[Q] Usable internal storage - T-Mobile HTC One (M7)

How much of the 32 gig internal storage is usable for apps, etc?

If I'm remembering right, it's about 25 Gb

7 gig of system data + bloatware
Areyo said:
If I'm remembering right, it's about 25 Gb
Click to expand...
Click to collapse
TY. So this is about 7 gig of system data + bloatware? This is not as big as GS4 touchwiz + bloat which has about 8.5 gig.

stock from the factory it has a seperate 6.97gb partition thats used for the system. yea i know the s4 had people griping because it took up 8.5gb on a 16gb internal. they just said to install an SDcard and you'll be fine but they forgot to mention that you cant install apps on the SD card only music and video and those types of things. so if you want to play say final fantasy dimension its 2gb so your screwed.

Related

Darktremor Apps2SD. Do you use/prefer it on your ROM?

Before anything else, I would like to ask you to vote on the poll.
So, uhh, the thread title says it all. Do you prefer or use Darktremor Apps2SD? Why? Do you really use an overwhelming number of apps? You may not answer all these questions, but consider these points for your answer:
1. We have 190MB internal memory (minus preinstalled, dalvik cache, cache)
2. SD read and write speeds.
3. <some other stuff I forgot>
And oh, I have searched the forum for anything similar to this, but found nothing, so I posted this.
Thanks!
Though we have froyo, not all the apps are installed/movable to sd. Games like raging thunder(20 mb), mini squadron(25 mb), pocket legends (25mb), pocket god (20 mb), ninjump(14mb), other racing games, the talking santa, cat, panda, robot series for kids, toss it series, angry birds 3 versions (40 mb), hungry shark 2 versions (25 mb), NINJA SERIES, slice it, some media players, home replacements, google apps, some live wall papers, 3-4 keyboards, etc etc take more than 700 mb memory.
I have a 784 mb partition. Of this only about 110 mb and about 85 mb of internal memory is left.
Hence, nfs(need for space).
eventhough, its still a great help right?
lekhwani said:
Though we have froyo, not all the apps are installed/movable to sd. Games like raging thunder(20 mb), mini squadron(25 mb), pocket legends (25mb), pocket god (20 mb), ninjump(14mb), other racing games, the talking santa, cat, panda, robot series for kids, toss it series, angry birds 3 versions (40 mb), hungry shark 2 versions (25 mb), NINJA SERIES, slice it, some media players, home replacements, google apps, some live wall papers, 3-4 keyboards, etc etc take more than 700 mb memory.
Click to expand...
Click to collapse
Wow. That's a lot. Anyway, does your phone boot up reasonably quickly? I mean, how long do you have to wait until the apps become ready to be launched? Just asking, since I was thinking of flashing my copy of Light ROM with Darktremor.
syruz said:
eventhough, its still a great help right?
Click to expand...
Click to collapse
Yes, definitely, especially if you have a lot of apps. If you don't, I suggest you stick to the native one. Just a suggestion though.
i dont use apps2sd. probably, i will when the number of apps installed on my optimus gets bigger and bigger.
as of now (while on void echo), i've already installed about 30 neccessary apps for my phone and still have 100mb worth of internal storage.
i just have this impression that apps installed on internal runs smoother and faster.
+ the fact that i only use a class 2 SD card.
My device booting time and ready to launch apps time is ok considering the a2sd and d2sd factor.
Previously I had 512 mb partition on on stock 2g. And I had used up about 485 of this. Everything was fine and I had more than 130 still available on internal. But once you fill up sd partition balance internal memory is useless. And also I needed a bigger sd card. So I went for a 8 gb and a 784 mb partition. I believe with internal memory 190 mb, we can have upto 1024 mb partition running well on our device.
The included 190mb is not enough with all the free apps out there for android. I cannot tell the difference whether the app/game is ran from internal or sd card. Especially since I have a 8gb class 6, the speed is fast enough for me not to notice
What about links2sd? (from gt540 forums)
You move to ext partition only apps with large amount of data. It has GUI.
The only drowback is that: you cannot update apps thet are on ext partition. You have to move the app back in the phone storage, update it and then move back on sd ext partition.
I have devoid zeta and mik_os kernel(with devoid kernel didnt work)
anotherloony said:
What about links2sd? (from gt540 forums)
You move to ext partition only apps with large amount of data. It has GUI.
The only drowback is that: you cannot update apps thet are on ext partition. You have to move the app back in the phone storage, update it and then move back on sd ext partition.
I have devoid zeta and mik_os kernel(with devoid kernel didnt work)
Click to expand...
Click to collapse
Thanks! I haven't heard of this until now. This uses symbolic links in the phone memory to the sd card, right?
Problems installing Darktremor's Apps2SD to the stock ROM
Does anyone here have problems installing Apps2SD to the stock ROM?
I've tried the current and several previous versions of the app and don't have any luck getting it to work with my phone. I've got a 8gb card partitioned with 7gb of fat32 and about 1gb of ext3. Before each install, I wipe everything in the phone - data & cache. After flashing the zip file, the phone boots fine and after I run the app, it goes thru moving the files and then it reboots the phone and the phone just goes into a loop displaying the android animation.
Any help would be appreciated.
I liked it but then I realized I don't use/have that many apps and with 199 mb internal mem... I think I can handle that.
have you try using move2sd enabler? just search on market
Sent from my LG-P500 using Tapatalk
Yes, and in fact I use it. Problem is, it doesn't move every part of the app

[Q] SGS2 16GB internal space?

hi there i just got my sgs2 but when i looked at the internal memory it says ive only got 11.50GB space on my internal sd not 16GB has anyone got this or is my phone faulty ?
Thanks for the help =]
It is like that. Some useful taken for the system, apps, etc.
$1 gets you a reply
You never get the full 16gb from the start and then around 2gb is used for system apps u wish to install which leaves u with just over 11gb for storage.
Every1 is the same.
Sent from my GT-I9100 using XDA App
vimto25 said:
You never get the full 16gb from the start and then around 2gb is used for system apps u wish to install which leaves u with just over 11gb for storage.
Every1 is the same.
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
oh oright cheers mate
HI all
How can i see the over space ? I d't want too use it, just too verify that the total space is arround 16GB.
Thanks.
Take the system partition, add the sd card partition (not the external one, thats the sd card you put in, the sgs2 just calls extra internal storage the sd card)
Then take off a bit for the space taken up by file system formatting, hidden system bits, cache etc.
And you should have 16GB
go into settings > storage
The numbers you want are "USB storage" and "Device memory" device memory wont show total, but if you go to settings > applications > manage applications, and look at the bar at the bottom it will show the device memory used and free.
Or get a app from the market.
veyka said:
Take the system partition, add the sd card partition (not the external one, thats the sd card you put in, the sgs2 just calls extra internal storage the sd card)
Then take off a bit for the space taken up by file system formatting, hidden system bits, cache etc.
Click to expand...
Click to collapse
It is not as easy as it sounds with adding partitions as there are 12 partitions on a Galaxy SII, most of them not visible to the user.
If you have a file manager on the phone which can display files in /sys, then display /sys/block/mmcblk0/size (as a text file). This should display a number in 512 byte units. When you multiply this number by 512 you should get the total capacity (not including the space used by the primary bootloader maybe) On my phone I get 15,756,951,552 bytes, which is roughly 16 GB (not 16 GiB)
Well yes, but I don't think the average person will want to count down to the byte
Nice detective work though!
There is some smaller partitions (1 - 6) summing up to 46.5 MB
Then there is
- cache 100MB
- modem/radio 16MB
- system os partition 512MB
- user data partition (where, among other things, installed apps and their data are stored) 2GB
- some weird "hidden" partition I have no idea what's stored on it 512MB
That roughly summs up to 3.3G.
Addup the ~11.5GB you see as /sdcard and multiply a few times by 1024 and you get something close to 16000000000 Bytes -> there is your 16GB.
For marketing and advertisement reasons capacities are always given as "millions of bytes" with a factor of 1000, not like computers deal with it with a factor of 1024.
For that already a 16GB device shows only up as around 14.5GB on a computer.
That's also why your "1TB USB HDD" from the electronics market only shows up with something around 900GB.
Wanna see it for yourself, open up a terminal or adbshell on your SGS2 and type:
cat /proc/partitions
There you go
HellcatDroid said:
- some weird "hidden" partition I have no idea what's stored on it 512MB
Click to expand...
Click to collapse
This partition has a (hidden) .ngmoco directory. As far as I remember I have seen this directory on a non-hidden partition too so this might be used to preinstall additional packages when the Android device is booted the first time.
Only about 20M of this is used on my device so thats somewhat a waste of space
HellcatDroid said:
For marketing and advertisement reasons capacities are always given as "millions of bytes" with a factor of 1000, not like computers deal with it with a factor of 1024.
Click to expand...
Click to collapse
Yes and no. It is not for marketing purposes only although they are happy to announce higher numbers. The official standard for units (gramm, meter, etc.) state that kilo is for 1000 units , mega for 1000000 units etc. The "standard" used for bytes / RAM conflicts with the standard of the SI units and is discouraged to use.
There is a "standard" which explicitly states that a factor of 1024 is used, but almost nobody uses this "standard" because it looks weird and unusual. Acoording to this standard, 1024*1024*1024 bytes are called 1 gibibyte (1 GiB). Most people (including me when I don't explicitly think about it) and appications still call this 1 gigabyte (1 GB) which leads to confusion.
Think all for these precisions. I'l take time to analyses and follow your answers.
Raz
PS : Sorry for my poor English
Some more exercise for the analytic minds here, why do Galaxy S with same 16GB Internal SD has 13.5GB after taking 2GB (RFS or EXT4, etc.) for data partition and possibly around 500MB for system?
I understand that instead of 1.8xGB as used in SGS1 is lesser than 2.1xGB in SGS2 for data partition which should include dbdata, cache, etc like in SGS1. Also accounting for those hidden partitions, we still don't know an additional 1GB lost (swap partition?)?
I would appreciate inputs from someone who knows how SGS2 utilizes internal SD and if we could repartition to reclaim some space.
http://forum.xda-developers.com/showpost.php?p=15727875&postcount=9
exactely 16G, nothing lost or unencounted for.

[Q] App storage

I'm really confused after reading through a post. The poster stated that there was only around 1.75mb available for app storage. Is this phone really handicapped down to under 2 gigs for app storage? If so, that's sad. It'll be returned before I even open the box. Two large size games and you're out of storage.
kiltedthrower said:
I'm really confused after reading through a post. The poster stated that there was only around 1.75mb available for app storage. Is this phone really handicapped down to under 2 gigs for app storage? If so, that's sad. It'll be returned before I even open the box. Two large size games and you're out of storage.
Click to expand...
Click to collapse
I answered you other post. It really does have a ton of storage! That is GB not MB All the preinstalled stuff proabably took it from around 2 GB down to the 1.75GB that someone mentioned. Hell you can put a 64GB micro SD card into it and download as many games as you want!
I haven't gotten a chance to play with it much yet, but if it's the same thing as my Skyrocket, it'll be around 2gb for system storage, and 11.25gb for internal storage. Apps will be stored in system storage, while app data will be stored in internal storage. Even large game executables will be a max of what...50mb?
planoman said:
I answered you other post. It really does have a ton of storage! That is GB not MB All the preinstalled stuff proabably took it from around 2 GB down to the 1.75GB that someone mentioned. Hell you can put a 64GB micro SD card into it and download as many games as you want!
Click to expand...
Click to collapse
I think this is what is getting me. I have an LG thrill right now. I have a 32 gig SD card and I can't move actual games to the external SD card (the one taht you buy at the store taht you store pics and videos on).
But on the Thrill I have 6 gigs to move apps to.
tenderchkn said:
I haven't gotten a chance to play with it much yet, but if it's the same thing as my Skyrocket, it'll be around 2gb for system storage, and 11.25gb for internal storage. Apps will be stored in system storage, while app data will be stored in internal storage. Even large game executables will be a max of what...50mb?
Click to expand...
Click to collapse
Well, most yes. But I have some Gameloft games that take from anywhere from a half a gig to a full gig.
I think you have about 11gb free for songs, music, etc.
droidal said:
I think you have about 11gb free for songs, music, etc.
Click to expand...
Click to collapse
That's much better. That I can deal with.
"One of the plagues of using Google’s Android platform was the inability to install Android apps and games to the SD Card versus internal memory storage; with the official announcement of Android 2.2 this feature will come standard. By default, apps will continue to be installed on internal memory storage, however a quick visit to the list of applications in the Settings menu offers one touch to move the app to SD Card. Thus they are playable just fine from the SD Card. Now user storage for apps and games will only be limited to the storage of the SD Card purchased."
droidal said:
"One of the plagues of using Google’s Android platform was the inability to install Android apps and games to the SD Card versus internal memory storage; with the official announcement of Android 2.2 this feature will come standard. By default, apps will continue to be installed on internal memory storage, however a quick visit to the list of applications in the Settings menu offers one touch to move the app to SD Card. Thus they are playable just fine from the SD Card. Now user storage for apps and games will only be limited to the storage of the SD Card purchased."
Click to expand...
Click to collapse
Not true of all devices running 2.2 or above. My Thrill won't move any apps to the external SD card. I bought a 32 gig just for this purpose...to have plenty of space. The move was limited to the devices app storage (around 6 gigs).

Can't move apps to SD Card

I've 16gb class 10 sd installed in SIII. Can browse it using My files (stock filemanagr) but can't see the external sd in OIbrowser or when trying to move apps from internal to external. In app manager it doesn show the option to move. Also tried app2sd but the option of moving doesn't show.
Any help would be appreciated.
Samsung changed the mount location for the external SD card, will be a problem for lots of apps until they update to support the new location (I confirmed this in my hands-on with the S3 last weekend - details @ AndroidNZ.net). Can you not do it with the native a2sd function from Settings --> Apps --> Manage apps though?
NZtechfreak said:
Samsung changed the mount location for the external SD card, will be a problem for lots of apps until they update to support the new location (I confirmed this in my hands-on with the S3 last weekend - details @ AndroidNZ.net). Can you not do it with the native a2sd function from Settings --> Apps --> Manage apps though?
Click to expand...
Click to collapse
NOpes appmanager doesnt show move option in SIII.
This is not good can this be changed by a dev?
Sent from my Desire HD using XDA
Why would you want to do it? GS3 has a single partition for all data, you'll never run out of the 16GB (11 usable) space you have to store apps. And it's faster memory than your sdcard.
ECrispy said:
Why would you want to do it? GS3 has a single partition for all data, you'll never run out of the 16GB (11 usable) space you have to store apps. And it's faster memory than your sdcard.
Click to expand...
Click to collapse
Yes, i understood this after reading more posts. This way is much better. 11gb itself + 50GB dropbox + wahtever you can throw in extSD
That's correct. You can read all about this in the excellent article by Chainfire on his blog entry: "Is Google blocking apps writing to SD cards?". In summary; it is not yet clear whether or not this is a (Google) feature or bug. But although Samsung is trying to work around the issue, they do so in a very sloppy way...
:?
Thanks for the link to the article. clarifies a lot. Got my SGS3 yesterday & I freaked out when I couldn't find the "Move to SDcard" link in the app manager...
I don't really like that method...
who needs to move apps to sd card if u got a freaking 11 gb of storage in the 16 gb version or any other .....!!
jithendra194 said:
who needs to move apps to sd card if u got a freaking 11 gb of storage in the 16 gb version or any other .....!!
Click to expand...
Click to collapse
if that is the case, then what is the point of the freakin SD card???? for show??
or for MP3 and movies only?
vasp3690 said:
if that is the case, then what is the point of the freakin SD card???? for show??
or for MP3 and movies only?
Click to expand...
Click to collapse
Agreed this is not what I was expecting, the question is can it be changed?
Or have I just wasted my money on a 64gb sdxc card?
the phone has 11 gb to store music and files, or it has 11 to install app's (internal memory, like the s1 had 1.9 gb to store apps and 5.6 to store files)?
according to the above, i would say that internal memory is used for apps and the external(SD) for music/video or non app.
im wondering if you can store maps for navigation there as they do take quite a bit of space.
Apollondor said:
as
Click to expand...
Click to collapse
Is this some sort of code ?
I've been using my SGS3 for 3 days now. 16GB internal +32GB external SD
So far:
- device memory total space 11.35GB & available 1.65GB (downloaded my Google Play Music collection, went straight to internal memory, no choice)
- SD card total space 29.71GB & available 29.71GB
What I hope is happening:
the data is being distributed somehow between both cards and it just doesn't show, OR as someone stated above, the internal storage has 11GB dedicated to apps & music and what-not, and once that is used up, any additions will be moved to the external SD
What I think will happen:
"You have run out of memory, please remove some files or apps to proceed", in a typical Microsoft moment...
I was prompted only once to install stuff on the external SD; those were additional files (250MB) that needed to be downloaded for a game I had just installed. Of course I chose external SD but it doesn't look like it worked...
Some positive indications
Camera app allows me to chose the default save location. I chose external SD and now I see it has created the DCIM folder there with some pics.
My internal card is almost full. I've been making a few little downloads. Using the default file explorer I checked the external card folder, and found another new folder called Downloads with my recent stuff in there.
As explained by Chainfire (the way I understood it), the combined space from both cards works together as one.
Dropbox as well it would seem. Not that I tried that.
This isn't an issue for me. I already have a 64gb card with all my music stored on it. I will most likely never download anymore. The rest of the memory card will be for roms kernels themes and backups and an occasional movie.
_______________
Just Flash It !!!
vasp3690 said:
or for MP3 and movies only?
Click to expand...
Click to collapse
Spot on
Storage is shared for everything from Honeycomb onwards. Many ICS phones don't have sd cards.
EDIT: Oh I see the problem, many apps aren't being given permission to write to the primary external flash storage (16/32/64Gb etc...) and are then failing. That sounds like a bug to me. They've got to be able to write their app data somewhere.
Alright, this is not working properly.
I filled up my internal SD with my Google Play music. Downloaded an app which requires additional data, and it wouldn't download it until I freed up space, even though my external SD is practically untouched.
Freed up just the right amount of space by removing some of my music and I was able to download the extra data for the app.
Went back to Google Play Music to see if a Google product would know how to manage between both cards. I re-check all the music I deleted to download it again, and it tells me my memory is full...
Not happy
If you cannot even save apps on the internal SD card, then that is def. a problem and a bug. But i would doubt that is happening, otherwise all the already pre-installed software would have taken all the space.

Is this true - internal storage only 2 gb???

I saw this on another forum. Is this true? It would make it unusable to me, and I just ordered one before seeing this. Do we not have at least 12 GB free for apps?
"..an issue I do not know how to resolve. It comes w 4.3 pre installed but the internal storage is not unified (due to USB storage enabled) so just under 2GB is allocated as app storage. This being the setup on older android version we had the option to move individual apps to the secondary partition b within the app option but this being 4.3 this option does not exist so this really puts a damperbn usability of this device."
lightfire said:
I saw this on another forum. Is this true? It would make it unusable to me, and I just ordered one before seeing this. Do we not have at least 12 GB free for apps?
"..an issue I do not know how to resolve. It comes w 4.3 pre installed but the internal storage is not unified (due to USB storage enabled) so just under 2GB is allocated as app storage. This being the setup on older android version we had the option to move individual apps to the secondary partition b within the app option but this being 4.3 this option does not exist so this really puts a damperbn usability of this device."
Click to expand...
Click to collapse
I'm guessing this is the US variation of the Mate 2 you are taking about. I already have a lot of apps installed and it's still telling me I have 4.2 gigs available for app storage. Hope that answers your question
Sent from my MT2L03
Coffee Freak said:
I'm guessing this is the US variation of the Mate 2 you are taking about. I already have a lot of apps installed and it's still telling me I have 4.2 gigs available for app storage. Hope that answers your question
Sent from my MT2L03
Click to expand...
Click to collapse
Thanks! Yes to USA version.
Does anyone know how much memory is available out of the box for apps?
lightfire said:
Thanks! Yes to USA version.
Does anyone know how much memory is available out of the box for apps?
Click to expand...
Click to collapse
If you add what it says is available to the what it says I'm using, it totals 6.81 GB. I doubt that includes system apps, as I said I have a lot installed. I had to keep them all on the phone because the ones I moved to the SD card the widgets didn't load on restart and I wasn't getting notifications.
Hope this helps you.
Sent from my MT2L03
Thanks!
But 6.81 is pretty bad - some 16gb phones have around 12 gb for apps. What in the world is taking up so much memory? I need to install copilot maps which are over 4 gb plus all the other software I use. Don't know if this is going to work for me. Heck - I have almost 5.52 gb free for apps on a 8gb moto-g phone
lightfire said:
Thanks!
But 6.81 is pretty bad - some 16gb phones have around 12 gb for apps. What in the world is taking up so much memory? I need to install copilot maps which are over 4 gb plus all the other software I use. Don't know if this is going to work for me. Heck - I have almost 5.52 gb free for apps on a 8gb moto-g phone
Click to expand...
Click to collapse
Well, screen shots of my internal file system storage. My phone is rooted so I could free up more space deleting some system apps I don't use like Facebook but people had to reinstall the system apps they deleted to get the last update to install, and I don't feel like messing with that. I just disabled them. Can you install your co-pilot apps on the SD card?
Sent from my MT2L03
No, I don't think the maps can be loaded on sd card.
Darn - I purchased without checking this out - figured if my 8 gb phone had 5.52 gb free a 16 gb phone would have around 12. My fault for not doing proper research. Everyone was saying how much they like the phone. and I let that sway me. Guess I will send it back as 6.81 gb free in 2014 is almost $99 phone territory.
Looks like copilot is downloading fine. I'll let you know if I have issues after it completes.
It gives you the option to use extsd as default storage.
You are showing 12.69 GB available internal storage for apps. Is this correct? Or is it the 10.50 that is available to apps?
Yes 12.69 available. But when I go into settings > manage apps it states 5.8gb for apps. I believe it uses internal/external for app data, so I believe you'll be OK
check in the copilot options. maybe it has the ability to choose where to save the map data
NOKIA HERE does ... and its awesome btw

Categories

Resources