I was installing and uninstalling few games on my Hero (9...6 mb each) and I realized that afer uninstalling games internal disk space counter got mad.
Before uninstalling 9mbs game I had 27mb free and after only 30.
I cannot see any logic in it. I guess I'm missing those 6 megs somewhere.
I was wondering if there is any application that can defrag or scan the internal memory so you can recover missing disk space?
Cheers
clear your dalvik-cache in recovery, then reboot (takes a few minutes). this gives you most free space as possible.
Can you do that if it's not rooted?
Got the same!
I have the same problem like u, and i will like to know if is posible to do this for not rooted phones. What i was try to do to have some space on the internal memory, was everytime when i finish surf on the internet i go in setings, manage application, and i erase all data from browser, so i have some MB free and my phone run much better, but i don't know if is someting good for the phone Regards
I keep getting this error message on my new S740:
"Your phone is running low on free storage space. Delete old or unused items to create more space."
Looking at Settings > Device Info > Hardware I see that there is 107.3 Mb of Storage memory available but all but 8Mb is used. What by?
There was only 0.1Mb free but I've adjusted my email settings and cleared the IE cache which has reduced the problem but there is still only about 8Mb free space. There aren't any stored files in My Docs - they're all on the storage disk. What is taking up the rest of the memory and where do I look?
Am I right that programs are in separate memory but, in any case, I don't have any large ones installed on the device?
I guess the contacts and appointments are in the storage space. Where are they? There is a file called PIM but that has a size of 12Mb which is large but not large enough to account for 99Mb so what is taking up the rest?
Can I set the S740 to save attachments onto the card as I used to with my Touch Pro (not that I think that's the main problem)?
Any advice please?
Brian
hi there
my hero is showing low on memory icon of the top of the screen
how to solve it
please help
By deleting some apps
i uninstalled some apps but is there any other solution so that it doesnt gives low memory error
If you uninstall some apps you will free upp space on the phone. If you want to keep all of your apps you can use something called a2sd (apps to sd). It will allow you to install apps to the sdcard where you have more space. Search for it. There is alot of good guides out there.
One thing tho, I noticed i got the low space warning, so i clerad som cache etc, and got about 5 mb more.
However when i did a full wipe and installed the exact same apps I had about 15 mb more free space. What took so much space?
After googling and searching alot, i didnt find my answer
so hope someone can help me here, and this will help others too.
so install apps on SD Card or Internal memory ?
The internal phone memory is generally of a lesser amount than the amount of the memory you'd have on a SD card. You cannot really change the amount of internal memory you have on your phone but you can always get a new SD card with a larger storage capacity.
So when you have apps that need a lot of space it is better to have them installed on the SD card.
will installing more apps on internal memory make the phone run slower ???
I don't think it will make the phone run slower, but you'll have lesser storage space for your other data which is stored in the internal storage like your contacts etc.
i have an HTC Sensation XE running on Darkforest ROM, this is my RAM (pic) how can i increase the free memory, thats the max i get around 180MB free
View attachment 1034360
Can I know why you wish to free up the RAM? In most cases you really don't need to because the OS manages that quite efficiently. It will free up the RAM and make room for the running applications whenever it needs to.
cuz in some apps after opening them for a while and try to close this app the phone restarts, so i read that its cuz of low RAM
please correct me if am mistaken
180 mb is a lot of RAM for a single application to use. And as I said, the OS, is pretty good at managing it. Although I cannot exactly tell you why your phone might be restarting when you close some apps, I don't really think it would be cause of the low RAM.
I checked my phone and it had about the same amount of RAM occupied as yours(i.e. 2 thirds of the total capacity). Then i started a game called Fruit Ninja which uses 3d graphics, which should need a lot of RAM. Then i pressed home and checked the RAM usage again. Even then the RAM usage did not go up by much.
You should try to verify this on your phone too. Check the amount of RAM thats being used. Then start the application thats causing the problem. Press the home button and check the RAM usage again.
An app will probably run quicker from internal mem because flash storage is much slower, but youre'e limited by space constraints.
Sent from my MB526 using XDA
Well it might load into the RAM quicker. But I don't really think there is much of a difference in speed while its running. Unless there are a lot of loading and writing operations.
Pay attention to one thing: internal storage and ram are not the same thing.
Ram is commonly allocated on a high speed journaled partition and it is 1000 times or more faster than both the internal emmc or the external SD (that'd why a swap partition is not as fast as real ram).
Just for the I/O parallelism, an app installed on the external sd could very likely run faster than one that resides in the internal emmc. Anyway, it also depends on the class of the external sd, though the class counts only when writing sequential data, while reading could even be faster when using a lower class SD.
lucaoldb said:
Pay attention to one thing: internal storage and ram are not the same thing.
Ram is commonly allocated on a high speed journaled partition and it is 1000 times or more faster than both the internal emmc or the external SD (that'd why a swap partition is not as fast as real ram).
Just for the I/O parallelism, an app installed on the external sd could very likely run faster than one that resides in the internal emmc. Anyway, it also depends on the class of the external sd, though the class counts only when writing sequential data, while reading could even be faster when using a lower class SD.
Click to expand...
Click to collapse
Doesn't an application get loaded into the RAM first when its started? So would its execution speed still depend on the sd/internal memory?
I thought that would come into the picture only when theres some kind of read/write thats happening to the sd/internal memory...
Well, if it is true that any app run inside the dalvik vm and such vm is able to run simultaneously multiple apps in its sandbox, I suppose that any app could need to access its installation files and its stored data while running.... I am not sure, anyway, it is just what I believe it could be.
To be true, my supposition mostly derives from what I've experienced with chrooted linux, which run faster when the .img file is stored on the external sd.
Anyway, if it should be as you say, the app's speed would be totally independent from the support where it was installed.
lucaoldb said:
Well, if it is true that any app run inside the dalvik vm and such vm is able to run simultaneously multiple apps in its sandbox, I suppose that any app could need to access its installation files and its stored data while running.... I am not sure, anyway, it is just what I believe it could be.
Click to expand...
Click to collapse
That is what I exactly meant. Although it differs from case to case, an application typically loads all the stored data it needs at the start. And then throughout the execution of this application, loading/saving of data is generally rare.
Of course this is a very generalized statement and such things are handled differently by different applications depending on how they were implemented and what they are intended to do.
Consider for example a game. The game would load all the textures, images, music it would need for a particular level. Then throughout the entire period of the level the game wouldn't need to load any data. It is only when some different support data would be needed by the game, or if the player's state is to be saved there would be a read/write operation. At such a time only would there be a need to access the sd/internal memory. So it really doesn't make the difference of where the game is installed very noticable.
Now on the other hand if you have an application say an Image viewer application which loads an image from the the sd/internal memory every time the "next" button is pressed. Then, maybe you'd have a noticable difference based on where the image is being loaded from. But even typical image viewers implement some sort of image caching to reduce such excessive loading.
Widgets
I had a problem where apps that used a widget option did, not give that feature anymore when the app is moved to the SD card...
I noticed a very troublesome problem in Android. First to say that my phone is Galaxy S6 (6.0.1), but the problem is the same for all devices I'm sure.
It's about memory usage, and the problem is that every time when you upload larger files to your phone they occupy almost double space, becouse filling so called by the built-in Smart Manager "Other" files.
This "Оther" takes a significant area of free user memory and unfortunately the system is not possible to trace where and what are these files.
Does someone know where this mystical "Оther" files are stored, because I want to delete them?