Football Manager Handheld - Galaxy Tab 8.9 Themes and Apps

Football Manager is finally making it's way from iOS to Android! It'll be out on Wednesday and needs support and feedback to get a skin to fit our tablets! If your a fan of the old Championship Manager series it's a lot like the versions from 2001 in terms of complexity. I played the original iOS release and thought it was superb.

To clarify - the game will be released on wednesday and will work fine on any device with Android 2.2 (or above) and a resolution of 480x320 (or above).
However on certain devices it won't be wholly full-screen, that is it'll centralize the largest skin available within the devices screen (it can't stretch the user interface as it makes the text rendering look horribly blurry).
Post release we'll be listening to feedback from users and will create additional skins based upon the most popular requests from our user-base.
Hope this helps,
Marc Vaughan - Sports Interactive Ltd

Marc.
The game basically stays in the middle of the screen leaving large black border around all sides.
Deffo could use a skin to expand out onto the screen.
---------- Post added at 06:22 PM ---------- Previous post was at 06:21 PM ----------
Marc Vaughan said:
To clarify - the game will be released on wednesday and will work fine on any device with Android 2.2 (or above) and a resolution of 480x320 (or above).
However on certain devices it won't be wholly full-screen, that is it'll centralize the largest skin available within the devices screen (it can't stretch the user interface as it makes the text rendering look horribly blurry).
Post release we'll be listening to feedback from users and will create additional skins based upon the most popular requests from our user-base.
Hope this helps,
Marc Vaughan - Sports Interactive Ltd
Click to expand...
Click to collapse

This game is awesome !
I did the first 3 challenges (save the club from relegation, finish the season with most of the player being hurt, and finish the season with many player unhappy) Great great game !
I hope that further updates will includes some new scenarii... i've to admit those first 3 were pretty easy using Man City due to the amount of International player they have.
I'll give it another try with another club to make it more difficult.

choccy31 said:
The game basically stays in the middle of the screen leaving large black border around all sides.
Deffo could use a skin to expand out onto the screen.
Click to expand...
Click to collapse
Just to let you know there will be a skin for HD Tablets (and all being well larger phone resolutions) available in the first update for the game.
I haven't set a firm release date for the update yet - but I've started a thread showing whats in it and some rough plans about it on the sigames.com forums if anyone wants more information about it.
Hope this helps,
Marc Vaughan - Sports Interactive Ltd

sounds great. I just downloaded it on Saturday and already have over a day and a half of gameplay. very addictive.

There's another lovely HD skin!

We're pleased to announce that the second update for Android (3.5) has been released!
The update includes 2 new purchasable scenarios, for more information check out the Store in-game.
See below for the changelist.
#3.5a - Second Android Update
Fix rare crash on starting with specific devices due to language setting
Allow warning if game started on non-supported resolution devices
Fix poor layout of physio reports when players are injured
Added no interest news when offering players to club
Improve movement of withdrawn strikers
Tweak defensive positioning against narrow formations
Exit button restored to start page
Additional Purchasable Scenarios Added
Stop players moaning for a new contract if they've only just joined club
Various match improvements based on community feedback
Tune contract requests at clubs with a sugar daddy
Tune effect of loans on players involved
Tune manager movement slightly

this game may be first game I will buy.

Related

[Q] ZARCH!!

Zarch!
One of my old time favourite pastimes as a teenager.. Basically defender in 3D..
I noticed someone has done a linux remake of it..
But how, if at all, can I install a .tar file to my Streak?? or how could it be modified to run??
Quoted as " maybe better known as "Virus" on the Commodore Amiga. Linux Zarch is one of the very few freely available 3D graphics games available for UNIX/Linux that offer a very decent performance without needing 3D hardware support. "
Hmm, NO 3D support required?? Sounds like a winner.... The archimedes was an ARM based Acorn machine..
Is there an emulator anywhere?? we could run frontier and tempest 2000 maybe too if there was...
Our massive screen would be a great home for this title!!
Does anyone have any constructive advice here please??
1987
"Zarch" was written in three months in 1987 by David Braben as a launch title on Acorn's Archimedes series of computers. Another game, "Lander" was bundled with the machine, which used a cut down version of the landscape from Zarch as a demonstration of the machine's power. It became synonymous with the Archimedes, since it was featured in almost every review of the machine, and is apparently still the best selling title of all time on the Archimedes. The game consisted of a weird craft flying over a rolling patchwork quilt landscape, and many other games since (Zeewolf etc) have copied this technique.
Zarch was exceedingly well reviewed at the time, as most other games were either 2D platformers, or wire-frame 3D - hence the now seemingly amazing tag line on the cover of ACE magazine (now Edge) SOLID 3D - the future of games? Zarch was reviewed with a score of 979 - the highest rating ACE had given at that time (and only subsequently bettered by Virus at 981)
1988
"Virus" built on Zarch and was published by British Telecom (under the Firebird name) for the Atari ST, Commodore Amiga, and IBM PC in 1988. It was an instant success as many people had seen "Zarch" on the Archimedes but had not been able to play it on the more popular computers of the time. "Virus" won "16 bit Game of the Year" at the Computer Industry's InDin awards of 1988 and was later (incredibly) ported to the Spectrum in the following year by Steve Dunn. Most magazines gave it their top rating, and it got the highest ever score of 981 in the industry's leading magazine "ACE".
Chris Sawyer (now of Rollercoaster Tycoon fame) did the PC port, and later went on to work on PC "Elite+" and PC "Frontier: Elite II".
Zarch and Virus very much raised the ante for games on the 16 bit platform. It was one of the first solid 3D games. It was the first to have 3D lighting effects and shadowing. In fact it generated the shadow silhouettes on the fly - also a first.
1998
"V2000" is the sequel to Virus. It was published by Grolier Interactive on PC and Playstation in October 1998 and was very well reviewed (PC Zone Classic 90%, and five full pages in Edge magazine). It then went on to be one of only three nominees for best game of the preceding few years in the first BAFTA Awards in 1998.
In V2000 the player has to save 30 worlds from a virus menace that has infected them, and from the creatures that brought this virus. The game very much shows it's traditional gaming heritage in that the later worlds are very difficult to complete, but contain a feast of novel game play features. There has been some criticism of the difficulty, but also huge praise from hard-core gamers.
I guess that's a no then.........
However My love for my streak is utterly redeemed!!
Found a ROM for the UAE4DROID app and it plays very well apart from the lack of fire button.. sad.gif
Sound is stable and the gfx are smooth as.
I had to enable the keyboard to press space after I had kickstarted it, which took me to the loader,
from there it was just a case of using the onscreen fire button as the thruster.
I just dragged onscreen to pitch and yaw the ship.. it works a treat and is a beauty to control!
I'll do a youtube filmy if anyone is interested..
And there's so many amiga games to try yet... sensible soccer and cannon fodder are next..
along with Elite and Frontier.. shame the onscreen keyboard isn't configurable and smaller..
I wonder if it will work with a bluetooth keyboard.. I'd be keen to hear from anyone trying it.

[APP][23.02.11][WVGA-VGA]PocketZen 1.0

A japanese rock garden just in your pocket. To relax and meditate creating the beautiful symbolic representations of natural landscapes on your device
The japanese rock gardens or "dry landscape" gardens, often called "Zen gardens" were influenced mainly by Zen Buddhism and can be found at Zen temples of meditation. Though each garden is different in its composition, they mostly use rock groupings and shrubs to represent a classic scene of mountains, valleys and waterfalls taken from chinese (and later also japanese) landscape painting. Now you can have these symbolic representations of natural landscapes using stone arrangements and sand on your mobile.
You can download a freeware "lite" version, while if you want to upgrade to the "pro" version you have nothing else to do than sending me a small donation to say "thank you", and i'll send you the cab via mail.
MORE INFO AND DOWNLOAD:
Directly on my website
As always, very nice.
Could a WQVGA version be possible?
claus1953 said:
Could a WQVGA version be possible?
Click to expand...
Click to collapse
Nope. I've tried when the app was in early stage, but the result, in such a small resolution, was really, really poor. So this time i decided to drop (w)qvga
You never, EVER cease to amaze me! And just when I can totally use some zen
Thanks, Dorothy!

[GAME] Minecraft Fixed Demo (control fix needed)

So, I spotted this on a webpage. and of course when typing in the title it popped up a thread on the main Android Apps and Games forum.
But I figured I would make a post here too for extra exposure.
Minecraft is coming to Android. Right now it's only for the Sony Xperia Play, and with that means the controls don't work.
So, this is pretty much unplayable until the control scheme is fixed for touchscreen only. I kindof thought some of our amazing dev's would be interested in this. *Shrug*
Again, everything loads fine (screen is cropped due to Evo3D higher resolution) and the movement is not possible. but, here is a link.
http://www.wupload.com/file/103625631/Minecraft_Demo_fixed_checking_by_Alelug.apk
Notch said there will be a full release to the rest of the android market after a set amount of time being exclusive to the xperia play. Just wait for the real deal to come out.

[Game] BringeMeHome (by Techtree Games)

Bringmehome​Now available on Windows Phone​Genre: An Endless Arcade Runner set in the Retro-Future
Price: Free
​Description:
In a world set in the retro future, hovercrafts fly and the roads go on forever. A sentient hovercraft set its sight towards home to start an epic journey that may just take forever. Bring Me Home is a casual arcade runner where you go against the flow avoiding traffic, evading trees and onwards to where you belong. Every time you die, you possess another craft in another strange land and onward you go again.
So that one day you’d be home.
On your journey home you will encounter a variety of hilarious characters, and live through some epic adventures while the world behind you crumbles and implodes. Every respawn puts you against a brand new world and weather conditions.
On the way, unlock some crazy funny hovercrafts including:
- One that cannot help but take #selfies all the time. (Yes! Selfies are still a thing in the future.)
- Chill out with the Hippie hovercraft. Flower power for life!
- Pump out some BASS with your Homie craft!
- Unlock the super hero and go nuclear
While you are at it, print your own money using an inGame 3D printer! This is probably the first time ever in any mobile game. You can even win all these hovercrafts for free – you just need to get lucky on the slot machine. This one arm bandit only has a single reel, so you’re winning something every single time.
Bring Me Home follows a most unique art style – one that sets the game in a future visualized from a glamorous retro perspective. Remember the time when the future meant flying cars and personal robots? This is it. That future is here.
Factsheet
Genre
Casual – Action – Arcade
Price point
Free-to-play
Build size
12.9 MB
Supported languages
English (US)

1 year after launch, our game has 10x more downloads on WP8 than iOS and Android

Hello!
I decided to make a post with details about our game Tap Master Mondrian, the first we released, one year ago, and how it ended up having way more downloads on WP8 than on other platforms.
I'll get into the details of why I chose to make a game for WP8, what the download numbers were for the three platforms and how much money I made on each. I also talk about how I marketed the game and why I think the game ended up being way more successful on the arguably smaller platform.
Hope the information is useful, and if you'd like to know any additional information just let me know.
Full post with graphs and numbers can be found here
Well, it's a really interesting story and a real example of how a bigger market isn't always the best one for small devs., as with a few publicity moves and bit of luck your app. can be noticed way more rapidly on the smaller market.
Plus Windows has a really dedicated audience, also a slow but steady growth ( that includes marketshare + store apps numbers ), and generally good apps tend to get observed by the community and given 5 stars, the better the overall score the app has, the quicker the chances are to be featured on the front page.
Also the Store has the New+Rising section, where a new app/game with relatively good score will get featured also.
We've only released Hyper Rift for 3 weeks but its download has already surpassed the total iOS and Android downloads, where the game has made its debut 3 months ago. I can agree with you.
Also the Store has the New+Rising section, where a new app/game with relatively good score will get featured also.
Click to expand...
Click to collapse
Yep, Tap Master was in this section for a long time, on brazilian store for the most part, which is where most of the downloads come from.
information
this is a very nice point for all very useful information for us carry on
All things considered, its a truly fascinating story and a genuine sample of how a greater business sector isn't generally the best one for little devs., as with a couple exposure moves and bit of fortunes your application. can be seen way all the more quickly on the littler business sector.
Besides Windows has a truly committed group of onlookers, additionally a moderate yet consistent development ( that incorporates marketshare + store applications numbers ), and by and large great applications have a tendency to get saw by the group and given 5 stars, the better the general score the application has, the snappier the chances are to be highlighted on the front page.
Additionally the Store has the New+Rising segment, where another application/amusement with generally great score will get included too.

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