Question about speakerphone/sound - E 2015 Q&A, Help & Troubleshooting

Is there any app/mod or whatever that can boost the audio output for speakerphone?
I'm using DU 10.5 (6.0.1 mm) rom, if that is of any import to the issue.
If something were to exist like timduru's k.a.t. toolbox for the asus transformer tablets, that'd be really swank (for those who aren't familiar, timduru had decompiled the audio processor in those tablets and crafted this nifty app that will boost the absolute hell out of the audio output-- it's super awesome!).
P. S. - not sure if "decompiled" is the proper technical term, lol. I'm still new to all this stuff, so forgive me if i misspoke. ?

Related

Play Guitar through you phone app for Android?

Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
Click to expand...
Click to collapse
You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Click to expand...
Click to collapse
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
Click to expand...
Click to collapse
Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Click to expand...
Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android

[Q] Possible to use computer speakers over A2DP?

I was wondering how difficult it would be to have the audio from my TouchPad be played through my desktop's 5.1 setup? I'd like to be able to watch a movie/show on my TouchPad in bed, but instead have the sound come through my speakers. Also might be nice if someone could provide a link for a cheap, good quality bluetooth dongle that supports A2DP.
Thanks
am i getting a lack of response because this is trivial to do?... maybe no one else interested in doing this?.... cant be done?
the problem is the by stack HP used when developing the touch. It is extremely limited and as far as I know there's been little to no success with manipulating it
is that a hardware limitation or something that would be possible once we see android on our touchpads?
I use a2dp to my old Belkin Tunestage and it works great...
Sent from my HTC Desire using Tapatalk

[Q] SGS2 (i9100) USB Audio Out functionality

Dear XDA people,
I have not found any conclusive topic on whether it's possible (or is already done) to enable USB audio output (to a DAC obviously) on the SGS2. Some shreds of relevant topics have crossed my path, but they all either died out or were for different models.
So: What is the status? What's the roadblock? Is there in fact already a rom/kernel which has this enabled?
Thanks
edit: There's a feature request on the Android project page, but I can't link to it due to <10 posts. The title is: Issue 24614: Enable USB audio on the Galaxy Nexus (or any Android 4.0 device)
Not currently possible & unlikely to be on the SGS2 tbh. Devs who have been asked to have a look at it have gone 'nup' & don't have the time/inclination to work on it (blame Samsung).
Only chance of it happening would be to code it yourself or for a dev who actually wants to use that functionality themselves to have a go at it. People have started threads on here where people have pledged X amount of $ if a dev can get this working, but these threads fall off the radar due to lack of interest fairly quickly & there have been no takers on the dev side.
I wouldn't hold your breath.
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
From the comments I've seen from the devs who have been asked, it's a case of not having to mess around with/spend a lot of time dealing with Samsung's ****ty closed source drivers etc. Take CM9 as an example, those guys have been doing that since the first ICS leaks were released late last yr & frankly I don't blame them for being fed up.
Most people don't realise exactly how much work goes into making things work on a custom rom (a real one; not a winzip job like 80% of 'roms' on here), getting this to work would not be a walk in the park.
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
suadion said:
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
Click to expand...
Click to collapse
Yeah don't get me wrong -- I appreciate the work that goes into messing with this stuff (especially the process of discovering how it actually works, the reverse engineering of sorts). I just thought that this was a pretty big feature to have and was surprised there was so little to find about it.
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
Yep using the Yamaha chip in the SGS2 was a puzzling move given how universally praised the sound quality was on the SGS, and made even more puzzling by Samsung going back to a Wolfson chip on the SGS3. A moment of madness perhaps. Every review of the SGS3 I've read so far has said the sound quality is very good.
suadion said:
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
Click to expand...
Click to collapse
MistahBungle said:
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
Click to expand...
Click to collapse
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
I hear the arguments & agree with you (I personally would use it), but it's very unlikely to happen for the SGS2. Samsung have made it very very difficult to do by way of the Yamaha sound chip & their ****ty closed source drivers/firmware, and devs who have been asked so far have looked at it & gone 'Nup'.
So, as I said in my post above, unless you find a dev with a fair bit of time on their hands who actually wants to use this themselves, it probably won't happen.
Edit - @Coop: Have a look at this post by Entropy in the CM9 thread re: proprietary code/the crap devs have to deal with. Just to give you a bit of background as to why the devs who have been asked to date have all said no.
Coop666 said:
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
Click to expand...
Click to collapse

Android bluetooth bitpool??

Hi everybody.
I just came back from my wp adventure for a couple of years. And it sure feels good to be back to customization
However... The nasty nasty nasty bluetooth low bitpool seems to still be here in lollipop!
I really had happily forgotten the unacceptable bad bluetooth streaming in Android, and to my surprise it still hasn't been fixed by the Google lords..
It seems funny to me, that a problem that has been described for so long on a platform, that people actually just lift their shoulders, going "oh well, that's just how it is on Android", still hasn't got any fix or even response from Google?!?
Connecting an IPhone (bvadr) or Windows phone to a good music system, is almost like using Aux. Doing the same on Android is like.. Well.. Not usable...
As far as my research go, it is the bitpool on all Android devices that defaults or max out at 32 bit. This however comes from information from the late gingerbread, early IcS days.
There have been people that have made fixes for the latter versions, but can't seem to find a fix for lollipop?
Seeing as how all wireless and so fourth has begun to win the people a little the past years, is there really not any craving for acceptable bluetooth streaming on Android?
I'm not a developer and maybe something has changed in lollipop but there doesn't seem to be any research from developers regarding this pretty big problem?
No one is unhappy with the Bluetooth streaming quality?!?
Also would love to see this raised to something like 64.
Good news, everyone!
bmc08gt and I collaborated a bit on this and have re-compiled the binaries for the BT lib in Lollipop and have two versions, one compiled with the bitpool raised to 64, and the other one to 128.
The 128 sounds anecdotally better to my ears, but feel free to try them both!
To install...
Unzip package, choose which version you want to test (128 is theoretically better).
Open a root-enabled File Explorer navigate to path: /system/lib/hw
Rename bluetooth.default.so to bluetooth.default.so.bak
Copy modified bluetooth.default.so version to /system/lib/hw (remove the _64 or _128 suffix)
Set permissions to rw-r--r--
Reboot and enjoy!
Note, this was only tested on AOSP 5.1.1. I have no idea if this works on previous versions of Lollipop.
Hey @Kev1000000
I tried using your bitpool file on my Nexus 5 with 6.0.1, but after exchanging the files, my bluetooth isn't working anymore.
Would you mind doing the same thing for Marshmallow?
That would be great, because since the Nexus devices don't support aptx and by this way it could be still better than nothing.
Greets
Hi,
I've just replace the file. This evening I verify the BT audio quality. I do this because my Xperia C4 sounds very bad on BT audiocar, much worse than my old Nexus 4.
Ok it works, sound better now but in logcat i see that bitpool range 30 to 53 during music streaming..
It is normal?
I tried this on my new Note 4 and the BT will not initialize (icon will not light up) Running stock rooted 5.1.1 Is there a different version I need or did I do something wrong? I pulled the log to try and help. also my default file is 1.46MB and this one you made is 1.26MB.
I found samsung has source code, where is the bitpool located? Are these files part of the kernel or the platform?

[APP][Headunit Reloaded Emulator] Running Android Auto on almost any unit.

Some of you might already be aware others maybe not, with the latest build of the "Headunit Reloaded app" you can now enjoy the Android Auto experience on almost any device. The app can be found in it's own thread, together with all the how to's and all the support: https://forum.xda-developers.com/ge...ndroid-4-1-headunit-reloaded-android-t3432348
Currently confirmed units capable to run the app:
- RK3188 based units, but only through Wifi connection
- AN-21U, xTrons, will work with USB, but only using Software decoding (occasionally that can produce some H264 decoding glitched)
-Allwinner powered devices
- Intel powered Joying units
Possibly other devices as well.
I have just updated the free trial app version to match the latest release so trial now also include all the features from the main build for those who want to try it out on their devices.
Can you tell me what this actually can do for me?
Oldpapa49 said:
Can you tell me what this actually can do for me?
Click to expand...
Click to collapse
The app allows you to convert your Android powered headunit into an "Android Auto" compatible headunit, instead of buying an expensive Sony/Pioneer/Kenwood which can run Android Auto on it, you can use you existing unit to do so.
Emil Borconi said:
The app allows you to convert your Android powered headunit into an "Android Auto" compatible headunit, instead of buying an expensive Sony/Pioneer/Kenwood which can run Android Auto on it, you can use you existing unit to do so.
Click to expand...
Click to collapse
Great, I give it a try after my business trip.
Emil Borconi said:
The app allows you to convert your Android powered headunit into an "Android Auto" compatible headunit, instead of buying an expensive Sony/Pioneer/Kenwood which can run Android Auto on it, you can use you existing unit to do so.
Click to expand...
Click to collapse
I dont understand the point - a full Android headunit can do so much more than Android auto.
Its a bit like saying "theres this great app that reduces the functionality of your device and makes it dumber".
Or have I missed something ?
typos1 said:
I dont understand the point - a full Android headunit can do so much more than Android auto.
Its a bit like saying "theres this great app that reduces the functionality of your device and makes it dumber".
Or have I missed something ?
Click to expand...
Click to collapse
Hi.
You are half way right, using "Android Auto" is way more limited than using a full blown Android, but it has some advantages as well, like for example it integrates SMS control from the headunit and data used between the phone and the headunit isn't classed as tethered data, which comes VERY hand for those who have included allowance in their phone package but not usable for tethering. Meaning you can listen to online streams (radios) on the road without tethering to the headunit. I know you can do that over A2DP as well, but most of this devices have a very cheap and bad quality A2DP receiver making listening to anything a painful act rather than an enjoyable experience.
Others will find the simplicity of the app appealing as well as the fact that it removes all the unnecessary notifications (distractions) while driving, but this like everything else related to Android Auto VS a full Android headunit is subjective.
Everybody has different needs, different preferences and so on so while some people will find Android Auto to be the best alternative possible others will say it's stupid to limit the functionality of your headunit. I tend to agree with both of them and both have valid points, I thinks it's down to individual preference.
Emil Borconi said:
Hi.
You are half way right, using "Android Auto" is way more limited than using a full blown Android, but it has some advantages as well, like for example it integrates SMS control from the headunit and data used between the phone and the headunit isn't classed as tethered data, which comes VERY hand for those who have included allowance in their phone package but not usable for tethering. Meaning you can listen to online streams (radios) on the road without tethering to the headunit. I know you can do that over A2DP as well, but most of this devices have a very cheap and bad quality A2DP receiver making listening to anything a painful act rather than an enjoyable experience.
Others will find the simplicity of the app appealing as well as the fact that it removes all the unnecessary notifications (distractions) while driving, but this like everything else related to Android Auto VS a full Android headunit is subjective.
Everybody has different needs, different preferences and so on so while some people will find Android Auto to be the best alternative possible others will say it's stupid to limit the functionality of your headunit. I tend to agree with both of them and both have valid points, I thinks it's down to individual preference.
Click to expand...
Click to collapse
Yes, you make some good points actually, some of which I find quite appealing. I kinda fancy some of those features on my Android headunit without running Android auto.
Just seen youre the dev, I wasnt trying to dis your project, just couldnt see the point, although I can now and yeah, its all subjective and down to personal preference.
typos1 said:
Yes, you make some good points actually, some of which I find quite appealing. I kinda fancy some of those features on my Android headunit without running Android auto.
Just seen youre the dev, I wasnt trying to dis your project, just couldnt see the point, although I can now and yeah, its all subjective and down to personal preference.
Click to expand...
Click to collapse
No worries haven't considered it like that, I like to be as objective as possible, same with AutoMate, I think it's a great app and usually when I'm asked to compared it against AA I try to do it in objective way.
At the end of the day it doesn't matter which approach somebody takes until the it doesn't start with the i letter
Emil Borconi said:
No worries haven't considered it like that, I like to be as objective as possible, same with AutoMate, I think it's a great app and usually when I'm asked to compared it against AA I try to do it in objective way.
At the end of the day it doesn't matter which approach somebody takes until the it doesn't start with the i letter
Click to expand...
Click to collapse
Maybe your next project should be bringing some of the advantages of this one to people who dont want Android Auto on their Android headunit, but want some of the benefits youve pointed out, like tethering data classed as phone data and SMS control from the headunit ? Sort of a halfway house. (I m joking but kinda serious too).
Emil Borconi said:
Some of you might already be aware others maybe not, with the latest build of the "Headunit Reloaded app" you can now enjoy the Android Auto experience on almost any device. The app can be found in it's own thread, together with all the how to's and all the support: https://forum.xda-developers.com/ge...ndroid-4-1-headunit-reloaded-android-t3432348
Currently confirmed units capable to run the app:
- RK3188 based units, but only through Wifi connection
- AN-21U, xTrons, will work with USB, but only using Software decoding (occasionally that can produce some H264 decoding glitched)
-Allwinner powered devices
- Intel powered Joying units
Possibly other devices as well.
Click to expand...
Click to collapse
Hi Emil,
I've sent yiu an email as well.
I'm in India and I just bought an android head unit. Its Allwin. When I go on the app store, I can't download the app, its not compatible.
Please tell me what to do?
@Emil Borconi , confirmed working on mtcd ha 1.63c with Hal9k_ Nougat ROM on RK3188 1GB unit over wifi! Purchasing, best of luck.
hey, it's working fine, but is it possible to change resolution to 1024x768? I can work only on 800x640, and the next one is 1280x720, which isn't working properly on my HU

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