[Mate 10]Bluetooth Audio Unbearable Crackling Noise, Tested, Coming from the phone - Huawei Mate 10 Questions & Answers

ALP-L29 8.0.0.129 (C185) (Problem presisted throughout the updates)
Hi everyone
Since the very first time I used my bluetooth earbud(These are good earbuds that I've been using for a good amount of time to know that they aren't the problem) with my Mate 10, I could hear an easily recognizable crackling noise on "loud" songs e.g the ones with drums, even on low volume.
I tested different recievers; Bass boosted headphones/earbuds, "Hear what the artist wants you to hear A.K.A Studio" headphones/earbuds, speakers and even car recievers, They ALL have the same noise.
I tested in every environment with and without other BT devices active and with different music files and music player apps and nope, the noise seems to be originating in the phone,I even went back to Huawei's representative retailer where I bought the phone and checked their "sample" Mate 10 and I could hear it there too.
Now the headphone jack quality works fine and really is more than enough for a daily driver. I fiddled with the BT audio settings in developer options and they seem like they are automatically set according to the reciever, but even then it shouldn't set the bit depth to 16 bps (Or should it?).
My guess is that there is some faulty (presumably software) gain booster that's causing the BT DAC to "cut" the spectrum at frequencies above 6-8 Khz as those are first to get damaged in such cases AND that the bass is pretty good
If you have access to a BT audio device (preferably headphones because you gotta pay attention to speakers sounds especially low quality or bass boosted ones) could you please check if you experience the same problem? I already emailed Huawei maybe if it's a widespread problem they can give a solution
TL;DR Mate 10 BT audio extremely noisy,Jack audio fine, Tested in every environment with different music files and music players and BT recievers (Headphones and speakers) and with another Mate 10 device, The problem seems to be coming from the phone, Any suggestions? Can you please confirm and ask Huawei to fix it?

RasaKh said:
ALP-L29 8.0.0.129 (C185) (Problem presisted throughout the updates)
Hi everyone
Since the very first time I used my bluetooth headphones (These are high quality headphones that I've been using for a good amount of time to know that they aren't the problem) with my Mate 10, I could hear an easily recognizable crackling noise on "loud" songs e.g the ones with drums, even on low volume.
I tested different recievers; Bass boosted headphones, "Hear what the artist wants you to hear A.K.A Studio" headphones, speakers and even car recievers, They ALL have the same noise.
I tested in every environment with and without other BT devices active and with different music files and music player apps and nope, the noise seems to be originating in the phone,I even went back to Huawei's representative retailer where I bought the phone and checked their "sample" Mate 10 and I could hear it there too.
Now the headphone jack quality works fine and really is more than enough for a daily driver. I fiddled with the BT audio settings in developer options and they seem like they are automatically set according to the reciever, but even then it shouldn't set the bit depth to 16 bps (Or should it?).
My guess is that there is some faulty (presumably software) gain booster that's causing the BT DAC to "cut" the spectrum at frequencies above 6-8 Khz as those are first to get damaged in such cases AND that the bass is pretty good
If you have access to a BT audio device (preferably headphones because you gotta pay attention to speakers sounds especially low quality or bass boosted ones) could you please check if you experience the same problem? I already emailed Huawei maybe if it's a widespread problem they can give a solution
TL;DR Mate 10 BT audio extremely noisy,Jack audio fine, Tested in every environment with different music files and music players and BT recievers (Headphones and speakers) and with another Mate 10 device, The problem seems to be coming from the phone, Any suggestions? Can you please confirm and ask Huawei to fix it?
Click to expand...
Click to collapse
I have no problem with bluetooth headset on firmware 129-C432.
Which headset do you use?

Hi I tested two different Bluetooth headphones. One cheap headset from Amazon and Sony SBH-52. No crackling noise with both of them. Also I used the M10P with my cars stereo yesterday. No crackling, too.
I'm on 129(C432).

sonydesouza said:
I have no problem with bluetooth headset on firmware 129-C432.
Which headset do you use?
Click to expand...
Click to collapse
Thanks for the response
Well as I said I tested 3 or 4 different earbuds from a cheap Chinese brand (AWEI) to a NuForce
What's yours?
I just hope it's not a hardware problem

RasaKh said:
Thanks for the response
Well as I said I tested 3 or 4 different earbuds from a cheap Chinese brand (AWEI) to a NuForce
What's yours?
I just hope it's not a hardware problem
Click to expand...
Click to collapse
I have Bluetooth Jabra headset.
Works fine.

Same problems here ALP29 C636 with 131 build (with 128 was everything fine) Tried every damn setting in equalizer and couldnt make it better. I think fix is coming with 133 build. I am using Jaybird x3 and bt in car. It seems like is on some songs bitrate like from 2001.

There is a very long thread on a German board:
https://www.android-hilfe.de/forum/...0-pro-android-8-bluetooth-problem.853624.html
Basically, the bluetooth issues come from the software and since release of the Mate 10 Pro, Huawei has done nothing to fix them.

What music player are you using? I have a Mate 10 ALP-29 on 131 and have no problems with Bluetooth sound on any number of speakers, cars, headphones, etc. I use PowerAmp beta and tend to leave the equalizer off.

Omg I just came here to post the same thing.
So I'd a Beats X for a day or so, and sent it back, cause, weird clipping and cracking with BT audio.
Got a X3 again, and same problem, but I know this isn't a problem with the X3, so I commented the X3 to another device and I got flawlessly audio.
Hopefully Huawei does something to address this.

tr1cky1 said:
There is a very long thread on a German board:
https://www.android-hilfe.de/forum/...0-pro-android-8-bluetooth-problem.853624.html
Basically, the bluetooth issues come from the software and since release of the Mate 10 Pro, Huawei has done nothing to fix them.
Click to expand...
Click to collapse
https://consumer.huawei.com/en/contact-us/
Could you please send them a complaint? Maybe if we push it a bit they'll fix it

Luinwethion said:
Omg I just came here to post the same thing.
So I'd a Beats X for a day or so, and sent it back, cause, weird clipping and cracking with BT audio.
Got a X3 again, and same problem, but I know this isn't a problem with the X3, so I commented the X3 to another device and I got flawlessly audio.
Hopefully Huawei does something to address this.
Click to expand...
Click to collapse
Could you please send them a complaint? Maybe if we push it a bit they'll fix it
https://consumer.huawei.com/en/contact-us/

djstalca said:
Same problems here ALP29 C636 with 131 build (with 128 was everything fine) Tried every damn setting in equalizer and couldnt make it better. I think fix is coming with 133 build. I am using Jaybird x3 and bt in car. It seems like is on some songs bitrate like from 2001.
Click to expand...
Click to collapse
Could you please send them a complaint? Maybe if we push it a bit they'll fix it
https://consumer.huawei.com/en/contact-us/

RasaKh said:
Could you please send them a complaint? Maybe if we push it a bit they'll fix it
https://consumer.huawei.com/en/contact-us/
Click to expand...
Click to collapse
They don't care.
After they didn't do anything for months, I spoke with them on live chat daily.
Always with the result that they would forward it to Huawei, but nothing happens.
At this point I am considering to get the German consumer protection agency involved.
Huawei doesn't care at all, they just happily release new devices.
I thought maybe with the USA launch they would fix the problems because now there's a whole new customerbase that can complain, but apparently even now nothing happens.

djstalca said:
Same problems here ALP29 C636 with 131 build (with 128 was everything fine) Tried every damn setting in equalizer and couldnt make it better. I think fix is coming with 133 build. I am using Jaybird x3 and bt in car. It seems like is on some songs bitrate like from 2001.
Click to expand...
Click to collapse
Why do you think it'll be fixed in 133?

So, I contacted Huawei NL about it... Via the live chat.
Sadly I guess that this is what we have to put up to with big companies like that.
The same story:
Guy asks if I have tried resetting the phone already.
I say yes, and state that this seams a major software bug.
To what his "intelligent" answer was:
We are expecting a new update to role out and fix your problem. Bla bla bla bla
Of course to the question of what's the update number, he couldn't answer that.
So in other words, he was just stalling.
Since Huawei NL isn't responsive on social media, I've contacted Huawei UK / DE (with my broken German) and the official EMUI Twitter account.
I've also sent a mail to [email protected] and [email protected]
Although little hopes here...
If they don't fix it in a timely manner, I'll be seriously looking for other options, hopefully Nokia get their camera game together, it was the main reason I didn't go with the Nokia 8.
It's shameful that they take the headphone jack out on the Pro variant and don't even bother to check if BT audio is working.
And if Huawei won't do anything about it, there won't be much hope, the phone is far too exotic for any major tech publication to make noise about it...

I actually got a answer from Huawei UK!
Dear, Thank you for contacting UK Huawei Customer Care Support. We are aware about the current situation regarding the Bluetooth headphones and the distorted noise that can be heard when connecting to our Mate 10 Pro devices. We are actively looking into a situation for this matter and escalating every case we capably can to our IT Department. Thank you for bringing us to our attention and providing the IMEI numbers of your device. We will escalate your report at once. Hopefully, with an upcoming update, the Bluetooth headphones distorted noise situation we are currently facing for our Mate 10 Pro devices will be fixed in an instant. We deeply appreciate it as we are seeking constant feedback from our customers and in order to improve we need your opinion. Please do not hesitate to contact us again if you seek further assistance. We hope the above information proves to be of use. Should you need further assistance, feel free to write to us. Best regards, Tanna Huawei Customer Care Support

Luinwethion said:
I actually got a answer from Huawei UK!
Dear, Thank you for contacting UK Huawei Customer Care Support. We are aware about the current situation regarding the Bluetooth headphones and the distorted noise that can be heard when connecting to our Mate 10 Pro devices. We are actively looking into a situation for this matter and escalating every case we capably can to our IT Department. Thank you for bringing us to our attention and providing the IMEI numbers of your device. We will escalate your report at once. Hopefully, with an upcoming update, the Bluetooth headphones distorted noise situation we are currently facing for our Mate 10 Pro devices will be fixed in an instant. We deeply appreciate it as we are seeking constant feedback from our customers and in order to improve we need your opinion. Please do not hesitate to contact us again if you seek further assistance. We hope the above information proves to be of use. Should you need further assistance, feel free to write to us. Best regards, Tanna Huawei Customer Care Support
Click to expand...
Click to collapse
Looks like a pre-drafted text.

So a quick update,
I just installed the B131 for C432 via FF.
In my (not scientific at all) test with my Jaybird X3, the audio sounds less broken although still a bit awkward when compared with a 3T and the same headphone.
Nou I just realised, that no matter what I do, I cannot choose AAC as BT codec.
I choose AAC, and as soon as I turn BT on It changes back to SBC.
Switching with BT on won't work, doesn't matter if headphones are connected or not.
On the OnePlus, it chooses AAC by default with my X3, and I can change codecs on the fly while listening to music.

I have the exact same problem and it goes away only if i play with sample rate and bits per sample. So frustrating.

A bit of a update.
Last week I was on LOS, and BT audio worked flawlessly, had no troubles at all and AAC codec worked.
Good news: it's neither a hardware or kernel issue
Bad news: remember when Huawei said that they were aware of the problem? Well, email I received today doesn't give much hope of them being aware of this.
From [email protected]
Thank you for contacting Huawei Customer Care.
In order to better assist you with the issue you are experiencing please answer the below:
1) Please tell us the detail brand, model of the Bluetooth headphone? such as Honor Xsport AM61 bluetooth headset
2) What's the build number of cellphone?(Settings->System->About phone->Build number)
3) What's your issue scenario? such as music sound noise or phone call noise, etc.
4) How often does this issue happen?
Looking forward to your reply,
Huawei Customer Care Team
Click to expand...
Click to collapse
I'm curious to know if other EMUI 8 devices have the same problem, like the Honor V10.

Related

Play Guitar through you phone app for Android?

Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
Click to expand...
Click to collapse
You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Click to expand...
Click to collapse
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
Click to expand...
Click to collapse
Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Click to expand...
Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android

Sound Problems...

Hi everyone, I'm new here. The HTC Aria is my first android phone, and I had an iPhone before. I am having problems, the Audio quality is really really bad. It's not my music's fault cuz it's bad for everything. I am the only one having this issue or is every one having this issue. My phone is currently rooted and is running the Liberated 2.2.2 or something like that.
Was this a problem before you rooted and changed the ROM?
Also, you need to be more specific... is the problem with the loudspeaker on the back of the phone, the earpiece (talking on the phone), or when connecting something to the headphone jack?
What software are you using to play music? What headphones / speakers are you using? ( Just curious ).
With my Sennheiser HD 280 pro headphones I've noticed the sound quality isn't as good as my girlfriend's iPod or my creative Zen vision m. It's pretty good, but nothing spectacular. I suppose it's because those are two devices specifically made for playing music, while the aria is, above all else, just a phone. With the aria I usually prefer to use "cheap" skullcandy earbuds so that I can't tell the difference in quality.
Of course, your results may vary from mine.
drumist said:
Was this a problem before you rooted and changed the ROM?
Also, you need to be more specific... is the problem with the loudspeaker on the back of the phone, the earpiece (talking on the phone), or when connecting something to the headphone jack?
Click to expand...
Click to collapse
ECEXCURSION said:
What software are you using to play music? What headphones / speakers are you using? ( Just curious ).
With my Sennheiser HD 280 pro headphones I've noticed the sound quality isn't as good as my girlfriend's iPod or my creative Zen vision m. It's pretty good, but nothing spectacular. I suppose it's because those are two devices specifically made for playing music, while the aria is, above all else, just a phone. With the aria I usually prefer to use "cheap" skullcandy earbuds so that I can't tell the difference in quality.
Of course, your results may vary from mine.
Click to expand...
Click to collapse
Thanks for the Response guys! I was using the default Music player. But I am going to try CM7 now because it has the Equalizer function.
Ok guys, it's sorta fixed. I'm using CM7 2.3.4 and a Music app that was ported from MIUI. It's sorta fixed, now so no worries. Thanks for replying fast though guys.

[Q] FM radio over bluetooth

I just got an S3 and I'd like to ask if it is possible to listen to FM radio over Bluetooth.
i connect the standard headphones to enable the FM radio and the only option is to switch output between the headphones and the loud speaker.
I've seen cheap chinese android phones doing that, there should be a way.
Any help would be greatly appreciated, help me avoid selling my new toy
Sorry to say but it won't work. The reason (as the app itself already accurately describes in the error message) is that your headphone's cables are used as an antenna for the phone's FM receiver.
FM antenna's are actually quite big (at least compared to other antennas) even when using the so-called fractal design because they use a very slow (roughly 80 - 110 MHz, compared to e.g. WIFI's 2400MHz) frequency. To save space, Samsung moves them to the hedphones on all mobile phones I know of.
I don't know if it still works on S3 (never tried) but on the S1, if the station is broadcasting with enough signal strength, you could cut off the plug of old broken headphones and plug it into the phone to use the radio.
Afaik Spirit FM (now paid in all versions) can override the requirement but you'll need to press your finger to the jack so you can receive anything... pointless.
Alternatively you could use an app for internet radio such as TuneIn; most radio stations (at least all around here) provide web-streams for on-the-go radio listening. However you should make sure you got a decent internet flatrate, I managed to chew through nearly 4GB just with music streaming this month.
Most countries seem to have abolished mobile data flatrates.
d4fseeker said:
Sorry to say but it won't work. The reason (as the app itself already accurately describes in the error message) is that your headphone's cables are used as an antenna for the phone's FM receiver.
FM antenna's are actually quite big (at least compared to other antennas) even when using the so-called fractal design because they use a very slow (roughly 80 - 110 MHz, compared to e.g. WIFI's 2400MHz) frequency. To save space, Samsung moves them to the hedphones on all mobile phones I know of.
Click to expand...
Click to collapse
The OP understands that the phone needs the cord to act as an antenna. I think what they simply want to know is if the phone can then route the sound to the bluetooth device instead of through the speakerphone or the headphones.
Sent from my MB860 using XDA
d4fseeker I understand that the headphones should be connected since they serve as fm antenna. What i want is to listen to fm stations through bluetooth while the headphones are connected as bigb25 says.
TuneIn is not a solution for me since some stations I want are not available and cause I am a hiker internet is not always available where I go.
Maybe there is a fix or a different radio fm app?
OK quick test... plugged in 3.5mm - 3.5mm jack lead into headphone socket to act as the FM antenna and started the radio, selected sound to speaker and all worked fine. switched on Bluetooth headset no sound in headset, switched off sound to speakers still couldn't hear anything. Unplugged patch lead (this ends radio anyway) played an mp3from music player and sound returned to BT headset.
So unfortunately the answer is no you can't, as soon as you plug the anything into the headphone jack it cuts out the sound to any other device.
This may well be a mechanical switch within the headphone socket and so unlikely that there's a get around in a custom rom....but then I know nothing about roms
Nobody?
Verstuurd van mijn GT-I9300 met Tapatalk
DannySchaukens said:
Nobody?
Verstuurd van mijn GT-I9300 met Tapatalk
Click to expand...
Click to collapse
Thomasba said:
OK quick test... plugged in 3.5mm - 3.5mm jack lead into headphone socket to act as the FM antenna and started the radio, selected sound to speaker and all worked fine. switched on Bluetooth headset no sound in headset, switched off sound to speakers still couldn't hear anything. Unplugged patch lead (this ends radio anyway) played an mp3from music player and sound returned to BT headset.
So unfortunately the answer is no you can't, as soon as you plug the anything into the headphone jack it cuts out the sound to any other device.
This may well be a mechanical switch within the headphone socket and so unlikely that there's a get around in a custom rom....but then I know nothing about roms
Click to expand...
Click to collapse
I think this covers it
d4fseeker said:
Afaik Spirit FM (now paid in all versions) can override the requirement but you'll need to press your finger to the jack so you can receive anything... pointless.
Click to expand...
Click to collapse
The latest Free version of Spirit can always be found at the top of post 1 of my Q&A thread. See my sig.
My cheapest ($80) test phone gets good audio AND RDS with no antenna. Ironically it's the best of 12 operational test phones I have. It's a Samsung GT-i5500 with the great, sensitive new Broadcom 4330/20780 family of chips.
But yeah, my Galaxy S and S2 don't do very well with no antenna. My Galaxy Note does better. Haven't heard from anyone with an S3 yet. They all have the Si4709 FM chip, which has positives and negatives. Internal circuitry etc. makes a difference too.
And I can thank the very positive sales response I've had from S2 and Note owners for being able to buy these expensive devices for testing. I'll do everything I can to make Spirit run well on S3 and hope to buy one soon.
I have yet to find a phone that does FM over BT, except for a strange very low quality mode I have working on some BCM 4325 based devices.
If the FM can be done in the digital domain, instead of the more common analog, then in theory it should be possible to do FM over BT.
But then again, in theory the Galaxy S and S2 hardware are capable of FM record (digital). Yet the audio libraries don't seem to support it, and I think it'd be a major/infeasible job to hack the libraries for it.
The Note and I think the S3 can do FM record with stock audio libraries. So I think FM over BT on these devices is feasible, at least with stock ROMs and/or using stock libraries.
But on non-stock ROMs like CM9, the Note seems incapable of FM record.
Basically, if the stock ROM and stock FM app don't support FM over BT, then I think it's not EASILY possible.
If it could be made to work, there's no reason why a phone couldn't have a wired earphone plugged in at the same time that FM goes over BT. This might "confuse" the audio system though, which usually sends audio over a wired headset if one is plugged.
Then again, it's also possible to have a plug that's partly inserted (or maybe even wired creatively). Enough for antenna but not enough to push audio through the wired headset.
Thanks mikereidis.
I tried the free version, it plays only when the headphones are connected.
Do you think you could look at the possibility to send output to bluetooth?
mikereidis said:
The latest Free version of Spirit can always be found at the top of post 1 of my Q&A thread. See my sig.
My cheapest ($80) test phone gets good audio AND RDS with no antenna. Ironically it's the best of 12 operational test phones I have. It's a Samsung GT-i5500 with the great, sensitive new Broadcom 4330/20780 family of chips.
But yeah, my Galaxy S and S2 don't do very well with no antenna. My Galaxy Note does better. Haven't heard from anyone with an S3 yet. They all have the Si4709 FM chip, which has positives and negatives. Internal circuitry etc. makes a difference too.
And I can thank the very positive sales response I've had from S2 and Note owners for being able to buy these expensive devices for testing. I'll do everything I can to make Spirit run well on S3 and hope to buy one soon.
Click to expand...
Click to collapse
mikereidis said:
I have yet to find a phone that does FM over BT, except for a strange very low quality mode I have working on some BCM 4325 based devices.
Click to expand...
Click to collapse
This dual active android phone does it: Star B79 Android 2.3.6 MTK6575 Smart 3G Phone 4.3"HD. I can not insert link cause of the ten posts limit but you can find it at aliexpress website
A colleague has it and I tried it just now and the quality is superb. And it is much cheaper comparing to the 730 Euro I gave to buy the SIII (greek retail price 32 GB version)
Actually this was the reason I switched from IOS to Android I mistakenly thought it was a default option in Android.
Also my ancient HTC diamond could do it with the help of a bluetooth utility but it woud often crash and quality was not good.
mikereidis said:
The Note and I think the S3 can do FM record with stock audio libraries. So I think FM over BT on these devices is feasible, at least with stock ROMs and/or using stock libraries.
Click to expand...
Click to collapse
Yeap SIII can do FM record
susersuser said:
Thanks mikereidis.
I tried the free version, it plays only when the headphones are connected.
Do you think you could look at the possibility to send output to bluetooth?
Click to expand...
Click to collapse
Yes.
I have one person reporting success with my app on GS3 on CM9 June 19 now.
It only works one time though, then requires a reboot for the 2nd time.
This was with an experimental release I haven't made public yet.
I hope GS3's will be coming down at least $100 over the next month. $700 is pretty darn steep, even if it's got a leg up on the One X and One XL I bought recently for 570 and 500.
mikereidis said:
I have one person reporting success with my app on GS3 on CM9 June 19 now.
Click to expand...
Click to collapse
Great
susersuser said:
This dual active android phone does it: Star B79 Android 2.3.6 MTK6575 Smart 3G Phone 4.3"HD. I can not insert link cause of the ten posts limit but you can find it at aliexpress website
A colleague has it and I tried it just now and the quality is superb. And it is much cheaper comparing to the 730 Euro I gave to buy the SIII (greek retail price 32 GB version)
Click to expand...
Click to collapse
That's very interesting; thanks for the info.
There are a variety of relatively inexpensive Chinese devices that have unique qualities, such as FM on an Android tablet, or digital TV tuner, or FM transmit I think.
But these devices are not widely available, or popular I think, in most Western countries. Information, source code and custom ROMs can be difficult to impossible to find.
As for Android: the audio systems can be kind of a big complicated mess. I don't think I've ever seen a single phone with an audio balance setting, among other things. But at least some Androids have "over the air" FM, whereas iPhone's have never had FM, despite years of rumors.
i am thinking of using one of these dongles though I doubt about the quality
http://www.ebay.co.uk/itm/Bluetooth...K_Computing_Networking_SM&hash=item4cffd98878
susersuser said:
i am thinking of using one of these dongles though I doubt about the quality
http://www.ebay.co.uk/itm/Bluetooth...K_Computing_Networking_SM&hash=item4cffd98878
Click to expand...
Click to collapse
Kind of a drag to have a dongle hanging off though, in addition to the wired earphone for antenna.
There's been a lot of praise for the Sony MW600 Bluetooth stereo headset with built-in FM the last few years. Under $40 on EBay now.
I just ordered the apparent successor, the MW1 for $120 plus shipping the other day. It even has a music player built in, besides the FM and BT 3.0 support.
I need the A2DP headset because I think I'll be able to support FM over Bluetooth on some devices in the next few months, and I need something to test with.
MW1 seems interesting with many features but the price is ....
mikereidis said:
I need the A2DP headset because I think I'll be able to support FM over Bluetooth on some devices in the next few months, and I need something to test with.
Click to expand...
Click to collapse
I will be waiting for the new version
Not an exact solution, but you can get bluetooth headsets with built in FM radio.
eg: Sony-Ericsson-MW-600-Bluetooth-Headphones
mikereidis said:
I have one person reporting success with my app on GS3 on CM9 June 19 now.
It only works one time though, then requires a reboot for the 2nd time.
This was with an experimental release I haven't made public yet.
Click to expand...
Click to collapse
The headphone jack has a part that senses when a headphone is inserted (the metal
in the headphone plug shorts it. It seems like you could make a plug that connects
to the metal of the ground pin (for the radio antenna) but isn't "inserted" so the phone
won't disable using BT.
Anyways, only i9300 will support FM, there is no way to get FM working with the Broadcom
chip in the US S3's. http://forum.xda-developers.com/showthread.php?p=31576462#post31576462
I use a sony ericson bluetooth headset that has built in fm radio works well.
Model MW600havent priced them in a while,should be under $50 by now.
Sent from my GT-P3113 using xda premium

Bluetooth headphone problem during PUBG squad match.

Hey guys, I'm new here. Thought I'd come to you guys since Mi doesn't seem too enthusiastic about answering me.
When I Play PUBG with my JBL T450BT Bluetooth headphones, it works just fine. But when I turn on the mic for a squad match, it plays on both my headphones and device or goes quiet altogether. The headphones come with built-in mic so I don't see where the problem is. Am I missing something? Am I the only one with this problem? Thanks in advance.
i have this issue on my mi max, poco and my good old Mipad 1...
It will work ok if u never allow/enable mic in the game.
you can try disable the mic in the app setting and see it yourself.
I think i due to MIUI where when the bluetooth connection is shared like earphone + speaker or even bluetooth teethering + earphone.
Maybe it reduce the quality to make the connection more stable.
ronald_loulan said:
i have this issue on my mi max, poco and my good old Mipad 1...
It will work ok if u never allow/enable mic in the game.
you can try disable the mic in the app setting and see it yourself.
I think i due to MIUI where when the bluetooth connection is shared like earphone + speaker or even bluetooth teethering + earphone.
Maybe it reduce the quality to make the connection more stable.
Click to expand...
Click to collapse
You're saying I'm gonna have to deal with this as long as I run MiUi? Have you tried a different rom on one of your devices and had any results with regards to this issue? Thanks for the reply.
Poco_Loco said:
You're saying I'm gonna have to deal with this as long as I run MiUi? Have you tried a different rom on one of your devices and had any results with regards to this issue? Thanks for the reply.
Click to expand...
Click to collapse
I haven't unlock my poco to try others rom but will wait for miui 10...
Need others to clarify about custom roms.
BTW you can set the Bluetooth earphone to media only and disable phone option in order to get good sound quality but no mic.

lack of apt-x hd got you down?

so far i'm really liking this phone. however, there are a couple things i wish were a little different:
1) i wish it had a dedicated, not-behind-the-screen fingerprint sensor (one thing my old LG did right).
2) i wish it supported apt-x hd for use with my (non-sony) wireless headphones.
so, i went looking for a solution to #2. for now, it appears that samsung just doesn't support apt-x hd-- and future official support is looking somewhere between doubtful and hopeless. additionally, i have a us version; my bootloader is locked and there does not appear to be a feasible software solution to the problem without root.
however, i stumbled onto this: creative bt-w3. i ordered it today and most likely won't have my hands on it for another week, buti wanted to make this post to:
--let people know about this possible solution to a vexing problem
--solicit any feedback or reviews, in case someone has already received one.
thanks for reading.
Vexing? This is vexing?
I just use LDAC, it's better than APT-X HD...
The Note9 when came out with Oreo, it had AptXHD then it was removed with Android Pie.
Now, after complaining, they out back AptX yet no HD support or HiRes audio support.
Seems Samsung is all about gimmicks but not audio.
The Dolby Atmos is crap if someone wants to defend them, try the Dolby Atmos on a Xbox One, then try the Samsung version and it's just an equalizer setting.
I'm currently saving for the Xperia phone, I'm done with Samsung.
Hey zagtastic, did you get this creative device working on your phone? I'm curious if it did in fact work for you. I'm looking into getting an S20 5G and was surprised by the lack of aptx-hd support on the specs.
liamstears said:
I just use LDAC, it's better than APT-X HD...
Click to expand...
Click to collapse
If memory serves me correctly it's not; AptX-HD has better overall audio qualities. LDAC is the next best.
Even rooting won't give you AptX-HD; all these latter generation Samsung's lack the hardware support for this codec.
Sammy boned us proper...
Bump, so does this thing work on a Samsung?
My Soundpeats TrueAir 2 buds sound bloody awesome with Dolby on but also running Poweramp. If anything they sound better than they were on my Mi10T Pro that has Apt-x built in.
roaduardo said:
Vexing? This is vexing?
Click to expand...
Click to collapse
No. whats vexing is buying the Note 20 Ultra 5G "unlocked" from Best Buy at $1300 only to realize it is still impossible to unlock the bootloader despite "right to repair". I will never buy another Galaxy or any other overpriced, overgoverned Samdung product. I should have bought another OnePlus. The lack of Apt-X is irritating but not a problem Id call "vexing" when there are so many other complaints that dwarf it.
Any Bluetooth codec will never be as good as a wired set of headphones anyway, UAPP or Poweramp output to 1 More or Similar in ears will sound a lot better, (inexpensively)
blackhawk said:
If memory serves me correctly it's not; AptX-HD has better overall audio qualities. LDAC is the next best.
Even rooting won't give you AptX-HD; all these latter generation Samsung's lack the hardware support for this codec.
Sammy boned us proper...
Click to expand...
Click to collapse
My ultra has aptX. It's in the developer section. Turn on HD audio and you can select it.
pvcdroid said:
My ultra has aptX. It's in the developer section. Turn on HD audio and you can select it.
Click to expand...
Click to collapse
SSC is a better choice for Samsung Buds, etc. then APTX. Sample it...
blackhawk said:
If memory serves me correctly it's not; AptX-HD has better overall audio qualities. LDAC is the next best.
Even rooting won't give you AptX-HD; all these latter generation Samsung's lack the hardware support for this codec.
Sammy boned us proper...
Click to expand...
Click to collapse
LDAC streams at a max of 990kbps, translating to a sample rate of 96kHz and a bit depth of 24 bits while APTXhd stops at 48 kHz.
So LDAC is the top one followed by APTXhd
corbalan12 said:
LDAC streams at a max of 990kbps, translating to a sample rate of 96kHz and a bit depth of 24 bits while APTXhd stops at 48 kHz.
So LDAC is the top one followed by APTXhd
Click to expand...
Click to collapse
If you bt device doesn't support LDAC but its a Samsung bt that supports SCC that's probably the next best choice.
APTX HD is off the table useless it's hardware supported to begin with. Samsung does not support it.

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