Hello,
I'm trying to use a Madcatz Xbox 360 arcade stick on my Shield TV. Everything works except for two buttons LT and RT. I have used a keytester and nothing shows up in scancodes or keycodes. It appears as Android thinks they are an axis and not actual buttons. Is there anyway to change it so they appear as buttons and not as an axis? I should note that I have another Madcatz Xbox 360 arcade stick that works fine, it appears as though they use different KL files. They show up in USB host viewer as Madcatz (the one that is working) and one shows up as Harmonix? (not working) Any help would be appreciated.
Thanks
Related
Good evening, ladies and gents of XDA! I'm new to the forums so please forgive me if I'm crossing some lines. I've attempted to look for a similar problem not only on XDA, but through Google as well, but have turned up with no luck. Without further adieu, this is the issue I'm having:
I've read that the Transformer Prime natively supports the Wireless XBox 360 controller. Unfortunately for me, this does not seem to be the case. The buttons do work as I can navigate through the menu with my joystick and the green ring around the menu button flashes (which I'm told is also supposed to happen unless I have the Joystick Center 5 app).
Despite my tablet being able to read my controller, the button mappings are all out of whack. I tried playing OnLive with it and none of the buttons aside for the joystick does what it's supposed to do. I've tried restarting my tablet, but this was met with no avail. I've even purchased the aforementioned Joystick app, but remapping the buttons was unsuccessful. Does anyone know why this "native support" isn't kicking in for me?
I had the same problem, Android supports the controller but most of the games seem not to. I had the official 360 wireless controller with the official wireless receiver, and could only use it for navigating homescreens, icon by icon. Couldn't even go to the next homescreen without first highlighting everything along the way
PS3 one works perfectly on the 2 games I have that I know about them using the controller: GTA3 and Shadowgun.
garbagedump481 said:
I had the same problem, Android supports the controller but most of the games seem not to. I had the official 360 wireless controller with the official wireless receiver, and could only use it for navigating homescreens, icon by icon. Couldn't even go to the next homescreen without first highlighting everything along the way
PS3 one works perfectly on the 2 games I have that I know about them using the controller: GTA3 and Shadowgun.
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Hey please can you give me some information on how the wireless controller works?
I was thinkin about buying a wireless controller like logitech F710 or whichever works...but I don't know what else I need. Please can you give me details of what I need and how to Install it to the Asus Transformer Prime...thank you.
I have one and it works great with Shadowgun, Riptide and other games but when I tried to use it with Dead Trigger it doesn't seem to be able to map the buttons. I press the escape button on the controller and the game asks if I really want to quit so I know the game sees the controller it just won't let me set it up. I tried all the buttons and the escape button is the only one that works. Any Ideas?
I sadly bought one of these controllers as well and at this point wish I had not. The problem lies in the fact that this "gamepad" is detected as a keyboard by the Prime. The easiest way to test this is to open up a text editor on the Prime and start pressing buttons you will notice that the "gamepad" is mapped to W A S D and various number keys (1-9)... For these same reasons you can't use this controller with USB/BT Joystick Center as it detects as a keyboard (actually this was how I figured this out was by using the controller detection testing APKs on the forums site of the creator of USB/BT Joystick Center... If only I had figured this out closer to when I bought it so I could return it.
That sucks. I'll give my Wii controller a try then and if it doesn't work I'll find a used PS controller since Sixaxis seems so popular.
Yep I have had a Dual Shock 3 on my list of things to get for a while now, those and the XBOX Wireless controllers work the best from what I have seen, with the latter needing an extra adapter (why I am going with the former as well).
Anyone use this controller?
I have SuperGNES, FPse, MC3, ShadowGun, Dead Space, Dead Trigger, Minecraft, and a few other games.
1. Can anyone confirm this controller works with SuperGNES and FPse (probably these two are the most important to me)
2. Can you use a USB min-hub to get more usb ports on the dock and plug in 2 controllers
I'm looking to be able to play 2 player games and curious if others have got it to work.
Thanks
I've just gotten one of these controllers myself today. Unfortunately, I'm having trouble.
Some games work fine, like "Cordy". Another well-known game, Shadowgun, does not. The game mixes up the controls, rendering the right analog stick messed up. It thinks the left trigger is the analog sticks left/right and that the analog up/down is actually on left/right. Unplayable.
before, I've tried connecting two Xbox controllers, both wired. These work fine. You can't play with two controllers, however. Android recognizes both controllers as one, so you'll both control the same thing.
Unfortunately, I don't think there's a solution to the latter, it's a driver issue.
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Did anyone get Shadowgun to work properly with the F710? If so, please teach me!
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For the record, I'm using the ASUS Padfone, which is related to the transformer series.
Anyone know about emulators with the F710?
SuperGNES says you need to install gamepad IME, which is free. It installs fine, and I can see it in the settings, but there are no options to bind keys...which makes me think its all in the games but I cant figure out supergnes. It thinks both the A and B buttons are down, and I can't change it in the controller settings.
I just bought my controller, may return it if I can't figure this out. It works natively for Dead trigger. ...kinda pissed it doesn't work the same for superGNES.
After having tested the logitech controller, I've decided to get rid of it and go for Sixaxis with a PS3 controller. It's just way more configurable.
Billyvnilly said:
Anyone use this controller?
I have SuperGNES, FPse, MC3, ShadowGun, Dead Space, Dead Trigger, Minecraft, and a few other games.
1. Can anyone confirm this controller works with SuperGNES and FPse (probably these two are the most important to me)
2. Can you use a USB min-hub to get more usb ports on the dock and plug in 2 controllers
I'm looking to be able to play 2 player games and curious if others have got it to work.
Thanks
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Click to collapse
I've had my controller for about 6 months now and there is a way to play ShadowGun with it. You just have to manually map the controller yourself in the options menu for game pad input. Haven't used SuperGNES but I use another emulator called SNESoid and it allows me to map the controller out.
Hi everyone, I am new to making threads but I have been a fan of xda for long time for providing help to me and millions of others.
Now coming back to the point. I have a PS2 controller which I want to use with my phone for playing games. I already have a otg cable, a PS2 to usb connector. I tried playing real racing 3 with it and it works as charm. The mapp application I used was usb/bt control centre as sixaxis doesn't recognize PS2 controllers( or maybe I don't know how to do it). NOW THE MAIN PROBLEM is that I can't use my right analog stick. I tried many apps but none of them recognize my right analog stick..well it works well on my pc..and I checked it on some app also right analog stick works..but when it comes to android it doesn't. Now I would like to know from u people whether or not PS2 controller is fully compatible with android or should I buy a ps3 controller..Or is there something I am missing..
If so, and you can tell me your experience, I'd appreciate it.
I'm looking for three controllers -
For Dolphin Emulator / Wii, I understand you can use a USB connected Mayflash W010 Wireless Sensor DolphinBar with an OEM Wii controller. This was made for PC's but there were suggestions it will work with Android.
For Atari 2600 using Atari2600EMU, I'm looking for a wired USB or Bluetooth joystick. The only one I see on Amazon, a Retro-Bit USB joystick has very poor reviews on Amazon. 50% of the reviews are one star. A paddle controller might be nice too.
For SNES, GBA, GBC, N64, using a hodgepodge of emulators including Mupen64plus, John GBAC, John NESS, My Boy, and Classic Boy, I'm looking for one controller which will work for all. On my potential list is a SteelSeries Stratus XL, an 8Bitdo SN30 Pro, and an 8Bitdo SF30 Pro. All are in the $30 to $40 range; I'm leaning to one of the 8Bitdo remotes because they look more like old school Nintendo remotes.
I was impressed by the Dolphin Emulator. They made note that on some Android systems the video encoding would be slow and choppy. Outside of crappy on-screen controls, I didn't notice significant lag/drag to the video. The other systems' emulators I've tried seem to function well, aside from the awkwardness of on-screen controls.
So is anyone running emulators on a Tab S4? What tips and tricks can you give? Any deeper insights to controllers? Are there other games you run that are enhanced with a game controller? Are there emulators you like best? Why?
Thanks,
Joe
Hi! I love Mupen64 FZ (N64 emulator), ePSXe (PSX emulator) and Redream (Dreamcast emulator). They run most games flawlessly and the Tab S4's gorgeous AMOLED screen really does wonders on older games.. I also love Delta Touch (Doom engine source port), Quad Touch (Quake engine source port) and Xash3D (GoldSrc engine source port). As for the gamepad, the DualShock 4 v2 is natively supported on Pie and it works on those emulators and ports.
been using xbox controller depending on the game, octopus does a decent job re-mapping ps4 and xbox buttons.
I purchased the SN30 Pro. Here are some observations
The SN30 Pro and SF30 Pro are functionally identical. The two differences are the color of the unit and the shape of the X/Y buttons. For the SF30 Pro, X/Y and A/B are all molded center up. For the SN30 Pro, the X/Y are dimpled center down with A/B center up. I like the color scheme for the SF30 Pro better, but went with the more monochrome SN30 Pro for the tactile difference between the X/Y and A/B buttons.
The Pro versions are USB C and Bluetooth 4.0. They are reported to have less lag than earlier models with older Bluetooth formats. I haven't seen any lag, but I'm playing NES type games, which don't require microsecond response.
The documentation is poor for 8bitdo. They tell you how to choose a profile but don't explain their differences.
My understanding of Bluetooth controllers was poor. I assumed they were plug and play.
It turns out that it is Really Complicated (tm).
A) There are no specifications for Bluetooth controllers that define which physical button corresponds to which electronic button.
B) 8bitdo has five "profiles" that you can set prior to connecting by Bluetooth.
1. Nintendo Switch (appears to be default after firmware upgrade)
2. XBox
3. Apple
4. Android
5. USB C
C) The profile you pick determines which physical buttons are active and maps the physical buttons to different electronic buttons
D) It seems like we want to be Android, Switch, or XBox, most of the online forums suggest that Android is "best". I get the impression that the Apple profile does not work with any other platform than Apple. I've had the controller in both Switch and Android profiles, and can't tell you the difference. I found some links to device config files that may enumerate the assignment differences, but haven't had a chance to look at them yet.
E) Because there is no Bluetooth standard, emulator programmers don't know what controller you are using and how they are assigning buttons. So unless they have an 8bitdo controller profile, you'll still need to go in and assign buttons manually.
These are the sites I got most of my understanding from:
https://retropie.org.uk/forum/topic/15201/8bitdo-sf30-pro-and-sn30-pro/
https://retropie.org.uk/forum/topic/15201/8bitdo-sf30-pro-and-sn30-pro/37
https://www.reddit.com/r/8bitdo/comments/7k9hb3/sn30_pro_windows_and_star_button/
https://buildbot.libretro.com/assets/frontend/bundle/autoconfig/udev/
I've played with this on several emulators. None seem to have 8bitdo profiles built-in. The Nintento 64 Mupen64plus emulator works great. John GBAC works pretty well, but John NESS is having more problems getting buttons mapped properly. I played with this on a few of the Atari games with Atari2600EMU, and it seems to work good on some games (Galaxian) and worse on others (Adventure).
Part of my problem is that it isn't always clear what the physical button to emulator button mapping should be. This is complicated by getting a one-size-fits-all remote that has all the right buttons, but includes extra buttons, and also has to encompass console functions and emulator functions. But I can see that if I play with it for awhile it will get better.
What I'm trying to get across is that none of this seems to be plug-and-play. But I like the controller a lot.