[Q] Limiting factor for 20pics/3 secs ? - Galaxy S III Q&A, Help & Troubleshooting

What prevents the phone from continuing to take more pics after those 3 seconds?
Would it be possible to say... take 40 pics in 6 seconds with a mod, etc?
It is the camera itself?
Limited by the write speeds?

Pretty sure I read somewhere that the Exynos chip is capable of sustaining burst mode for a much much longer time than 20 shots, but Samsung limited it to that to prevent people from filling up their internal memory/SD card with thousands of similar shots.
As for where in the software this limit is coded, I have no idea. Any devs fancy answering the question? I foresee possibilities of cool stop-animation movies being made with this thing if that limit was removed.

That'swhat i was thinking. Hopefully some dev will work on it.

You also have to consider the memory usage.
The SSD is (in most cases) not capable of writing that fast so each shot takes up memory. I'm (more or less) sure that's it's in the camera-reserved memory range so there might be an actual limitation. If that can be changed by soft-mods can only be answered by a real dev.

Related

Any views on this Amazon review?

I'm thinking of buying a GS2 and was curious when I read the review below on Amazon. In particular, the comments in points 1 and 3 regarding CPU/battery usage are a little worrying. Does anyone here agree/disagree with this?
**** 8 WEEK UPDATE ****
Having had this phone for two months now I thought I'd update this. There are several things now about Android and the GS2 in general that are now apparent to me and may be deal-breakers for some of you, though it should be noted that most of these are applicable to all Android phones, and not just the GS2:
1. If you use your phone as your primary music player (e.g. like an iPod) then this is NOT the phone for you - it (as far as I can determine) has no dedicated hardware to decode audio and so it uses a lot of CPU power to play music. The phone will get very hot in your pocket from the CPU heat and within 4 hours the battery will be completely dead. This turned out to be a deal breaker for me as I use my phone extensively for music playback, and the iPhone is still the only phone I know of that gives 40 hours playback.
2. Gapless audio playback is not supported by Android, though some players buffer the next track to simulate the feature (e.g. PowerAmp) if you're willing to pay for them. Gapless playback may be supported in future Android versions, though I don't know how or when one could find out exactly what version of Android will support it.
3. There is a very common bug in the GS2 whereby an application called 'Wifi Sharing' will randomly start itself in the background and consume a huge amount of CPU power (doing nothing) and drain your battery SEVERELY. Your battery will be dead in 6 hours if you don't 'force close' the application. The only solution at the moment if you have this problem is to install something like WatchDog Lite and set up an 'alert' to warn you when Wifi Sharing starts to overtake your CPU so that you can 'force close' it.
4. For all of Android's beauty and the Touchwiz inteface Samsung has put on top of it, I've become aware of some quirks of Android, especially relating to the (VERY) inconsistent use of the menu button. Many applications use this button differently (or not at all), showing different menu items on this button depending on what screen/section you are in on the application. It's definitely not intuitive in this regard compared to iOS, though some applications do use it appropriately and in a logical manner. On the other hand, the 'back' button is fantastic and I think Apple should employ one in their phones, too.
5. Screen burn-in. I've not seen many posts about this around the intertubes, but there is what can only be described as burn-in visible on the notification/status bar of the phone when you are using an application that hides the bar (e.g. having a white section where the status bar would otherwise be displayed). It looks exactly the same as burn-in looks on a plasma television; a slightly dark/grey area where the reception indicator, clock, and other indicators normally display. I suspect this is related to the super AMOLED plus screen technology though most people will probably never notice it - if they did it would be discussed in forums all over the internet.
6. Complications with applications are frequent. Unfortunately it would seem the Android market is severely fragmented due to the shear variety of different Android hardware (i.e. handsets) available. Almost every app you download will have comments attached saying things like 'won't work on HTC Desire... ' or 'If you get the so-and-so issue then uninstall, reset and reinstall' etc., etc., Coming from iOS, this is rather jarring and definitely does not fly on a 500GBP product. Furthermore, with the exception of the very common/popular applications, you are very likely to encounter flakey apps that consume too much battery power or randomly crash/force close (or 'FC' as it's commonly called in the Android community)
7. Speaking of battery power... In my initial review (below) I mentioned how awesome it is to have widgets on the home screen. This remains true, but generally at the expense of battery life. This, combined with the battery drain experienced when using the phone for audio playback will very quickly drain your battery. You will be lucky to last the working day if you also use the phone on the road to receive and respond to emails in addition to your music, surfing, widgets, etc. This may be considered an acceptable trade-off, but no one warns you of it beforehand (at least I wasn't aware of it, and just assumed I'd still get at least a full day out of the battery). I've since learned Android phones have a horrible reputation for poor battery life. Expect to last around 12 hours with medium-light use.
With all the above said, this remains an outstanding phone and by all accounts one of the very best phones available on the market. It is super-fast - faster than my laptop - and the physical design is beautiful. For any existing Android user this phone is a dream. For people coming from iOS, I hope the above update has warned you of some of the limitations on this otherwise outstanding product.
i read it on amazon and laughed my sgs2 is the best phone ive owned if you read the futher reviews people argue his points mate
buxz777 said:
i read it on amazon and laughed my sgs2 is the best phone ive owned if you read the futher reviews people argue his points mate
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Is the comment regarding audio playback accurate? (i.e. the lack of dedicated hardware results in excessive CPU usage and battery drain)?
Sounds like an apple employee got bored...
The SGS2 is great for music playback. I use mine every day in work, for 8 hours and only ever get down to about 50%, and that's with some web browsing thrown in and texting.
Also, i thought it decoded most if not all audio formats fine? I have mp3, wav and flac files in my playlists and no problems there at all.
On my one hour daily commute..i listen to music plus screen on time at like 60% full brightness when i switch between songs whilst browsing between my news and football apps..and i probably use about 10-15%.
Wifi sharing annoys me..but i didnt notice extra large battery drops.. when i first got my phone i had wifi on all the time and it was fine. Since then i rooted my phone and 'froze' wifi sharing...so when my wifi is on...i don;t have to worry about it.
The super amoled screen gives this phone an edge on battery life above other android phones even though it still isn't as good as i hoped. And the standby time is really good.
Remember iphone battery is not removable so once you ruin it with the inevitable half charges and overnight charges your in the sh*t. You can atleast buy a spare battery for androids and keep it in your back pocket. lol jus read what i wrote...this phone has turned me into a bit of a fan boy
itm said:
Is the comment regarding audio playback accurate? (i.e. the lack of dedicated hardware results in excessive CPU usage and battery drain)?
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i dont understand this the sgs2 has a dedicated yamaha audio chip it isnt running as good as the wolfson from the sgs1 but it is still pretty decent in terms of audio quality
as for cpu useage and excessive drain on the battery i use music all day at work and its fine , it doesnt get hot , it doesnt drain battery badly , it doesnt run cpu at maximum
i use my sgs2 as my main audio device as i have bluetooth stereos in the car and home and some ok headhones from work and i dont have his troubles at all
itm said:
Is the comment regarding audio playback accurate? (i.e. the lack of dedicated hardware results in excessive CPU usage and battery drain)?
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The sound card is different from the SGS1, which was considered more efficient. This is why a few sound amplifier apps refuse to work with the SGS2 (Voodoo Sound) etc.
Obviously Samsung decided to cheap out on that aspect.
I have not seen any color burn ins, or anything like that.
You have to remember that people who dont like a product are more likely to write a review .Saying that i use Amazon reviews to get an idea about a product or alternatives a lot before buying .
jje

Just an idea about screen power consumption

Hope posting here does not violate any of XDA forums rules.
I have an idea for a while and I need your opinion about it, and therefore if anyone wants to help...
There are too many apps, solutions etc. for power saving. However, most of them create a bigger consumption problem or limit the phone experience. We also know that about 20-40% is consumed by screen brightness, especially when it is above 30%. Auto-brighness is a solution but not the optimum because in many cases it is not the desired one. Not to mention that many devs state that auto-brightness should be avoided because it could be power-consuming as well. Finally, it becomes obvious from the battery menu in settings that the line declines sharply when we have the screen turned on for a LOT OF TIME. Cpu processing does not even seem to consume as much as the screen (when not processing in full).
So, noticing that the screen can become power hungry in relation to how much time it is turned of, then the variable that adjusts the brightness could be the time.
What I mean: Most of our essential actions, like reading a message, make a call, change a song or even search something in internet take about 30 seconds to 2-3 minutes and require a relatively high brightness at any case. Other actions such as internet browsing, gaming, reading etc take more than 4 minutes up to 20 or what ever.
So, I was thinking to apply a minimum and a maximum limit in brightness. For the first actions like reading a message the brightness can start at the higher limit and stay there for as long as this short-time action takes place. For the second group of actions the brightness could start from the higher limit and after 3 or 4 minutes the brightness to start decrease at why not an exponential rate until it reaches it lower limit.
Advantages:
1)You set high and low limits so you are never dissatisfied with what the device gives you
2)Not quick and sudden brightness chances as it happens in auto-brightness.
3)Always high brightness for short-term actions
4)Great energy saving from long-term actions, like gaming
What do you thing? Is it worth give it a try? i would have tried it but I do not know how to make a script for it. Also many ideas for it and mods that I can share if you think it is worth spending some time.
Sounds alright, but the deal breaker for me would be seeing the screen slowly get darker before my eyes..
TheStickMan said:
Sounds alright, but the deal breaker for me would be seeing the screen slowly get darker before my eyes..
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Exactly, that's the point. For example during the 2 first minutes the brightness to stay as high as the upper limit and then after the two minutes to start GRADUALLY getting darker up to the lower limit. So you can start at 80% which is pretty convenient to check the time outdoors with sun and then if you browse in internet it can start gradually getting darker until it reaches the 65%. If you could see the graph the area is significant amount of energy. If only I could make a script I would try it or at least make t happen for myself....

Some thoughts on G3

Overall I like the phone, but I have a few gripes. Maybe some of you agree, and maybe some of you know some solutions.
Much better than the Xperia z3v I had at first. The Xperia had a few odd things about it that bugged me, and the lack of root was getting to me. That is what made me switch.
But it did have much better battery life... I would have 50 to 60 percent battery when I returned home, the G3 will be below 20 percent most days.
The keyboard has a one handed mode, but its prediction and correction are not good. I somehow miss the space key and get run on words all the time, it's been a little frustrating. I know of no third party apps that have a one hand mode though.
The auto brightness is better than the Xperia but still not as good as it can be, it requires too much attention. It limits it's range and trays to be adjustable but it doesn't work well.
Its size has put it over my comfortable one handed use size. The one handed mode helps a bit though. Can't really do much about that. It seems to be the trend.
Its close to being a great phone but held back a bit. Maybe there are solutions to most of my woes.
Marine6680 said:
Overall I like the phone, but I have a few gripes. Maybe some of you agree, and maybe some of you know some solutions.
Much better than the Xperia z3v I had at first. The Xperia had a few odd things about it that bugged me, and the lack of root was getting to me. That is what made me switch.
But it did have much better battery life... I would have 50 to 60 percent battery when I returned home, the G3 will be below 20 percent most days.
The keyboard has a one handed mode, but its prediction and correction are not good. I somehow miss the space key and get run on words all the time, it's been a little frustrating. I know of no third party apps that have a one hand mode though.
The auto brightness is better than the Xperia but still not as good as it can be, it requires too much attention. It limits it's range and trays to be adjustable but it doesn't work well.
Its size has put it over my comfortable one handed use size. The one handed mode helps a bit though. Can't really do much about that. It seems to be the trend.
Its close to being a great phone but held back a bit. Maybe there are solutions to most of my woes.
Click to expand...
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Battery life for me is great. You might want to get Wakelock detector and see what is causing this. I can get 36 hours and still have 40% left. Also, it just depends on what you are doing with it. I send/receive text messages, make phone calls, surf the web, read news, etc. Usually, I have it charged before I go to bed and when I wake up 7 hours later, it's still at 100%. I leave it on all night as I use the phone as my alarm clock.
Now, I am rooted and I use Greenify to help hibernate a lot of apps. However, you don't have to be rooted to Greenify now. I don't hibernate any system apps and I don't sync a lot of unnecessary stuff either. I also have the Snapdragon Battery Guru app installed which works well. However, I will say, for a few days, I didn't root this phone, didn't use Greenify and used only the Snapdragon Battery Guru and I was still getting well over 24 hours of battery life.
I use Swiftkey and it has a one-handed/compact layout. It seems to be doing fine for me, but I don't use one-handed mode.
I feel you. Whenever I do any type of graphics intensive gaming (i.e. Real Racing 3) during the day, battery drain is crazy. When I don't use it as much, Ive had the phone go for two days. The phone seems to have great conservation when the screen is off, but that massive high-res screen has got to have something to do with battery drain. It's not the most convenient, but personally, I've found the best solution to be a quick mid-day charge. Phonearena did a charge comparison between phones, and the G3 is one of the fastest charging phones on the market right now. 2 hours for a full charge. Like I said, it's not the greatest thing to have to plug in your phone during the day, but I've found that even a solid half an hour charge makes a huge difference.
guitrsol93 said:
I feel you. Whenever I do any type of graphics intensive gaming (i.e. Real Racing 3) during the day, battery drain is crazy. When I don't use it as much, Ive had the phone go for two days. The phone seems to have great conservation when the screen is off, but that massive high-res screen has got to have something to do with battery drain. It's not the most convenient, but personally, I've found the best solution to be a quick mid-day charge. Phonearena did a charge comparison between phones, and the G3 is one of the fastest charging phones on the market right now. 2 hours for a full charge. Like I said, it's not the greatest thing to have to plug in your phone during the day, but I've found that even a solid half an hour charge makes a huge difference.
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Well, yeah. Games are going to drain it no matter what and it depends on how long you play. I've noticed even with Game of War, an hour of gaming will drain it maybe 8% or more. Just depends on what you do with it.
Any phone is going to drain like crazy, but yes, the Quad HD display definitely drains the battery more due to the higher number of pixels. But, for those with every day normal use (not gaming), this phone definitely lasts more than a day.
Whenever I play a game, if I'm at home, I plug it in if I know I'm playing for a long period of time. otherwise, if I'm away from home, I know I can still play over an hour of a game and still have plenty of juice to last me the rest of the day.
I would rather have better battery than the added resolution screen. 1080p is very good for a phone.
I watch youtube and mess around online a bit on breaks. Same behavior as the z3v and dramatic difference in battery life.
I never found one handed mode in SwiftKey.
Nvm... Found it
The screen is the biggest user of battery... 60% according to the battery use chart.
These past few devices I have had... Has lead me to a conclusion.
All this undervolting and CPU throttling is pretty much useless.
The processor in this device and my last few, has had very little load on it for the most part. Some games may push the system, but general use and some youtube barely has the device going more than a couple steps above minimum clock speed.
Background services and sync... Small effects overall on battery.
It's all about that screen and it's power efficiency. Resolution has something to do with it as well. As the GPU must run harder on higher resolutions.
Turn down the brightness... And then I can't see the video I am watching.
An android phone with a current SoC, a 3000mah battery, a 4.7-5 inch screen, and 1080p resolution... Should be able to get well over 10 hours of screen on time, running video...
The radios are power hungry as well, but mostly in prolonged use like video streaming.
This size and resolution war has prevented us from gaining what we want most... Great battery life.
Still the phone ain't too bad.
Marine6680 said:
These past few devices I have had... Has lead me to a conclusion.
All this undervolting and CPU throttling is pretty much useless.
The processor in this device and my last few, has had very little load on it for the most part. Some games may push the system, but general use and some youtube barely has the device going more than a couple steps above minimum clock speed.
Background services and sync... Small effects overall on battery.
It's all about that screen and it's power efficiency. Resolution has something to do with it as well. As the GPU must run harder on higher resolutions.
Turn down the brightness... And then I can't see the video I am watching.
An android phone with a current SoC, a 3000mah battery, a 4.7-5 inch screen, and 1080p resolution... Should be able to get well over 10 hours of screen on time, running video...
The radios are power hungry as well, but mostly in prolonged use like video streaming.
This size and resolution war has prevented us from gaining what we want most... Great battery life.
Still the phone ain't too bad.
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True with that. This isn't an 1080p resolution screen. It's more since it's a QuadHD, so that is definitely what kills it. But, I don't watch videos for 10 hours! LOL. But, I know what you're driving at.

Galaxy Tab S3, over half of memory RAM unavailable?

Hello everyone. I've noticed that of my 4gb RAM only 1,7gb seems available. I'm no expert to how Android system works, so is this normal? Thanks for any answers!
It may sound excessive but it's on a par with what my tablet usually displays.
I wouldn't worry about it to be honest. Memory is there to be used. And by the nature of memory it gets reallocated as needed. This is what makes it less of a worry than high storage use, or low battery.
I would be looking for actual defects eg. if the tasks I wanted, were not running properly, before worrying about memory

Question Video: What's the maximum 4K recording time the Pixel 6 gives you? Does it overheat?

Hi,
Potential Pixel 6 buyer here. I'm wondering how long it can record video before overheating. I've had issues in the past with phones overheating after a few minutes.
If it does overheat, what happens? Random shutdown?
Thanks.
That would depend on space available? I would expect you to run out of space before it got hot enough to just shut down, and it also depends on other stuff running in background, and I know just because an app appear to be in background, it may not have background functionality, so runs at full speed, in the background.
You'd read lots of complaints if it was that bad as in minutes

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