Hey, I got this game from my friend. Its a jar (J2ME) file. Though, it runs very well on my HTC Gene, I think, with some efforts, it can be developed as a lightweight game for Windows Mobile. If someone can do it, please do and release it. I can assure that is a really addictive game.
Related
Hi Guys
Firstly as this is my first post I just wanted to say I have found this site to be a wealth of information and full of great team work and support all round. congrats. The XDA support people in Asia could learn a thing or two from you all.
Now for my question - Is it possible to play nokia java games on the O2 XDA? I thought a JVM would do the trick but I am not sure which one if any would do that job. I understand the O2 XDA II plays mobile phone java games - if so - what do they use and could we use the same method?
:?
Thanks heaps
Saman
The XDAII also doesn't have a JVM. One was promised by O2 at the device launch, but I seriously doubt if they'll ever get around to incorporating it.
There are many more important things that need sorting out anyway (a decent bluetooth stack, reliable alarms, SMS + sign bug, etc).
Java mobile games are generally pretty trivial, especially compared to some of the quality native PocketPC games.
If you're after a vast library of high quality games, I'd suggest trying out emulation - gnuboy and PocketNes work perfectly, and there are some genuinely fantastic games out there for these platforms. PocketScumm is also worth trying, you can buy the Lucasarts adventures quite cheaply nowadays: most of them are absoute classics.
about java vm for pocketpc
http://www.comp.lancs.ac.uk/computing/users/fittond/ppcjava.html
http://mindprod.com/jgloss/pocketpc.html
http://www.comp.lancs.ac.uk/computing/users/fittond/ppccomm.html
Hey guys - Thanks for the replies
andyclap - I've actually got morph gear and that is cool but I cant get any sound on it
Rudegar - Can the personal java provided by SUN allow us to compile the nokia games to be played on the O2 XDA and how?
Thanks
Saman
The sun VM is trully dreadful, at least on WM2003 - it was designed for WCE2.11. If you really want a JVM, Jeode is probably the best supported, but it's expensive; and I'm not sure about its compatibility with Nokia games.
As for compiling Nokia games .. you have the source?
Just what exactly are you trying to do?
I was playing on my mates Samsung Camera phone and he was bosting about it, whipped out my XDA lol that shut him up, the other day I relised they were java games when i saw Sun Microtech logo pop up, PPC games owns anything java could do
Hi Guys
Andy Clap - I'm just trying to play ready for nokia java games. It sounds like there isn't a way to do it really.
It seems accurate though that there games are simple but they have so many nice looking free games at their disposal - unless anyone knows of any links i could check out for games
thanks
Saman
if i were in your shues i would try messing with a few of the java wm's i url'd to and see if it'll work
you could also try messing with getting them to run on a pc first just to see if it'll work on anything which is not nokia at all
Hey All
I'll give it a go if I can get anything working I'll let you know
Cheers
Saman
hi,
i have made a game called Ganondolfs Adventure. Its a platform game. Originally it was ment to be 12 levels but because of the size of the lvls i then decided to make 9 lvls. But now i have found myself with little time so i decided to release it with only 3 lvls. Its my first game and i dont have any C knowledge so i hope u dont find it too badly made lol.
Its for windows mobile and WVGA SCREENS ONLY. (tested on HTC tp2 and SE x1).
Link:
http://rapidshare.com/files/346781598/Ganondolf_Software_Ganondolfs_Adventure.cab
about 8mb cab size
any screenshots?
fun game
this game is fun and is a little hard too . This is great game for your 1st try , keep making more!
Androïd Froyo version ?
Hello,
Can we expect a portage of this most excellent game on Android ?
Best regards
EDIT: Lack of Time and help so I could not finish the game. The demo works fine for WVGA devices and the graphics are exactly like the photo. You can shoot the zombies comming after you but at this point thats all there is to the game.
The file name RS5.zip is the wvga version
The file name RS5 VGA.zip is the vga version
My limits
Iam working in a 2D enviroment but trying make it look 3D. The goal of the project is too make an action game with superior graphics. Plus to beat out the iphone games, or at least have something exclusive. This is a freeware project and Iam doing this for fun. I welcome any help .
help
Iam tackling different major projects but if anyone could help I will share credit. Thanks for reading and any feedback to help on project will be welcome.
I am able to provide help. I am great with Photoshop since my study is based on desing etc.
animation
Thats great!!! Can you draw zombies walking towards the charactor onscreen. 40x40 size will be fine. Also zombies shooting with bows and arrows will be great too.
Great work !
Hey this is great work. I don't have anything to contribute but while looking at this thread I thought why not a zombie rail shooter for windows mobile. Something like House of the Dead where the character moves by himself (hence the term rail) and tap to shoot the brain eating zombies.... Just a thought
cool!! this looks very good!
nice share broo
Nice
Looks good so far. Impressive to say the least, my friend. Keep up the good work!
background
Yarach has drawn me some zombies , so I can use those. The last part I need is a 3D background 480x800 size. I figure a total of 4 should be good. The game would be a strictly action game , with a short-cut scene telling the story.
What I have now
1) Zombies ( Made by Yarach)
2) Main charactor
3) Resident Evil 5 startscreen
What I need
1)4 backgrounds 3D of course. 480x800 size which is the screen resolution.
And thats about it. Since Iam using a 2D editor I need 3D background and I will use some effects to try to make it feel more 3D. Any help is welcome and you will recieve credit.
Dude those graphics! it looks better than an iphone game! i think it is a pic of real resident evil 5 with 2 arrows added lol
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
graphics
Well i made some games with great graphics the real problem is multi-touch.
I made a supermariobros game that is very good but has single-touch.
Recently I found a site with a lot of sprites on it, including resident evil sprites. Though there isn't any from resident evil 5, you could still use some from the other versions. The one from Genesis look the most useful.
miszhgo5 said:
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
Click to expand...
Click to collapse
Dude those screenshots are from the device itself.
Ok I now most of you have heard of the game Casltevania lords of shadows before. I dont have the tools to make a 3D version for my phone , my tools are only 2D .
I have 2 photos of the Castlvania lords of shadows running on touchpro2 , and the touchpro2 can handle the graphics and sound.
Now I what I have done was make a simple version , just to make sure the phone can handle the graphics. In my version you can move left and right avoiding enemies , and slashing them with your whip. Its WVGA demo only ,tested on touchpro2. You try to get a highscore.
.
I am hoping a developer who has knowlegde of 3D can make 1 or 2 levels on the game so I can play on the go. Thanks to whoever can help us!!!
castlevania lords of shadows
Can any developer with knowlegde of 3D help us. The best I can do will not come out as good as if a 3D developer did it. I would love to see this game on my phone.
last request
Can any developer make a port , this will be last time I ask.
Aim lower...
I know you like to make small games but as you noticed the comminty as pretty much reached a stale state... If you want something done most time you have to DIY.
I don't see the point of a 3d Castlevania (all the good ones are 2d). Also do you have any idea how much work would be behind this (everything would have to be done from scratch: game engine, 3d models...). You must also consider that WM is dead and the game wouldn't run in WP 7. I don't see any luck getting help for such a task.
Anyway if you do decide to continue making games do notice that the tools you use are very limited (at best they are enough for small puzzle games... or Game&Watch like mini-games)... Making games that don't dynamically scale is a bad idea. Most devices are bellow WVGA resolution... And please do develop them past the point of demo (most of your work feels like PoC... they lack the quality of a finished product... a single complete quality game beats a tons of demos).
And don't rip stuff from copyright games (name, sprites musics, whatever... you lucked out so far). There are many Open Source games that deserved being ported (again the tools you use aren't enough for the job) there's no need to make incomplete clones of commercial games.
I know I wrote this with my gloves of but you've got to agree I have several valid points (hope you take it constructively).
That being said the only reason I see that this thread hasn't been closed yet is because you released a cab (request belong in QnA... which nobody reads, I know). And don't triple post man...
games
1) I was excited by playing castlevania lords of shadows . I wanted something for my phone.
2) As for doing it myself , if I could I would have not requested it.
3) I cant make more complex games like castlevania because of lack of multi-touch , maybe someone else has it figured it out.
4) The tool I used doesnt support auto-scale , so I have to make the game separately for each resolution.
5) I released demos so someone who doesnt have money to buy games , can have a choice of simple fun games. If you want commercial quaility games then there are many for you to buy. Its ridiculous to expect someone to sit there and make commercial games for free.
6) As far as copywrites anyone can make a game using commercial charactors , as long as its free. I am no where near the 1st one to do this. All over the internet there are different versions of marios and sonics.
7) Finally I started making games for myself after getting screwed buying $7.99 games and they ended being up trash with good graphics or just not worth the price. Play any gameloft game and you will see what I mean.
Hello everyone!
Instead of flooding, i´ll get directly to the point.
I want create Unity 3d games, and make them work on ARMv6 processors.
The first one is done (almoast)
But make them compatible with ARMv6, is the thing that i hope to be helped with.
Hope that someone can at least "kick" me in the direction where i can find it out/learn it.
thanks in advance.
PS:Sorry if it´s posted in the wrong section.
You may want to talk to the makers of I LOVE ZOMBIES - their games are Unity based and, while not exactly working well, still work on ARMv6. I don't think they would mind working with other people on a unified ARMv6 Unity version.
https://market.android.com/details?id=com.eig.zombie
looks good to me, and if they are called "evil Indie games", they are really likely to reply
Does anyone knows how to run an Unity game in a ARMv6 processor?
I read about Gameloft and chainfire 3d trick, but nothing worked.
Hello, I'm looking for the solution too.
Have somebody find some?