I just got a MI BOX TV in US.
Many games, even if not officially optimized for TV, could be played with a gamepad if you could only pass the initial TAP commands (it seems to be the case, for example, for Dream League and FIFA).
To do that, I'd need to try a pointer mouse.
Do you know any app I could use on my nexus phone to achieve that?
Or if impossible, could you reccomend a convenient physical BT mouse ?
cheers
Hi, i can recommend you the air mouse Mele F10 Pro
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Hi, I have a problem in using controllers (BT mouse and BT keyboard) in games that support it (DOOM III, Quake, GTA). In game my mouse instead of controlling the view is just showing a cursor. Arrows on keyboard does not control the movement but are shortcuts to control Android. I'm using stock rom 19s and tried it also in CM13. I hope you will find a solution because games are the reason I bought this phone
That's standard Android behaviour, sorry
marcin15357 said:
Hi, I have a problem in using controllers (BT mouse and BT keyboard) in games that support it (DOOM III, Quake, GTA). In game my mouse instead of controlling the view is just showing a cursor. Arrows on keyboard does not control the movement but are shortcuts to control Android. I'm using stock rom 19s and tried it also in CM13. I hope you will find a solution because games are the reason I bought this phone
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I'm glad nice and keyboard work at all, because I like using my Androids as desktops (especially when connected to a big screen).
You could try using a gamepad, but even there support in Android is kind of half baked in my experience. USB types are often incompatible and even the brand new Microsoft Xbox controller with Bluetooth support doesn't make me all that happy.
Hello,
When i stream PC games to my shield TV, some of them are not compatible with gamepad (mmo, rpg etc.)
So i must use an external mouse and keyboard.
My question is : Do we have a solution to activate gamepad for these games and "remap" some keyboard keys to touchpad and activate mouse control with right controller ?
Thanks a lot !
Yes, with Droidmote Server and Client installed in your Shield TV + profiles.
Check for game profiles in the following playlist or install the Droidmote profiles app to do the remaping by yourself or request it to the dev.
DroidMote: Android Gaming on TV: youtube.com/playlist?list=PLtPqlDNixe-i5b9mO0Ylwdmd1ndgguo3_
Enviado desde mi Moto X via Tapatalk!
I play the games through steam. It picks up my Nvidia controller as a steam controller and I can use the community created profiles for games without controller support
Hello,
I'm trying to use a Madcatz Xbox 360 arcade stick on my Shield TV. Everything works except for two buttons LT and RT. I have used a keytester and nothing shows up in scancodes or keycodes. It appears as Android thinks they are an axis and not actual buttons. Is there anyway to change it so they appear as buttons and not as an axis? I should note that I have another Madcatz Xbox 360 arcade stick that works fine, it appears as though they use different KL files. They show up in USB host viewer as Madcatz (the one that is working) and one shows up as Harmonix? (not working) Any help would be appreciated.
Thanks
Hey guys,
So I have searched threads, Google, and Yahoo, but have not found an answer to this fairly simple question: "How do I assign the Android default "Player 1" to a specific controller when multiple controllers are attached?"
The general consensus is "Duh...just use the other controller." which is great assuming all the controllers connected are identical.... Which is a dumb assumption.
My specific issue is that I am using a Mele PRO F10 remote control (best remote ever), a Cydeko AK08 Air Keyboard Conqueror (best functioning all-in-one ever), and the Nvidia Shield Controller (it's ok I guess) on my Nvidia Shield. The issue is, the Shield defaults the Mele PRO F10 as a game controller, and then defaults it as "Player One", even though it not really a game device, and rightly so, pretty much no game can utilize it as one... You would think the Shield/Leanback Launcher would default the Shield Controller as "Player 1" but no, it always picks the Mele as P1, no matter which device is physically plugged where.
The only workaround is unplugging everything, starting the game with only the controller of choice attached, then reconnecting all other devices. Other than the annoyance of having to walk across the room and unplug and replug devices, some games will also revert the gamepad setting/connection on load screens.
I considered posting this in a specific sub-thread, but it isn't a device specific issue, AFAIK there is no way to assign a specific player to a specific game-device in any Android OS....
If so, and you can tell me your experience, I'd appreciate it.
I'm looking for three controllers -
For Dolphin Emulator / Wii, I understand you can use a USB connected Mayflash W010 Wireless Sensor DolphinBar with an OEM Wii controller. This was made for PC's but there were suggestions it will work with Android.
For Atari 2600 using Atari2600EMU, I'm looking for a wired USB or Bluetooth joystick. The only one I see on Amazon, a Retro-Bit USB joystick has very poor reviews on Amazon. 50% of the reviews are one star. A paddle controller might be nice too.
For SNES, GBA, GBC, N64, using a hodgepodge of emulators including Mupen64plus, John GBAC, John NESS, My Boy, and Classic Boy, I'm looking for one controller which will work for all. On my potential list is a SteelSeries Stratus XL, an 8Bitdo SN30 Pro, and an 8Bitdo SF30 Pro. All are in the $30 to $40 range; I'm leaning to one of the 8Bitdo remotes because they look more like old school Nintendo remotes.
I was impressed by the Dolphin Emulator. They made note that on some Android systems the video encoding would be slow and choppy. Outside of crappy on-screen controls, I didn't notice significant lag/drag to the video. The other systems' emulators I've tried seem to function well, aside from the awkwardness of on-screen controls.
So is anyone running emulators on a Tab S4? What tips and tricks can you give? Any deeper insights to controllers? Are there other games you run that are enhanced with a game controller? Are there emulators you like best? Why?
Thanks,
Joe
Hi! I love Mupen64 FZ (N64 emulator), ePSXe (PSX emulator) and Redream (Dreamcast emulator). They run most games flawlessly and the Tab S4's gorgeous AMOLED screen really does wonders on older games.. I also love Delta Touch (Doom engine source port), Quad Touch (Quake engine source port) and Xash3D (GoldSrc engine source port). As for the gamepad, the DualShock 4 v2 is natively supported on Pie and it works on those emulators and ports.
been using xbox controller depending on the game, octopus does a decent job re-mapping ps4 and xbox buttons.
I purchased the SN30 Pro. Here are some observations
The SN30 Pro and SF30 Pro are functionally identical. The two differences are the color of the unit and the shape of the X/Y buttons. For the SF30 Pro, X/Y and A/B are all molded center up. For the SN30 Pro, the X/Y are dimpled center down with A/B center up. I like the color scheme for the SF30 Pro better, but went with the more monochrome SN30 Pro for the tactile difference between the X/Y and A/B buttons.
The Pro versions are USB C and Bluetooth 4.0. They are reported to have less lag than earlier models with older Bluetooth formats. I haven't seen any lag, but I'm playing NES type games, which don't require microsecond response.
The documentation is poor for 8bitdo. They tell you how to choose a profile but don't explain their differences.
My understanding of Bluetooth controllers was poor. I assumed they were plug and play.
It turns out that it is Really Complicated (tm).
A) There are no specifications for Bluetooth controllers that define which physical button corresponds to which electronic button.
B) 8bitdo has five "profiles" that you can set prior to connecting by Bluetooth.
1. Nintendo Switch (appears to be default after firmware upgrade)
2. XBox
3. Apple
4. Android
5. USB C
C) The profile you pick determines which physical buttons are active and maps the physical buttons to different electronic buttons
D) It seems like we want to be Android, Switch, or XBox, most of the online forums suggest that Android is "best". I get the impression that the Apple profile does not work with any other platform than Apple. I've had the controller in both Switch and Android profiles, and can't tell you the difference. I found some links to device config files that may enumerate the assignment differences, but haven't had a chance to look at them yet.
E) Because there is no Bluetooth standard, emulator programmers don't know what controller you are using and how they are assigning buttons. So unless they have an 8bitdo controller profile, you'll still need to go in and assign buttons manually.
These are the sites I got most of my understanding from:
https://retropie.org.uk/forum/topic/15201/8bitdo-sf30-pro-and-sn30-pro/
https://retropie.org.uk/forum/topic/15201/8bitdo-sf30-pro-and-sn30-pro/37
https://www.reddit.com/r/8bitdo/comments/7k9hb3/sn30_pro_windows_and_star_button/
https://buildbot.libretro.com/assets/frontend/bundle/autoconfig/udev/
I've played with this on several emulators. None seem to have 8bitdo profiles built-in. The Nintento 64 Mupen64plus emulator works great. John GBAC works pretty well, but John NESS is having more problems getting buttons mapped properly. I played with this on a few of the Atari games with Atari2600EMU, and it seems to work good on some games (Galaxian) and worse on others (Adventure).
Part of my problem is that it isn't always clear what the physical button to emulator button mapping should be. This is complicated by getting a one-size-fits-all remote that has all the right buttons, but includes extra buttons, and also has to encompass console functions and emulator functions. But I can see that if I play with it for awhile it will get better.
What I'm trying to get across is that none of this seems to be plug-and-play. But I like the controller a lot.