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I couldn't help but realize that Android could never get something as detailed as Infinity Blade, but is there hope? And what handset could handle such graphics?
Here is the trailer/article of Infinity Blade:
http://www.redmondpie.com/epic-game...for-iphone-4-is-mind-blowingly-awesome-video/
Well the Samsung Galaxy S has a more powerful GPU than the iPhone 4 (SGX540 vs iPhone's SGX535). So theoretically better games can be made for Android.
But with Android being so widespread the high end games won't run on all Android phones. For example, my old HTC Hero doens't have OpenGL 2.0 support and sucks at all types of gaming.
xoltrix2000 said:
And what handset could handle such graphics?
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SGS, ofc.
Sent via XDA app on my Samsung Vibrant
•ROM:StockJI6»Rooted&Deodexed
•Kernel:ttabbal's»z4mod(ext4)+bklght
•Mods:MobileAp/MultiLock/AccBat
The main problem isnt the hardware, android has the hardware to support most iOS games (excluding the first few models) but we're lacking the developer support. One day they might realise and then start android development, and then we'd have the definitively winning devices
Well both ID with their RAGE mobile engine have said they are using it for android development and EPIC has shown their unreal engine running on android...both on tablet and phone...its a matter of time now
the short answer... no at the moment.
Despite the fact I loathe apple, one thing I have to give to them is that their graphic engine for 3d games is much more superior than any android on the market.
Just compare playing Hero of Sparta on a SGS(which I own) as opposed to the Ipod touch. You can really feel the lag on the android.
However considering the fact that Sony annouced the PSP android phone, which is scheduled for next year, I am sure it is a issue that would be addressed by next year,
Apple has all good games, android do but not that much. I hope next year more developers will be porting games to android. I really would like to have a tap tap revenge on my vibrant.
I also think its quite difficult to develop games on the android due to the large range of resolutions and styles of each android phone. its a lot easier to develop a game if its based on a single type of phone with a single resolution - like the iphone is.
You guys are right. Perhaps is a matter of time, once they some how manage the fragmentation, like creating a gaming classification for handset manufacturers to encourage developers to make apps to that set class.
Hmmmm,
They should require a "minimum specification" phone for more advanced games (i.e >=1Ghz, >=Adreno 205/SGX535, <=512Mb ram, < 800*600 pixels screen, etc).
No one would expect a game like Crysis, etc to run on an Atom CPU? Why should it be any different on mobile phones?
dopeee said:
I also think its quite difficult to develop games on the android due to the large range of resolutions and styles of each android phone. its a lot easier to develop a game if its based on a single type of phone with a single resolution - like the iphone is.
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iphone DO NOT HAVE Standard resolution any more
Iphone 4: Retina Display 640X960
Iphone 1/2/3: HVGA 320X480
and almost all android games can now run on QVGA/HVGA/WVGA without problems
it's just a developer thing...
bountygiver said:
iphone DO NOT HAVE Standard resolution
Iphone 4: Retina Display 640X960
Iphone 1/2/3: HVGA 320X480
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This is exactly 2x size of iP3. Also the screen in iP4 from the API is handled the same as iP3 (so the resolution is treated as 320x480) but on iP4 we can have half-pixels, thus we can display a small dot in the position 100.5 that has size of 0.5 pixel. So this is exactly the same screen from developer's point of view.
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
zarpy said:
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
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That's a really bad blanket statement. I think you missed the recent article that said the developer of Pocket Legends made more money on Android than iOS.
http://phandroid.com/2011/03/08/pocket-legends-developer-makes-more-money-on-android-than-on-ios/
RE the trailer:
The video was 98% renders from the PC and the other 3 seconds was from a phone, and it looked just as good as the best Android games.
zarpy said:
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
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Um... you never heard of Installous??? It's the one and only best iPhone black market app that provides the most convenient way of downloading pirated apps, where as for Android you need to rely on warez sites, then transferring them onto your device and then browse for it to install.
So technically the ratio of piracy on iOS is much much greater than Android. I haven't met a single person where I live that doesn't have Installous.
xoltrix2000 said:
Um... you never heard of Installous??? It's the one and only best iPhone black market app that provides the most convenient way of downloading pirated apps, where as for Android you need to rely on warez sites, then transferring them onto your device and then browse for it to install.
So technically the ratio of piracy on iOS is much much greater than Android. I haven't met a single person where I live that doesn't have Installous.
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X2
I have a few friends with iPhones that pirate apps, and none of my friends with androids do. Also when it comes down to it iOS or Android, the majority of users aren't pirating apps.
You need to Jailbreak to use installous. You don't need root to install warez. Might affect your ratios...
Before i Jailbroke all my friends iDevices and showed them installous I didn't know anyone apart from myself that used installous. Cant really judge this just by the ppl around you.
All I can be sure of is what i know, and i know my inexperienced mind was much happier to install warez on my unrooted hero than it was to jailbreak my iPod touch.
It's really not safe to pirate apps on android. I remember one guy here reported that his phone got a virus because of installing pirated apps. That's why I don't think about pirating apps, and all the apps I need are free. :-D
Sent from my SGH-T959 using XDA App
Its most definetly possible, infinity blade only looks good because they use normal mapping and other tricks to give a "hi-res" model look, the problem was there wasnt really any android game engines that easily support those features, and its only supported on open gls 2.0.
Unity3d for android has come out afew months ago for the public and it supports all the fancey extras to get that graphically edge, same with unreal 3 engine, dungeon defenders was done in that and it looks pretty damn good, but i dont know when the android version of U3 will be released.
Im currently developing a game in unity3d and im blown away with current tests to how powerful these devices actually are.
edit:
Keep in mind infinity blade is a pretty crap game, swipe swipe swipe, repeat,
evilkorn said:
That's a really bad blanket statement. I think you missed the recent article that said the developer of Pocket Legends made more money on Android than iOS.
http://phandroid.com/2011/03/08/pocket-legends-developer-makes-more-money-on-android-than-on-ios/
RE the trailer:
The video was 98% renders from the PC and the other 3 seconds was from a phone, and it looked just as good as the best Android games.
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Did you read the whole articule before saying thats a bad statement. The articule tells you its an exception rather than the rule.
Look its very simple to understand. Developers will go where they will make the most money. Sure iphone has jailbreakers which I stated in my 1st post. But Android has easy file-sharing access. No developer will bust his a$$ just to make $100 off a game that takes him 6 months to make.
File-sharing is easy on android just like windows mobile 6,6.1, and 6.5 . Unless developers can make money the way they do in the iphone market , they will not make the games for Android. This is not opinion but plain real life facts.
Maybe I posted this in the wrong section,so sorry,asking to Zecanilis . Do anyone have an iPhone here? If so,anyone can tell why Android/iOS is better? I don't wanna know it,wanna know your opinions only
So,I prefer Android because it's opensource p) and because it's more "customizable" ha
Sent from my LG-P500 using XDA Premium App
Wow, why do we need a topic like this ? Sorry, but if you write this on Google you can find thousands of them. This will only end with flames and fights. Nothing useful.
badeaioan said:
Wow, why do we need a topic like this ? Sorry, but if you write this on Google you can find thousands of them. This will only end with flames and fights. Nothing useful.
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Yeah,infact I firstly posted and already-existing thread and I had to change thread theme. I apologize for this but what could I do?
Sent from my LG-P500 using XDA Premium App
Actually, I like such threads, because they remind macfa...uh....macfans D) to keep quiet when it comes to comparisons to Android. Android is superior from almost any point of view.
metalboy94 said:
Actually, I like such threads, because they remind macfa...uh....macfans D) to keep quiet when it comes to comparisons to Android. Android is superior from almost any point of view.
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Yeah. But... I have to admit,for me AppStore games are better
Sent from my LG-P500 using XDA Premium App
adobe ceo has said that apple can only dream of flash coming to ios because they are simply not going to make adobe flash of ios...
this is BIG + for android...
ciaox said:
Yeah. But... I have to admit,for me AppStore games are better
Sent from my LG-P500 using XDA Premium App
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Care to explain why? 'Cause both AppStore and Android Market contain their fair share of crap.
@ccdreadcc: True, although with the advent of HTML5 I'm not sure how long Flash support will continue to be an advantage of Android...
Android wins do to notifications the apps not games there more intgrated with the os an its changeable u can change everything an make ur phone look diffrent an i enjoy that no 2 phones look the same an iphone there identical but they do have better games an browser is better with pinching an zooming but my sgs is a little faster with apps closed but with stuff runing its laggy an ios is mostly smooth all the time but they dont have real multi tasking
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this old comic tells everything LINK
soberspine said:
this old comic tells everything LINK
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Exacly its ur phone u can do wat u plz tphone(therephone) 4 its not yours but u payed 1million 4 it
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You honestly can't go wrong with either and really depends on what you like. Honestly, I think why iPhone sales are so high is because people are misinformed about the product. Everyone gets it because they have been told to or think its cool since everyone has one, but at the end of the day both operating systems can do the same or maybe better(android).
I'd say both have their plus points. I've got my O1, which is my first android device. I love the ability to customise each and every part of it. We are all fans of this OS, we already know how great it is
But what I don't like about android, is the lack of quality content on the market, specially for low end devices like ours. I've got an iPhone 3GS too, and when you access the appstore on it, there's lots of great stuff out there.
Another downside is the lack of software optimisation. We got great hardware, with ****ty software: not a great combination. For e.g. my old iPod Touch 2nd gen still runs every damn single game I put on it without a drop of lagging, whereas we all know what happens on our O1. If we did not have such great developers here, we wouldn't be enjoying our O1 that much. :/
And before someone says something like, "you got a weak device, you should buy a SGS2 or whatever to feel the true power of android," I got one thing to say: each and every one of apple's products are optimised directly from manufacturers, their users dont need to depend on external developers. We can't say that much about our devices though.
Well my experience with iOS comes from an iPod Touch 3rd Gen that I've owned for 1.5 years, and my experience with Android comes from my O1 that I've owned for 2 weeks.
As others have mentioned I love my O1 and I think that Android as an "OS" it's definitely great, and I believe that if we were to compare iOS Vs. ANDROID only at the "OS" level, the Android OS it's superior essentially because it's a powerful, open source OS that allows you to go under the hood and tweak it or improve it, whereas with iOS is just a black box that you access only through APIs published by the manufacturer.
The thing is that comparing OS to OS does not makes much sense to the end user since what's more important is comparing "The Experience" of owning and using a phone with iOS Vs a phone with ANDROID, and at that level I think that iOS/iPhone definitely provides a much solid, cohesive and overall better experience to the end user (at least from my point of view):
1-) On iOS the OS and the Hardware are "One", since we have one company that manufactures the hardware and builds and optimize the OS to run only on that hardware, providing a longer life cycle for your product since the strategy of the manufacturer (Apple) is not focused on launching a new model every 3-4 months (as it is with Android phone manufacturers). Apple's focus is actually selling as much of the same model as they can over a period of at least one year.
2-) The Appstore even though is much more restrictive (than the Market) provides a much more controlled and predictable experience for App Developers, because they only have to worry about complying with the guidelines established by their development platform, and not with developing an App that will have to run as good as possible on hardware created by 8 or 10 different manufactures who have 100+ different phone models. Volume becomes an issue and so far developers have more success selling a 99 cents app on the Appstore than selling a $5 app on the Market. Take a look at this post from a renowned Game Developer talking about his experience about porting a hit game on the Appstore to the Android Market
Bottom line is that it all comes down to the Apps more than the hardware itself (we know that phones like the Samsung Galaxy S2 beats the crap out of an iPhone 4 and basically anything else), but all that powerful hardware, dual core processors and beefy GPUs can't do much if quality Apps are not there to take advantage of it, and so far Apple has done a better job in creating a suitable environment for developers at all levels: Programming, Marketing, Billing and Post-Sales Support.
When it comes to consumers (us) I definetely prefer the android cause i'm not willing to pay a sh1tload of money to buy a marketing bloat product which targets to rip off the ignorant gudget fashion victums. I want to be able to have a smartphone for 200 euros and to be able to customize it and use it the way I want and not the way they want.
And I don't want to hear a thing about better games etc etc cause if I want games i'll go and buy a psp and the total amount of money for low/mid-end android + psp will still be conciderably lower than an apple icrap
I will write my opinion, but everybody has an unique opinion so it may not matter.
As stated above, iOs and the hardware of the iPhone are one, they are designed and built as an entity. The result is the most powerful phone. Apart from the antenna problem the iphone had, the phone is perfect. And it will still be. The single-core iPhone 4 runs as smooth as dual-core android phones. Because android phones took everything that was good in linux, but also what is bad.
Android is for the guys that like customization, playing with their devices. You will never have to jailbreak an iPhone, as it's os is godlike anyway. The nasty part is that most of appstore games cost $ and some people may not be so willing to pay for every app they have.
Apart from the price, ioS is better than android, and i consider that anyone who disagrees is just sad he can't afford an iphone.That doesn't mean android is not good, because it is excellent, but still not quite at the apple's product level. Peace
Well I have also tried iOS, I own an iPod Touch 2G (MC, so it's the newer iteration). Sure, there are quality games by Gameloft & co. on the AppStore which also run alright on the iPod, but on 4.2 it gets really slow if you have any other tweaks on it, or if you activated multitasking and wallpapers.
What would definitely improve the Android experience is Gameloft getting their head out of their @ss and port their great games to lower-end devices as well. I really can't see what's the problem with minimum requirements for CPU and RAM if they really think 320x480 games would confuse customers, due to it being the most popular Android low-end resolution.
Other than that, Android is better than iOS simply because it allows you to do more stuff without hacks. First and foremost, the ability to use the phone as a mass storage device (Google should allow mass storage without additional drivers, it would be useful in certain situations, such as at school, where computers are usually blocked from installing drivers ).
@vador9: Sorry mate, but you're just as much of a d*ck as the other Apple fans. I can afford an iPhone, but that doesn't mean I WANT to spend that much money. Partly because the only reason for that price is the glass in it.
metalboy94 said:
Well I have also tried iOS, I own an iPod Touch 2G (MC, so it's the newer iteration). Sure, there are quality games by Gameloft & co. on the AppStore which also run alright on the iPod, but on 4.2 it gets really slow if you have any other tweaks on it, or if you activated multitasking and wallpapers.
What would definitely improve the Android experience is Gameloft getting their head out of their @ss and port their great games to lower-end devices as well. I really can't see what's the problem with minimum requirements for CPU and RAM if they really think 320x480 games would confuse customers, due to it being the most popular Android low-end resolution.
Other than that, Android is better than iOS simply because it allows you to do more stuff without hacks. First and foremost, the ability to use the phone as a mass storage device (Google should allow mass storage without additional drivers, it would be useful in certain situations, such as at school, where computers are usually blocked from installing drivers ).
@vador9: Sorry mate, but you're just as much of a d*ck as the other Apple fans. I can afford an iPhone, but that doesn't mean I WANT to spend that much money. Partly because the only reason for that price is the glass in it.
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You can actually do Mass Storage without the drivers.
And please, do not insult any other forum members. Whatever his opinion may be, its his, it should be respected. Its only a sharing of opinion, not a war.
Android has a great user interface, its highly customisable, it offers whatever someone may want. It's just that rare are the devices which really makes android look so good.
To explain this, I'll take the example of our fabulous O1. Forget about the pricing, let's just analyse the phone in itself: a nice phone, with great features, and a wonderful OS. The OS can do pretty much everything. Now where is the problem? LG, LG is the problem. I agree we paid for a low end phone, but that doesnt mean it should contain ****ty bugs, like the screen lag for example. Even with gingerbread out, it still has not been solved.
Its often the device which holds many a problems, not the OS. This is where iOS has an advantage, it's been used only on a couple of devices, and both the devices and the OS are manufactured by the same company. This causes a great optimisation. For example again, on any iOS device you may not be able to send a file via bluetooth properly (limited by the OS), but you have a smooth touchscreen with no lag at all and you almost never have an error popping up now and then (from the manufacturer).
Moreover, when we say "Appstore offers a larger range of quality apps than that of Android Market", its not just about games. Often basic apps are of much lower quality on the Market, e.g. compare the Facebook app on both platform, and you'll see that the Android version is weak.
Overall:
Android wins when it comes to customisation and performance (provided you have a good device), and iOS has an upper hand when it comes to best user experience and high quality apps
( ) iPhone
( ) iPad
( ) iPad 2
( ) iPod Touch
(✔) iDon't have money
(Certainly not for overpriced hype from a vendor whose customer attitude is way worse than Microsoft's )
Vip_blast said:
You can actually do Mass Storage without the drivers.
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You can? Please enlighten me, I thought it really needed the LG Android drivers for that.
Also, he insulted us first, by implying we all are too poor to get iPhones and that's why we're jealous and say iOS is worse.
Disclaimer: As I was reading over my post, I felt that I was really critical against Android/TFP users. But the only reason I am writing this whole comparison is because I want you guys to have the best experience. I didn't sit here and type this whole thing up trying to bash you guys or show off or anything. End/
So I know I'm gonna get a lot of hate for doing this cause of all the Android fanboy vs iOS fanboy debates. But guess what, I have used Android and have been on XDA for years now and I now have an iPad, no hard feelings. Don't be fanboys of companies, be fanboys of good products.
Anyways, I'm gonna compare the TFP and the iPad 3 since I have owned both. PS, this is gonna be pro iPad so cover your eyes if you can't take my opinion.
These arguments are mostly gonna be Android vs iOS but since the TFP is the best Android tablet IMO and the iPad 3 is the best iOS, I will use them for reference.
App Availability
This is the biggest and most important difference. I still use an android phone because the apps on it are still ok. Not as good and polished as iOS apps but still manageable. However, tablets are a whole different story. Maybe just me telling you won't do any good. Just download iTunes and see for yourself. The number of tablet apps on iOS is amazing. They aren't blown up apps like the Android "tablet" apps. They really make good use of the bigger screen. I think that there are probably more retina ready apps (retina iPad came out 4 days ago) than there are tablet apps in android.
The problem is and will continue to be the fragmentation on Android. I suggest you to read about MikaMobile, creators of Battleheart, ZombieVille, etc halting android support. Basically, they said that it takes them way too much time and money to support Android due to all the different OS versions, screen sizes, hardware, etc. And until this is fixed, iOS will continue to get all the good apps which would in turn attract more customers, and this greater app support and the cycle repeats.
Smoothness
The iPad is really smooth as butter. While the TFP boasts all the hardware, I always had little lags here and there (scrolling in browser, reading large PDFs, moving between apps, etc). Again, there is no point in me telling you. Go to a store and try out the iPad. Almost never had any lag or stutters.
Sad to say but Android tablets aren't even close to what iOS tablets have to offer. I really cant see any reason why you would want an Android tablet over the iPad.
Reasons You Want Android Over iOS
1) Customization. Probably the most common argument Android users use.
-Widgets: Sure I miss them a bit but I will take good apps over widgets any day. Perhaps you spend too much time on your home screen staring at all your widgets and custom icons because you don't have any good apps.
-Custom roms/Tweaks: Can't really talk about custom roms since I have not tried any on the TFP. But I doubt it would be any faster than iOS. If you jailbreak your iPad, the customization isn't that bad, I would say better than Android actually. There are a lot of useful tweaks in Cydia that Android doesn't offer. IE, pull down in Safari to refresh page, Moving multiple icons at a time, No gravity on home screen, etc. I'm sure a rooted/unlocked Android could have those tweaks too but too bad there arent enough Android tablet users/devs.
2) Multitasking
This is actually one of the only advantages of Android. Android offers true multitasking while the iPad has pretty poor multitasking. Not much to say about that.
3) Price
This is the TFP forum so they should be about the same price. But i guess if you are getting something like the Kindle then the price is a deciding factor.
4) Keyboard + Ports
Yes, the killer feature of the Prime. Another one of the only reasons you would get TFP. However, you can check out Clamcase for iPads and it is actually better than the TFP dock in many ways minus the ports. If USB and sd ports are really that important and you dont want to use the ipad dongles then I guess this is another deciding factor.
5) Drag n Drop over iTunes
Advantage of TFP
I will be happy to respond to the typical "walled garden", "no customization", "no flash", "crappy hardware", "Android/Apple fanboy" comments.
Remember, don't be fanboys of companies, be fanboys of good products.
After playing the new Mass Effect, Sky Gamblers, Updated Real Racing 2 & Updated Infinity Blade 2....I can honestly say that my new iPad smokes the Prime and Infinity Pad. The graphics are amazing!!!!
You might want to do a bit more reading into the MikaMobile situation.
It's not they aren't making money on Google market/play, nor is it porting or various hardware problem in later interview with the dev.
Returning briefly to what took up the majority of that 20% of their time dedicated to Android development, it was not related to fragmentation as some have asserted. The two activities that required the most time were the initial porting process (not shocking) and simple customer service (download and payment problems). The latter seemed to be a particular thorn in their side and of course is made all the more exasperating by the fact that those are in fact areas in Google’s control and not really something a developer should be dealing with at all. It’s hardly the first time I’ve heard that complaint from a developer and it is a subject worthy of discussion on its own at some point.
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http://androidandme.com/2012/03/app...figures-in-their-first-six-months-on-android/
And there are successful game dev that focus solely on Android platform.
ill comment on your Ipad customization claim-
I've had an Ipad over 2yrs. jailbroken. so I know cydia and the other places very well. while cydia does have some cool tweaks to make Ipad more useful, its chump change compared to Android mods n tweaks after rooting.
Ipad has:
-no Overclocking
-no custom roms
-no memory tweaks
-no Widgets
-no undervolting for even better battery life with overclocking
-no Linux or Ubuntu can be loaded on it
-no way to make backup of the whole system on device itself
-no real customization or personalization lmfao device. all Ipad can do is change wallpaper. then if you jailbreak you can use the crappy icons or themes in there. even with those it still looks the same.
-no downloading file in stock browser, Safari
-no uploading files in stock safari
-no access to flash content. skyfire on Ipad blows. puffin browser decent bit slow as a mofo. I know, I have these apps. and Crash is a joke
-no great custom keyboards like android has.
- all apple keyboards blows. clamshell one is NOT better than transformer dock. how can you even claim that when it doesn't even have a built in battery. no USB ports. no full size SD card slot...apple peripherals blows hard. its no contest Prime has the superior keyboard. alot more functionality than apple keyboards can even dream of.
-no USB host capabilities on Ipad itself or dock. Prime can use mouse, a separate keyboard, external hard drives, etc... even apple adapter sux. all it allows you to do is access pictures. it doesn't even accept most forms of thumb drives because apple crippled the voltage output. therefore it won't even recognize devices if its not apple made. you can't even hook your phone up to Ipad and transfer files through USB adapter. it doesn't even recognize phone because it says it draws too much power.
-no ability to download attachments in native email app. you can't even create a new email, within email app, and add files or pictures to it. have to be jailbroken to partially do this. android does this out the box.
- crippled stock media player. apple only allows you to play mp4 out the box. you have to get other apps to play other formats. android/Prime plays most formats out the box.
-no real multitasking. On my prime I can use overskreen browser and surf the web while another app is opened. or like stick it media player. I can be surfing the web and watch movie at the same time with no issues. plus I float those apps anywhere on the screen I want.
-no native out the box file explorer. you have to jailbrake and get ifiles. android does this out the box.
-no optimized aspect ratio for watching movies. 4:3 aspect ratio is ratio of old a$$ television sets. you try to watch a movie and go fullscreen, it cuts off the image very badly and zooms up movie image and not as sharp and clear anymore. prime has perfect movie theatre aspect ratio. Far superior for watching movies and videos.
-safari browser not able to change user agent. most of the time it loads up mobile version of sites.
-no way to enjoy using device outdoors in the sun. its display isn't bright at all. even on highest brightness setting its hard to view outdoors. prime has no issue at all having ips+ technology. easily viewed outdoors on the brightest days.
-no developer support
-app non tablet apps look horrible resized. android does a way better job at resizing and still keeping clarity n detail of app.
-Ipad apps cost more than android version. I already compared since I have both units and over 150-200 apps on both devices.
-video conferencing far superior on Android. Android Skype, tango, fring, o'clock are better versions and perform better than IOS counterparts. I have all this apps on both devices. although my ipad1 doesn't have a cam, I'm still able to use the video chat and see the other person. I'm more so comparing quality of the video stream coming in. facetime blows because only enables chat to other IOS devices.
-NO CONTROLLER SUPPORT FOR GAMES. this is huge since Ipad tries to focus on gaming. this is what happens in locked down OS where they don't give you USB or BT host capabilities.
-Ipad apps actually crash quite frequently. instead of saying FC or would you like to close, it just crashes back to homescreen.
-new Ipad no longer has the thin and light form factor like the price. its just as thick and as heavy as the first Ipad. major step backwards for apple. especially how ipad2 was advertised by apple so much for being thin and light.
-not able to create apps and developement on the device itself. Android now has this ability and apps to develop for other android devices on the tablet itself.
-not able to go to most movie and videos sites and watch. doesn't support flash.
-Ipad YouTube app is far inferior to android one.
-no system monitor apps on Ipad. no real ones to let you monitor CPU usage, memory usage, etc..
-very large PDF files load up and turn pages very slowly on Ipad. my prime with same large PDF file plows through it easily. example: I have the complete Service manual for my dogs magnum. same manual service center uses. PDF file is over 300mb and several thousand pages long. I can use it easier and faster on my prime as I put it on both devices.
-Ipad doesn't even recognize all forms of photos/pictures. especially ones coming from android phones. apple has their own specific formats it'll only recognize. prime recognizes all picture formats.
-less than a handful of processor optimized apps and games. 99% of apps n games look and perform just as good on my ipad1 as they do with ipad2 or new Ipad. developers makes the apps n games for all generations. none hardly take advantage. so Android version of the same games end up looking better on Prime. more visual effects, details, etc.. not our fault apple or its developers too dumb not to optimize at least some apps for newer processors ipad2 and new Ipad has.
-no way to play another opponent over local wifi network like Android. on apple you can only play online. no local network playing support.
-apple has to use iTunes to transfer media, movies, make backup,etc...android can do all of thieving device itself.
I own both devices. for me, the negatives outweigh ipads positive. Ipad a straight up consumption device. Android is more productive and do things apple can only dream of out the box or jailbroken. Ipad gets no love here. This Android country. Prime territory. so if you expect people to give you props for your new Ipad, you are mistaken. now that you have Ipad, you might as well join ipadforums and forget about xda. there is no support or help here for apple products. any talk of apple or ipads will always be greeted with beef up here. no way around it. xda not for Ipad users. might as well ditch your android phone also and get an iPhone. so you can become a full blown apple fanboy..lmfao.
As you see Ipad/IOS has a very long list of negatives that I wasn't even done with yet. My negatives for ipad is far numerous than your positive points. i could've easily doubled that negatives list in size if i felt like continuing to list negatives. plus your comparison wasn't unbiased or even attempted to be. so expect the heat to come and thread probably shut down eventually. the ones like this always do. Mass effect coming also to android and will be tegra3 optimized. meaning we will have better looking and playing version. just like shadowgun and Riptide.
you already made a similar thread before n got flamed. this one will be no different. why not just go in peace and live in ipadlandforums..lol you only bringing the heat to yourself and coming off as trolling. even if you don't mean to be. honestly no one hear cares about Ipad. so its a failed mission on apple propaganda.
There's nothing wrong with you preceding IOS or Ipad over Android and prime. The problem is when you come into an Android/Prime dedicated forum and spew Ipad/Apple propaganda. Do you expect us to be like OK, he is right, Android and Prime does suck. now I want an Ipad..lol.
don't take the apple fanboy comment personal. comes with the territory. I am a fan of great products also. So based on my list of negatives for Ipad/IOS, I'd say I made a great decision sticking with Android and Prime. Me and alot of others don't easily fall for the me 2 hype. Ipad is a great device and the graphics are killer. For me though, Prime and Android is more well rounded. ill take far superior CPU and computational power anyday over just a focus in graphics. Life is not all about games you know.
Wow demandarin, must feel good getting that of your chest ;-)
Agree with your points though..
I don't get the point about the Apps.
I'm using right now OverSkreen - and this is a killer app. It changed the way i can use my Prime while browsing. Watching a stream in one and browsing in another window? That's magic.
I can use vPlayer and let the video play in the background. Download stuff? Access my NAS without hacks and tricks? Watching every Video (besides 10bit) on this planet? Hey, i can even watch a straight blu-ray rip with DicePlayer.
I don't need Millions of apps. Give me Apps which are awesome and gamechanging. Who cares about "garage band"? I think people will be blast when they see that Android user can use the inet in a PC-style.
In reply to xgary..... i own both an ipad 2 and TFP. Sorry i dont have an ipad3 yet but have read many official reviews that its a tiny bit faster than ipad2, sharper, better camera/video capture, and high resolution. In my opinion, I dont see the point of very high resolution on a small 9` inch screen. A 1080x720 would be plenty enough. A resolution like the ipad3 belongs on a 60` hdtv screen , not on a small screen. Seems like a marketing strategy by apple that serves no real purpose. The cpu is a modded a5 or core2 duo to accomodate the quadcore graphic chip.
Ipad3 beats tfp in the graphics department, but tfp definitly beats ipad3 in the cpu performance. Dont believe me.... go read about the benchmark. Xgary you should really try rooting your tfp and flash the rom to virtuous prime . I just did it yesterday and can honestly say what a big improvementt with the browsing experience and swiping between pages. The webpages are opening up much faster, more responsive, and feels a lot smoother. I played with tfp tablet for a total of 7 hours today to make sure i wasnt dreaming. Xda developers did an awesome job and they werent lieing when they said the rom will maker your tablet run faster and smoother.
xGary said:
I really cant see any reason why you would want an Android tablet over the iPad.
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Mmmh i see many many hehe
What about general functionality? smoothness and beauty are nice to have features to maximize the user experience but functionality is the must-have base ... I don´t own an Ipad, only read articles about it and look some review and test videos to build my own opinion. If i then compare this information with this thread, 2 totally different images of the same product can be seen.
I mean sure there are lots of high-quality tablet apps and games for iOS and everything is very smooth, but to be honest, thats the only really positive thing about the new Ipad. I saw several reviews showing crashes of system apps, for example app store, game center and so one ... There are retina games available, which seems to cause heat problems and frame dropping after playing this ones for longer times ... In general there is an unbiased study available, that iOS apps crashes more often then Android apps.
One big task a tablet should be able to offer in perfection and mostly unindependant is browsing the web, in my opinion, a tablet should be able to raplace a desktop pc in matter of browsing! While Android tablets offer flash support, good working html5 and javascript, the new ipad is far away from that. No flash at all and many bugs in html5 and java script, for example try to post a comment on the youtube website in desktop view so html5 is used. it will be impossible, it will be impossible to do anything on the site, buttons are only place holders lol while the iOS youtube app is very ****ty compared to ICS one ... (as intended from google ...) For me a multimedia tablet really is useless if i only can work with some parts of the web ...
the ipad misses a stand-alone concept in general, that starts with the fact that you are not able to use your new Ipad without having a PC with itunes to activate that ...
You also underrated the port-topic regarding to the new Ipad. If i read all the opinions it seems that gaming is a really huge topic if it comes to iOS, so the lack of generic usb host feature that allows to connect input methods to controle the amazingly-looking games is a big FAIL, epic graphic engine is useless if the games must be controlled with emulated touch controls ... in most cases ...
Then there is that huge amount of limitation on iOS, if i get it right i´m even not able to use a .zip attachement received by mail (in the build in email app), thats just absurd, same with the fact that i would not be able to free copy and paste text between several apps, for me that are real must-have features to be able to do some work on that things ...
Then the form factor, funny idea of apple to choose a format which is not able to play 95% of the multimedia content for which it is build for in native aspect ratio (without black bars).
Then the usual standards that could be expected in multimedia tablets, like generic hdmi and the ability to just clone the screen, again try it with your ipad that way ...
And i really could continue, pls don´t get me wrong, i don´t say that iPad is a bad product, but in my opinion it is not "more perfect" than an android tablet and in my situation, the disadvantages of an Abdroid tablet(like a milisecond of lag every 30 minutes, or that i have to wait until 100+ hd games are available for android tablets and so one) are much more compensatable than the major feature lack of iOS ...
I'm just curious to why these posts keep popping up? I guess I just thought anyone on a developer forum would already know what ios has to offer. I mean for me yes, apple makes pretty nice hardware but I cant stand ios. Also I find it funny that everyone claims no bias when there clearly is bias one way or another, and yes I read the edit. These apple posts need to die. I almost miss all the *****ing, at least that was relevant to the product people own. Maybe I'm just confused on what this thread is trying to accomplish.
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benefit14snake said:
I'm just curious to why these posts keep popping up? I guess I just thought anyone on a developer forum would already know what ios has to offer. I mean for me yes, apple makes pretty nice hardware but I cant stand ios. Also I find it funny that everyone claims no bias when there clearly is bias one way or another, and yes I read the edit. These apple posts need to die. I almost miss all the *****ing, at least that was relevant to the product people own. Maybe I'm just confused on what this thread is trying to accomplish.
Sent from my Droid Razr using Tapatalk
Click to expand...
Click to collapse
Possible competitor paid advertisor here to troll.
Aka. Professional trolls
If anyone hasn't heard, apparently the iPad 3 may have some serious overheating issues. It's on many sites this morning, and the Apple Forums are full of complaints.
xGary said:
Smoothness
The iPad is really smooth as butter. While the TFP boasts all the hardware, I always had little lags here and there (scrolling in browser, reading large PDFs, moving between apps, etc). Again, there is no point in me telling you. Go to a store and try out the iPad. Almost never had any lag or stutters.
Sad to say but Android tablets aren't even close to what iOS tablets have to offer. I really cant see any reason why you would want an Android tablet over the iPad.
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Actually I didn't want to waste any time on answering, since I wasted enough reading the post already...
But in relation to the Smoothness this sounds interesting:
http://gizmodo.com/5893970/ipad-test-notes-speed-versus-tegra-3
Extract from the update at the end:
The iPad with its A5X chip scored a very respectable 757. Then the Transformer Prime pretty much curb-stomped it, scoring 1438. That means it performed complex calculations almost twice as fast as the iPad and quite a bit faster than a G5, too! This translates into fast day-to-day use, opening apps, and within apps and games. Visuals will be smoother on the iPad, but in most cases, it won't be faster.
Click to expand...
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bluewr said:
Possible competitor paid advertisor here to troll.
Aka. Professional trolls
Click to expand...
Click to collapse
This. Plus 1.
Sent from my Transformer Prime TF201 using Tapatalk
sontin said:
I don't get the point about the Apps.
I'm using right now OverSkreen - and this is a killer app. It changed the way i can use my Prime while browsing. Watching a stream in one and browsing in another window? That's magic.
I can use vPlayer and let the video play in the background. Download stuff? Access my NAS without hacks and tricks? Watching every Video (besides 10bit) on this planet? Hey, i can even watch a straight blu-ray rip with DicePlayer.
I don't need Millions of apps. Give me Apps which are awesome and gamechanging. Who cares about "garage band"? I think people will be blast when they see that Android user can use the inet in a PC-style.
Click to expand...
Click to collapse
Depends. I don't need millions of apps either. but find me Android apps that are as good as Notability for note taking, Safari for browsing, iBooks for PDFs, Flipbook for news, Tweetbot for Twitter, etc. Then what about all the good games that are almost always available on iOS first? All the game loft games (I didn't have to beg game loft to support my iPad like we had to for TFP , mass effect, Fruit ninja online, Infinity blade, Temple Run (I waited for months for them to release on android) ZombieVille 2.
strandeduser said:
In reply to xgary..... i own both an ipad 2 and TFP. Sorry i dont have an ipad3 yet but have read many official reviews that its a tiny bit faster than ipad2, sharper, better camera/video capture, and high resolution. In my opinion, I dont see the point of very high resolution on a small 9` inch screen. A 1080x720 would be plenty enough. A resolution like the ipad3 belongs on a 60` hdtv screen , not on a small screen. Seems like a marketing strategy by apple that serves no real purpose. The cpu is a modded a5 or core2 duo to accomodate the quadcore graphic chip.
Ipad3 beats tfp in the graphics department, but tfp definitly beats ipad3 in the cpu performance. Dont believe me.... go read about the benchmark. Xgary you should really try rooting your tfp and flash the rom to virtuous prime . I just did it yesterday and can honestly say what a big improvementt with the browsing experience and swiping between pages. The webpages are opening up much faster, more responsive, and feels a lot smoother. I played with tfp tablet for a total of 7 hours today to make sure i wasnt dreaming. Xda developers did an awesome job and they werent lieing when they said the rom will maker your tablet run faster and smoother.
Click to expand...
Click to collapse
Lol benchmarks again. I always looked at benchmarks too. Then I played with an iPad and switched over right away. You know, the reviewers don't all praise the iPad because theyre fanboys, it actually is the leader. Besides, I doubt the custom rom runs as fast as my iPad but let's say it does. Why do I have to void my warranty and then have to flash a rom to get a smooth device?
bluewr said:
Possible competitor paid advertisor here to troll.
Aka. Professional trolls
Click to expand...
Click to collapse
Coming from someone with 80 posts. Are you paid by ASUS to defend their product? I'm sure they invested all this time into me posing as a fake xda member and posting for years and on the TFP forums way before it was even out so that one day I could bash the product. Yep, Apple is genius. They also pay every single reviewer, iPad user in the world. That is why they praise the product, not because it is good.
chrihuc said:
Actually I didn't want to waste any time on answering, since I wasted enough reading the post already...
But in relation to the Smoothness this sounds interesting:
http://gizmodo.com/5893970/ipad-test-notes-speed-versus-tegra-3
Extract from the update at the end:
Click to expand...
Click to collapse
And I care about benchmarks because? I wish I had my TFP with me so I could show you how I get little lags here and there and how reading my 1000 page PDF textbooks lag everytime I scroll to the next page even tho I tried adobepdf, ezpdf, and repligo.
just lou said:
If anyone hasn't heard, apparently the iPad 3 may have some serious overheating issues. It's on many sites this morning, and the Apple Forums are full of complaints.
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Click to collapse
I don't think they are as "full" of complaints as the TFP did with Bluetooth, wifi, gps, screen problems, etc. The iPad has a huge userbase so it is expected to see complaints. But guess what? Got a problem with your iPad? Go to an apple store and they will give you a new one. What about TFP? RMA and wait a few weeks.
xGary said:
I don't think they are as "full" of complaints as the TFP did with Bluetooth, wifi, gps, screen problems, etc. The iPad has a huge userbase so it is expected to see complaints. But guess what? Got a problem with your iPad? Go to an apple store and they will give you a new one. What about TFP? RMA and get an email saying it was damaged by the user and you can pay $150 if you want it back damaged.
Click to expand...
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Fixed this for you
bluewr said:
You might want to do a bit more reading into the MikaMobile situation.
It's not they aren't making money on Google market/play, nor is it porting or various hardware problem in later interview with the dev.
http://androidandme.com/2012/03/app...figures-in-their-first-six-months-on-android/
And there are successful game dev that focus solely on Android platform.
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Yea name me some. i have all of the Gameloft games, Infinity blade (how is your bladeslinger or whatever, newest Angry bird, fruit ninja, temple run, a ton of ea games. Name me some good games on android that I can get on iOS.
I can't seem to find much on this, so I thought I'd ask the question. I personally use a Samsung Galaxy Nexus and was a previous owner of a Galaxy S1. I also sport an Apple Macbook Pro and I love the computer.
There's been a constant "reminder" from various articles how developing for iOS appeals to the developer more than doing so for Android.
This topic has spawned countless of times, and with the recent intro of Instagram to Android, that topic has been re-written once more to show why iOS is "dominant" among developers compared to Android. Article HERE.
Thing is, with all this talk about developing for iOS being better, I find myself asking "if that were true, then why do developers still develop for Android? If that were true, Instagram wouldn't even bother coming to Android...especially since it's free."
So what would make developers for Instagram want to make an app for Android when according to these articles:
Developing on Android is "harder" because it has to adapt to countless hardwares
Android developers make less than iOS developers
Do you develop for both iOS and Android? What's your take? What actually entices you to want to work on the Android platform?
It would be nice if a developer who works on both platforms can give some insights. Please no fanboy or anti-apple talk here...I am sure many of you Android users like me, would have had your friends who are iPhone users bring up such a topic on how they've read that developing for iOS is better, and you can't explain to them why people still make apps for Android cause there's little material online to covers that topic. I'm genuinely curious to know from a developer's perspective
Developers want to get their program out to as many people as possible so they develop for platforms where the customers are at. The two biggest phone operating systems right now are iOS and Android.
Developers choose iOS first because their is a lot less device diversity with iOS devices so developing an app is probably easier. It has also been shown that there is more money to be made selling iOS apps than Android apps which could be due to the fact that people who are on a tight budget may see an Android device as a better deal or may have a carrier that doesn't even sell the iPhone. Piracy is an issue on both platforms but it could be argued that Android is easier to pirate on since apks can be sideloaded without rooting where as iPhones have to be jailbroken. But sideloading apks is used for legit reasons as well, like testing betas, nightlies and other apps that aren't distributed through App Stores.
Android apps have to account for multiple screen resolutions, ratios, and densities. Most regular apps scale just fine. Games seem to be where there are the most issues and I really wish Google would address the issues. It seems each GPU type needs its own support (PowerVR, Nvidia, Adreno, etc). I really wish Google would implement something like DirectX so games can be played on any GPU with enough power. iOS has the advantage here because only a single GPU type is used, PowerVR I believe, so all games can be optimized for it. Couple that with the fact that iOS tends to bring in more money and this is why the game developers usually favor it over Android.
Thanks for the insight. I figured gaming would be difficult for developers but didn't understand why, I just naturally assumed that "if the app seems more complicated, it naturally equates to more complications making it run on various hardwares".
Am I right to say then that when tech reviewers write about how Developers favor iOS to Android, it's mostly pertaining to gaming?
What about non-gaming apps? Is reaching as many people as possible the only incentive to go Android? Take Whatsapp, or Instagram that recently came out...it's free on Android, it also has to deal with multiple hardwares (though now I'm assuming it's actually not as tough as it sounds to accomplish if the app's fairly simple)...is there an incentive for developers to create an Android App...cause the guys at Instagram or Whatsapp could have gone "Well there's nothing here for me, I'll just stick to iOS"...because from what I see, it looks like opening it to the Android market meant having to stress their servers with a sudden influx of users, which mean spending more money to maintain them so it doesn't slow down too much...it seems like a lose-lose situation from where I'm standing. =\
I guess for some apps, google ads are what keeps them going...like Draw Something. I do wonder though how Whatsapp and Instagram manages its upkeep when it doesnt have ads...and if the answer is that they use the money earned from iOS to manage their expansion, is it really worth it if the goal is just branding purposes.
If there is a market to reach developers will develop. Web developers had to put up with the terrible non standard supporting ie6 for years. It was a real pain to develop for but had a large user base that couldnt just be ignored. Android is the same way, developers go where they can reach the consumer. Luckily android its nowhere near as bad as ie6 was.
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spunker88 said:
If there is a market to reach developers will develop. Web developers had to put up with the terrible non standard supporting ie6 for years. It was a real pain to develop for but had a large user base that couldnt just be ignored. Android is the same way, developers go where they can reach the consumer. Luckily android its nowhere near as bad as ie6 was.
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Thanks for the input! From your take, it seems like developers make apps for Android not because they want to, but they have to.
Do you or any of the developers reading this, can testify that there are some ups to developing on Android as compared to iOS.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
lufc said:
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
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Click to collapse
Hi, sorry the topic may be [Q] but it's meant to generate comments and thoughts pertaining to the Android platform as per the sub header for Android General
Could it please be sent back to Android General? The Q&A section seems to be a place for people to post technical questions they need help solving.
Anyway, anyone else able to share their thoughts? Do you develop for both iOS and Android? It seems so far that people prefer to develop for iOS and lesser for Android, but they do it cause they have to as a means of reaching to the masses, but not really because they want to.
Anyone beg to differ? Do you have a reason why you actually prefer developing for Android over iOS?
Hi,
I'm a web developer, and when I decided to try mobile development, I made the choice to develop only for Android, for various reasons, but mainly because I'm not a fan of the Apple ecosystem.
This is not fanboyism here, I'm not bashing Apple, they make great products. But I prefer a fragmented ecosystem, with various companies, various devices, various app markets, etc. because this is a great source of opportunities. I also like the fact that android is open-source, leaving the availability to study the source code and hack around.
As for the difficulty to develop for various devices, I'd say that I'm used to it, being a web developer. Web devs are used to cope with various browsers (some of them being pretty old) and different screen sizes. See for example the mediaqueri.es site (cannot post link since I'm a new user)
thibaultj said:
Hi,
I'm a web developer, and when I decided to try mobile development, I made the choice to develop only for Android, for various reasons, but mainly because I'm not a fan of the Apple ecosystem.
This is not fanboyism here, I'm not bashing Apple, they make great products. But I prefer a fragmented ecosystem, with various companies, various devices, various app markets, etc. because this is a great source of opportunities. I also like the fact that android is open-source, leaving the availability to study the source code and hack around.
As for the difficulty to develop for various devices, I'd say that I'm used to it, being a web developer. Web devs are used to cope with various browsers (some of them being pretty old) and different screen sizes. See for example the mediaqueri.es site (cannot post link since I'm a new user)
Click to expand...
Click to collapse
Thanks for your 2 cents! Am I right to assume that in fact, having to deal with different hardwares and screen sizes are actually a norm among developers before iOS came along? In other words, yes, Apple is right to say criticize that other platforms are harder to work with compared to iOS but that's because iOS is the exception among developing platforms where it's system is easier to work with?
spunker88 said:
I really wish Google would implement something like DirectX so games can be played on any GPU with enough power.
Click to expand...
Click to collapse
But Android and iOS already have something like DirectX - OpenGL ES 1.1 and 2.0.
The_R said:
But Android and iOS already have something like DirectX - OpenGL ES 1.1 and 2.0.
Click to expand...
Click to collapse
Thanks for the additional input...if there always is a direct standard like Open GL in both iOS and Android, what's the difficult part about manufacturing games for Android?
iOS required Apple computer to install their development environment. And You must pay 99$ per year for being the official iOS developer..
ayen1234 said:
iOS required Apple computer to install their development environment. And You must pay 99$ per year for being the official iOS developer..
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I'd actually say that it is worth it.
yeahyeahright said:
Thanks for the additional input...if there always is a direct standard like Open GL in both iOS and Android, what's the difficult part about manufacturing games for Android?
Click to expand...
Click to collapse
I think its large number of the types of Android devices. It really isn't as simple as just supporting different screen sizes. Doing that is actually a really simple task using OpenGL.
With my own games I've experienced that what generally works on my test device won't necessarily work the same way on someone else's. For example, some devices support textures of any size while some devices have a constraint of the texture size being a power of 2. On many of my games which need multitouch, I've experienced that it doesn't always work the same on all devices either. On some it is downright broken while on other it just works fine.
There are many such other issues which you'd be aware of only after experiencing them.
The reason for this is the different hardware and the different software implementations that each phone manufacturer brings in. Even if the game "works" on a wide range of devices, there is always a different feel that you get when playing on a different device because of the hardware variations. You might get a good frame rate on a high end phone but have you tried playing it on a low end one? I've seen games from even the big publishers working fine on a high end phone but it just is completely glitchy on a low end one.
Now for a small developer with limited resources it can get really hard to test on and support as many devices as possible. This is one of the main reasons I feel that it can get really hard to develop games on Android. It just requires more effort if the developer wants to guarantee a good experience on a wide range of devices.
The other factor as stated before is that the iOS platform is more uniform. And moreover there are more people who are apparently willing to pay for your game on iOS than on Android. With one of my own games I've experienced that I've made more money in the last 10 days by selling it on the iOS App store than on Android in the last one year with ad revenues.
I actually started developing games on Android initially and one of the really big disappointments for me has been that I am not able to sell my games on the market(now Google Play) because Google checkout for merchants is only available in a few countries. This was the main reason for me to consider moving over to iOS. I think I could sell on a different market like the Amazon App store if I really wanted though.
Inspite of all that I'd say that Android is a great platform.
Wow thanks a lot for the insight! It's great to understand it from a developer's POV, especially one who works on both platforms.
I realise people do comment a lot about Android users less committed to pay for an app, I wonder why...I don't think it's due to their budget, my guess is that their afraid it may not work well on their devices...to that I think Google could really push hard and promote it's 15 minutes refund policy which I think a lot of users are not aware of....I use the 15 minute window a lot and it helps me to decide if something is worth my time buying or not.
I guess the "openness" of Android has allowed phone manufacturers to get really creative with their products (Touchwiz, Sense, Dual Screens, Qwerty Keypads etc) but at the same time, makes it harder for a developer to create stuff, probably even harder than creating stuff on a Windows Desktop.
Do any of you think that having "game settings" like you get on a Windows PC will help change this experience? Either one where the user gets to tweak the graphics (low, med, high) and performance, or perhaps one where the game will adjust graphics to the "recommended setting based on your hardware"? Is this even possible on Android or it's more complicated than you'd get on Windows?
yeahyeahright said:
Do any of you think that having "game settings" like you get on a Windows PC will help change this experience? Either one where the user gets to tweak the graphics (low, med, high) and performance, or perhaps one where the game will adjust graphics to the "recommended setting based on your hardware"? Is this even possible on Android or it's more complicated than you'd get on Windows?
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Yeah, I have actually seen a few games that do that, and it does help. But it also requires some extra time and effort on the developer's part.
In some of my games too, I've added some simple settings in order to change the control schemes, so that if one of them doesn't work for you, you could choose the other one. Graphically, though, my games are really simple.
yeahyeahright said:
Thanks for your 2 cents! Am I right to assume that in fact, having to deal with different hardwares and screen sizes are actually a norm among developers before iOS came along? In other words, yes, Apple is right to say criticize that other platforms are harder to work with compared to iOS but that's because iOS is the exception among developing platforms where it's system is easier to work with?
Click to expand...
Click to collapse
Having to deal with different hardwares started to be a thing of the past, with the explosion of web apps. One platform for all, what a dream! Then came smartphones and tablets, and developing for a native platfrom became cool again.
Anyway, building for the web is still the only way to reach anyone with an internet access. The only problem with web apps is that it's harder to monetize. But the web's decentralized architecture is not a bug, it's a feature. That is what guarantees it's freedom and independance. You don't have such guarantees on a centralized market managed by a single company, whose first goal is profit.
Well, this post was slightly off-topic, sorry about that.
Thanks both of you for the really good insight. I guess Android is great as a supposedly "open" phone os, it certainly has a lot of hurdles to clear in order to please and entice developers the way iOS does, I'm not certain it can get there, but I do think they do make an effort, like the just upgraded emulator which shows Google's commitment to better developed apps (talk about timing!).
I'm certainly happy with my Android phone and from what I've read about the negative results developers gain from working on Android than on iOS, I take my hat off to those that stick around on this platform and try to make things happen. *clap*
=)
I choose Android for one reason. It's much cheaper. Only 25$ one time. iOS is 99$ every year
Why is it more apps are being developed for iOS and not android?? I personally think this sucks considering phones with android are dominating the smartphone market e.g android currently runs on Samsung phones, HTC phones, LG phones, Motorola phones, ZTE phones, Huawei phones as well as tablets such as Acer, Nexus 7, Galaxy Tab, HP Touchpad etc. I just get the feeling android is being left out. IOS runs on the iPhone and iPad and that's it....doesn't make sense to me.
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Agreed. Fortunately I have all the apps that I need
Its because if you make a app on iOS it only has to really work on 2 or 3 devices which makes testing and making bug free much easier.
With android there are so many devices it can be hard to debug across all device and screen sizes etc etc.
For 'simpler' apps its not a issue but with bigger more complexed apps it can be a bigger issue and thus far more work for the dev
Apparently over 40% of IOS Apps have never even been downloaded once so I think the word Shovelware certainly applies.
Its still the largest single device out there, one phone and one tablet. I imagine it makes dev work easier, sort of like building a complex website that only has to work in one browser. Plus the way the media talks about the iPhone all the time, many probably think it has a huge majority of the market share.
spunker88 said:
Plus the way the media talks about the iPhone all the time, many probably think it has a huge majority of the market share.
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Yeah, that's right. In fact, I never seen an Google commercial on TV, and many people don't know about Android. However, if you ask them "Do you know the iPhone/iPad?" surely the answer will be "yes... it's cool"
RoberGalarga said:
Yeah, that's right. In fact, I never seen an Google commercial on TV, and many people don't know about Android. However, if you ask them "Do you know the iPhone/iPad?" surely the answer will be "yes... it's cool"
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There are some Nexus 7 commercials on these days, and back before Verizon got the iPhone they ran quite a few commercials with the OG Droid and Droid X. The iPhone is in nearly every new movie when a cell phone is shown. Its ironic because for years Apple embraced being different than the mainstream majority of whatever product they were trying to sell. Now the iPad/iPhone is about as mainstream as you can get since its everywhere.
What about the android shop in California....that must be the only store dedicated to an OS lol
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Once Google opens a nexus store in every big city in the world and has more commercials, sues the heck out of everybody and mocks Apple then they will be more popular. Oh yea there are ups and down on both platforms. Apple charges 99 bucks a year to develop apps and publish them while android only charges 25 bucks. But like said above there are too many androids from 3.5 inch 800 megahertz processors to giant 4.8 inch phones with a quad core cpu. The galaxy note is 5.3" GEEZUS
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apple smooth and no laggy
NicoJanuar said:
apple smooth and no laggy
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And JellyBean isn't?
NicoJanuar said:
apple smooth and no laggy
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Iphones and iPads are just overpriced ****e imo! They all look and feel the same, layout has been the same since day 1, their not very attractive, specs are a joke (4s is EXACTLY the same as the 4 just added a dual core 800mhz CPU and a joke piece of software called siri, which doesn't work half the time) and they have a cheek to charge £599 for a beefed up version of the iPhone 4!!! You must be kidding right??
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I just picked up a Galaxy S3 and it cost roughly the same as a new iphone. Apple appeals to a broad consumer base as any idiot can figure it out, and most people only use their phones to talk, text, facebook, angry birds, etc anyway. They're usually stable, and just work. Android, however, claims the cake because it doesn't lock you into any single hardware manufacturer, and has the open-source backing. It just so happens that since the tv is lovestruck by apple products, most people clamor to apple cause they saw it on tv, and since apple has the outspoken user base it does (aka fanboys), it popularly perceived that ios is the most popular platform. And with that, most entrepreneurs are going to go with the platform they feel their products will get the most exposure on, which leads to higher revenue. Econ 101
drbobmd said:
I just picked up a Galaxy S3 and it cost roughly the same as a new iphone. Apple appeals to a broad consumer base as any idiot can figure it out, and most people only use their phones to talk, text, facebook, angry birds, etc anyway. They're usually stable, and just work. Android, however, claims the cake because it doesn't lock you into any single hardware manufacturer, and has the open-source backing. It just so happens that since the tv is lovestruck by apple products, most people clamor to apple cause they saw it on tv, and since apple has the outspoken user base it does (aka fanboys), it popularly perceived that ios is the most popular platform. And with that, most entrepreneurs are going to go with the platform they feel their products will get the most exposure on, which leads to higher revenue. Econ 101
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I think you pretty much nailed it. Android being based on linux, and an 'open' system, alot of linux users/hackers use it, and there for do not want to pay for software, as with their computer operating systems. Now dont get me wrong, some people do pay for software, but if you can find a free alternative, or even better just create your own, why would you pay for it ?
With Apple products, basicly morons are buying it because they are told to, they think it is cool, all thier dumb ass friends have them, and so any software that is needed for it, they will pay through the nose for, just like their devices they have to upgrade before they have finished paying off the last one.
Forgive my extreme dis-like for Apple products. I just really do not like them.
It was long before the iPhone that I stayed away from Apple products. Their computers were and still are way overpriced when compared to the same specs on a Windows PC. Or you can build your own and save even more money. iPods are overpriced and you are forced to use iTunes. I've used Creative and Sandisk players that don't require any software as they were USB mass storage devices. I can write a simple batch file to sync two directories, I don't need a big program like iTunes. I remember one of my friends showing off their cool new iPod shuffle years ago, the model without a screen. Meanwhile I had a Sandisk player (forget the model) that had a screen and more storage space plus it costs less. I also had (still have) my Dell Axim x50 which still is a better MP3/video player than any iPod today since it has CF and SD slots and can play nearly every format with TCPMP.
Android was the next move for me after Microsoft discontinued Windows Mobile. Its the only popular mobile OS for power users left. Its a lot more stable than WM ever was, not responding apps will force close where as on WM you would often have to restart the device.
Unless Apple does something innovative with the iPhone, I predict it is on a sinking ship. Its an outdated device/UI after 5 years with little changes. After ICS, anytime I see an iOS device it just looks so outdated. There have been hardware upgrades but today's iPhone doesn't look much different from the 2007 model. The mobile market moves fast and those who don't keep up die off, look at what happened to Windows Mobile which didn't change for years.
One Topmost reason why Apps are more developed for iOS than Android:
The high-rated, most popular and mostly downloaded apps in Android suffers PIRACY ISSUE which is not acceptable to the developers as it incurs the developers a huge loss. Although it also happens with iOS apps, but their piracy rate is not that high as Android.
Also we must be thankful to the developers that in spite of these issues, they still develop good apps for us and make Android a better OS.
Sent From My Pencil
clonak said:
I think you pretty much nailed it. Android being based on linux, and an 'open' system, alot of linux users/hackers use it, and there for do not want to pay for software, as with their computer operating systems. Now dont get me wrong, some people do pay for software, but if you can find a free alternative, or even better just create your own, why would you pay for it ?
With Apple products, basicly morons are buying it because they are told to, they think it is cool, all thier dumb ass friends have them, and so any software that is needed for it, they will pay through the nose for, just like their devices they have to upgrade before they have finished paying off the last one.
Forgive my extreme dis-like for Apple products. I just really do not like them.
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Nah dude I feel ya. You get the same (for the most part) applications for less to nothing, and if it doesn't have the exact functionality you're looking for, you can change it yourself. Apple doesn't even give the option to sideload whereas Android allows it even for a stock unrooted user. But where we see these drawbacks, it does make iOS much more stable because it's extremely difficult for iphone users to screw it up. But you have to remember, different clientele. The one thing Apple has going for them is their brilliant (if you wanna call it that) marketing. That's the only reason they've done so well, is because they've managed to make a cult of it and exploit that fact that people are half the time so pathetic they need some product/brand to represent who they are, and Apple has provided that branding for millions of people. I do some home automation/networking projects as a hobby, and I hate my buddy's macbook cause that thing leaves crap all over my servers, even if the shares are on major lockdown. And getting them to play nicely with media, forget about it.
spunker88 said:
It was long before the iPhone that I stayed away from Apple products. Their computers were and still are way overpriced when compared to the same specs on a Windows PC. Or you can build your own and save even more money. iPods are overpriced and you are forced to use iTunes. I've used Creative and Sandisk players that don't require any software as they were USB mass storage devices. I can write a simple batch file to sync two directories, I don't need a big program like iTunes. I remember one of my friends showing off their cool new iPod shuffle years ago, the model without a screen. Meanwhile I had a Sandisk player (forget the model) that had a screen and more storage space plus it costs less. I also had (still have) my Dell Axim x50 which still is a better MP3/video player than any iPod today since it has CF and SD slots and can play nearly every format with TCPMP.
Android was the next move for me after Microsoft discontinued Windows Mobile. Its the only popular mobile OS for power users left. Its a lot more stable than WM ever was, not responding apps will force close where as on WM you would often have to restart the device.
Unless Apple does something innovative with the iPhone, I predict it is on a sinking ship. Its an outdated device/UI after 5 years with little changes. After ICS, anytime I see an iOS device it just looks so outdated. There have been hardware upgrades but today's iPhone doesn't look much different from the 2007 model. The mobile market moves fast and those who don't keep up die off, look at what happened to Windows Mobile which didn't change for years.
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Click to collapse
Actually you can use an ipod with rhythm box, an itunes-like media player for Linux . I don't have one, so I can't say anything on its functionality. I had a windows phone on, if I remember correctly, a motorola que or something. WORST PHONE EVER. I got from a friend, but I was rebooting a good 10 times a day cause it would lock up or something wacko. In terms of iOS's gui, all they'd have to do is keep adding gooey nonsense and if the play it off as an upgrade, the apple kids will eat it up for the next 30 years without any need for advancing the base functionality. Honestly, I'm sure karma will catch up with Apple (as it did for Microsoft) and they'll bury themselves in crap. Don't know what, I'm just being hopefull
Really because the iOS users are the dumbest and will buy pretty much any app that is developed.
I joke I joke.
But really the reason is because a lot of developers feel that all android users do is pirate apps so they can't make a profit.
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There are so many factors why apple appstore has more apps,
Firstly it has a quality control, so when your apple appstore app is approved, then its a thing to be proud of next, the payment schemes offered my apple is easier than android, and also, you just need to test on 2 or maximum three devices unlike android where you gotta test on so many devices to with so many different API versions and screen sizes.
Next , visibility of new apps is much much more on apple store compared to Play store.
And lastly, the play store's global reach is less!
protonsavy said:
There are so many factors why apple appstore has more apps,
Firstly it has a quality control, so when your apple appstore app is approved, then its a thing to be proud of next, the payment schemes offered my apple is easier than android, and also, you just need to test on 2 or maximum three devices unlike android where you gotta test on so many devices to with so many different API versions and screen sizes.
Next , visibility of new apps is much much more on apple store compared to Play store.
And lastly, the play store's global reach is less!
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Bingo. They simplify everything for quality control that they feel provides a better user experience, and to some extent it does. While it is extremely restrictive, it still provides the masses with simplicity, of whom don't know a motherboard from a graphics card half the time. Android is more of a Wild West of sorts, allowing the users to have more control of their environment. Then again, Apple proponents are more likely to pay stupid amounts of money for close to anything so they can be one of the cool kids whereas Android folk either couldn't/didn't want to afford an iphone, or are Linux people who aren't gonna be keen on paying for software in the first place.