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Ads on notification bar is just another form of mobile advertising.
I don't agree how they show notification ads while not using the app,
But I only agree if they show the notification ads when the app is running !
I hope Airpush will change their attitude in future, (and perhaps Admob also have option to include ads on notification bar too, so devs can earn more money)
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So I want to implement Airpush ads on my app (because admob only give me very little).
But I only want to show the Airpush ads when the app is running (no background service / etc),
does anyone here know how to make this (perhaps some code to be modified on AndroidManifest.xml) ?
P.S: sorry for bad english
Rotundjere said:
So I wan't to implement Airpush ads on my app (because admob only give me very little).
But I only want to show the Airpush ads when the app is running (no background service / etc),
does anyone here know how to make this (perhaps some code to be modified on AndroidManifest.xml) ?
P.S: sorry for bad english
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Not real sure. Might want to ask the airpush developers. Just a word to the wise but people.tend to remove apps if they find it has airpush included in the app. I mean think about it. How many ad blockers apps are there? Alot because people hate ads. The best apps are ad free
zelendel said:
Not real sure. Might want to ask the airpush developers. Just a word to the wise but people.tend to remove apps if they find it has airpush included in the app. I mean think about it. How many ad blockers apps are there? Alot because people hate ads. The best apps are ad free
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Actually first I also don't happy with Google with their web ads (Adsense, circa 2003-2004). Once the web is very clean (without ads), but after google Adsense, almost any site have ads (even XDA)
but let's face it, even TV has their own advertising long long time a go..
developers definitely need money, just like your local TV station showing good TV shows
IMHO adblockers only works for people who already know XDA or flashing custom ROMs.
"most" people out there don't even know how to block airpush ads
i dont see ads
i have a custom rom on my galaxy s and yea, i would agree the majority of users dont know how to do that.
One would think that. I have dozens of people come into my store all the time asking how to get rid of the ads.
A simple Google search leads them here. That's why we are over 4 million users. Not to mention all the other android sites that tell people how to block them.
I mean if your set on those types of ads then get ahold of the developers that make airpush. Non are here as XDA doesn't support airpush ads at all.
And for the TV ref. I guess that's why I don't keep cable in the house. Lol
I found other ads network (LeadBolt) that use notification ads but doesn't spam it's user. Will try that
I think Google Admob is cheating. They put ads fee $0.1 - $0.6 per click for advertiser,
but for app publisher they only give $0.01 - $0.02 per click
I know everybody hate Airpush,
but I think Airpush isn't evil as Google who try to steal money from app developers
edited: recently I've checked admob allow advertiser to bid $0.01, but I still don't trust them. Admob will not give any real money for app devs
Hello,
I've been reading a few threads and posts about earning revenue from apps without the use of advertising. I've used Admob network before, but over the past month and a half I've used Sellaring ad network. These guys do audio ads and they add a few good dollars to my pocket each month. In fact, a few more months of incoming ad revenue (and more users to my apps) and I may be able to cut down my day job.
I want to ask here, why is there a great objection to advertising on apps? I see a lot of the opposition here among XDA forum members and much less of it on any other forum. Ad revenue is a potential that can give developers the resource to develop more... this is what many of us want isn't it?
Hope I'm not offending anyone, would appreciate your input.
I don't think anyone here objects to in-app adds. There are many apps with both ad-supported and paid ad-free versions, so people will either buy them or use the ad-supported free version. Those kind of ads don't really bother people. I think the biggest problem people have with ads is with ad-delivery systems like AirPush. Those are intrusive and ruin the experience of using the phone. Coming from the internet, it doesn't feel right to get ads pushed to your notification bar automatically. It's like pop-up windows on many sites on the internet (eg. www.piratebay.se). Nobody likes them.
Since phones are our personal devices and we store so much of personal data on them, it doesn't feel right when we randomly receive ads like that without any control over it (except a convoluted opt-out process). It's an intrusion of privacy. That's the only issue in my opinion.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
But do you find banner ads less annoying when you're playing a game? Where do you draw the line between intrusive and non intrusive?
Ad networks like airpush and sellaring make it possible for app developers to make money from their entire installed base... even users who don't use the app every day. For me, that helps to generate a lot more cash.
I don't mind the little in app banner ads. The push notification ads are really annoying, and feels like malicious adware. I will instantly uninstall any app that pushed notification ads.
spunker88 said:
I don't mind the little in app banner ads. The push notification ads are really annoying, and feels like malicious adware. I will instantly uninstall any app that pushed notification ads.
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Exactly. I uninstall anything that pushes notification bar ads as for me they feel intrusive whereas in app ads I have no problems with.
Dave
Sent from my LG P920 using Tapatalk
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
Rob45 said:
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
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I think that's a stupid idea, but meh, if it makes money it can't be that bad. It better be optional though!
Sent from my GT-I9100 using XDA
Rob45 said:
But do you find banner ads less annoying when you're playing a game? Where do you draw the line between intrusive and non intrusive?
Ad networks like airpush and sellaring make it possible for app developers to make money from their entire installed base... even users who don't use the app every day. For me, that helps to generate a lot more cash.
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It's likely your app's users do not know where the ads are coming from. I know if I downloaded an app that caused constant advertising to appear on my phone, I would remove it immediately and never deal with that developer again. You have to also look at it from a value proposition. If you are not providing a user with value (i.e. they are not currently using your app), why should they be providing you with value via ad revenue? And imagine if every developer had separate, out-of-app ads. Your phone would be unusable.
Rob45 said:
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
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As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
spunker88 said:
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
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LMFAO the Yphone! Couldn't stop laughing!
Sent from my GT-I9100 using XDA
spunker88 said:
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
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That's hysterical!! But only cause it takes it to extreme...
Ring back ads are meant to be played during the Ring Back Tone.
nemosomen said:
It's likely your app's users do not know where the ads are coming from. I know if I downloaded an app that caused constant advertising to appear on my phone, I would remove it immediately and never deal with that developer again. You have to also look at it from a value proposition. If you are not providing a user with value (i.e. they are not currently using your app), why should they be providing you with value via ad revenue? And imagine if every developer had separate, out-of-app ads. Your phone would be unusable.
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I agree that you have to provide value to users. But considering most Android users don't pay for apps (statistically) and in-app ads do not convert very well, we're pretty much stuck in between. How can we generate revenue for our work?
What if the ads are fun jingles? Doesn't that provide something of value?
Labor isn't free and ads are just one way to monetize. The only question that matters is one related to the Golden Rule.
Would you use an app with ads? Does it bother you? If not, you are doing nothing wrong under the eyes of Bob. If users were to complain and bicker, then perhaps you have another question on your hands: to cater to the users or not.
Thankfully, my phone is rooted and running cyanogenmod, so I can block in-app ads as well as revoke permissions for others that use Air push. I realize that ads are how developers make money and keep the apps free, but that doesn't make me hate ads any less. Any app for which there is no way to block all ads is an app that I will not keep, period.
Sent from my Incredible 2 using XDA
exiquio said:
Labor isn't free and ads are just one way to monetize. The only question that matters is one related to the Golden Rule.
Would you use an app with ads? Does it bother you? If not, you are doing nothing wrong under the eyes of Bob. If users were to complain and bicker, then perhaps you have another question on your hands: to cater to the users or not.
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I'll put up with ads if they are non obtrusive and don't get in the way of using the program. Ads should only be present when the program is open and being used, meaning airpush ads should never be used. They are no different than malicious Windows adware programs that push pop-up ads.
It's not the ads, is the the network
Lets be honest, we all think ad networks are intrusive, messy to deal with (updating SDK's), and overall feel like we "cheapen" our apps when use them. But - they are the most popular "layer" you can slide into a free app in hopes of earning a little revenue from it. Using a completely different model such as fermium, or carrier-billing (Android only at the moment), or in-app purchases go beyond the scope of this post, but are better ways of earning revenue from an app in general.
Let's be honest:
No one like intrusion and advertisements like notifications, audio ads, video ads are intrusive.
Banner ads are fine as all they consume is a part of screen but some app started sending me notifications and I couldn't figure out the source, it's really annoying especially when notification can't be cleared down.
And in android 2.3, there no such feature to swipe the notification. You had to clear all notifications at a time.
I don't think developers object to app ads. There are many developers who have many apps on DesktopAd using banner ads and pop-ups to monetize apps. And I can see banner ads in many Windows apps, but I don't feel them bother me a lot. My apps are on Windows 8.1 desktop platform, I use small banners in my games, I think they would not bother my players. As a result I got generous profits from in-app ads. By the way, my ads SDK is from DesktopAd.com.
hello frnds..i have published my first app on Google play today..here it is..
https://play.google.com/store/apps/details?id=com.waliaaps.thortorch&hl=en
i want to ask when should i start monetization ..?..and how should i do it?..
thanks in advance
Never. Just keep it for history. And start developing new cool app
hey..thanks for reply..!
i was thinking about educational apps..are they successful?..
KaitlinM said:
I think it's a hard type of app to monetize. Probably ads are the only way since I don't know how in-app purchases would work for such an app (at least guessing based on the description). As for when to monetize, I don't think you need to wait. Obviously more traffic = more money, but if you can do it relatively non-intrusively (maybe on exit), why not?
What kind of educational app?
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app like "interview questions on java," .NET etc
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
mkrstudio said:
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
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For ads, it's better to integrate them from the beginning to avoid massive negative reviews after adding them. If your app is valuable and ads are not intrusive (banners and controled iterstitials) your users will accept ads, you have to think about a premium version to avoid complaints from some users who don't accept ads and are ready to pay to remove them. In-App purchases are a more successful than offering a pro version in most cases (remove ads, new features,...etc)
Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks
checkout Avocarrot
glascor said:
Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks
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You should check out Avocarrot http://www.avocarrot.com
What I can tell you is that AdColony is really useful for "friendly user in-app purcheses". If you do not have any kind of bonuses go for AdMob. I am not too experienced so don't take my word for sure. It is just what I feel.
Hi,
I think if you upload your app to Google Play, you should use AdMob because with other ad networks, your app could be have some ads which illegal terms and conditions of Google Play Store.
IMO AdMob is by far the best and safest option.
Try it yourself several networks - dynamically connect / disconnect them through admob mediation.
The profitability of the network depends on the type of application. I have two applications,
for the first application gives more income - admob, for the second - mmedia.
If I were you, I'd choose AdMob or InMobi or AirPush. They have each pros and cons but overall, they're good.
I will recomand AdMob, it's by far safest.
Thanks for the recco @Tramphram
OP aka @glascor, I work for InMobi so if you need any help, do write to us at developer at inmobi.com and we can help you out. Love the community here
I will also recommend Admob for a start but I heard some good feedback about Mopub which you can attach your Admob account.
Recommend to Admob, it's safety and great support.
I have used Admob, StartApp, and Adsota. And here is my opinion:
Very safe, but low on earnings: Admob
Safe, high on earning: Adsota
Safe, various ad format, acceptable earnings: StartApp
I didn't use that, but heard Admob and eCPM are bad, and mobfax is ok. you can try.
glascor said:
Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks
Click to expand...
Click to collapse
:good:
Hey guys,
Are you and what are the best ways of monetization for online or app games?
One of the best ways to monetize a game is going to be ads. However, the trick is not ruining the players experience with ads. One strategy used successfully by developers is implementing Rewarded Video Ads. This way, the player chooses to see the ad. It isn't forced on them. Throwing a few ads here and there isn't bad but as a game player, I can't stand ads and have no real issues with sitting through a video ad when I was the one who chose to do so.
Good luck!
Yes, I agree with you. And what is getting more revenue, ads or some platforms? What is your opinion about that?
There is always a struggle with what network to choose. Sometimes what performs well on android is completely different than on iOS. This is one of the reasons that Enhance can help out in finding the right network.
Using Enhance®, you can now integrate all of the services that different providers offer without ever having to touch an SDK again. With little to NO coding at all and without touching source code, Enhance® is the easiest way to integrate 3rd party services into your project or to keep them up to date. (Ads, Mediation, Analytics, Attribution, Crash Reporting and more) No more SDK integration!!!
Now you can find the right network for you on either platform without having to integrate SDKs over and over and over and over and over and over again.
Thanks for the nice answer. Thank you for your suggestion, but I'm a programmer and I was working in web and app development, for apps I was using Android Studio, which is really good for creating apps. Probably I will try iOS apps too, but after I learn this a little better.
I really don´t like video ads when I´m watching a TV show or a movie- it disrupts the experience and I get nothing back from that time. But the object of rewarded video ads is to be intrusive but not disruptive, meaning it does take time but hopefully it will take place between levels or after some sort of achievement. And then, of course, the player is ´rewarded´with points or game lives, etc, so it´s kind of like being paid for time. Not the same thing, eh?
tekkuap said:
I really don´t like video ads when I´m watching a TV show or a movie- it disrupts the experience and I get nothing back from that time. But the object of rewarded video ads is to be intrusive but not disruptive, meaning it does take time but hopefully it will take place between levels or after some sort of achievement. And then, of course, the player is ´rewarded´with points or game lives, etc, so it´s kind of like being paid for time. Not the same thing, eh?
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I must agree with you, I also don't like when I get ads in front of my screen while watching some YouTube video, some movie online or something else, because of that AdBlock is really good, you can also set it that some sites give you ads (like Forbes, where you need to enter with AdBlocker off). And about your question, that is the situation in gaming, but that is all right, if you want to spend your time on that for your reward, why not, but I must say that I have seen just once a really good ad on YouTube in the most cases they are annoying and time-consuming, because of that I've installed addon.
Mike_Young said:
Thanks for the nice answer. Thank you for your suggestion, but I'm a programmer and I was working in web and app development, for apps I was using Android Studio, which is really good for creating apps. Probably I will try iOS apps too, but after I learn this a little better.
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Makes sense. Good luck!
FGL_Rozek said:
Makes sense. Good luck!
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Thank you, good luck to you too!
If you find some good resources about Game Monetization, please send them here
Mike_Young said:
I must agree with you, I also don't like when I get ads in front of my screen while watching some YouTube video, some movie online or something else, because of that AdBlock is really good, you can also set it that some sites give you ads (like Forbes, where you need to enter with AdBlocker off). And about your question, that is the situation in gaming, but that is all right, if you want to spend your time on that for your reward, why not, but I must say that I have seen just once a really good ad on YouTube in the most cases they are annoying and time-consuming, because of that I've installed addon.
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FGL_Rozek said:
Makes sense. Good luck!
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That´s a good point. I always, always mean to use the Adblocker whenever I´m using Youtube and an ad pops up. But then I think that if everyone used the Adblocker, then Youtube might lose enough money that they would start charging for their service?? Does anyone see that ever happening?
tekkuap said:
That´s a good point. I always, always mean to use the Adblocker whenever I´m using Youtube and an ad pops up. But then I think that if everyone used the Adblocker, then Youtube might lose enough money that they would start charging for their service?? Does anyone see that ever happening?
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It makes sense, but not much, they can do however they want. Probably you and I are thinking differently from others. I was seeing a lot of people that don't use AdBlocker, they piss out when the ad comes, but they DON'T WANT AdBlocker, so there are a lot of people that are watching those ads. Even if YouTube change their policy for ads, that won't be something drastic and the new plugin would come out for that also. I don't believe they will lose some serious money because of that, but I didn't investigate that, maybe someone knows more