deadspace help - Galaxy Y GT-S5360 Themes and Apps

deadspace lags using chainfire. qualcom and reduce textures. any fix?
sent from galaxy Y did i buy this crappy phone

reduce texture size
unroll textures then qualcomm.
thats all.

Use other script or swap ur phone

yeah
it lags a bit even if you still use chainfire. Depending on your sd card type and the rom that your using.
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iplaygalaxyy for android

Use chainfire3D (no plugins, only reduce texture quality to 16bit), ram manager (hard gaming), swap (if your kernel support the swap), set cpu (minimum frequency to maximum & scaling performance), dalvik vm heap heap size to 128mb, sd speed increase, then uninstall all useless apps and after surely works better.
Sent with my Evil GT-S5570 from Hell

ALL you need is CHAINFIRE3D, then download the plugins, and the most important is the SHADERS, SHADERS will give color/definition on your white graphic deadspace,. I suppose, its white right? shaders are missing it implies.

No it doesn't leg.
It running smooth in my galaxy y
All you need is just 80mb free Ram...
And one more thing
It lags when there are so many monsters comes
Like at water purification plant
And at meat processing plant other parts of game run smooth.
Accept this and play i have done every effort for this but it lags at this two point.
No cure
Can you upload your titanium backup of any level
Here is my level 10th.
http://www.4shared.com/document/iH6fCtyF/comeamobiledeadspace_sonyerics.html
Press thanks if i helped you.
Sent from my GT-S5360 using Tapatalk 2

aha!!!
Heartlessangel2001 said:
deadspace lags using chainfire. qualcom and reduce textures. any fix?
sent from galaxy Y did i buy this crappy phone
Click to expand...
Click to collapse
I've found out that If you're using stock rom with CF3D Deadspace lags too much.
Try to use custom rom. I use Chobits deadspace runs smooth.

Already finish 3times to kill that mother monster hahaha equip all weapon full upgrade suit level
Sent from my GT-S5360 using xda premium

Related

has anyone gotten shadowgun to run with chainfire

trying to load shadowgun with chainfire it runs till i load a new game then force closes if anyone has gotten it to run please tell me what settings you used thank you
Check reduce texture quality, reduce texture size, disable mapbuffer emu, and use the nvidia plugin. Mine works great
Same Here. All you really should ha e to do is reduce texture size.
there is a cracked no tegra version of shadowgun out there . some evo 3d users confirmed working on their devices without any problem and no chainfire needed.i dont know if that will work for you. As you have purchased the game you should try cracked version too.....i dont use cracked one untill my purchased one dont work and i havent purchased shadow gun as its a tegra gameand i m not rooted to download it.
Same as felacio all i had to do was reduce texture size not quality and also use the nvidia plugin and it runs great. For some reason when I reduced quality I would get a FC every now and then so I would try both and see what works for you.
One thing that worries me is how freaking hot my phone gets playing it. Even when not overclocked. Very hot. 60c+ area..
texture size worked thanks for your input
Sent from my PG86100 using xda premium
Mine actually works great with NO other settings changed other than the NVIDIA plugin..
I think the infected-anthrax rc2 kernel has something to do with it. Performance is amazing and so are the graphics!
i wouldnt even try it anymore non tegra version comes out this week so...yeah lolz

Obtaining the most Free-RAM Possible

Hey guys, as you know, Titanium-Backup Pro can freeze apps, thus stopping them from running in the background.
So far I've frozen...
AllShare 1.2.1
Days 1.0
[VOICEMAIL] Dialer 2.3.5
[SMS/MMS/APN..er storage 2.3.5
FotaClient 1.0
Maps 6.5.1
Mini Diary 1.0
Mobile print 1.2
Phone 1.0
PhoneUtil 1.0.0
Print via Bluetooth 1.0
RDP Bridge 1.0
Samsung Apps 2.6.036
Samsung S... View 2.4.2
SimDetachNotifier 1.0.0
Social Hub 1.00.10102
Software update 2.0.0
Sound Player 1.0
Street View 1.7.2.0
Talk 1.3
TalkBack 2.6.0
TwLauncher 2.3.5
TwWallpaperChooser 1.0
VPN Services 2.3.5
Market Feedback Agent 2.3.7
____________________________________________________
The most memory I could get free was 203MB with nothing running except...
Settings @ 10mb
GO Launcher EX @ 19MB
Task manager @ 7.4MB
SNS @ 0.00B
GO Keyboard @ 11MB
____________________________________________________
I get around 203MB of free RAM this way... Which works great for games like Modern Combat 3 or other RAM heavy games/apps.
Does anyone know if one of the things I froze is bad to freeze? Or of any other items we could freeze to get the most optimal amount of RAM possible for this device? I'm curious to see if we can see a stable 210MB+ of RAM (with nothing running).
What results do you guys get?
Go to running and stop the go launcher I always stop it and it frees a bit
Sent from my GT-I9000 using XDA
I wonder how stable it is your device after you freeze all those components in every day use.
And another question, I see you have it overclocked to 1.5 Ghz, again, how stable it is?. And, what voltage modifications and governor do you use for that kind of overclock?
Thank you, it is good to see a topic related to maximize resources in this gem.
I have RAM Manager and it works pretty well if you also have a task manager.
SirRhor said:
I wonder how stable it is your device after you freeze all those components in every day use.
And another question, I see you have it overclocked to 1.5 Ghz, again, how stable it is?. And, what voltage modifications and governor do you use for that kind of overclock?
Thank you, it is good to see a topic related to maximize resources in this gem.
Click to expand...
Click to collapse
It seems pretty stable. I haven't come across any issues thus far. The roughly 200mb of free RAM makes playing Shadowgun so smooth with 4xMSAA enabled. Clocking it to 1.5GHz prior also smooths the fps out a good bit too.
Shadowgun (without 4xMSAA and 1.5GHz) = Very high, probably 50-60fps
Shadowgun (with 4xMSAA and 1GHz) = Significantly lower fps, probably around 20fps
Shadowgun (with 4xMSAA, 200mb of RAM free prior, 1.5GHz) = Pretty good fps, probably around 30-40fps or so.
Oh and my 1.5GHz clocked profile is...
ondemand, 100~1500MHz
L0 1500MHz - 1350mV - 1150mV
L1 0800MHz - 1200mV - 1100mV
L2 0400MHz - 1050mV - 1100mV
L3 0200MHz - 0950mV - 1100mV
L4 0100MHz - 0950mV - 1000mV
I've had no stability issues with this profile so far. I usually only use it for intense gaming like Shadowgun (since it uses a ton of special effects/resources) in order to obtain a smooth framerate. I also use it for Modern Combat 3 and Order & Chaos. On a non-gaming note; It seems to make the OS run MUCH faster, GOLauncher seems very speedy as well + fluid transitions.
I've had it at 1.5GHz all day and while battery did drop a bit, it was very speedy and usable during the time I used it (occasionally over a work day).
I've probably had this profile for about a month or so now, and nothing has crashed or frozen due to it.
This might work
Personally I just rooted my SGP player 5.0 and downloaded a custom rom. The custom rom I had had an auto task killer or whatever it was called, which automatically freed up memory. This helps so much because in the stock rom I had to always go to the task maager.
Here's a link:http://forum.xda-developers.com/forumdisplay.php?f=1423
Thank you for the response, I'm gonna try your profile to see if how it works for me. And if I burned it, I'll send you the receipt...
SirRhor said:
Thank you for the response, I'm gonna try your profile to see if how it works for me. And if I burned it, I'll send you the receipt...
Click to expand...
Click to collapse
Lol you won't burn it at 1.5Ghz, but at 2GHZ.... that's another story. Lets just say I was showing off how the slider went to 2GHz and hit apply on accident. The screen instantly dissolved, in the way an old Gameboy Color would when you turned it off (image burn?). Luckily it reboot shortly afterwards and seemed fine. That was about 2 months ago. So uh... yeah. 1.5 is stable, 1.6 worked, but I haven't tested it enough yet.
I'm testing 1.4 for now using your voltage values from 1.5
I'll keep it like that for a few days and then i will ramp it up to 1.5
Also, this is REALLY weird, maybe I'm just crazy and/or ignorant, but every time I install a new ROM, the last thing I do is change the DPI value from 240 to 200, and when I reboot the device, everything becomes faster, noticeable faster and smoother, have anyone else noticed that?
Sent from my YP-G70
anybody know what voltage and stuff to put to over clock to 1.2
Sent from my GT-I9000 using XDA
Or what's the best thing to overclock from 1.0
Sent from my GT-I9000 using XDA
I use tegra overclock on stock settings 1.3 ghz profile scalingondemand and powesave profile when screen is off ..i did not see any change in batery life vs 1ghz and everything is 40% faster.
DZonikg said:
I use tegra overclock on stock settings 1.3 ghz profile scalingondemand and powesave profile when screen is off ..i did not see any change in batery life vs 1ghz and everything is 40% faster.
Click to expand...
Click to collapse
Does it heat up whith heavy gaming?
Sent from my GT-I9000 using XDA
I haven't seen any report about that in our devices.
j21098 said:
Does it heat up whith heavy gaming?
Sent from my GT-I9000 using XDA
Click to expand...
Click to collapse
No..i played this morning minecraft pe for 4 hours and it did not heat at all.
No..i played this morning minecraft pe for 4 hours and it did not heat at all.
j21098 said:
Or what's the best thing to overclock from 1.0
Sent from my GT-I9000 using XDA
Click to expand...
Click to collapse
I'll go ahead and confirm that you can clock from 1.1-1.3GHz without changing anything other than the clock speed. 1.4Ghz+ is where I'd apply the 1.5Ghz profile I use currently.
And no, it doesn't head up much during intense gaming; At least not for me.
what should I put in voltage and all that in 1.2 Ghz and in the set CPU
Sent from my GT-I9000 using XDA
j21098 said:
what should I put in voltage and all that in 1.2 Ghz and in the set CPU
Sent from my GT-I9000 using XDA
Click to expand...
Click to collapse
For 1.2Ghz, just use the stock values. No need to adjust them until 1.4Ghz+
ZaIINN said:
For 1.2Ghz, just use the stock values. No need to adjust them until 1.4Ghz+
Click to expand...
Click to collapse
And now you tell me.... That would explain my battery drain.
Sent from my YP-G70

Temple run force close.

Hi I know that this will be hard to fix because I have a og droid. But I am Overclocked to 1200. Temple run works sometimes but it works better with my stock. I don't wanna give up my rom. Any one can help?
Sent from my Droid using XDA
ok, cool. so i would suggest, first of all tweak swappiness and use swapper or zRam,
nex download chainfire 3d and plugins and use the compatible plugin , also try to reduce texture size and quality,
thanks me, if i helped you
I don't think you need Chainfire for Temple Run. Use SetCpu, try to underclock a little and try this till the game works. When you find a stable frequency create a profile for the game with that values. The game is not really demanding so i think it can work with 1ghz or a little lower than that. I would also say that it's not a good idea to let the rom decide CPU speed. Because you can't make adjustments on specific situations like this.

Playing games on the sgp 5.0 (QUESTION)?

Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
spartacus279 said:
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
Click to expand...
Click to collapse
same cpu and gpu as sgs afaik. overclockable to 1.6 ghz stable
KOala888 said:
same cpu and gpu as sgs afaik. overclockable to 1.6 ghz stable
Click to expand...
Click to collapse
How do you ovetclock to 1.6?
Sent from my YP-G70 using xda app-developers app
spartacus279 said:
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
Click to expand...
Click to collapse
(This thread should have been posted under Questions, just so you know.)
The Player 4 and 5 both use an SGX540 running at 200MHz. I have both NOVA 3 and MC3 on my Player, and it seems to me that Gameloft has definitely not optimized their Android games as well as they could (example: the 4th generation iPod Touch has a weaker SGX530 GPU and less RAM, yet MC3 runs better).
That said, I have seen people overclock the SGX540 in our Exynos 3110 to anywhere from 210-250MHz. If someone can implement this to a Player kernel, we should be able to do the same, and probably reduce some lag.
As far as Android version- from what I understand (and this may not be correct), 4.0 uses more RAM, so some games might work better on 2.3. I have also seen many reports that Gameloft's games do not work well on 4.0 (more lag and/or crashing), but they may have been updated to fix these issues.
I'm running Android 4.0. I've got an overclock to 1.2GHz. I have set the maximum number of background tasks to only allow 2. This has pretty much completely fixed any lag i've had whatsoever. Even on 2.3! I have MC3 and Nova 3 and they both run fine with the odd jitter every 10 mins but you can expect that with any device. I also bought Gangster Rio but I haven't tried that on Remics UX yet. It ran terrible last time Si used it on ICS Crumble but I didn't have the Background process limit set then so i'll get it and i'll see how it gose. But if you've got ICS Seriously, you will be amazed at what difference it makes. I just hope Modern Combat 4: Zero Hour will run as smoothly!
TheTehk17 said:
(This thread should have been posted under Questions, just so you know.)
Click to expand...
Click to collapse
I think this is part of the problem; our forum doesn't have a dedicated Q/A section like most do. For all you people uncertain; ALL QUESTIONS GO IN GENERAL. Never ever post a question in development.
Sent using Tapatalk
before the world explodes, I have a quick q, could we make a q& a section? Or ask for it, for the very least? or rename the general section?
Sent from my YP-G70 using xda app-developers app
Karim.younus said:
I just hope Modern Combat 4: Zero Hour will run as smoothly!
Click to expand...
Click to collapse
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
I am making custom kernel atm, show me an example of overclocked gpu that we have. Afaik the were tryind to do so with i9000 without success
Wysyłane z mojego YP-G70 za pomocą Tapatalk 2
TheTehk17 said:
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
Click to expand...
Click to collapse
Nova 3 is much more playable for me on GP5 then on Nexus 7 ,you cant set video options so gamelooft set it for you in some awful retarded way and nova 3 lags heavy on mu nexys 7 even its quad core with tegra 3 ,on sg5 graphics is worster but plays smoth.
Sent from my Nexus 7 using xda app-developers app
DZonikg said:
Nova 3 is much more playable for me on GP5 then on Nexus 7 ,you cant set video options so gamelooft set it for you in some awful retarded way and nova 3 lags heavy on mu nexys 7 even its quad core with tegra 3 ,on sg5 graphics is worster but plays smoth.
Click to expand...
Click to collapse
If you look around, you'll see that just about anyone with a Tegra 3 device and a Gameloft game has the same problem. Either the Tegra 3 has a weak GPU, Gameloft fails at optimizing their games, or both.
If you set the graphics of NOVA 3 on the Player to the same level as on the N7, the game becomes unplayable, even though it has to push a much lower resolution. Tying that back in on-topic, as MC4 has more advanced graphics than NOVA 3, it is probably not going to work with the Players.
TheTehk17 said:
If you look around, you'll see that just about anyone with a Tegra 3 device and a Gameloft game has the same problem. Either the Tegra 3 has a weak GPU, Gameloft fails at optimizing their games, or both.
If you set the graphics of NOVA 3 on the Player to the same level as on the N7, the game becomes unplayable, even though it has to push a much lower resolution. Tying that back in on-topic, as MC4 has more advanced graphics than NOVA 3, it is probably not going to work with the Players.
Click to expand...
Click to collapse
tegra 3 has very good gpy and with custom kernel you can overclock gpy to blow every other curent android device away..but that gamelooft are so ret..is it so hard to add video options like in every pc game or gta for android ..that is one day job..
DZonikg said:
tegra 3 has very good gpy and with custom kernel you can overclock gpy to blow every other curent android device away..but that gamelooft are so ret..is it so hard to add video options like in every pc game or gta for android ..that is one day job..
Click to expand...
Click to collapse
A one day job? One day to re-do / re-render ALL the textures and models ? Also some games DO have options , like Max Payne.
TheTehk17 said:
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
Click to expand...
Click to collapse
I can run Nova with no lag. The thing that was causing the problem I think was the RAM until o set it to 2 background tasks. And also SWAP file support could be another thing to work on to gives more than a 1GB or RAM.
gskillivenom said:
A one day job? One day to re-do / re-render ALL the textures and models ? Also some games DO have options , like Max Payne.
Click to expand...
Click to collapse
Its not one day..its one HOUR job..the game has allready options because every game engine has video option..but with a gamelooft you have to extract option file from ogg file then change on off what you thing ..save and then recreate ogg file again..And only game that gice options is rock star ..they are only developers with brains in android world for now..and off course there is no need to recreate textures..its one command in opengl.
Karim.younus said:
I can run Nova with no lag. The thing that was causing the problem I think was the RAM until o set it to 2 background tasks. And also SWAP file support could be another thing to work on to gives more than a 1GB or RAM.
Click to expand...
Click to collapse
I can run it with no lag, too. NOVA 3 for our Players has all the graphical effects disabled, but when they are turned on, the lag is unbearable, which is what I was talking about (I'll make a video showing this). Tying that back in, since MC4 has these graphical effects by default plus a new graphics engine, either the game will not work at all (read: to laggy to play), or Gameloft will greatly downscale the graphics for us (unlikely).
TheTehk17 said:
I can run it with no lag, too. NOVA 3 for our Players has all the graphical effects disabled, but when they are turned on, the lag is unbearable, which is what I was talking about (I'll make a video showing this). Tying that back in, since MC4 has these graphical effects by default plus a new graphics engine, either the game will not work at all (read: to laggy to play), or Gameloft will greatly downscale the graphics for us (unlikely).
Click to expand...
Click to collapse
Hmmm. Never knew that. How can I enable the better graphics cause I want to see what it looks like.
Karim.younus said:
Hmmm. Never knew that. How can I enable the better graphics cause I want to see what it looks like.
Click to expand...
Click to collapse
Install Chainfire3d from the Market. Open it, install the driver, reboot, and it should be good to go.
However, a few warnings. Campaign will not work, at all. The only way for the game to load and be somewhat playable is to do a local WiFi multiplayer match with just yourself. I also recommend letting it sit for a minute or so after the map (pick a relatively small one) has loaded.
So no campaign? Oh well I'm completely stuck on a mission anyway ha ha.
Karim.younus said:
So no campaign? Oh well I'm completely stuck on a mission anyway ha ha.
Click to expand...
Click to collapse
Well, with the full graphics, the game lags too much when doing anything (except for walking around) for the campaign to be playable.

[Q] GTA San Andreas on I9100

So San Andreas is out in December and I was wondering if our beloved S2 can play it. It's kind of my all-time favourite game and i was hoping i could refresh some old memories. With 1 gb of RAM and a decent processor it should just about make the cut...Can anyone help me with any tricks, maybe some kernels to flash or overclocking which can cause a considerable boost in gaming performance or will siyah or dorimanx not have much of an effect...I know that benchmarks are not always conclusive but I can just about manage to get barely playable framerates on dead trigger 2 high graphics with stock cm 10.2 while i could play it only on low graphics on the stock ROM...This is the first game in which i have experienced any performance issues while modern combat 4, gta 3 and vice city, nfs most wanted, pvz 2, angry birds, fifa 14 etc run like a dream...Any tips for squeezing that last bit of performance and battery life would be greatly appreciated...
DarkScion said:
So San Andreas is out in December and I was wondering if our beloved S2 can play it. It's kind of my all-time favourite game and i was hoping i could refresh some old memories. With 1 gb of RAM and a decent processor it should just about make the cut...Can anyone help me with any tricks, maybe some kernels to flash or overclocking which can cause a considerable boost in gaming performance or will siyah or dorimanx not have much of an effect...I know that benchmarks are not always conclusive but I can just about manage to get barely playable framerates on dead trigger 2 high graphics with stock cm 10.2 while i could play it only on low graphics on the stock ROM...This is the first game in which i have experienced any performance issues while modern combat 4, gta 3 and vice city, nfs most wanted, pvz 2, angry birds, fifa 14 etc run like a dream...Any tips for squeezing that last bit of performance and battery life would be greatly appreciated...
Click to expand...
Click to collapse
i think you should use PurePerformances X mod(see the thread there is some point says "- Allows you to play ported games without lags"its awesome.
here is the link to the mod:
http://forum.xda-developers.com/showthread.php?t=2360985
P.S:i like GTA san andreas very much.
Well i flashed it and things are definitely faster. Dead trigger 2 is playable at high graphics now while battery life hasnt taken a hit. Thanks a lot
Sent from my GT-I9100 using xda app-developers app
Link to play store gta san andreas?
Don't see it at rockstar inc.
DarkScion said:
Well i flashed it and things are definitely faster. Dead trigger 2 is playable at high graphics now while battery life hasnt taken a hit. Thanks a lot
Sent from my GT-I9100 using xda app-developers app
Click to expand...
Click to collapse
can you give me fps for dead trigger 2? and what rom plus kernel?
btw san andreas have • Enhanced for the iPhone 5 series and iPad 4th Gen and above with dynamic detailed shadows and real-time environmental reflections.
now we look to other game that do kind of this enhancement too, ravensword shadowland. on our device shadowland run on full effect like 4s/ipad 2 but without the enhancement for iphone 5/ipad 4.
if your curious what the enhancement look like just see ravensword shadowland on iphone 5/ipad 4 on youtube. On the first five minutes of game play, you will meet a big troll. Now on S2 the troll body texture is the same as ipad2/4s while on iphone 5 it have better texture.
It depend on the setting itself, maybe on android full effect setting only have same effect like 4s/ipad 2 or maybe can run on high setting but without shadow.
btw sky gambler air supremacy on our device does'nt have lens flare like ipad 2/4s :crying:
GreekBlood said:
Link to play store gta san andreas?
Don't see it at rockstar inc.
Click to expand...
Click to collapse
check this out:http://www.engadget.com/2013/12/11/gta-san-andreas-ios-out-now/;)
LYandroid said:
check this out:http://www.engadget.com/2013/12/11/gta-san-andreas-ios-out-now/;)
Click to expand...
Click to collapse
wheeee, amazing!
Our phone will run this since vc runs on ultra without lag.
I hope this game will be running on our s2 at high graphics without lag
Sent from my GT-P5200 using xda app-developers app
Dude, every one,hear this,GTA san andreas is just released for android its now on google play.
EDIT:now its working for most devices after 1.03 update(even Samsung S3), it should work now on S2 since the GPU is the same as S3.
Sorry for bad enghlish.
Here is a link for the game: https://play.google.com/store/apps/details?id=com.rockstargames.gtasa&hl=en
Sent from my GT-P5200 using xda app-developers app
perfomance review pls at max setting
GTA SA works flawlessly with no lags on high settings on my GS2 running Stock Official 4.1.2. No Root, No Custom Kernel
Sent from my GT-I9100 using xda app-developers app
Seriously, the graphics are down scaled a lot compared to pc...
(look pics at google play)
GreekBlood said:
Seriously, the graphics are down scaled a lot compared to pc...
(look pics at google play)
Click to expand...
Click to collapse
have you see the game on other device? especially on non mali gpu? the screenshot is same on google play and the game itself on galaxy note 3 with max setting (from some site) from my perspective the graphic have ugly and flat texture. I see some people share ss on adreno devices and the texture is better compared on note 3/google play. I believe the mali version have toned down texture and polygon. the character itself look ugly compared to ps2 version.
amdultra said:
have you see the game on other device? especially on non mali gpu? the screenshot is same on google play and the game itself on galaxy note 3 with max setting (from some site) from my perspective the graphic have ugly and flat texture. I see some people share ss on adreno devices and the texture is better compared on note 3/google play. I believe the mali version have toned down texture and polygon. the character itself look ugly compared to ps2 version.
Click to expand...
Click to collapse
ps2 is vga, on pc you can get to hdmi (much better quality)
But my question is,
Is the whole story ported? All the missions and side missions?
GreekBlood said:
ps2 is vga, on pc you can get to hdmi (much better quality)
But my question is,
Is the whole story ported? All the missions and side missions?
Click to expand...
Click to collapse
i m not talking about the resolution, oh well just forget it...
i haven't tested it yet, still waiting for stable version
Yes everything is ported, I'm in San Fierro now . And 1.0.3 is the stable version. R* have confirmed this.
Sent from my GT-I9100 using xda app-developers app
Well, generaly, even if such games work on my SGSII, my device burns as hell after 15mins of gameplay..
(I have to keep it plugged in for battery would drain in 10min otherwise x) )
Sent from my GT-I9100 using xda app-developers app
run fine on neatrom lite debloated 5.4.2 + pure perfomance mod
the game seems lock on 24 - 28 fps no matter setting used ,even when frame limiter off hover around 28-31 fps, remind's me of ps2 version
run fine on max setting except shadow and car reflection on low,
little slow down with crowded traffic if use detailed car reflection and med shadow
stutter when shadow and car reflection on max
amdultra said:
run fine on neatrom lite debloated 5.4.2 + pure perfomance mod
the game seems lock on 24 - 28 fps no matter setting used ,even when frame limiter off hover around 28-31 fps, remind's me of ps2 version
run fine on max setting except shadow and car reflection on low,
little slow down with crowded traffic if use detailed car reflection and med shadow
stutter when shadow and car reflection on max
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that sounds good:good:,does the game performing well when the phone is connected to MHL/hdmi adapter on TV??????
LYandroid said:
that sounds good:good:,does the game performing well when the phone is connected to MHL/hdmi adapter on TV??????
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i dont know , i dont have mhl/hdmi adapter maybe you can buy me one? i will test it :laugh:
btw i notice no matter low res,graphics or draw distance , the game will stutter if use car detail more than low and shadow more than classic. If seems the mali doesn't have enough power to run those two(vertex bound). If you want to play this game smoothly on all max, you need min a device with adreno 305 gpu with max res at 720p. so just turn off shadow and car detail if you want to play this game smoothly. I use classic shadow and low car detail and the effect look like PS2 version , it's okay btw for me
---------- Post added at 04:22 AM ---------- Previous post was at 04:18 AM ----------
Code SyGma said:
GTA SA works flawlessly with no lags on high settings on my GS2 running Stock Official 4.1.2. No Root, No Custom Kernel
Sent from my GT-I9100 using xda app-developers app
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what setting you use for shadow and car detail? and how many FPS you get? (try with FPS meter)

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