Does the amount of songs in my music player drain battery? - Galaxy S III Q&A, Help & Troubleshooting

as aboveeeeeeee~

It just drain your storage i think..

thanks! i need more responses.

The amount of music will not have any affect on your battery, playing music will of course but have a lot or no songs on your phone makes no noticeable difference

Related

player that consume little memory???

tell me what player for listening music do you use, and how many memory it consumes!!! tnx for replay!!!
I'm using HTC Audio manager and that "eats" about 7% of RAM.
tnx for reply... right now, i am using audio manager too...
Today I tried Windows Media Player, and I don't like it... Skipping between songs is very slow, it eats about 10-12% of RAM.
Next I tried CorePlayer, it eats about 7% of RAM, it has good audio output sound, but it doesn't support manilla 2D. I stay with HTC Audio manager.
c mon, i wont to know what player do you use... does anyone listen music on wizard??? you can say what windows mobile version do you use, rom, and how much memory it uses... for great sound improvement use wow srs... it is great app...

True Random Music?

Does anyone know any music app that has a true random songs playback?
I'm hearing the same songs in my phone over & over lol It's like it randomizes the songs but repeats songs before going through all the songs in my playlist.
I don't know if its only on the media room app from espresso. Do all the stock players do this?
The "Stock Vanilla" Android player does the same thing, as does the player on regular Sense. The only good randomizing I've seen is in CyanogenMod - you have to select Party mix (something having to do with party, whatever the verbage is) and you get a good randomization.
Hmm... the more reason why we need cm on our phones
May try Lithium (in the market)...It has an option to play all songs (or those you specify by a playlist) and it does a good job at playing random without too much repetition.
Keep in mind though that I do not have but maybe 30-40 mp3's on my phone...I use slacker an have several ststions cached which is the best thing since sliced bread IMO.
I used to use pandora exclusively...until they started playing a ton of commercials and only playing half songs most of the time.
Cheers

Music on Android

I'm a bit of an audiophile and for me the music side of things really is lacking in Android. Its absolutely fine for example if you come home in the evening and want to listen to a few albums, its 110% no problems at all.
I listen to music on my phone 8-9 hours a day at work and its a let down.
Getting songs on it for a start is a nightmare, sure you can plunk all in a music folder again fine for listening to an odd album or whatever but there is no sort of organisation, Say I want a playlist with song 2 from album E followed by song 1 from album C and so on this is a nightmare to create on the phone, this is where iTunes comes into its element. Sure we have things like Doubletwist, on paper it should be fantastic, but the reality is it duplicates songs and playlist and isn't even smart enough to recognize duplicates in your library, there is also things like Winamp and its wireless syncing, it takes forever and again duplicates.
Then we have the problem with MP4 files, My Galaxy S2 can recognize many files but has issues with MP4 files, you get song name but artist info etc all unknown, it can't read the tags.
Then general sound levels, I've tried 3 android phones over the years and all 3 are to low, they are about 70% that of an iPhone and this is fine for general listening but if your fave song comes on you like a bit of a boost and well you can't, I also work in quite a noisy environment and machinery can he heard over the top of the phone on full, there are apps like Volume+ which claim can boost the volume and well they can but it distorts so all rather pointless.
Then there is finding a player, I've notice volume differs between them all, and some can't read the playlists you've created so in the end i;ve had to stick to stock player, although crap its the best of a bad bunch.
A feature I also liked on iTunes was Genius, I could pick a song say a rock song, hit a button and it would create a playlist similar, even if this was possible on android it wouldn't work anyway as all the MP4 tags are fooked.
So as I say I take music seriously and I suspect 90% of people won't care about these issues but I do and am hoping for some good advise as don't want to go back to iPhone but at the moments its looking like the only solution as Android is so frustrating to use for music.
First off, look at Voodoo sound control from the android market. It's often times included in custom ROMs. It will allow you to pump the volume up far beyond the stock ROM's capabilities. There's quite a few other tweaks it offers that I'm sure you'll find. The only catch with Voodoo is that it's only compatible with certain Kernels.
As for media playback, "Music" by Google is pretty powerful. It's not the same program that many phones run stock. It has support for FLAC playback, Song info lookup, even lyric support.
I recommend you take a look at PowerAmp. I am a music nut like you and it does everything and more! There is a full featured trial version and to buy it is only a few bucks. Check it out.
Sent from my DROID X2 using XDA App
I have to use music by G but I wish it has some more useful features like 'query' or 'play after this song' such.
There will probably never be a mobile player that will do Replay Gain on the fly so i suggest your grab yourself a copy of mp3gain for your PC. Plug your phone in via USB, drag and drop your music from phone to program interface, set level to 92db, Scan Tracks and then Apply Gain.
92db may be higher than some of your tracks already are and may be lower than others. Find a level that gives you the audio boost you need. As all tracks are set to the same level you won't have to adjust volume between tracks during playback.
There are plenty of players with Playlist support so that's covered. Try one of the ones mentioned above.
I think i've found the answer by accident, I was using Media Monkey I noticed it has a feature to analyze the volume of tracks, so I got them all analyzed and noticed most were in or around -10db, I hit level which brought them up to 0 to +5db and I have noticed a good improvement, It also sorted out all my tagging and artwork issues and even synced my playlists perfectly to my phone.

[Q] Random..but ive been wondering which uses more data?

So between Google Music and Pandora, which uses more data (if at all)?
If I listen to the full length of "Song A" in Gmusic and then the same song in Pandora, will one program use more data to play said song?
Been wondering about that for a couple weeks.
IIRC Pandora does some type of 'read ahead' where it will cache or buffer the music you are listening to.. kinda like satellite radio does in case you go under a bridge or something..
I streamed Pandora for a week once in the past and the data usage wasn't what I imagined it would be.. (this was some time ago too)..
Sorry for lack of details, but this is all I have..
You could grab some type of data usage counter and allow your phone to sit idle for 20 minutes to get a base to compare to.. play 1 song w/ google music, then the same song w/ pandora and compare the usage ?
Just stabbing at ideas..
Yea I thought about doing that.. but I would want to get a data counter that will count small bits of data. Would want to find something to measure kilobytes or maybe even down to bytes.
Anyone know of an app that will count data in that small of increments?
stupidchicken03 said:
Yea I thought about doing that.. but I would want to get a data counter that will count small bits of data. Would want to find something to measure kilobytes or maybe even down to bytes.
Anyone know of an app that will count data in that small of increments?
Click to expand...
Click to collapse
Either that or up your sample size so that the smaller denominators become insignificant. Try a playlist of 10 songs or something on both players.
Just get the Offline music importer app. Then you can save all your music or only the songs you want to your device and not have to stream at all saving alot of data. You can also use any music player apply to listen to your music.
Sent from my DROID RAZR using xda premium
Adauth said:
Just get the Offline music importer app. Then you can save all your music or only the songs you want to your device and not have to stream at all saving alot of data. You can also use any music player apply to listen to your music.
Sent from my DROID RAZR using xda premium
Click to expand...
Click to collapse
I cache my favorite radio stations on Slacker Radio to my SD card while on wifi to save data usage..
Which uses more depends on the bitrate they stream it at. Can't say for sure because I've never really looked into it but my guess is Google Music would be streamed at a higher bitrate than Pandora. Its just a guess though.
Adauth said:
Just get the Offline music importer app. Then you can save all your music or only the songs you want to your device and not have to stream at all saving alot of data. You can also use any music player apply to listen to your music.
Sent from my DROID RAZR using xda premium
Click to expand...
Click to collapse
im not worried at all about data usage.. im grandfather in for the unlim
Im just curious, thats all
I would assume Pandora uses less bandwidth because every song is optimized for streaming, especially if you choose the 'low quality' selection under Pandoras settings.
Your music library collection may have much larger song files with higher bitrates that have been poorly compressed or maybe with very high quality making it use more bandwidth.
It really depends on your library. Both google music and Pandora have buffers, so that shouldn't factor in against Pandora.

Which music player uses least battery?

Hey guys. I listen to around 4 to 8 hours of music each day at work on my Galaxy S2 and I'm wondering if anyone knows which music player is best in terms of battery life.
I downloaded winamp and while I like the program it feels like it drains battery faster than the stock player and when I checked the CPU usage was around 16% while playing 448k aac. I understand that the stock player decodes the files via hardware rather than CPU and I was expecting this to be more power efficient. Can anyone confirm if this is correct? The stock player was showing up as near to 0%.
Try to use the miui music app. It use 2~3 % of the cpu. I think the user interface is the best on this music player. You can found it at forum.xda-developers.com/showthread.php?t=1500763
Doubletwist or Winamp
I prefer to use Doubletwist or Winamp. They do use a lot of resources but I find with ICS battery life is offset due to the new batter management system.
*I do use CM9 or some variant so that also might have some benefit as well.

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