-hi-fi-audio-quality-review-on-serious-audio-performance
The op of that thread verified that the additional DAC is only functional on the LG app.
Click to expand...
Click to collapse
From reading some of the Head Fi discussion, I'm not sure that the OP "verified" that the additional dac only works with the LG app. The poster seems to believe strongly that it's the case. There's no concrete evidence given, in my opinion.
partymola said:
https://photos.google.com/share/AF1...?key=Y19PZnhLUnFoXzlHb0dDRU15S1J3U19KbXlfa3pR
Listening to Google Play Music, I still see the Hi-Fi icon. In fact, it lights on right after you connect headphones, no matter if you are playing any music or not.
The sound amplification does not change no matter which player I use: Stock or Play Music. I have tested it listening with some pretty good headphones, and using the 24-bit sample provided by LG.
The only way I can think neither of us is wrong, is that the latest update (1 week ago) has enabled it for all the players and the review on the Hi-Fi forum was on the firmware before the update?
I have a F600S, but I do not think the exact phone variant will make a difference on this.
Click to expand...
Click to collapse
That would make my day if it is patched. I want this phone so bad.
I have been using the V10 for the better part of two days. It sounds damn good. Mostly of my music is 24/96 and 16/44 FLAC files
I typically run my note 4 with an Apex Glacier. This will definitely be replacing that setup.
I didn't honestly use anything other then the stock music player. It sounds amazing as is so didn't bother trying anything else. I can load PowerAmp in the morning and check though.

lack of apt-x hd got you down?

so far i'm really liking this phone. however, there are a couple things i wish were a little different:
1) i wish it had a dedicated, not-behind-the-screen fingerprint sensor (one thing my old LG did right).
2) i wish it supported apt-x hd for use with my (non-sony) wireless headphones.
so, i went looking for a solution to #2. for now, it appears that samsung just doesn't support apt-x hd-- and future official support is looking somewhere between doubtful and hopeless. additionally, i have a us version; my bootloader is locked and there does not appear to be a feasible software solution to the problem without root.
however, i stumbled onto this: creative bt-w3. i ordered it today and most likely won't have my hands on it for another week, buti wanted to make this post to:
--let people know about this possible solution to a vexing problem
--solicit any feedback or reviews, in case someone has already received one.
thanks for reading.
Vexing? This is vexing?
I just use LDAC, it's better than APT-X HD...
The Note9 when came out with Oreo, it had AptXHD then it was removed with Android Pie.
Now, after complaining, they out back AptX yet no HD support or HiRes audio support.
Seems Samsung is all about gimmicks but not audio.
The Dolby Atmos is crap if someone wants to defend them, try the Dolby Atmos on a Xbox One, then try the Samsung version and it's just an equalizer setting.
I'm currently saving for the Xperia phone, I'm done with Samsung.
Hey zagtastic, did you get this creative device working on your phone? I'm curious if it did in fact work for you. I'm looking into getting an S20 5G and was surprised by the lack of aptx-hd support on the specs.
liamstears said:
I just use LDAC, it's better than APT-X HD...
Click to expand...
Click to collapse
If memory serves me correctly it's not; AptX-HD has better overall audio qualities. LDAC is the next best.
Even rooting won't give you AptX-HD; all these latter generation Samsung's lack the hardware support for this codec.
Sammy boned us proper...
Bump, so does this thing work on a Samsung?
My Soundpeats TrueAir 2 buds sound bloody awesome with Dolby on but also running Poweramp. If anything they sound better than they were on my Mi10T Pro that has Apt-x built in.
roaduardo said:
Vexing? This is vexing?
Click to expand...
Click to collapse
No. whats vexing is buying the Note 20 Ultra 5G "unlocked" from Best Buy at $1300 only to realize it is still impossible to unlock the bootloader despite "right to repair". I will never buy another Galaxy or any other overpriced, overgoverned Samdung product. I should have bought another OnePlus. The lack of Apt-X is irritating but not a problem Id call "vexing" when there are so many other complaints that dwarf it.
Any Bluetooth codec will never be as good as a wired set of headphones anyway, UAPP or Poweramp output to 1 More or Similar in ears will sound a lot better, (inexpensively)
blackhawk said:
If memory serves me correctly it's not; AptX-HD has better overall audio qualities. LDAC is the next best.
Even rooting won't give you AptX-HD; all these latter generation Samsung's lack the hardware support for this codec.
Sammy boned us proper...
Click to expand...
Click to collapse
My ultra has aptX. It's in the developer section. Turn on HD audio and you can select it.
pvcdroid said:
My ultra has aptX. It's in the developer section. Turn on HD audio and you can select it.
Click to expand...
Click to collapse
SSC is a better choice for Samsung Buds, etc. then APTX. Sample it...
blackhawk said:
If memory serves me correctly it's not; AptX-HD has better overall audio qualities. LDAC is the next best.
Even rooting won't give you AptX-HD; all these latter generation Samsung's lack the hardware support for this codec.
Sammy boned us proper...
Click to expand...
Click to collapse
LDAC streams at a max of 990kbps, translating to a sample rate of 96kHz and a bit depth of 24 bits while APTXhd stops at 48 kHz.
So LDAC is the top one followed by APTXhd
corbalan12 said:
LDAC streams at a max of 990kbps, translating to a sample rate of 96kHz and a bit depth of 24 bits while APTXhd stops at 48 kHz.
So LDAC is the top one followed by APTXhd
Click to expand...
Click to collapse
If you bt device doesn't support LDAC but its a Samsung bt that supports SCC that's probably the next best choice.
APTX HD is off the table useless it's hardware supported to begin with. Samsung does not support it.

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