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Hi I just got one of these EasyCast dongles :
http://www.gearbest.com/networking-communication/pp_194421.html
My question is what kind of quality should I expect from the Note 3 ?
I just tried it and it's pretty bad, it shows the desktop but at a very low resolution, nowhere near 1080p, colours are awful, videos play choppy and have garbled compression, games lag, colours also look crap and have the same intermittent pixelated garbled look.
Am I expecting too much from this ? There is a 5g version would that be any better ?
http://www.gearbest.com/tv-box-mini-pc/pp_235030.html
Currently I just use it for casting my screen when editing files and moving things around, I have a mouse and keyboard paired.
Beyond that the quality is abysmal.
Is there anything I can do to improve ?
thx
After a bit of digging around I found this :
https://youtu.be/0Yt2pho5q5w?t=295
That's exactly the same issue I'm having, the consensus seems to be they are utter crap.
Ok, looks like I answered my own question, these things are only good for browsing and showing desktop, Airplay is unusable.
"Chromecast-lookalike 'junk' dongles"
Got a Chromecast 2 and it's quite good with redmi note 3 pro. Little lag is present and it's not for the gaming but YouTube photos and casting movies with bubbleupnp
Yeah, I've been reading up on it all today, they all have a significant amount of lag.
The best "mirroring" device seems to be the Microsoft Wireless Display Adapter V2, it's straight forward and mirrors with the least lag of all the devices on the market.
https://www.youtube.com/watch?v=CM7ET3Vylng
If that's the case, there doesn't seem to be any currently on the market that are fast enough for mirroring games, but this would save me having to plug my hdmi and configure the tv every time I wanted to watch a movie on my pc.
As usual it seems the chinese have infested the market with cheap clones that don't come close to what the advertising says, gonna have to dig around for a few days.
Get a TV box and gamepad and you're done. Some very good boxes for approx $60. I gave up on my Chromecast and bought two tv boxes.
Yeah, I'm on the verge of ordering a MEMOBOX MX MAX
http://hz.aliexpress.com/store/prod...-S905-6Quad-Core-KODI/211609_32592383511.html
£46 delivered.
I hadn't realized how far these things had improved.
Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
ROGFanatics said:
Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
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+1
I doubt it, samsung is pretty protective of their apps, even the simple 'note' app will crash on other devices
otyg said:
I doubt it, samsung is pretty protective of their apps, even the simple 'note' app will crash on other devices
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Click to collapse
But it is possible I think -_-
The apk is available on apk Mirror maybe mod build prop like an s6e or s7 could permit to run it !
Nathing samsung use 3rd party app and give it it own name like it cleaner use clean master data saving use opera data saver etc don't bother it just find on play store
So my daydream headsets have arrived from the Verizon promo. So far I'm pretty impressed with the experience and the build quality. The pixel having only 1080p has made for a somewhat odd "looking through a screen door" view, but the motion and controls are great. I have never tried vr before so I have nothing to compare it to. I did compare the nexus 6 and moto z play with the pixel in the daydream headset (granted the nexus and moto were using cardboard app). The nexus shows a slightly better picture than the moto and the moto slightly better than the pixel despite the pixel and moto z play having the same resolution and the moto being half inch larger. The pixel however showed the best motion which should be no surprise because it's the only one with daydream support.
After an hour or so of farting around in vr I felt just an odd feeling with my eyes. Not a head ache but similar to the feeling of driving for hours on end. I believe this could be a result of the lower resolution. Anyway, I'm very pleased with my included with purchase daydream headset and will probably use it a few times a month as time permits and new apps and games come out.
I received mine today as well promo from Project Fi and I must say I am also very impressed. I played around with the YouTube VR as well as some games. Great quality, and super comfortable when wearing the headset. YouTube VR is probably my most favorite. Puts your right in the action of the video. Super sweet.
Kind of wish I got an XL but only when using daydream. And even then it really isn't an issue. I love my pixel and my daydream, and Google home, and Chromecast.... Yeah
Sent from my Pixel using Tapatalk
I love Daydream so far. The low resolution is really noticeable if you look at it, but it's also easy to ignore if you don't, so.... My biggest complaint is that it's awkward to run existing VR (Cardboard) apps, since they won't show up in the Daydream Launcher. You have to put your phone in the headset, but not close it, wait for the NFC tag to launch Daydream, then switch back to your real launcher, run the app you want, close the headset, and finally put it on. Quite a ridiculous process just to launch an app! Someone needs to make a standard app launcher for Daydream.
Similarly, whenever a VR app asks for a permission, you can seemingly approve it with the Daydream remote, but then you have to remove the headset and approve it again by clicking on the screen. Very bizarre.
The Google Play Movies app is disappointing ,since you can't zoom or move the screen at all, forcing you to look straight ahead, instead of putting it on and staring up at the ceiling while lying in bed, which I enjoy doing with YouTube videos. I also wish it had the curved screen feature.
Hopefully things will continue to improve as time goes on. Most of the Cardboard apps seem to have been forgotten about and not updated in a year or more, and the Daydream controller is not compatible with whatever control mechanism Cardboard used (I guess it had a trigger button?), so many of those apps don't work well.
Just turn off NFC and you can use the cardboard apps to your heart's content. Also FYI you can use the USB A to C adapter and plug in an Xbox remote for truly nausea inducing gaming fun!
My concern is how incredibly hot the phone gets. I get worried every time I put it in the headset. And then it's only a matter of time before the "phone is getting too hot" message starts appearing.
My Pixel gets real warm in the Daydream gizmo, but certainly not "too hot to touch" as I saw one reviewer claim. Nothing to compare it to, so I don't know nothing about no screen door. I did take off my wet-apply matte screen protector because it made the image "grainy".
I played with it for awhile, looked at all the content that's available, etc. Pretty cool, but as far as I'm concerned it still belongs on the "gee whiz" pile. "Cool" only takes you so far, and I don't see any killer app for it at this point.
Actually, my 7-year old granddaughter is getting more use from the Daydream gizmo than I am.
Edit: Thx to tjarvis for that tip about turning off NFC to view Cardboard content; makes sense, but I hadn't thought it through.
360/3D video and games is the only killer apps for VR. The "big" screen apps (WSJ, CNN) is a joke, I rather read articles and watch 2D videos on my 24" monitor.
360 video is kind of fun to watch, but will the interest last?
I only tried 2 free VR games, so can't comment on the benefit of a real VR game over old fashion non-VR games.
My Pixel is so hot that Daydream app pops up a message saying it will slower the rendering, then the VR is so laggish that it is completely unusable. But I am using bluetooth earphone, I suspect the bluetooth earphone is drawing too much power in addition to VR.
I Already started another thread trying to explain why imo a 4K Display is crucial for the future of VR and why the Galaxy Note 8 should keep its promise to include a 4K Display. (Link under Post Scriptum).
---- Then I realize that most people think that VR is just a gimmick and doesn't have its uses. Most users just picked up VR for 10 minutes, liked it and then forget about it. This would have been a completely different if that Display was 4K.
In this thread I will try to explain things that can be done with VR and thus show how these experiences would improve drastically with a 4K VR Display on your phone. This thread will aim to inform people who are not that familiar with technology and especially with VR, but still may be curious of what it can do.
1. Pocket Movie Theatre with true 3D Experience:
You remember when 3D tvs were "in"? And that period of time when movie companies started to release all their content in 3D for movie theatres. Well, there's a reason why 3D stood strong in Movie Theaters since then and not in the living room's Tv. The reason is simple. Movie theaters offer a "Focused" experience with a huge Screen, while the living room is more casual and most common 3D tv screen panels can't compete with the silver screen. VR can.
Most VR users only focus on 360 videos for VR or 3D-360 videos, but they mostly forget about an important alternative: Watching 3D Movies in a Virtual movie theater!
When I used the Gear VR with my Note 7, I was amazed how the experience of being in a Movie Theater was Vivid! BUT Don't get me wrong! Usually I hate watching 3D movies in movie theaters. It's dark, blurry, I hate it. And I hated it on my Asus laptop with a 3D Screen. Again, too dark. But when I tried to watch a 3D movie on the Gear VR, I truly liked it. I thought "now this is how 3D is supposed to be. VR is the gateway to true 3D". The "3D" experience makes sense only in VR. That's what you understand as soon as you try it.
Here's a link that can be helpful if you are interested: https://www.vrheads.com/how-watch-3d-movies-your-gear-vr
But still, something was missing. It was all there, but not quiet yet. I could still see individual pixels. This is called the "Screen-Door effect". Basically it means being able to differentiate pixels on the display. One thing was then obvious. The Display resolution of the Note 7 was not bad at all. But double it, and you'd have a better experience without the Screen Door Effect. 2K is not there yet. It gives you an idea what VR could be, but also states that "4K" is the resolution to start VR.
Here are some live examples on what I am talking about:
Here's a PC Game shot "Zoomed" and "Through its Lens" with the Occulus rift which renders around "2160 x 1200" resolution:
https://www.youtube.com/watch?v=-3yDMgiqqjI&index=7&list=PLVIzBp5A6H0pY5vktvnZomrUUK1de8zD9
Now, the exact same game, again shot "Zoomed" and "Through its Lens" with the Pimax 4K which offers 4K resolution:
https://www.youtube.com/watch?v=SlB5sCbezQM&index=6&list=PLVIzBp5A6H0pY5vktvnZomrUUK1de8zD9
Now you can easily imagine that when not zoomed you would hardly see any pixels on the Pimax 4K.
This shows how a 4K Display is the Milestone for VR. It's THE Resolution that once achieved, truly offers a decent VR experience all can embrace. Is it the ultimate? Of course not. 8K will be better, at 16k we won't see any pixels even when zooming etc... But 4K, even not the ultimate resolution that VR must reach to be perfect, is THE resolution that will validate VR and allow it to be mainstream. VR Should have started at 4K. It's safe to think that starting VR at 2K is premature and stained its capabilities.
With all that in mind, now maybe you could imagine an immersive 3D movie experience right in your pocket thanks to a 4K Display. And no movie theater or home tv system would even come close to compete with that experience.
----------------
2. Virtual Desktop
You already know how much technology tries to shrink the size of computing. And based on the past, everyone accepts that the future is "Stronger tech in smaller package". With the Snapdragon 835, smartphones now take a bolder step toward pc level computing. And one of the first steps came with Samsung's Dex. To come to my point, let's first see what Samsung achieved with Dex.
The Dex is simply a dock connected to a monitor in which when you insert your Galaxsy S8, it changes the basic android interface to a PC like interface and transmits the changed pc like interface to the monitor it is connect to, for a PC Like experience. A mouse and keyboard connected to the phone thanks to bluetooth are the last peripherals that allows a full "pc like" usage.
Link for more info about the Dex: https://www.theverge.com/2017/3/29/15104600/samsung-dex-galaxy-s8-dock-announced-price-release-date
My Point is, you don't need that. You can use your Gear VR as a monitor for your Phone. Many apps allow that. But wait. That's not all. There's more.
What if I told you that you could use a true Full Featured PC with Intel and Nvidia level performance on your phone already. And you could use your Gear VR as the biggest monitor ever. Yes, this is possible thanks to a new streaming service called "Liquidsky". This service offers you a "Streamed PC" available to you anywhere you go. Your Steam account, or Ubisoft account any other gaming account including your game library and any other Desktop application you like can be used thanks to this PC streaming service.
What this allows you to do is incredible. You truly don't need a laptop anymore. Just your phone and you're done. The streaming service uses its own server to compute and process your games and your interaction with the minimum latency, and streams you the screen which you can watch on your phone's display. Since the service also supports VR, you can actually play your game on a huge VR Screen, bigger than any gaming monitor. Imagine playing your game on a Movie Theater. Yes. GTA 5 on a movie theater. Knowing that 2K is less than decent to watch video content, wouldn't you want to have a 4K Display for a total immersion?
On the link above you can watch how to use Liquidsky on Android. In the video you will see that they can play GTA 5 on the smartphone, thanks to their streaming service. And sony has already jumped on the Streaming bandwagon already with their Playstation NOW! Service. It's only a matter of time that it will be available on Android. But IT IS avalaible on PC. Which again, you could use Liquidsky to stream Playstation NOW, and there you have it. PS3 games on your smartphone.
Sony Playstation Now: https://www.playstation.com/en-us/explore/playstationnow/
Official Liquidsky website: https://liquidsky.com/
Liquidsky working on Android: https://www.youtube.com/watch?v=1RQXRsrcObo
Any streaming service to come, like the one mentioned above, already is supporting, and will support, VR. So imagine playing your favorite PC or Playstation game thanks to your smartphone, on a gigantic Movie Theater size Screen on VR! With a 2K Display, the experience wouldn't be as neat and clear as a 4K Display. Any display on your smartphone short of 4K Resolution would make the experience "fun but tiring, not quiet there yet". 4K is THE resolution that would truly immerse you and make you forget that you are staring at a Virtual Screen.
3. Exclusive 4K Content for your Phone.
You realize that the two points I mentioned above are not even content directly aiming your smartphone. These are just the "side effects" of evolving smartphone technology toward VR capabilities. But there are so much more you can do just because your phone has a 4K Display. Here are basic VR and non VR features you can do with a 4K Display:
- Watching 4K 3D 360 or 180 degree videos. Way more immersive experience than what the common 2K content offers.
- Youtube's own 4K 3D, 4K 3D 360 Videos. If you think that 4K is niche, you should know that Youtube already jumped into 8K.
Link: https://www.youtube.com/watch?v=RNdHaeBhT9Q
- Able to see 4K Videos and pictures you shot thanks to your device in their native resolution on your smartphone. About that here's a review where Erika tests the 4K Display on Sony's latest flagship, which unfortunately has an LCD screen which is terrible for VR. But still, even as it can't be used for VR, (at least not as effectively as an AMOLED Displays can), Erika reviews the Display and claims that "Yes your eyes are able to see the difference between 2k and 4K".
See it for yourself at the exact time of the Review: https://youtu.be/Hl28F5k20eg?t=536
- And of course the 4K VR gaming content that would soon enter the Android Playstore, as soon as Samsung stands behind the 4K Display.
------------ Bottom Line
4K Display is not just a gimmick. It could open the biggest and the sharpest window to what your phone could show you. It would definitely take off the VR experience drastically. And as I already told in my previous thread, Samsung, or any other phone company, MUST, SHOULD bring a 4K Amoled Display for VR as soon as possible, if they want VR to have a brighter future.
PS: Perviously mentioned Thread Link:
https://forum.xda-developers.com/note-7/how-to/note-8-4k-display-t3622730
Also some mentions and questions how 4K would affect the Battery and the latest Sony 4K display flagship:
- Some worry about the Battery life. Well, this can easily be fixed as sony did on their latest flagship xperia XZ Premium. The phone uses a Full HD display for the everyday use. It initiates 4K when video applications starts. These can be change in options of course.
Same could be done for any 4K Display Smartphone. Just use a normal resolution for casual use, and switch to 4K when using VR, or a video app. Of course, even those settings could be change.
- Talking of the Sony Xperia XZ Premium, it has a 4K LCD Display which creates problems for VR such as motion blurr thus making it hard to use. Yes, it's weird to see Sony bring up a 4K display while totally ignoring VR.
Here's a review of the phone here: https://www.youtube.com/watch?v=Hl28F5k20eg&t
The issue is not creating a 4K display. The issue at hand is creating hardware that can process and render that massive detail onto a 4K display. THAT and that alone is why it started at 2k. Storage is not at par. Internet needs gigabit speeds at the least. And video cards neeed at least 4x improvement. While I agree 4K is a minimum requirement, 4k VR is just not here yet and hardware companies like Nvidia or intel are in no rush to release capable hardware. There’s no profit in rushing
Hey guys,
I own a Razer Phone 1 and thought upgrading to ROG was a no brainer, faster chipset and oled panel (though 90hz).
My ROG phone is so choppy and laggy compared to my RP1, to the stage I thought my phone was faulty. The games I tried testing were guns of boom, nba 2k, where reaction times and ability to control matters to some degree. I troubleshooted a bit and made sure X mode was on, cleared all the ram, 90hz setting was selected, and I turned on the gaming information and was averaing 50fps which is great for a phone! So why was it so choppy and laggy? I ran the same games on RP1 and reduced the screen to 90hz and ran the same games. The RP1 was perfect, all the choppy frames and lag were gone. So if both ROG and RP1 were running 90hz, and ROG should be having higher frame rates (845 vs 835), then is it because of ROG's oled panel?
Is there anyone else having this problem?
I'll try to upload a video to show the problem? It's a bit discouraging that the latest gaming phone performs worse in the real-world (not benchmark) than an older generation product.
Reuben3 said:
Hey guys,
I own a Razer Phone 1 and thought upgrading to ROG was a no brainer, faster chipset and oled panel (though 90hz).
My ROG phone is so choppy and laggy compared to my RP1, to the stage I thought my phone was faulty. The games I tried testing were guns of boom, nba 2k, where reaction times and ability to control matters to some degree. I troubleshooted a bit and made sure X mode was on, cleared all the ram, 90hz setting was selected, and I turned on the gaming information and was averaing 50fps which is great for a phone! So why was it so choppy and laggy? I ran the same games on RP1 and reduced the screen to 90hz and ran the same games. The RP1 was perfect, all the choppy frames and lag were gone. So if both ROG and RP1 were running 90hz, and ROG should be having higher frame rates (845 vs 835), then is it because of ROG's oled panel?
Is there anyone else having this problem?
I'll try to upload a video to show the problem? It's a bit discouraging that the latest gaming phone performs worse in the real-world (not benchmark) than an older generation product.
Click to expand...
Click to collapse
I love the phone but i do think it's over hyped. Coming from HTC U11+ (835 vs 845 snapdragon) i don't think the differences are big in terms of processor power. My guess the software experience of the phone isn't polished yet to it's potential that's why i believe the next few updates will make the experience more smooth and how it should be.
One disclaimer i think the CN Rom is worse in performance in comparison with a WW Rom (But no real actual proof just a hypothesis) because you will get some games or apps stopping because of missing Google play services or some google apps.
It's a huge difference in person but still noticeable after recording it and uploading it to youtube.
.com/watch?v=8rjgWP5WYHU&feature=youtu.be
(add youtube to the front as I'm new and unable to post links. please also view in 60fps setting)
Reuben3 said:
It's a huge difference in person but still noticeable after recording it and uploading it to youtube.
.com/watch?v=8rjgWP5WYHU&feature=youtu.be
(add youtube to the front as I'm new and unable to post links. please also view in 60fps setting)
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The link doesn't work.
I also upgraded from Razer Phone to RoG Phone, and I'm loving it. All the games I play are smooth, with colors so much brighter, and vibrant. So happy to have THE Headphone jack back.
ZiCott said:
I also upgraded from Razer Phone to RoG Phone, and I'm loving it. All the games I play are smooth, with colors so much brighter, and vibrant. So happy to have THE Headphone jack back.
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Thanks Zicott, in that case my phone is very likely defective. I'll see if I can get it repaired .
Tried out guns of boom and it played well on mine