Hi all,
I was investigating different ways to promote my app and I was thinking on appszoom. I thought those reviews were only under payment but I just found out that you can also apply for a free review! However, unders those conditions: "You can also request your review for free and you'll get it published within 60 days"
Has anyone tried a free review with them?
appszoom.com is a very good apps review site
appszoom.com have reviewed two of my apps
* NewsDrift
* Africa Safaris
I really liked the way they did the reviews. You don't have to wait for 60 days. For instance, NewsDrift was reviewed within 48 hours of submitting the app. The reviews were also very well done - I also got to be featured on their home page under Latest Reviews.
I would recommend appszoom any day.
A good way to promote your app/game
I also ad my app/game listed and reviewed by Appzoom.com :
Konbo Monsters
I really think they did a fair review and my game was featured in its Latest Reviews section.
If you want a good way to promote your app, choose the AppZoom.com
Thanks for your answers! Indeed those reviews look pretty professional.
Did any of you use a paid review (specially since you mentioned within 48h) or you took the free option? If so, how much does it cost?
Yes, the reviews are very professional...I did not have to pay anything. Both of my apps were reviewed for free... I was really impressed.
gpuig said:
Hi all,
I was investigating different ways to promote my app and I was thinking on appszoom. I thought those reviews were only under payment but I just found out that you can also apply for a free review! However, unders those conditions: "You can also request your review for free and you'll get it published within 60 days"
Has anyone tried a free review with them?
Click to expand...
Click to collapse
I had used their free review service, and got a quick response.
Also, the review process took shorter than expected and was very well done.
I'd used their service for my Android Game.
richardsd1985 said:
Yes, I have tried to submit an app on Appszoom but didn't succed. At last they ask to pay a fixed amount to publish my app review on their website. You should try some other website to publish a free review about your app. You should also consider App store optimization to increase app downloads from app stores.
Click to expand...
Click to collapse
Hi Richard,
I'm sorry to hear you were unable to submit your app for review. Did you get in touch with the AppsZoom support? [email protected]
I work there and I'm sure they can work something out for you, there is no reason you shouldn't be able to get a free review, AppsZoom always offers free reviews unless the app is not available in their testing country, or it is not a free app, but in both cases you can send them an APK or promo code so that they can review it, and you don't have to pay. Sorry if there was any confusion!
Tell me if you notice a big increase of downloads after they've reviewed your apps? Many people told me that it is not worth to buy reviews.
Woodny said:
Tell me if you notice a big increase of downloads after they've reviewed your apps? Many people told me that it is not worth to buy reviews.
Click to expand...
Click to collapse
Hi! I just want to clarify that the point of reviews is not to get installs, but to increase visibility. If your app is good, people will install it and in AppsZoom reviewed apps receive 4x more installs than those without reviews. While the reviews are not app promotions, but the benefit of the Premium review is that the app appears in a Premium position in the homepage and for a longer period of time than free reviews. The other benefit of Premium reviews (besides being published within 48 hours) is that the developer approves it before it is published, so if you're not happy with the review you can block it from being published. Hope that helps clarify!
monicalorrainemccoy said:
Hi! I just want to clarify that the point of reviews is not to get installs, but to increase visibility. If your app is good, people will install it and in AppsZoom reviewed apps receive 4x more installs than those without reviews. While the reviews are not app promotions, but the benefit of the Premium review is that the app appears in a Premium position in the homepage and for a longer period of time than free reviews. The other benefit of Premium reviews (besides being published within 48 hours) is that the developer approves it before it is published, so if you're not happy with the review you can block it from being published. Hope that helps clarify!
Click to expand...
Click to collapse
Ok I see what you mean, but at the end I would like to have more active users. I have to pay for review so i can use ROI to do some calculation. I want to earn so if this investment won't make any profits I don't want to pay for it. Review at good App Review Site = Increase Visibility = More Active Users = Higher Revenue. Right? I just want to know what Review Site is worth to pay.
How long did you wait for an answer?
So guys, those of you that used Appszoom, did you notice any increase in sale at all, or just a nice review?
Update from Appszoom
Hi guys!
A quick update since some things have changed at Appszoom. We've redesigned our homepage, added a few new services, and due to really high demand for reviews, we've removed the free review request, but you can still email us (hello at appszoom dot com) about your app and let us know you'd like a free review. We may not always be able to guarantee a review, but we'll do our best to help you!
Keep in mind that there's a big difference between free and Premium Reviews:
Premium Reviews are ready within 2 work days (free reviews take much longer) and you pre-approve the review before it's published (free reviews are published when ready). The Premium Review also gets featured for up to four days in our homepage and in our "more reviews" section.
If I missed something, just ask away! Happy apping guys!
Hi today i got email from appszoom and i have some questions but i am did not have time to study it yet so sorry if I ask something twice or senselessly. When I want to use Appszoom I have to remove the AdMob SDK? I am make money on google account or appszoom? Because I've found my application to Appszoom but I did not do anything and it seems that it is linked to google.play. Thank you for answers and appszoom for opportunity.
sekip said:
Hi today i got email from appszoom and i have some questions but i am did not have time to study it yet so sorry if I ask something twice or senselessly. When I want to use Appszoom I have to remove the AdMob SDK? I am make money on google account or appszoom? Because I've found my application to Appszoom but I did not do anything and it seems that it is linked to google.play. Thank you for answers and appszoom for opportunity.
Click to expand...
Click to collapse
Save your time and money, your app will drown in millions of other apps, besides, who sits and watch that site anyway
appfactory said:
Save your time and money, your app will drown in millions of other apps, besides, who sits and watch that site anyway
Click to expand...
Click to collapse
Okey it's nice but I'd like to know how they work as payments and making money,
On which account the money go? As paid, etc.
When I want to use Appszoom I have to remove the AdMob SDK? I am make money on google account or appszoom?
Click to expand...
Click to collapse
Since Appszoom's SDK also displays banners, it's advisable to remove AdMob SDK if you prefer to use Appszoom's SDK, however it is not mandatory. We recommend you only use one banner provider, since otherwise you could overwhelm your app with banners, which doesn't make for a nice user experience. You can make money from the SDK too - it works through cross promotion, which is a free exchange of banner impressions with other apps, or also through monetization, whereby your app displays paid ads for apps and you receive money when someone installs the app from the ad. They are all interstitial banners, meaning they don't appear permanently in any position. You can manage all the SDK stats from your Appszoom dashboard and it's a very flexible service. You can use both cross promotion and monetization or just one or the other.
Regarding your app in Appszoom - it is linked with Google Play (or the app store, depending on the app) meaning when a user clicks to download they are sent to the corresponding market. Appszoom is an app discovery site and app, driving more installs to the markets.
Hope that helps!
monicalorrainemccoy said:
Since Appszoom's SDK also displays banners, it's advisable to remove AdMob SDK if you prefer to use Appszoom's SDK, however it is not mandatory. We recommend you only use one banner provider, since otherwise you could overwhelm your app with banners, which doesn't make for a nice user experience. You can make money from the SDK too - it works through cross promotion, which is a free exchange of banner impressions with other apps, or also through monetization, whereby your app displays paid ads for apps and you receive money when someone installs the app from the ad. They are all interstitial banners, meaning they don't appear permanently in any position. You can manage all the SDK stats from your Appszoom dashboard and it's a very flexible service. You can use both cross promotion and monetization or just one or the other.
Regarding your app in Appszoom - it is linked with Google Play (or the app store, depending on the app) meaning when a user clicks to download they are sent to the corresponding market. Appszoom is an app discovery site and app, driving more installs to the markets.
Hope that helps!
Click to expand...
Click to collapse
Thank you very much! It helped. I decided to try it but I'm still waiting for appkey (I clicked on the button), or when I want to get appkey I have to send an email with banners? Thanks again
sekip said:
Thank you very much! It helped. I decided to try it but I'm still waiting for appkey (I clicked on the button), or when I want to get appkey I have to send an email with banners? Thanks again
Click to expand...
Click to collapse
Glad it helped! Could you tell me which app the request is for and I'll make sure we reply to you ASAP. Thanks!
monicalorrainemccoy said:
Glad it helped! Could you tell me which app the request is for and I'll make sure we reply to you ASAP. Thanks!
Click to expand...
Click to collapse
I wrote you message
Related
Admob is bad in ecpm and fill rate. How do you monetize your app?
I have used admob for my apps. I get just over $100 per month from them which isn't really great.
I'm going to try removing the ads and putting my apps on the amazon store for $1.
jgittins said:
I have used admob for my apps. I get just over $100 per month from them which isn't really great.
I'm going to try removing the ads and putting my apps on the amazon store for $1.
Click to expand...
Click to collapse
$100 a month for free isnt bad at all, its better than no money coming in, do you think your app would sell 100times each month?
jgittins said:
I have used admob for my apps. I get just over $100 per month from them which isn't really great.
I'm going to try removing the ads and putting my apps on the amazon store for $1.
Click to expand...
Click to collapse
Try an ad free version and a paid version, see which one gets more downloads. Then try a week only paid version. What brings in more $$$ wins.
Which ad network is good? Admob is getting bad in fill rate and eCPM. Any suggestions?
cubewalker said:
Which ad network is good? Admob is getting bad in fill rate and eCPM. Any suggestions?
Click to expand...
Click to collapse
i'm going to try mobfox... pays better...
There really needs to be a guide or website listing and reviewing all the ad networks/services. It's mind boggling.
I've been trying admob, but it only displays 2 ads in my country. And they aren't even ads I think people would click on.
So I do some research and see people using adsense ads which are much more relevant. But guess what, they are a part of admob, and only enabled for 'some' developers.
Then I see another kind of ad. Doubleclick.net And its another google ad network. Theres a sign up page for that one, but you have to have a adsense publisher id, which you can't get for android apps.
I've tried mobclix, but don't get any ads from the networks there, only from admob.
Choosing a way to display ads in your app is such a convoluted process. It really should be so simple.
obtain an adsense pub id by starting a blog (on free hosts if you must), putting up some posts, applying for adsense, et voila.
But would'nt the ads be targeted to the content of the publisher id?
I assume the reason all these ad networks give you a ID per website/app is so there are different ads based on the type of site/app.
of course not. otherwise, if a webmaster makes a site about... ww2 tanks, and then another about barbie dolls, that the barbie dolls site will have ww2 adverts and vice versa? it's not called contextual advertising for nothing.
also, interest-based advertising is (finally) making a big splash, and adsense has the power behind it to make use of it
Could I get a adsense ID by using the market page for my app?
And by the way, I tried to sign up for a adsense id the other day using a website I have.
It was rejected for this reason:
Insufficient content: To be considered for AdSense, your site must contain
enough text content for our specialists to review and for our crawlers to
identify relevant ads to show on your pages. We recommend including more
complete sentences and paragraphs on your site. We require websites to be
fully launched and functioning, allowing users to navigate throughout your
site with a menu, sitemap, or appropriate links. Once the majority of your
site is complete and functional, we'll be happy to reconsider your
application.
In your example above there would need to be a separate publisher id for the ww2 website, and a separate one for the barbie website, if i understand it correctly.
Admob automatically enabled adsense ads for me after a month or two of my apps being live. I get close to 95% fill rate now.
I also went into the admob settings for each app and enabled the age appropriate ads option to increase fill rate.
Can someone give me an estimate about how much admob pays the dev in terms of number of views, number of visits, whatever metric is used.
cyanide911 said:
Can someone give me an estimate about how much admob pays the dev in terms of number of views, number of visits, whatever metric is used.
Click to expand...
Click to collapse
I can tell you in the last 30 days my apps requested 435k ads and I got paid $105.35. So I need to serve about 4k ads to make $1.
jgittins said:
I can tell you in the last 30 days my apps requested 435k ads and I got paid $105.35. So I need to serve about 4k ads to make $1.
Click to expand...
Click to collapse
Oh okay. Which app is it, if you don't mind telling?
jgittins said:
Admob automatically enabled adsense ads for me after a month or two of my apps being live. I get close to 95% fill rate now.
Click to expand...
Click to collapse
I guess that's really the only option at this point.
jgittins said:
I also went into the admob settings for each app and enabled the age appropriate ads option to increase fill rate.
Click to expand...
Click to collapse
I really don't think age appropriate ads are 'appropriate' on a (standard) mobile app. When I go to site like engadget or gizmodo, I don't expect to see porn ads, and its the same for mobile apps.
Age appropriate ads should be limited to relevant apps/sites.
athornz said:
I really don't think age appropriate ads are 'appropriate' on a (standard) mobile app. When I go to site like engadget or gizmodo, I don't expect to see porn ads, and its the same for mobile apps.
Age appropriate ads should be limited to relevant apps/sites.
Click to expand...
Click to collapse
Might engadget or gizmodo much more interesting
"Age appropriate apps" aren't porn They are gambling and dating ads. I just started to try to monetise my apps recently. In the past 30 days I've served 166,000 ads and earned just over $20 dollars but the paid version makes more.
athornz said:
I really don't think age appropriate ads are 'appropriate' on a (standard) mobile app. When I go to site like engadget or gizmodo, I don't expect to see porn ads, and its the same for mobile apps.
Age appropriate ads should be limited to relevant apps/sites.
Click to expand...
Click to collapse
It's really only gambling and dating ads like Baz said. I wouldn't enable them if my app was aimed at kids, but mine are gaming related so I assume most users are in their 20s. I haven't had any complaints about the ads yet anyway, plus I try not to make them too intrusive so most people probably don't notice them.
Enabling them definitely seemed to increase the amount of money I made though.
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Admob :good:
Thread moved to a more relevant forum
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Sent from my SCH-I605 using xda premium
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Could you be more specific? I think most people use the Google Play market for app sales, although there are alternatives (such as Amazon). Are you asking whether you should charge for the app vice depending on ad revenue?
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Three options:
Have an app that's good enough to make people pay to install it: Quite hard, especially on the Android platform where many users expect even high quality apps to be free.
Free app with advertisements. This usually only works well for apps which have a high user engagement, both session frequency and session length. If you have a utility app that runs in the background or gets used once in a blue moon, this model is not really suited for that, even if the app is super useful.
Free app with in-app purchases to unlock features and/or acquire consumable items. Especially games seem to be very successful with this approach.
leviteo.com :good:
leviteo said:
leviteo.com :good:
Click to expand...
Click to collapse
I've been pretty happy using these guys.
mrp.adsyolo .com
more of an exchange instead of a single ad network that includes around 120 various networks acting as demand partners. (admob, inmobie, yadda yadda yadda). I'm currently getting about 1500 +/- a month with these guys, not enough to leave the day job but it covers my beer expenses.
:highfive:
I'm using multiple networks... been testing the new network tapcontext because of their high payouts. Averaging $6 CPM's. Really depends on your apps though.
aiaran said:
I'm using multiple networks... been testing the new network tapcontext because of their high payouts. Averaging $6 CPM's. Really depends on your apps though.
Click to expand...
Click to collapse
whoa, $6? could you provide some details? what kind of app did you do that is making you that kind of cpm? what kind of ad placement did you use?
LanceMarble said:
whoa, $6? could you provide some details? what kind of app did you do that is making you that kind of cpm? what kind of ad placement did you use?
Click to expand...
Click to collapse
I obviously don't want to give too much away in regards to the exact apps as I wouldn't need the competition , but they are travel related. I am getting the $6+ CPM off tapcontext, using both their interstitial & notification ads.
This list below in general is a pretty good summary of some of the best ways to monetize your application.
With this in mind, the latter in the list (unlockable content) is something that we will be experiencing far more of in the future in my opinion...
smartician said:
Three options:
Have an app that's good enough to make people pay to install it: Quite hard, especially on the Android platform where many users expect even high quality apps to be free.
Free app with advertisements. This usually only works well for apps which have a high user engagement, both session frequency and session length. If you have a utility app that runs in the background or gets used once in a blue moon, this model is not really suited for that, even if the app is super useful.
Free app with in-app purchases to unlock features and/or acquire consumable items. Especially games seem to be very successful with this approach.
Click to expand...
Click to collapse
It is kinda sad that its getting harder and harder to make money off the purchase of the app itself anymore. Even if you give out the free version, I've seen that very few people upgrade to the full version. There are just too many free games out there. Users end up spending more money within their favorite free apps instead of trying out many different apps.
I'm in the middle of an ad campaign for my new app and its getting a great # of installs (more than other apps). Reviews are good and emails/comments on social media about the game are positive, and yet so few people upgrade to the full version!
In my opinion never use the notification kind of adds, its very annoying wich makes people uninstall your app, unlockable content would be the best move i think. Again, its my opinion.
Sent from my super awesome LG-P700
Different ads are good for the beginning.
I use Admob and for now it's good for me.
I can't live with this money but little is better than nothing.
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It often happens that you accidentally end up deleting all the pictures stored on the memory card of your smartphones. It sucks, especially if you have not stored a backup of the images elsewhere (usually on an external hard drive or laptop).
Sure, you may try to place the in-app ads. Clickky's monetization platform will help you to place ads relevant to your users (the programmatic approach identifies your user and his interests and shows him the appropriate ads). It works by eCPM. One of the publishers received traffic from 11 geo locations in various regions. eCPM rates peaked at $61.5 in Russia, followed by $30.28 in Switzerland, $14.13 in New Zealand, and $9.45 in France. Overall, eCPM haven’t fallen below $0.65. He had a mobile web-site, not an app, but it doesn't matter.
The eCPM you get depends on users. Let's suppose that the app advertiser has some profile of users who will most likely install his app, use it and make in-app purchases. He is ready to pay money to attract these certain users, showing them the ads. When these certain users use your app, the system (RTB-based) connect you (publisher) and app owner (advertiser). That's why the eCPM is very high. Imagine, how much you are ready to pay as an advertiser for the particular user who will bring you at least $200/mo via in-app purchases. Yes, that's why some publishers may earn up to $150
Agree with @aiaran that you should use multiple networks as they give you different fill rates in different GEOs. Unfortunately there is no best-ever solution on the market. E.g., now Clickky's monetization platfrom is now very good on Tier 1 countries, and maybe some other platform will monetize your traffic from Australia or Russia much better. In a month the situation may change, so you have to combine different platform and monetize yur traffic to the fullest.
I work for AppLixir which specializes in reward videos for games and we would love to help you with any apps or games you have. You really don't need to prepare anything other than having a great game! Revenue generation on our platform can be implemented in less than an hour (15 minutes for many).
It's free to signup too.
Try looking into Kin, a cryptocurrency that is working to change the monetization game completely. No more annoying ads or in app purchase. kinecosystem.org
Sent from my SM-G950U using Tapatalk
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Adesense
You can use Google adsense in your app
..
pmarius04 said:
You can use Google adsense in your app
Click to expand...
Click to collapse
No Adsense is for website not for apps
use Admob or other ad-Networks.
Also, you can try to add some InApp Purchases.
script zoisea
AdSense
edictyu social
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
Will you share results somewhere?
ps. admob ftw
Lots of great tips in this thread! I am currently making an app as well and plan on attending the Crowdfund Global Expo in San Diego, Jan. 30th-31st. I heard there will be lots of great investors at this event and wanted to take a look for myself. I highly suggest visiting crowdfundweeklynews.com to find out lots of great info about crowdfunding and how it can help people like us!
Probably thru admob first? Then try in-app purchases and stuff like that?
Revmob
Besides google admob, revmob also providing similar service $ too.:good:
http://www.revmobmobileadnetwork.com/
I'm displaying admob ads and using in-app purchases (IAP) to unlock additional levels. After 100 game downloads (it's my first game for android, just released), IAP considerably outperforms ads.
adrian.adamiak said:
I'm displaying admob ads and using in-app purchases (IAP) to unlock additional levels. After 100 game downloads (it's my first game for android, just released), IAP considerably outperforms ads.
Click to expand...
Click to collapse
You will get higher revenue from ads when you will have more users. But remember you will need active users because they will see your ads(earn by CPM) or they will click on it(earn by CPC) unless you will earn in other way like PPC/CPI or something else.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
Hi Dylan that link is not working
PM when you get it up and working, I will do the survey
Interesting stats regarding the e-Commerce. What sort of thing are we talking here, bigger companies re-selling through apps?
Paid app and also ads network. But today is very difficult to monetize app for such competition. you should have very unique and useful app that can pay attention.
edwardchan123 said:
eomobi si a good choice,-Smartwall out ad with High Payment up to 60$ per 1000 new install ! For In-app ad they're paid by CPM not ecpm . what's more they're paid by weeks! if u r interested u can contact me for more info , here is my email address [email protected], or u can send me private messages
Click to expand...
Click to collapse
lately heard about eomibi... how long do you work in this field, May we trust the system? ...60$ for 1000 new downloads is not bad if you try to monetize the app via IAP
edwardchan123 said:
we've already had clients earned lot money through our platform
Click to expand...
Click to collapse
information of your website is not comprehensive.
you tried to keep the website in a corporate style, but it looks like cheap imitation imho. you should provide more professional and conprehensive information to developers, especially for those who already use other services.
edwardchan123 said:
well,first thank you for your advice, we are actually a new platform in this field which dominated by English corps and a lot of works need to be done, But the good thing is i think we're on our way of growing better and there are achievements which prove that.
Click to expand...
Click to collapse
I am happy for your achievements, hope you'll grow both in quantitative and qualitative aspects. And one thing also should be mentioned re website homepage as an advice .. please upload another pic of Fannie Fang (Advertisers affairs) - without that tea cup
adMob
---------- Post added at 11:54 AM ---------- Previous post was at 11:41 AM ----------
or sell your game
There are lots of ways to make money from the apps. By Adds, CPI Network (cost per install) ,sponsorships and app upgrates
I have an excellent idea that will help you to make huge amount of money from your apps try
http://www.yooarticles.net/article/how-to-make-money-from-ipad-applications
Hi Folks,
We have paid a professional company to build our app for Android and IOS. There is no other app like it on either platform. Mass marketing is not a problem for us and we are confident that we will get many users.
The apps are free with adverts or paid to remove. The company we have paid a lot of money said they have no clue about adverts, which they are now telling us after we have paid most of the money, so it is down to us to research. We are not technically minded, we just had a great idea.
Personally I did not want any ads but from research it seems it is the way forward.
The company plans to add just banner ads that pay when clicked on only.
My question is about the type of adverts for us.
From what I have read, there are adverts that pay for the amount of users and how long they spend on the app. Our users will spend quite a lot of time using the app as it is that type of app, you needs to spend time on using it for the info they need from it.
Can anyone tell me please what this type of advert is called or if it even exists?
Any other suggestions please on adverts that create revenue apart from having to click on an advert to create revenue. I know from my own usage that I never click on adverts.
Thank you folks for any help.
Peter
non_app said:
Hi Folks,
We have paid a professional company to build our app for Android and IOS. There is no other app like it on either platform. Mass marketing is not a problem for us and we are confident that we will get many users.
The apps are free with adverts or paid to remove. The company we have paid a lot of money said they have no clue about adverts, which they are now telling us after we have paid most of the money, so it is down to us to research. We are not technically minded, we just had a great idea.
Personally I did not want any ads but from research it seems it is the way forward.
The company plans to add just banner ads that pay when clicked on only.
My question is about the type of adverts for us.
From what I have read, there are adverts that pay for the amount of users and how long they spend on the app. Our users will spend quite a lot of time using the app as it is that type of app, you needs to spend time on using it for the info they need from it.
Can anyone tell me please what this type of advert is called or if it even exists?
Any other suggestions please on adverts that create revenue apart from having to click on an advert to create revenue. I know from my own usage that I never click on adverts.
Thank you folks for any help.
Peter
Click to expand...
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We were thinking to have banner ads but is there a way to get paid for time spent on the app looking at them rather than clicking?
We are also thinking about interstitial ad before they exit the app, is this possible?
We also thought about push ads that go to the notification bar.
Lastly we were thinking of an offer wall advert at the start after the loading screen just before they enter the app.
Do you think this is too many ads?
Thanks
non_app said:
We were thinking to have banner ads but is there a way to get paid for time spent on the app looking at them rather than clicking?
We are also thinking about interstitial ad before they exit the app, is this possible?
We also thought about push ads that go to the notification bar.
Lastly we were thinking of an offer wall advert at the start after the loading screen just before they enter the app.
Do you think this is too many ads?
Thanks
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This forum is full of socially brainwashed ****ing pricks. I have made many posts on various subjects on different accounts to test for the help on here. Never had one reply or one bit of help from any of the posts or topics. It seems from my testing that, you snotty nosed ****s only help people who are technically minded like yourselves.
I have not even had a welcome to forum post or a hello lol
I can bet that people will now post here, not regarding any help to my question but to become forum police, Time you could have taken to actually help someone with no knowledge and genuinely asking for help.
Have fun in your rat race. Try and take a deeper look at life instead of being selfish wankers, help others in need. It isn't hard for those that can help but I guess you will only say "use the search function" like some ****ing robot.
Hopefully now I will get a response, not the one I wanted but my results from forum testing will be good reading, although negative for this forum and its so called people.
I now await posts, reporters to the admins as it will make you feel special, wont it?
Drum roll..........
non_app said:
Hi Folks,
We have paid a professional company to build our app for Android and IOS. There is no other app like it on either platform. Mass marketing is not a problem for us and we are confident that we will get many users.
The apps are free with adverts or paid to remove. The company we have paid a lot of money said they have no clue about adverts, which they are now telling us after we have paid most of the money, so it is down to us to research. We are not technically minded, we just had a great idea.
Personally I did not want any ads but from research it seems it is the way forward.
The company plans to add just banner ads that pay when clicked on only.
My question is about the type of adverts for us.
From what I have read, there are adverts that pay for the amount of users and how long they spend on the app. Our users will spend quite a lot of time using the app as it is that type of app, you needs to spend time on using it for the info they need from it.
Can anyone tell me please what this type of advert is called or if it even exists?
Any other suggestions please on adverts that create revenue apart from having to click on an advert to create revenue. I know from my own usage that I never click on adverts.
Thank you folks for any help.
Peter
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Hi Peter, whether you should put ads should depend on the genre of your app. Personally, I don't put adverts in my app (not even pay to remove it). In my opinion, apps with adverts are 'low quality' and profit orientated (no offence). Furthermore, putting adverts in your app will not earn you a lot of money unless your app goes viral. Hence, I suggest you look into a more sustainable business model other than ads. Cheers.
Hello, I just recently signed up to XDA. I have written a simple game called "Tiny Canoe" and I am having a difficult time getting it reviewed or really exposed anywhere. I wrote another app several years ago and back then there were multiple free sites that would review the App for you and you would subsequently get exposure and downloads. Now my inbox is full from companies wanting me to buy their service to review the app. I have no clue which one of these companies to actually trust or which one would be the most cost effective. I am just a single developer, so I don't have the funds or manpower to do a thorough analysis of what the best option may be. Any help or ideas would be greatly appreciated.
Thanks!
Provide a link for the app or post the apk for members to try... you'll get feedback and if its good enough maybe a mention on the portal or XDATV. Good luck.
popalzie said:
Hello, I just recently signed up to XDA. I have written a simple game called "Tiny Canoe" and I am having a difficult time getting it reviewed or really exposed anywhere. I wrote another app several years ago and back then there were multiple free sites that would review the App for you and you would subsequently get exposure and downloads. Now my inbox is full from companies wanting me to buy their service to review the app. I have no clue which one of these companies to actually trust or which one would be the most cost effective. I am just a single developer, so I don't have the funds or manpower to do a thorough analysis of what the best option may be. Any help or ideas would be greatly appreciated.
Thanks!
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Hi. I downloaded it from play store. I must say I liked it. Fun little game. I gave it a review.
But i would recommend. Adding the apk here so people can download it and try it from here..
APK Attached and Google Play link provided
Thanks for the replies! Per your recommendation, attached is the apk for Tiny Canoe.
XDA will not allow me to post the link on this forum because I am new user. It says I can post that info after approximately 10 posts.
Thanks again for the help. It's a very simple and fun game. Hopefully, you will like it too.
-Mayan