Where can I download Quake for Android? Not including the wad files of course.
forum. xda-developers .com/showthread.php?t=678782
I meant Quake 1.
Yeah i'm looking for the same thing, can't find it
Hi all,
plisk3n said:
http://forum.xda-developers.com/showthread.php?t=678782
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This one looks great ! Any idea if it's also working on HTC Desire?
I wonder if the optic "trackball" of the Desire is working as great as the N1 one, because on the video, it looks really playable
See you.
Zepiii.
Hello,
By example, for me, on HTC Dream, I have installed Quake 1 and Quake 2, they runs perfectly !
You can build from the source code :
Quake 1 : code.google.com/p/glesquake/
Quake 2 : sites.google.com/site/quake2android/
The source code for Quake 1 has been part of the Android source tree since the 1.0 days, and it's always compiled by default in the build. (But it's never installed by default.) So anyone with an Android build environment already has it on their system. I've attached the one I compiled recently, here. Rename the file to "Quake.apk" and install it using your file manager, adb, or whatever. You'll have to supply the data files yourself of course.
I've also supplied the config file from the source tree. Rename it to "config.cfg".
It goes into /sdcard/data/quake/id1 on your SDcard. That's also where you have to copy the pak file. I just tested this with the pak file from the Quake 1 demo.
You just need to use lha to extract the data files. E.g. see these directions http://tldp.org/HOWTO/Quake-HOWTO-2.html
Not working on Galaxy S2
highlandsun said:
The source code for Quake 1 has been part of the Android source tree since the 1.0 days, and it's always compiled by default in the build. (But it's never installed by default.) So anyone with an Android build environment already has it on their system. I've attached the one I compiled recently, here. Rename the file to "Quake.apk" and install it using your file manager, adb, or whatever. You'll have to supply the data files yourself of course.
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Click to collapse
I just tried your attached files on my Galaxy S2 - installing works fine but when I try to run it crashes immediately.
Quake 1-Recover APK from old Xperia Play?
I recently replaced my xperia play with another xperia play cuz I love it so much. I had Quake 1 installed on the old phone purchased from the play store back in 2011. The developer was Jack Niu (published his source code) and per my request he was able to release a version on 1-15-12 that made the touch icons disappear so I could play on my Xperia Play (with controls) and no touch screen icons blocking my view.
I still have all the pak files on my SD card for the game, however, the game has been removed from the play store and I cannot re-install. The only file I was able to recover was the "tk.niuzb.quake.asec" file from when I copied the SD card.
Does anyone know how to get this back to the apk file that I originally paid for and installed on my old phone? or is anyone willing to share apk that would allow me to play this without touch screen icons?
Taken one step further, I would be willing to make a substantial paypal donation for any developer willing to make this happen?
All I really want to do is be able to play Quake 1 on my Xperia Play without those annoying touch screen icons.
Thanks ahead for reading and hope someone can help me out.
Sean
NCirie said:
I recently replaced my xperia play with another xperia play cuz I love it so much. I had Quake 1 installed on the old phone purchased from the play store back in 2011. The developer was Jack Niu (published his source code) and per my request he was able to release a version on 1-15-12 that made the touch icons disappear so I could play on my Xperia Play (with controls) and no touch screen icons blocking my view.
I still have all the pak files on my SD card for the game, however, the game has been removed from the play store and I cannot re-install. The only file I was able to recover was the "tk.niuzb.quake.asec" file from when I copied the SD card.
Does anyone know how to get this back to the apk file that I originally paid for and installed on my old phone? or is anyone willing to share apk that would allow me to play this without touch screen icons?
Taken one step further, I would be willing to make a substantial paypal donation for any developer willing to make this happen?
All I really want to do is be able to play Quake 1 on my Xperia Play without those annoying touch screen icons.
Thanks ahead for reading and hope someone can help me out.
Sean
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bump
PLEASE, PLEASE post all your issues and bug reports regarding the converter at github. https://github.com/yifanlu/PSXperia/issues Also, include detailed information such as a copy of the converter output, android's logcat, etc. If your bug is reported already, make a comment with your system information and logs on the issue so I know multiple people are experiencing it.
Links
My site http://yifan.lu/
First writeup, about the formats and disassembling
Second writeup, about decrypting files, cracking the format, and such
YouTube video of Xperia Play running Crash 3
Source code
1.0 binary jar (command line & gui)
Wiki: detailed usage guide, compatibility list, etc
Stuff that's done
Reversed engineered all propriety formats (image.ps,zpak,toc,etc)
Extracted and decrypted emulator binary
Mapped out important functions
Patched TOC functions to load unencrypted tables (wrapper library)
Tool to extract image.ps into an ISO
Tool to convert an ISO to image.ps
Tool to generate modified APK with wrapper library, custom text, icon, and data (converter backend)
Tool to extract Crash Bandicoot and patch some files for the converter
Command line interface (frontend)
GUI (frontend)
Remove requirement for "aapt" and "jarsigner" in PATH.
Bug bashing
Stuff for the future (no promises)
Load gamedata/icon into converter from XML file (name,titleid,etc)
Batch convert
Multidisk
Game manual
Check out this guide if you are having any problems. It contains a detailed usage directions, some guidelines for settings, and troubleshooting advice. If you still can't get it working, submit a bug report here.
Nice to see someone starting on this ,, I Bought syphon filter. Just tell me what to do and I ll do it.
good luck m8
We cannot share paid games, you will have to get someone who has bought the game to do a memory dump for you ........
Sent from my R800i using Tapatalk
Why doesn't someone just donate the money so he can buy a game? I'd do it but I'm buying a house.
How much does any multi-disk game costs? SE's PSX market is not available here.
The problem is... AFAIK, no multidisk game is available in the PSX market.
AndroHero said:
We cannot share paid games, you will have to get someone who has bought the game to do a memory dump for you ........
Sent from my R800i using Tapatalk
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Yes, I know. I only really need the first 40 bytes or so of image.ps from the ZPAK.
gojoechris said:
Why doesn't someone just donate the money so he can buy a game? I'd do it but I'm buying a house.
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First, I can't access the store because I have the R800i and am in US. Second, it is a rule of mine to never accept donations until after a project is completely finished.
yifanlu said:
First, I can't access the store because I have the R800i and am in US. Second, it is a rule of mine to never accept donations until after a project is completely finished.
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That's interesting to learn. My phone is an unlocked R800a that I'm using on AT&T. I installed the unlocked UK firmware on it and it now reports as an R800i in the "About phone" section. However, as of the last month or so, I can finally see games in the PlayStation Pocket app store. I wonder if it's using the IMEI or something like that to report to the store for the region?
If you use a User Agent String changer to match that of the r800a and use a proxy so that the website thinks you are in the proper country you can maybe able to download the games that way.
I can confirm this worked for the gameloft wapshop from my desktop. I have never seen where the psx games come from so I cant guarantee it, but it is worth a shot.
They're actually in the Android Marketplace. For the longest time, they were limited to Europe, but now they're available in the US. Perhaps it might be possible to purchase them from there and remote install them to the phone?
Again all that can be done with the ua switcher and a
Proxy in firefox. Android market is available via your browser. Could be worth a shot.
sent from the original unlocked R800x.
I'm sure there'll be no need to break a sweat about this.
LOL @ashergray's sig
Logseman said:
I'm sure there'll be no need to break a sweat about this.
LOL @ashergray's sig
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Click to collapse
I figured I earned it. I was for about 20 minutes the only unlocked R800x.
That felt pretty awesome.
So I have extracted ALL the encrypted files now, this means libdefault.so, image_ps_toc, and ps1_rom.bin. It was pretty hard because it was obfuscated in memory, but I got it using another, unorthodox method. Now, here's the weird thing. I can't figure out how the PS1 bios works. It's not a copy of any of the BIOS floating around the internet, in fact, it's not even the same format (all the bios that can be found on the internet have a similar structure). In addition, I still can't figure out what image_ps_toc is for. If anyone wants to take a look at these files for me (I've already decrypted them, you're welcome), PM me.
EDIT: I spoke too soon, I found out that the PS1 ROM is actually part of the PS2 BIOS. Yea, wtf. It seems to be using the PS1 emulator bios from the PS2, or something like that. Now, to find what the toc file is.
yifanlu said:
So I have extracted ALL the encrypted files now, this means libdefault.so, image_ps_toc, and ps1_rom.bin. It was pretty hard because it was obfuscated in memory, but I got it using another, unorthodox method. Now, here's the weird thing. I can't figure out how the PS1 bios works. It's not a copy of any of the BIOS floating around the internet, in fact, it's not even the same format (all the bios that can be found on the internet have a similar structure). In addition, I still can't figure out what image_ps_toc is for. If anyone wants to take a look at these files for me (I've already decrypted them, you're welcome), PM me.
EDIT: I spoke too soon, I found out that the PS1 ROM is actually part of the PS2 BIOS. Yea, wtf. It seems to be using the PS1 emulator bios from the PS2, or something like that. Now, to find what the toc file is.
Click to expand...
Click to collapse
TOC maybe contains sub-channel data, known from original PSX CD-s, which served in copy-protection mechanism?
I've been trying to find some information on the PSX iso format, like what's at the different offset, where checksums are, where the executable starts, etc, but google isn't helping. Can you tell me more about this? If this copy protection thing is true, that means every game has a different libjava-activity.so. Could someone with another game pm me with /data/data/packagename/libs/libjava-activity.so where package name starts with com.sony and ends with the titleld? Also, Blagus, if you want, I can let you take a look at the decrypted toc files.
yifanlu said:
I've been trying to find some information on the PSX iso format, like what's at the different offset, where checksums are, where the executable starts, etc, but google isn't helping. Can you tell me more about this? If this copy protection thing is true, that means every game has a different libjava-activity.so. Could someone with another game pm me with /data/data/packagename/libs/libjava-activity.so where package name starts with com.sony and ends with the titleld? Also, Blagus, if you want, I can let you take a look at the decrypted toc files.
Click to expand...
Click to collapse
You may want to download original Crash PSX image in CloneCD format, which comes with CUE, IMG and SUB files. Check the SUB file size, if it's approximate to TOC fle, then it might be worth downloading it.
Blagus said:
You may want to download original Crash PSX image in CloneCD format, which comes with CUE, IMG and SUB files. Check the SUB file size, if it's approximate to TOC fle, then it might be worth downloading it.
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Click to collapse
I made an image using CloneCD and looked at the subdata file. It's 25MB uncompressed and 4MB compressed. The TOC file is 67KB, so I don't think that's it.
maybe it stands for Table Of Contents.
sort of a way to keep track of all the files within the package.
ashergray said:
maybe it stands for Table Of Contents.
sort of a way to keep track of all the files within the package.
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Click to collapse
It seems like a license or license check. I used the libjava-activity for another game, and it said could not authenticate the licensed content.
Hello!
A few weeks ago, i wanted to create a game like Dungeon & Dragons but of Windows Mobile. You know, something like a Text Game RPG.
First things that camed trough my mind:
Name: Drakonian Adventures(Not sure but im waiting sugestions).
Type: Medieval/Fantasy RPG
Class/Race: Well... as for the races will be the normal RPG races(Humans, Elves, Dwarves, Orcs <maybe more?>) and for classes(Warrior, Mage & Ranger <maybe 1-2 more>).
I got a few characters, story, location ideeas, but i want to know a few from you .
Well, first tought about pragraming was to build it uing Visual Studio 05/08, but im not sure that you can make "saves" in VS, you know... files like mygame.sav(or whatever was the extension) from witch the player can resume the game.
If you like it, I will need a bit of help with the programing:
1. How to create save files & a load/save game system in VS(maybe other cross-platform app?).
2. Loading screens? I don't get the "Progress Bar" to work on my HTC.
3. Ambient/Background sounds for diferent locations?
4. Getting it to work on all screens? QVGA, VGA, WVGA...
Do you think this is a good project? Shall I continue with it or throw it to the trash can?
Hi guys,
I've just made the switch from iPhone to the Galaxy SIII and am loving the ride so far. I'm a big fan of the old school type games and have been reading up on how to play them on my new phone. Dosbox Turbo is the way forward I believe! So, I've downloaded the program as well as the manager. But I have one problem. How do I get games from my Mac (or PC) to work on Dosbox. As in, do I just hook up my phone and move the games into a created folder on it? Is it that simple? Also, what files does dosbox need to read? The ISO? As you can see I'm a complete noob in regards to anything Android currently and any information or a tutorial would be greatly appreciated!
Cheers!
totallyfukt said:
Hi guys,
I've just made the switch from iPhone to the Galaxy SIII and am loving the ride so far. I'm a big fan of the old school type games and have been reading up on how to play them on my new phone. Dosbox Turbo is the way forward I believe! So, I've downloaded the program as well as the manager. But I have one problem. How do I get games from my Mac (or PC) to work on Dosbox. As in, do I just hook up my phone and move the games into a created folder on it? Is it that simple? Also, what files does dosbox need to read? The ISO? As you can see I'm a complete noob in regards to anything Android currently and any information or a tutorial would be greatly appreciated!
Cheers!
Click to expand...
Click to collapse
DosBox Turbo Getting Started FAQ
If you've never used DosBox before, you should also read the DosBox Getting Started Wiki
Basically, you get the DOS games you want from the internet (GOG, etc) and then unzip and download to a folder on your SD card on your Android Device. Then using DosBox Turbo (or better yet, use the DosBox Manager and create a profile) start your game. Be aware that you may have to run the game's setup.exe utility to change the game's parameters.
Cheers for the reply. A follow up question though. Do you need an SD Card to run the dosbox games or can you use the phones internal memory? Also, if I have the original disc of the game I want to run (I've checked on dosbox to see if its compatible) can I just copy all the files from the disc and use those to run the game(s)?
Ok, so I have been reading up on DosBox and have tried installing and running a couple of games with little success. I thought if I tried running it on my mac first and then moving the files over to my phone once successful would be the best bet but I am still yet to get a game to work on my mac! Bah...
I've done a little hunting for DosBox Turbo guides and or videos but they seem to be very limited. I've also tried contacting the Dev but have had no reply in a week which a little annoying. Sorry to ask again but does anyone know of a tutorial I could follow to install a game via DosBox Turbo so I can follow and learn from it?
totallyfukt said:
Ok, so I have been reading up on DosBox and have tried installing and running a couple of games with little success. I thought if I tried running it on my mac first and then moving the files over to my phone once successful would be the best bet but I am still yet to get a game to work on my mac! Bah...
I've done a little hunting for DosBox Turbo guides and or videos but they seem to be very limited. I've also tried contacting the Dev but have had no reply in a week which a little annoying. Sorry to ask again but does anyone know of a tutorial I could follow to install a game via DosBox Turbo so I can follow and learn from it?
Click to expand...
Click to collapse
DosBox requires significant setup, and if you are a noob, you should also read the DosBox Wiki. Once you get DosBox Turbo setup properly, it works like a charm.
Here's a video on how to use the excellent DosBox Manager add-on. Here's a video on how to setup and use the Gamepad Keyboard.
Contact the dev again. He may have missed your e-mail. I'm sure he's getting many e-mails a day. He's always replied back to me quickly.