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hi, i have jit on my stock generic world 2.1 firmware. After jit enabiling my build.prop on 32 vm heapsize, i changed after reading some in an motorola milestone forum , it to 36 vm heapsize with rootexplorer. I can not explain why, but i have the feeling that most of my apps go smother when i launch they. I think my phone is smother. Im newbie, but i have the feeling after change it, try the xda app, for example,find it is faster loading.
sry for bad english, and please make a backup before change it
Do you get more points in Linpack and Quadrant now?
Tried, and all it does is brick your phone
When you restart it ofc! Haha
I didn't brick my X10. Mine is smoother now.
In Quadrant I get almost on every run more than 750 points now and in Linpack almost on every run more than 17.35 points. New record for me in Linpack are 17.52 points.
I'm still trying to get more than 777 points in Quadrant...
Flo95 said:
I didn't brick my X10. Mine is smoother now.
In Quadrant I get almost on every run more than 750 points now and in Linpack almost on every run more than 17.35 points. New record for me in Linpack are 17.52 points.
I'm still trying to get more than 777 points in Quadrant...
Click to expand...
Click to collapse
The more cache heapsize, the faster big apps (like huge games) are running. But small and medium size apps run slower.
The less cache heapsize is, the faster small apps run, but this can be cause of FC of huge apps.
for example, with 12 MB heapsize, small apps will fly on your phone instanly, but medium-size and huge apps will crash everytime.
If u are not playing games and use huge apps, u can set cache heapsize to 24 MB, else the 32 MB is good solution for all in my opinion
Flo95 said:
I didn't brick my X10. Mine is smoother now.
In Quadrant I get almost on every run more than 750 points now and in Linpack almost on every run more than 17.35 points. New record for me in Linpack are 17.52 points.
I'm still trying to get more than 777 points in Quadrant...
Click to expand...
Click to collapse
Hm how did that work?
I'm on 2.1 JIT enabled, global FW... I'm restoring it to the J+Z W 2.1 anyways haha!
I might try it again though, if I can be bothered, I'll post results I'll do it more carefully next time
changed to 36m on mine now. SE-Shipped-Lite ROM
hmmmm...seems smoother
Well, guys... same here) Changed to 36, and have everything smoother. Even if everybody recommends changing between 12-32 only, 36 fits perfect our x10s.
hi, thanks for feedback
i have played with my phone these day, and have no problems
linpack now 17.186 before believe at 16, but not over 17
when somebody have problems, you can go back to 32 or 24 vm heapsize
Alakasam said:
Hm how did that work?
I'm on 2.1 JIT enabled, global FW... I'm restoring it to the J+Z W 2.1 anyways haha!
I might try it again though, if I can be bothered, I'll post results I'll do it more carefully next time
Click to expand...
Click to collapse
I changed 32 to 36 with Root Explorer, saved it and rebooted my device. That's it.
Sent from my X10
Placebo effect.
I made that change and did not notice anything different or more smother, Linpack and Quadrant give lower values
Flo95 said:
I changed 32 to 36 with Root Explorer, saved it and rebooted my device. That's it.
Sent from my X10
Click to expand...
Click to collapse
I think I missed out the 36(m <--) bit XD silly me T_T
Will changing it make running 3D gameloft game smoother? Is the build file under /system folder
tiggerbcn said:
Placebo effect.
I made that change and did not notice anything different or more smother, Linpack and Quadrant give lower values
Click to expand...
Click to collapse
Right. Little apps are slower than before.
I changed it back to 32.
Has someone found a value, that makes the X10 faster? With better benchmarks etc
has anyone tested 18 or 24?
hi you can test it and report it
think it's just a feeling, maybe a bit of fine-cut not for the dramatic performance gains
Flo95 said:
Right. Little apps are slower than before.
I changed it back to 32.
Has someone found a value, that makes the X10 faster? With better benchmarks etc
Click to expand...
Click to collapse
It does say that a smaller vm will make smaller apps faster and larger apps slower. I tend to use news readers and browsers rather than games and the like, so I would if I could be bothered, take it down to 24
Edit: just changed it to 24 and it does feel faster. I was able to use it sooner after boot and my custom animations were lovely and smooth. Thanks for the tip op
Sent from my X10i using XDA App
If you are not a gamer and are an average user with the average apps, then 24 is good. I changed down to 24.
IMO the default value 24 is the best fit for our X10i. Never have a problem and can't feel any different when changing it to 32. Even when I'm in 32, I have to relaunch several apps twice before it works correctly.
So I think I'll stick with 24. ^^
The original heap size of the X10 are 24?
And JIT changes it to 32?
I think 32 is better, because the benchmarks are much better.
Hey there,
Just have a few questions about the V6 Supercharger script by zeppelinrox.
1. Is it worth it on the Atrix? I know that he says it's great for all devices as you can set your own values as well as have it rearrange the memory groupings but I was wondering if I would see any performance improvements?
2. Can it be applied to the Atrix? With our locked bootloader and all, I have very limited knowledge about this and how scripts work but it talks a lot about init.d and I was wondering would anything need to be changed so that it works with our phones/2nd-Init?
3. If it works and is worth it, what do you suggest I put for values?
- If you want a tutorial that, in my eyes, seems easier to understand then you can find it here. -
Thanks in advance
- DarkRyoushii
would rather bump than make a new thread.. I'm really eager to apply this as it rearranges memory groupings so that it's better for multitasking..
"You must be root of course!"...Check
"Using CyanogenMod 7.x.x!".....FAIL
That is just for the simplified guide. Check the first link or the original thread for it, it says it works on standard Rom
Sent from my MB860
As long as your rooted it will work.
But I'm curious about a few things...
With 1 gigabyte of ram is there ever any lag?
If the phone gets laggy, how much free ram do you have when this happens?
What are the default minfree values?
I was surprised initially that some V6 presets improved droid X2 and evo4g performance but V8 will include megamemory settings, with 512mb devices in mind, of 6, 12, 75, 125, 150, 175 mb
Hey,
How would I go about finding out the default minifree values?
For me I see quite a bit of lag when the ram hits near 200mb however I am also plagued with horrendous lag when using live wallpapers so I'm willing to try everything haha
DarkRyoushii
Sent from my MB860
zeppelinrox said:
With 1 gigabyte of ram is there ever any lag?
Click to expand...
Click to collapse
No, Ive never experienced any lag on the Atrix. Its fast! Some peeps complain about lwp lag, but I dont have a prob with that either. If anybodys Atrix is lagging its because they are doing something wrong.
DarkRyoushii said:
Hey,
How would I go about finding out the default minifree values?
For me I see quite a bit of lag when the ram hits near 200mb however I am also plagued with horrendous lag when using live wallpapers so I'm willing to try everything haha
DarkRyoushii
Sent from my MB860
Click to expand...
Click to collapse
Run the script.
It will tell you your current minfrees right when you open it under the list of options.
edit: Test this set 6, 12, 150, 200, 250, 300 mb
If it's the ones listed as system default in autokiller memory optimizer then they are:
6, 8, 16, 20, 22, 24
Sent from my MB860
Are you FKM?
lol
Freaking stock telus froyo minfree values are more aggressive at 8, 12, 24, 28, 32, 32
Google's GB values are 8, 12, 16, 24, 28, 32 which are still slightly more aggressive...
Unbelievable.
wow just applied "this set 6, 12, 150, 200, 250, 300 mb" and on reboot my phone is sitting on ~600MB free RAM instead of ~300MB!
DarkRyoushii said:
wow just applied "this set 6, 12, 150, 200, 250, 300 mb" and on reboot my phone is sitting on ~600MB free RAM instead of ~300MB!
Click to expand...
Click to collapse
And the verdict on LWPs?
still just as broken :/
phone feels snappier when loading menus and stuff though.. like going through settings and stuff.
Heh... well adjusting the mifrees to get more free ram is the easy part.
The hard part is the OOM grouping fixes that always keeps the launcher snappy and finding minfree values high enough that the phone never lags but not so high that it deters multitasking.
So the big question is, is multitasking just as good as before?
When you leave an app and go back to it later, it still remembers what you were doing?
well I'm not usually a big multitasker but I'm able to switch between 5 apps (2 of which are games) seamlessly.. not sure if it's good or not as it's probably the most I've tried at once :3
Probably gonna call it quits for the night though, nearing 3am and I gotta be at work tomorrow morning. Thanks for all your help! really appreciate it
EDIT: Interesting? After Reboot I looked at my new minfree values using your script and found they are different from what I set, they are now 12, 18, 36, 121.094, 128.906 and 136.719
seems slightly odd but okay, still snappier than what I started with anyway I better sleep, will be back tomorrow night!
Akmo or amm may be applying settings on boot
Sent from my Milestone using Tapatalk
I uninstalled both before running this script to avoid that
Sent from my MB860
maybe those are your roms default values?
either way, the V6 settings arent sticking... so you need SM to load at boot either /data/99SuperCharger.sh or /system/etc/init.d/99SuperCharger
Updated V6 SuperCharger includes MegaMemory setting... check it out!
Thanks! how do apply this megamemory setting? also I noticed that after my friend played a game on my atrix it never quit after closing it, the phone ended up getting REALLY hot to the point where I felt it through my pants in class later and looked to find my batter on 17% after 5 hours of being unplugged.. I guess I just have to screw with the minfrees or MegaMemory settings depending on which will help me more..
http://www.xda-developers.com/android/updated-adreno-220-ics-gpu-driver-speeds-up-2d-rendering/
Has anyone tried this out on the Rezound? I'm guessing it would have the same effect on our phones, but I'm too busy to try it out today.
Flashed via TWRP Touch Recovery.
CleanROM DE 1.3
Antutu
No OC
Stock Adreno Driver
Score:6331
CleanROM DE 1.3
Antutu
No OC
Updated Adreno Driver
Score:6143
Take it for what it's worth. Force 2D rendering is not enabled on my phone, perhaps there would be a bigger difference there, don't really care enough to try at this point, lol
i just flashed the ruu an hour ago the only thing i had on my phone was my apps updated. and i was rooted.
first picture: without adreno update and 2d rendering UNCHECKED. score 2736
second picture: without adreno update and 2d redering CHECKED score 2872
third picture: WITH adreno update and 2d rendering UNCHECKED score 2216
forth picture: WITH adreno update and 2d rendering CHECKED score 2783
my conclusion is turn on rendering but dont install ADRENO UPDATE :/
mr2324jgf said:
Flashed via TWRP Touch Recovery.
CleanROM DE 1.3
Antutu
No OC
Stock Adreno Driver
Score:6331
CleanROM DE 1.3
Antutu
No OC
Updated Adreno Driver
Score:6143
Take it for what it's worth. Force 2D rendering is not enabled on my phone, perhaps there would be a bigger difference there, don't really care enough to try at this point, lol
Click to expand...
Click to collapse
1. Benchmarks mean little next to actual experience
2. Score from just the 2D section in multiple runs with each driver would've been much better, all those other sections can and will vary and affect the overall score
3. Benchmarks mean little next to actual experience
PhantasmRezound said:
1. Benchmarks mean little next to actual experience
2. Score from just the 2D section in multiple runs with each driver would've been much better, all those other sections can and will vary and affect the overall score
3. Benchmarks mean little next to actual experience
Click to expand...
Click to collapse
I recognize you're trying to be funny...
Just.... for the record... the post in the OP state "significant boost" in scores when in reality, there aren't.
That's all I was saying. Just trying to contribute to the community
;-)
I guess the question is whether it feels any different. The post also states that UI rendering seems smoother, but of course this is impossible to truly measure.
chupajr said:
I guess the question is whether it feels any different. The post also states that UI rendering seems smoother, but of course this is impossible to truly measure.
Click to expand...
Click to collapse
believe me it felt alot smoother with youtube and stuff like that with the 2d rendering on without the adreno update.
i am now tryin to figure out how to uninstall the update??? maybe someone can help?
i wonder if i just redo the ruu?
sogone209 said:
believe me it felt alot smoother with youtube and stuff like that with the 2d rendering on without the adreno update.
i am now tryin to figure out how to uninstall the update??? maybe someone can help?
i wonder if i just redo the ruu?
Click to expand...
Click to collapse
Restore your back up...
so it got worse when i installed his patch so i made my own with the latest drivers from the adreno site linked here https://developer.qualcomm.com/mobi...phics-optimization-adreno/tools-and-resources
this helps my phone out alot and im not sure if the latest leak did have these installed.. im not sure how to check but it works killer.
let me kno your results. thank you.
But there are more questions: Is it possible the updated drivers carry the workload on less power consumption? If there isn't a measurable difference, does it FEEL any different?
I suppose I needed an excuse to nandroid today anyway. I'll probably just try it out.
The adreno update is for battery saver. Consumes less
Sent from my ADR6425LVW using XDA
here is my score after installed the patch i made with the newest drivers instead of gjcamp's patch.
and im seeing a huge increase actually all around actually.
see picture
EclipseX said:
The adreno update is for battery saver. Consumes less
Sent from my ADR6425LVW using XDA
Click to expand...
Click to collapse
could you verify where you got that information from?
I already tested this on BAMF 2.1. Anything updated past that has these already in place.
sogone209 said:
could you verify where you got that information from?
Click to expand...
Click to collapse
Actually, it does help. That is one thing I did notice.
sogone209 said:
here is my score after installed the patch i made with the newest drivers instead of gjcamp's patch.
and im seeing a huge increase actually all around actually.
see picture
Click to expand...
Click to collapse
do you have 2d rendering turned on? are you using the stock kernel? what release?
Snuzzo said:
I already tested this on BAMF 2.1. Anything updated past that has these already in place.
Actually, it does help. That is one thing I did notice.
Click to expand...
Click to collapse
hmm i guess i didnt notice sense i only updated his patch to see my scores, maybe since the scores were lower to save battery all around?
well i made the patch to go back so ill flash his and see how battery goes. but sense this leak is already battery conservant i might like the speed and feel without his adreno update. we will see.
---------- Post added at 03:09 PM ---------- Previous post was at 03:08 PM ----------
tspderek said:
do you have 2d rendering turned on? are you using the stock kernel? what release?
Click to expand...
Click to collapse
stock kernel no cpu apps.... and 2d redering is on sorry for not stating that. also on the latest ics leak firmware.
im loving the feel of my phone right now. best its ever been to be honest.
i highly doubt this will work for the rezound as the updated driver is for the s2 series of chips while the rezound uses the msm 8660 which is s3 the difference being the s2 running off arm7 architecture and the s3 running off arm 8. here is a link to qualcomms current cpu line and the series and architecture: qualcomm.com/chipsets/snapdragon
kieva1252 said:
i highly doubt this will work for the rezound as the updated driver is for the s2 series of chips while the rezound uses the msm 8660 which is s3 the difference being the s2 running off arm7 architecture and the s3 running off arm 8. here is a link to qualcomms current cpu line and the series and architecture: qualcomm.com/chipsets/snapdragon
Click to expand...
Click to collapse
thats what i was thinking, he stated that it will work with all armv7 chips. hmm
so i went to the website and made a patch back... because i didnt make a backup.
kieva1252 said:
i highly doubt this will work for the rezound as the updated driver is for the s2 series of chips while the rezound uses the msm 8660 which is s3 the difference being the s2 running off arm7 architecture and the s3 running off arm 8. here is a link to qualcomms current cpu line and the series and architecture: qualcomm.com/chipsets/snapdragon
Click to expand...
Click to collapse
ARM8?
I think you're a little confused. The Rezound's MSM8660 chip is ARMv7.
Efficiency increased from 5223 to 6402. I'm not mad about that at all.
sogone209 said:
so it got worse when i installed his patch so i made my own with the latest drivers from the adreno site linked here https://developer.qualcomm.com/mobi...phics-optimization-adreno/tools-and-resources
this helps my phone out alot and im not sure if the latest leak did have these installed.. im not sure how to check but it works killer.
let me kno your results. thank you.
Click to expand...
Click to collapse
this gave me a bump to 6555
Since the other Adreno 220 topic was also made here, this should work perfectly on the Amaze devices and fix people's skype green problem. (worked on multiple devices, sensation, vivid, amaze)
These EGL files came from the One Series with Adreno graphics.
I made a thread on Sensation forums which explains everything.
You can find it here
Known fixes so far; Skype, Modern Combat 3 and increase of global performance in games/browser (flash)
In NenaMark2 and also games you can see fps increase.
You can check which GL version you have with "OpenGLES Extension viewer" and if its 2131267 you can try flash the newer from attachments
Everything explained in the other post. .
PS > if you benchmark, benchmark with GL wise application eg. NenaMark2 or GLBenchmark since those files affect GL performance.
also they are not kernel related, you can flash kernels whatever you want, they should not heat up your phone more then it already does heat up and not decrease battery life more then it normally does.
wipe cache+dalvik cache to be sure all apps work.
As you expect, flash at your own risk (just do a backup, or have the files from the other topic (also have them in attachments (Adreno_ICS_Update = current version as your rom should use))
You can always flash your own rom again over it and it replaces the EGL files (if you don't like them)
Any questions just ask.
*read here that 2184622 works on Amaze, note the instagram problem he talking is about is fixed*
These work. Good.
I took 3 tests with nenamark before hand and got around 41-ish fps.
Took 3 more tests with these drivers and I'm getting a constant 50fps+
Sorry if this is a dumb question which one should I flash
Sent from my HTC_Amaze_4G using Tapatalk 2
ebatr8 said:
Sorry if this is a dumb question which one should I flash
Sent from my HTC_Amaze_4G using Tapatalk 2
Click to expand...
Click to collapse
The 2184622 should be the first attachment.
ebatr8 said:
Sorry if this is a dumb question which one should I flash
Sent from my HTC_Amaze_4G using Tapatalk 2
Click to expand...
Click to collapse
2184622_otherdevices.zip - (Newest OpenGLES lib's from One S series)
so if you want to test the new one, go for 2184622 one!
Adreno_ICS_Update (stock).zip - (Adreno stock drivers that should be in all amaze roms)
if you want yo go back
Definite Framerate Increase
Here's a before and after. Before pic was using the ICS driver from this thread.
EDIT: just realized that my old driver is the same version as this new one. Maybe it was cooked in with ARHD 2.2.1.
This fixed Google Chrome Beta I think, no rendering artifacts so far!
Edit: nvm, still glitches sometimes
Just flashed this, ran some tests with nenamark prior to flashing and was getting around 30 fps, after it was 50+ every time! Thanks!
Sent from the morgue.
F..in sweet. Figuring this'll be a solid fix. :thumbup:
Sent from my GT-P1000 using xda premium
NeoAndroid said:
Here's a before and after. Before pic was using the ICS driver from this thread.
EDIT: just realized that my old driver is the same version as this new one. Maybe it was cooked in with ARHD 2.2.1.
Click to expand...
Click to collapse
If it was the same, I don't think we would have seen performance increases.
Sent from my HTC_Amaze_4G using xda premium
This version looks to already be included with the latest TMO ICS leak.
jeepers007 said:
This version looks to already be included with the latest TMO ICS leak.
Click to expand...
Click to collapse
+1
I just reverted back to my stock nandroid after applying the 213 Adreno drivers, and the version it reverted to was 2184622, so I'm not sure how these are newer. Is there someplace else we should be looking to check which is newer?
electronicrice said:
+1
I just reverted back to my stock nandroid after applying the 213 Adreno drivers, and the version it reverted to was 2184622, so I'm not sure how these are newer. Is there someplace else we should be looking to check which is newer?
Click to expand...
Click to collapse
then u downloaded the wrong one, since this is about the 218version which came from the One series.
Adreno_Update.zip (stock) is 213 for people who use 213, 218 is the newer one yes
Thank you for contributing to the community bduvel. It is always nicer to have options and people always looking out for the next best tweak, hack, driver, etc.. for our devices and willing to share.
This is what I enjoy most about our XDA Community,
I have been running the 218 drivers you have pulled from the OneS for a couple of days now and my perception is this driver is not as smooth as I have experienced with the Official QComm released drivers.
I did not run benchmarks as soon as I flashed so as not to prejudice my experience.
After a couple of days I have run the Quadrant Benchmark and now have more objective results to share with the community.
AFTER "OneS Adreno Driver (218)" Screenshot 2D Rendering CHECKED.
AFTER "QComm Release Adreno ICS Update (213)" Screenshot 2D Rendering CHECKED.
Regardless of the driver 2D scores are @ 1000
With 218 my 3d Benchmarking Score is 1258
Using the QComm 213 Adreno Driver my 3D Benchmarking Score is 2235
I also noticed a decrease in my NenaMark 2 FPS rate when using the 218 OneS driver.
This seems to have confirmed my subjective results that the 218 driver for some reason did not perform as well on the HTC Amaze.
Thank you,
gjcamp
So i have the ota update ics tmobile rolled out for the amaze and i checked my driver version and it says i have the 218 one? Is this the same as the 218 one you have posted here from the one s??
hey,
just tried to play nova 3 and while it runs mostly with adorable fps it sometimes really stutters (i'm on wannamlite v12 + siyah 3.3.2).
then i tried shadowguns since i know it runs pretty well on gb. as i expected it also runs worse on ics and stutters from time to time.
at last i tried quadrant to see how my phone performs in benchmarks and i noticed that i got much less fps in the 3d parts (30-40% less than i can remember from gb).
so, does anyone know why ics performs so bad in 3d games and if there is a solution to this problem (obviosly without going back to gb ^^) ?
layercake87 said:
hey,
just tried to play nova 3 and while it runs mostly with adorable fps it sometimes really stutters (i'm on wannamlite v12 + siyah 3.3.2).
then i tried shadowguns since i know it runs pretty well on gb. as i expected it also runs worse on ics and stutters from time to time.
at last i tried quadrant to see how my phone performs in benchmarks and i noticed that i got much less fps in the 3d parts (30-40% less than i can remember from gb).
so, does anyone know why ics performs so bad in 3d games and if there is a solution to this problem (obviosly without going back to gb ^^) ?
Click to expand...
Click to collapse
Did you UC?? maybe try bring your gpu back to stock values using extweaks or maybe even OC it..
no uc but tried with stock frequences and with oc'ed ones (cpu: 1600 mhz gpu: 400mhz)
got slighty better but still nowhere near gb- performance.
This is why i am still on GB, ICS still needs a lot of work.
i would really like know what is the reason behind this since i thought that the usage of the gpu would be improved on ics ?