I truly believe that having these in competition will better everyone's experience with both. Competition is good. Look at Apple vs Microsoft years ago.
What's everyone else's thoughts on this ?
Competition is always good
Competition is good. Google is boring and old school.
Time for HMS to change the definition of Smartphone.
I wish HMS would get up to speed fast. That way I don't need to be so reliant on one company for mobile-related services.
Still GMS is better for now
HMS
ra1n25 said:
Competition is always good
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Indeed the competition is good and I hope Huawei succeeds in dethroning the giant Google.
HMS
Indeed the competition is good and I hope Huawei succeeds in dethroning the giant Google.
Indeed, I'm all for increased competition as it should benefit end users!
HMS and unlocked bootloader would be awesome. Huawei needs to be unlocked in order to be relevant for the community.
HMS is way better than gms.
I hope we will get a nice alternative to Huawei. Would be nice to see this in custom ROM's as well as an alternative to GAPPS.
Sorry I am new to this community. I feel like GMS and HMS are pretty similar at the moment but HMS could be a lot more personalised whereas GMS will have stay pretty much the same to remain user friendly to all
I really don't feel like this will bring any good, even when i feel as competition is always better than monopoly, but i don't use either GMS nor HMS, i prefer use FOSS and nothing from these ones.
Bests ^^.
It would be interesting to see how it plays out. Since HMS is developed by Huawei, there is definitely more of a negative stigma towards it due to that whole CCP and Huawei scandal.
Its competition which makes one discover new ways.
from my point of view
Global Reach:HMS Core have covered 570 million users in over 190 countries and regions, which helps developers acquire new users quickly and efficiently. HMS Core establishes a seamless connection between your application and users around the world.
One-stop Integration: The Huawei Developer Website provides API references, development guides, sample codes, and video guides to make you know how to integrate quickly with HMS Core in your app’s development.
Comprehensive Capabilities of Basic Services:HMS Core provides 24(still increasing:good:) kinds of capabilities based on the Chipset-Device-Cloud mode, which helps developers integrate into the HMS Core ecosystem quickly and brings better and intelligent experience to Huawei users in all scenarios.
Competition is good for better development
Something new to look Forward
Finally we have something new to look forward to. It would be interesting to see how Huawei goes against Google
I think the gotcha is push notifications. Many (most) apps uses services that require GMS on the phone, so their notifications simply do not work on HMS. It is unrealistic to expect app developers to port their code for HMS.
I wonder if there's any scope for a 'proxy' service to forward notifications from services that target GMS to ones that can only use HMS.
appstatus said:
this is best ever
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What is 'bxb'?
Related
Hey Guys,
We are small startup based on mobile games development, we would like to start monetizing via one of provided monetization platforms and their networks.
Some of our games will include rewarded video.
We are planning to get tones of views so important point for us is fill rate and completions.
Does their some big differences between supersonic and fyber? Which one should we use ?
Hi,
I work for ironSource Mobile, a leading advertising platform. We are experts at monetizing non-paying users.
Current publishers using our products include EA Sports, Zynga, Nordeus, GREE, LOVOO, Fingersoft, among other.
Our solutions generate substantial revenue for publishers by allowing users to earn your virtual currency in exchange for watching videos and completing targeted advertising offers from our top tier global advertisers.
I would love to learn more about your monetization strategy and talk further more about working together, as I'm confident we can help you increase your revenue significantly.
Feel free to reach out at [email protected]
albertos001 said:
Hey Guys,
We are small startup based on mobile games development, we would like to start monetizing via one of provided monetization platforms and their networks.
Some of our games will include rewarded video.
We are planning to get tones of views so important point for us is fill rate and completions.
Does their some big differences between supersonic and fyber? Which one should we use ?
Click to expand...
Click to collapse
Full Disclosure, I work with Appodeal, a programmatic mediation tool for developers.
Let me just say you need to broaden your considerations. Overall, Fyber, Ironsource (and MoPub), while popular, offer vastly similar technologies, relying on predictive algorithms based on historical data to ensure performance is optimized, and require ADDITIONAL integrations to support mediated partners.
With Appodeal, we do things a bit differently. Rather than relying on historical (an potentially irrelevant) data, our solution forces advertisers to compete, in real time, in bidding war for your ad request.
Also, everything is available under a single SDK/Account/Platform/Payment, so you're not managing separate adapters and accounts to actually mediate, as is the case with our competitors.
Overall, Appodeal technology can produce a 15% increase in revenues over other mediation providers, and we can save you more time with simpler integration and automated ad serving.
Feel free to hit me up via email, [email protected], or via Skype, christopher_jam, if you would like to know more. Happy to do provide a demo of the platform. Would be great to have the chance to check out some of your apps and recommend some user friendly ad strategies.
No matter what, best of luck!
Cheers,
Chris
I'm not enamoured with the Google monopoly of smartphone OS. There have been many reveals of how Google invades privacy of users so their stance with Huawei is hypocritical at best.
I'd be very interested in using a Huawei phone and OS and seeing how it compares.
(this comment is to enter the competition as well)
HMS vs GMS it will surely be an interesting alternative for mobile phone users. It will great if Huawei can topple GMS as the no1 appstore for most mobile users.
The rollout of HMS can reasonably be regarded as a defensive action by Huawei, which is merely safeguarding its business in the wake of the U.S. trade ban. Nonetheless, it would be a mistake to fail to grasp its broader significance.
HMS marks not just a turning point for Huawei, but also for the entire IT industry in China.
In the past, China's IT enterprises operated within narrow bounds, playing a supplementary role, as dictated by Internet giants in developed countries. This model reserves the lion's share of profits for enterprises such as Google, and leaves up-and-comers such as Huawei scrambling for the leftovers. The rollout of HMS represents the first time that a company from the developing world has sought to overcome its ingrained disadvantages, and in the process, revolutionize the entire mobile service ecosystem.
Moreover, HMS is just a springboard for more ambitious endeavors. With the development of a proprietary mobile operating system, HarmonyOS, Huawei will have built an end-to-end ecosystem that encompasses every facet of mobile computing and development, from the device chipset, to the operating system, and app architecture. HMS will also reinforce the unique advantages inherent in HarmonyOS, enticing developers who are eager to venture into new, and potentially more fertile, terrain.
Recently, some netizens found that the latest version of QQ 8.4.10 has been connected to HMS, which is faster for pushing QQ messages compared to the version without HMS.
There are always several applications that dictate the user's choice of phone and operating system.
According to statistics, there are typically around 40 applications that already cover most of the daily applications that are associated with the country and region. It is no exaggeration to say that these key applications will dictate the user's choice if a situation arises that requires the user to choose between the phone and the application. For example, an iPhone without WeChat installed is believed to be a hard sell in China.
The news of QQ adapting to HMS shows us Tencent's attitude towards HMS ecology. This attitude of Tencent is conducive to the construction of HMS ecology, as well as to Tencent's own development.
When the U.S. first began to suppress Huawei, many companies did not realize the U.S. intentions, and as the U.S. pressed Huawei step by step, Google began to prohibit Huawei from using GMS, and domestic mobile phone-related enterprises began to feel a certain threat. It wasn't until later, when overseas WeChat and Ali also began to meet resistance, that they really felt the threat of the US.
As everyone knows, everyone sees that the U.S. crackdown on Huawei is just the beginning, and the ultimate goal is to target our entire information industry, including, of course, application platforms.
Google cut off Huawei's GMS supply, making Huawei's overseas business extremely shrinking, and as a last resort, Huawei invested heavily in improving its HMS mobile phone ecosystem, in order to replace GMS in extreme cases and ensure the continuity of the mobile phone business. Huawei not only invested heavily, but also introduced a series of policies to encourage localized application development around the world in order to attract developers to the HMS ecosystem. At the same time, Huawei also organized the Songshan Lake Conference and completed the basic HMS ecology in just a few months.
At present, the number of registered developers in the HMS eco-system has reached 1.8 million worldwide, nearly double the 910,000 during last year's developer conference; the number of apps integrated with HMS Core has reached 96,000 worldwide, more than doubling; the number of overseas high-quality apps on Huawei's app marketplace (AppGallery) has increased from 6,000 last year to 73,000, AppGallery Has become the world's Top 3 app store, from January to August this year, a cumulative total of 261 billion times worldwide distribution of applications, helping different countries and regions of fine applications have the opportunity to reach 700 million Huawei users around the world.
In China, HMS is incomplete without WeChat adaptation. During the construction of HMS, many users are worried about BAT's attitude and whether it is willing to enter the HMS ecology.
In fact, to enter the HMS ecology is also conducive to the development of domestic mobile network application companies, can use HMS as their spare tire, this spare tire for the domestic Xiaomi, OPPP, Vivo and other mobile phone manufacturers of greater significance, and the final complete spare tire is the combination of Hong Meng and HMS.
For details about Huawei developers and HMS, visit the website.
HUAWEI Developer Forum | HUAWEI Developer
forums.developer.huawei.com
Thanks for sharing valuable information
Motion tracking, environment tracking, body tracking and face tracking – while they might be basic Augmented Reality (AR) capabilities, these are the technologies that allow your app to bridge virtual world with the real world. At the core of it, what drives this brand new visually interactive user experience is the AR Engine.
Huawei has launched the HMS Core 5.0 in June last year to bring comprehensive Huawei's leading core service capabilities to developers, in return helping them elevate the user experience. One new feature is the AR Engine that offers a wide range of AR-related capabilities, giving developers the means to easily create an all-new interactive and immersive AR experiences.
The project to build the HUAWEI AR Engine began, simply enough, by considering what the next generation of consumer electronics and computing platforms might look like. It’s commonly accepted that the biggest developments in the electronics industry only occur maybe once every 10 to 15 years. Mobile phones have been around since the mid-1990s – over two decades now. Even smartphones have now been on the market for 13 years if you count from 2007 when we saw the first real breakthrough.
So, isn’t it about time we consider exactly what the next generation of technology will look like? What will be the most important new operating systems and software technology for new consumer electronics? And what will the user interaction be like with this new generation of products? It’s high time the electronics industry reflected on its changing business models, as well as changes in the habits of its users.
To answer some of these questions, Huawei tasked numerous research teams with conducting a range of comprehensive studies on the industry. After long periods of research and discussion, these teams identified AR as one of the most important new directions the electronics industry will take. After months of discussion and planning that involved even top management, Huawei engineers are now on a mission to commercialise an AR Engine.
The development team debated at great length on the potential scope of applications this new technology might have. This began with a discussion on the traditional uses of AR to date; functions like Simultaneous Location and Mapping (SLAM), light estimation, image recognition and tracking being the most notable examples. We then launched a systematic development of new algorithms, optimising performance at the system- and chip-level to improve key factors like accuracy, reliability, performance and power consumption. Finally, with the launch of the HUAWEI P20 at the 2018 Huawei Developer Conference (HDC), we were ready to release the first ever commercially available version of our new AR Engine on the HiSilicon Kirin 970.
Following that, at the launch of the HUAWEI Mate 20, we provided an in-depth showcasing of our AR 3D modelling software. Soon afterwards, new features such as the AR Lens and 3D Qmojis were successfully adopted into main product lines by both Huawei and Honor.
However, initial research returned with mixed feedback and confusion about some of these features. Established industry experts claimed that AR was yet to establish itself as a truly stand-out feature of any smartphone. Indeed, many applications of the technology were slow to take off. As an example, due to limited smartphone rendering capabilities, AR 3D modelling has struggled to guarantee the high levels of accuracy and precision that are needed to support a mobile display online in real-time. The perception of AR technology remained that it was just a “toy”, something confined to the periphery of the electronics industry, at least for the time being.
We spent a lot of time thinking about these challenges. That’s when we decided to orient Huawei’s AR 2.0 towards three digital technology areas: people, objects and the environment. Step by step, we then laid out four priority business areas, corresponding to the technology’s core capabilities, applications, ecosystem and Cloud solutions. Finally, the AR Engine 2.0 was successfully launched in 2019. This second generation helped to redefine the AR Engine as an intelligent geometric AI platform, but more clearly distinct from generic AI platforms both in terms of its construction and purpose.
The AR metrics we have created have quickly become some of our users’ favourite gadget hacks, including an AR-assisted ToF camera. In a short space of time, this tool, in particular has proven extremely popular, racking up tens of millions of users every month. The AR Lens app, combining the Huawei camera and AR Engine technology, really is great fun to use. It’s no wonder, then, that it has already accumulated over 10 million MAU (monthly active users). We’ll continue polishing these two applications to provide Huawei customers with the great user experience they expect.
In the first half of 2020, the AR Engine, having completed a number of important optimizations and quality-control checks, went live around the world with Huawei’s accelerated development of the HMS Ecosystem. Updates to the AR Engine are now at the forefront of HMS Core 5.0, which is expanding by over 20% per month, indicating an adjusted growth rate of over 100%. The Huawei AR Engine is supported on most phones and tablets using Huawei's Hisilicon Kirin 970/980/990 and Series 8/Series 7 chipsets.
Over the past three years, we have worked extensively, closely and openly with leading partners in a broad range of industries, including e-commerce, gaming, education, maps and ecosystem toolchain developers to create an improved AR ecosystem in China. We’ve also released Reality Studio to support the rapid development of new AR applications.
With complete upgrades to portraiture, lighting, SLAM and more, don’t miss the release of our AR Engine 3.0 and the much-anticipated Reality Studio at Huawei HDC 2020.
Learn more from the video:
For more details about AR Engine, please visit the official website:
https://developer.huawei.com/consumer/en/hms/huawei-arengine/?ha_source=hms2
Very nice upgrade of AR Engine. It's very nice.
Is Huawei M and P series news is real?