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i have a question on the LCD screen density, currently im using stock density ive never changed it before, but am looking into changing it, does anyone have any recommendations of differnet LCD densitys to use? do i gain anything out of doing that, and will it decrease battery life?
Also i had one more question, its about perfmod, is there a reason NOT to use it? iit looks like it increases performance HUGE on your phone, whats the downside? and is the performance increase significant?
Download LCDDensity from the market and try a few different settings. Just reboot to change back.
As far as perfmod, i think it can drain the battery faster, as can anything that increases performance, and apparently can cause some instability. I don't know for sure cuz I've never been without it.
Again just try it...
Sent from my Dell Streak using Tapatalk
I own a nexus 10, I like it, but a big complaint by many is the battery life. Apparently a large portion of the battery drain is attributed to the screen, which makes sense due to its high resolution.
I was curious as to whether you can dumb down the screen but still have text legible and images viewable without too much loss of quality. Also if it would actually benefit battery life.
What I mean by that is turning the 2560x1600 into 1280 x 800 by turning off pixels in a checker format, every other pixel being turned off. If it looked terrible they'd be no point, if it didn't save any battery life they'd be no point.
Reason as to why you'd want to do this, is that if you were reading a simple text file you might not care about high detail, maybe some games don't work at high resolutions and maybe reasons I haven't thought of.
Is it possible? Would it save battery life? Would you still be able to read text?
FabMan_UK said:
I own a nexus 10, I like it, but a big complaint by many is the battery life. Apparently a large portion of the battery drain is attributed to the screen, which makes sense due to its high resolution.
I was curious as to whether you can dumb down the screen but still have text legible and images viewable without too much loss of quality. Also if it would actually benefit battery life.
What I mean by that is turning the 2560x1600 into 1280 x 800 by turning off pixels in a checker format, every other pixel being turned off. If it looked terrible they'd be no point, if it didn't save any battery life they'd be no point.
Reason as to why you'd want to do this, is that if you were reading a simple text file you might not care about high detail, maybe some games don't work at high resolutions and maybe reasons I haven't thought of.
Is it possible? Would it save battery life? Would you still be able to read text?
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Search around the forum a bit - I recall seeing a few mods that essentially turned the screen into a 1280x800 rendered screen. Until we see some stability improvements (hopefully) in 4.3, there are a few people still running it for the speed.
omac_ranger said:
Search around the forum a bit - I recall seeing a few mods that essentially turned the screen into a 1280x800 rendered screen. Until we see some stability improvements (hopefully) in 4.3, there are a few people still running it for the speed.
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Thanks for pointing this out, I assume it uses 4 pixels as one, which is great for certain games and general performance I imagine. However I doubt it would improve battery life, right?
FabMan_UK said:
Thanks for pointing this out, I assume it uses 4 pixels as one, which is great for certain games and general performance I imagine. However I doubt it would improve battery life, right?
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It could. Less demand on your CPU, GPU, and RAM should mean better battery life.
Sent from my Optimus G using xda app-developers app
FabMan_UK said:
Thanks for pointing this out, I assume it uses 4 pixels as one, which is great for certain games and general performance I imagine. However I doubt it would improve battery life, right?
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I don't think it would improve battery life very much, no.. I get awesome battery life when watching a movie or reading books, but when it comes to any kind of streaming (netflix in particular) my battery just drains, even more so then on my phone. I usually underclock when doing that, because it really doesn't require that much CPU. The tablet still kicks my laptop's butt in battery life, so even at 6+ hours I can't complain - and when I hit 8 or so I'm really quite pleased.
xboxfanj said:
It could. Less demand on your CPU, GPU, and RAM should mean better battery life.
Sent from my Optimus G using xda app-developers app
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While it probably would reduce some drain, I'd imagine it would be minimal based on percentage of battery drain mostly being the screen. Perhaps under clocking and under volting would reduce some battery drain, the main way to conserve battery is reducing screen draw. That is why reducing brightness has such a big effect, I was hoping that you could turn off pixels to reduce the drain. Though I'm not sure it's possible or it would look good.
Lolwut? Battery life a major complaint? WAT? It is a 10in tab with insane hardware pushing an insane resolution that averages 7-8hrs of SOT. How is that bad? Some people's expectations need to be brought back down to Earth.
Sent from my Nexus 4
The majority of the battery life is not from the pixels....but the screen itself (i.e., the lighting).
Yes, the pixels does use up more CPU/GPU cycles, but the majority will always, and I repeat always, be the screen. Why do you think the iPhone gets such awesome battery life? They have a tiny screen.
PoisonWolf said:
The majority of the battery life is not from the pixels....but the screen itself (i.e., the lighting).
Yes, the pixels does use up more CPU/GPU cycles, but the majority will always, and I repeat always, be the screen. Why do you think the iPhone gets such awesome battery life? They have a tiny screen.
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Still, the rendering of the bigger number of pixels uses more power. Not sure about percentages though. This is specially important when running 3D games or other graphics-intensive apps. But I still credit your point about the back-light being a great deal of it.
hessan said:
Still, the rendering of the bigger number of pixels uses more power. Not sure about percentages though. This is specially important when running 3D games or other graphics-intensive apps. But I still credit your point about the back-light being a great deal of it.
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If that's the case, the iPhone 4 and iPhone 4S should have gotten worse battery life than their Android counterparts back in the day. Did that happen? No. The energy footprint on ARM devices are so minute that the backlighting still takes the trophy in terms of energy footprint.
PoisonWolf said:
If that's the case, the iPhone 4 and iPhone 4S should have gotten worse battery life than their Android counterparts back in the day. Did that happen? No. The energy footprint on ARM devices are so minute that the backlighting still takes the trophy in terms of energy footprint.
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Apple only has a small set of fairly similar devices to support. All have the same series of GPU, similar hardware, and iOS is a less resource intensive OS. There are too many differing factors to fairly compare battery on two devices on the two OS's.
Overall I like the phone, but I have a few gripes. Maybe some of you agree, and maybe some of you know some solutions.
Much better than the Xperia z3v I had at first. The Xperia had a few odd things about it that bugged me, and the lack of root was getting to me. That is what made me switch.
But it did have much better battery life... I would have 50 to 60 percent battery when I returned home, the G3 will be below 20 percent most days.
The keyboard has a one handed mode, but its prediction and correction are not good. I somehow miss the space key and get run on words all the time, it's been a little frustrating. I know of no third party apps that have a one hand mode though.
The auto brightness is better than the Xperia but still not as good as it can be, it requires too much attention. It limits it's range and trays to be adjustable but it doesn't work well.
Its size has put it over my comfortable one handed use size. The one handed mode helps a bit though. Can't really do much about that. It seems to be the trend.
Its close to being a great phone but held back a bit. Maybe there are solutions to most of my woes.
Marine6680 said:
Overall I like the phone, but I have a few gripes. Maybe some of you agree, and maybe some of you know some solutions.
Much better than the Xperia z3v I had at first. The Xperia had a few odd things about it that bugged me, and the lack of root was getting to me. That is what made me switch.
But it did have much better battery life... I would have 50 to 60 percent battery when I returned home, the G3 will be below 20 percent most days.
The keyboard has a one handed mode, but its prediction and correction are not good. I somehow miss the space key and get run on words all the time, it's been a little frustrating. I know of no third party apps that have a one hand mode though.
The auto brightness is better than the Xperia but still not as good as it can be, it requires too much attention. It limits it's range and trays to be adjustable but it doesn't work well.
Its size has put it over my comfortable one handed use size. The one handed mode helps a bit though. Can't really do much about that. It seems to be the trend.
Its close to being a great phone but held back a bit. Maybe there are solutions to most of my woes.
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Battery life for me is great. You might want to get Wakelock detector and see what is causing this. I can get 36 hours and still have 40% left. Also, it just depends on what you are doing with it. I send/receive text messages, make phone calls, surf the web, read news, etc. Usually, I have it charged before I go to bed and when I wake up 7 hours later, it's still at 100%. I leave it on all night as I use the phone as my alarm clock.
Now, I am rooted and I use Greenify to help hibernate a lot of apps. However, you don't have to be rooted to Greenify now. I don't hibernate any system apps and I don't sync a lot of unnecessary stuff either. I also have the Snapdragon Battery Guru app installed which works well. However, I will say, for a few days, I didn't root this phone, didn't use Greenify and used only the Snapdragon Battery Guru and I was still getting well over 24 hours of battery life.
I use Swiftkey and it has a one-handed/compact layout. It seems to be doing fine for me, but I don't use one-handed mode.
I feel you. Whenever I do any type of graphics intensive gaming (i.e. Real Racing 3) during the day, battery drain is crazy. When I don't use it as much, Ive had the phone go for two days. The phone seems to have great conservation when the screen is off, but that massive high-res screen has got to have something to do with battery drain. It's not the most convenient, but personally, I've found the best solution to be a quick mid-day charge. Phonearena did a charge comparison between phones, and the G3 is one of the fastest charging phones on the market right now. 2 hours for a full charge. Like I said, it's not the greatest thing to have to plug in your phone during the day, but I've found that even a solid half an hour charge makes a huge difference.
guitrsol93 said:
I feel you. Whenever I do any type of graphics intensive gaming (i.e. Real Racing 3) during the day, battery drain is crazy. When I don't use it as much, Ive had the phone go for two days. The phone seems to have great conservation when the screen is off, but that massive high-res screen has got to have something to do with battery drain. It's not the most convenient, but personally, I've found the best solution to be a quick mid-day charge. Phonearena did a charge comparison between phones, and the G3 is one of the fastest charging phones on the market right now. 2 hours for a full charge. Like I said, it's not the greatest thing to have to plug in your phone during the day, but I've found that even a solid half an hour charge makes a huge difference.
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Well, yeah. Games are going to drain it no matter what and it depends on how long you play. I've noticed even with Game of War, an hour of gaming will drain it maybe 8% or more. Just depends on what you do with it.
Any phone is going to drain like crazy, but yes, the Quad HD display definitely drains the battery more due to the higher number of pixels. But, for those with every day normal use (not gaming), this phone definitely lasts more than a day.
Whenever I play a game, if I'm at home, I plug it in if I know I'm playing for a long period of time. otherwise, if I'm away from home, I know I can still play over an hour of a game and still have plenty of juice to last me the rest of the day.
I would rather have better battery than the added resolution screen. 1080p is very good for a phone.
I watch youtube and mess around online a bit on breaks. Same behavior as the z3v and dramatic difference in battery life.
I never found one handed mode in SwiftKey.
Nvm... Found it
The screen is the biggest user of battery... 60% according to the battery use chart.
These past few devices I have had... Has lead me to a conclusion.
All this undervolting and CPU throttling is pretty much useless.
The processor in this device and my last few, has had very little load on it for the most part. Some games may push the system, but general use and some youtube barely has the device going more than a couple steps above minimum clock speed.
Background services and sync... Small effects overall on battery.
It's all about that screen and it's power efficiency. Resolution has something to do with it as well. As the GPU must run harder on higher resolutions.
Turn down the brightness... And then I can't see the video I am watching.
An android phone with a current SoC, a 3000mah battery, a 4.7-5 inch screen, and 1080p resolution... Should be able to get well over 10 hours of screen on time, running video...
The radios are power hungry as well, but mostly in prolonged use like video streaming.
This size and resolution war has prevented us from gaining what we want most... Great battery life.
Still the phone ain't too bad.
Marine6680 said:
These past few devices I have had... Has lead me to a conclusion.
All this undervolting and CPU throttling is pretty much useless.
The processor in this device and my last few, has had very little load on it for the most part. Some games may push the system, but general use and some youtube barely has the device going more than a couple steps above minimum clock speed.
Background services and sync... Small effects overall on battery.
It's all about that screen and it's power efficiency. Resolution has something to do with it as well. As the GPU must run harder on higher resolutions.
Turn down the brightness... And then I can't see the video I am watching.
An android phone with a current SoC, a 3000mah battery, a 4.7-5 inch screen, and 1080p resolution... Should be able to get well over 10 hours of screen on time, running video...
The radios are power hungry as well, but mostly in prolonged use like video streaming.
This size and resolution war has prevented us from gaining what we want most... Great battery life.
Still the phone ain't too bad.
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True with that. This isn't an 1080p resolution screen. It's more since it's a QuadHD, so that is definitely what kills it. But, I don't watch videos for 10 hours! LOL. But, I know what you're driving at.
So ive noticed a marginal increase of battery life on my shield tablet by switching the power mode to 30 FPS and I was wondering if there was a way to change the G3's display refresh also? I just like experimienting with stupid settings like that. I dont use my G3 for games, mainly GPS and youtube, so refresh isnt that big of a deal to me. I would just like to find more ways to squeeze battery life and performance, as if my ZeroLemon isnt enough...haha.
Any help/Ideas would be AWESOME! Btw, running Eclipse!
Hey!
I've been wondering if there's any proper settings for vibration strength/length available that I should know of? The phone is lovely and everything but I really seem to not be able to find a way to change vibration ... whenever I get an IG DM the phone is causing earthquakes...
Also: I've been trying to get the display to run at 90Hz, I've tried SetEdit but the display runs only at either 60Hz or 120.. Since the phone has a rather mediocre battery life I thought I might be able to squeeze an extra hour per day out of it with going @90Hz.
klotzey said:
Hey!
I've been wondering if there's any proper settings for vibration strength/length available that I should know of? The phone is lovely and everything but I really seem to not be able to find a way to change vibration ... whenever I get an IG DM the phone is causing earthquakes...
Also: I've been trying to get the display to run at 90Hz, I've tried SetEdit but the display runs only at either 60Hz or 120.. Since the phone has a rather mediocre battery life I thought I might be able to squeeze an extra hour per day out of it with going @90Hz.
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Click to collapse
They are not LTPO or variable. You either run at 60Hz mode with less rendered FPS, or go to 120Hz for anything needing over 61FPS. If you set it to render 90FPS you'll be saving negligible amount of power unless it's a game, since the screen is already running at 120Hz mode/power, just not rendering at max capacity.
ragu24 said:
They are not LTPO or variable. You either run at 60Hz mode with less rendered FPS, or go to 120Hz for anything needing over 61FPS. If you set it to render 90FPS you'll be saving negligible amount of power unless it's a game, since the screen is already running at 120Hz mode/power, just not rendering at max capacity.
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on many other devices people a squeezing out quite some more battery life by having their displays run at 90Hz instead of 120. I really hoped to be able to do the same since the battery life is the only slight disappointment on the 5IV. thanks for the reply tho
dude i run 120Hz and get though 2 days without charging easaly