[Q] Open GL ES 1.0/1 - Pocket Legends on HTC Hero - Hero, G2 Touch Q&A, Help & Troubleshooting

Hey there guys,
Just looking for some information.
Currently im attempting to play a game from the market "Pocket Legends".
Open GL ES 1.1 is a requirement for this game, which is not covered by the stock Three UK android 2.1 ROM. Does anyone know if any HTC Hero ROMs include Open GL ES 1.1, or if the Hero just doesnt support Open GL ES 1.1?
Im currently running FroydVillain 1.7.2

Cronos gingerbread supports 1.1 OpenGL.
I don't know if any other rom do this...

Here you go, a zip update to 1.1! Although pulser has said that it will also be included in the next patch to 1.7.2.
http://www.villainrom.co.uk/forum/s...g-OpenGL-ES-1.1!&p=36943&viewfull=1#post36943

But Pocket Legends still doesn't work after installing OpenGL ES 1.1, for no one

I can confirm that after installing Open GL ES 1.1 Pocket Legends doesn't work.
Anyone else got an other ideas?
Regards.

Well we are not sure that Open GL ES 1.1 really works as it should. Some people experienced change, but i myself have not.
The reason I started the OpenGL thread at villainrom (Gerben) was because I have been searching for ways to launch pocket legends. Spacetimestudios considers making the game available for OpenGL ES 1.0, so then it should work.
But for the time being, I don't know anyone (And yes I have searched far and wide) who has the game working on their Hero

Dr34mc4tch3r said:
Well we are not sure that Open GL ES 1.1 really works as it should. Some people experienced change, but i myself have not.
The reason I started the OpenGL thread at villainrom (Gerben) was because I have been searching for ways to launch pocket legends. Spacetimestudios considers making the game available for OpenGL ES 1.0, so then it should work.
But for the time being, I don't know anyone (And yes I have searched far and wide) who has the game working on their Hero
Click to expand...
Click to collapse
no, there is one way to make it works:
open file /system/lib/egl/egl.cfg and edit last 2 strings:
0 1 android
0 0 fimg
then you must write it with the same rights.
Don't reboot phone - it would not been started.
After playing you must return all back.

flashgc said:
no, there is one way to make it works:
open file /system/lib/egl/egl.cfg and edit last 2 strings:
0 1 android
0 0 fimg
then you must write it with the same rights.
Don't reboot phone - it would not been started.
After playing you must return all back.
Click to expand...
Click to collapse
cool....
ok so we need a prefs toggle for this purpose I think. if I get time I'll develop one (maybe similar to my" media volume toggle" app) but any app devs could put one together for rooted phones I'd think.
Cheers,
Don

Thanks for the advice guys. Hopefully we can get something sorted. If not I guess Ike just get an upgrade on my contract haha
Sent from my HTC Hero using XDA App

flashgc said:
no, there is one way to make it works:
open file /system/lib/egl/egl.cfg and edit last 2 strings:
0 1 android
0 0 fimg
then you must write it with the same rights.
Don't reboot phone - it would not been started.
After playing you must return all back.
Click to expand...
Click to collapse
What's it run like on hero??? Playable at all?
Sent from my HTC Hero using Tapatalk

If you set egl.cfg so it reads
0 0 qcom
0 1 android
then pocket legends runs and you can leave it as there is no problem rebooting handset.
Haven't noticed any loss in performance doing this. Pocket legends runs fine although there are some graphical glitches, similar to the old version of Angry Birds.
Sent from my HTC Hero using XDA App

Any tried using the most up to date version from the market?
Sent from my HTC Hero using XDA App

Does anyone know of any alternative open go es 1.1 flashables?
Sent from my HTC Hero using XDA App

jameskent said:
Does anyone know of any alternative open go es 1.1 flashables?
Sent from my HTC Hero using XDA App
Click to expand...
Click to collapse
alternative? as it one with a purple tie-died icon?
;-)
there's only one version of 1.1 I think. either flash it or copy the lib over manually. but there's more to it - you need to edit build.prop and the jury's out as to whether we're doing that correctly yet for this graphics library. Also there's a rumor that the library needs special permissions and related settings to run correctly in all situations.

dkelley said:
...Also there's a rumor ...
Click to expand...
Click to collapse
quoting myself here because I think it's funny that I may actually be the one starting the rumor LoL

So by alternative to flashables, I did mean manual install. I've subsequently installed manually, it noe seems to try, but fall over. I've submitted my crash logs too the devs
Sent from my HTC Hero using XDA App

Related

Where is SPB Shell on my Market?

ok I just read about the release about the SPB Shell UI and its on the market but I don't see it on the market on my Eris. Its says that it works on 2.1 but I don't understand why its not reading on my market.
Maybe its not ment to be run on the Eris is this correct?
johnny quest said:
ok I just read about the release about the SPB Shell UI and its on the market but I don't see it on the market on my Eris. Its says that it works on 2.1 but I don't understand why its not reading on my market.
Maybe its not ment to be run on the Eris is this correct?
Click to expand...
Click to collapse
I think it requires more hardware. Based on the SPB web site, it requires "OpenGL ES 2.0 compatible GPU" - and I think that leaves the Eris out.
doogald said:
I think it requires more hardware. Based on the SPB web site, it requires "OpenGL ES 2.0 compatible GPU" - and I think that leaves the Eris out.
Click to expand...
Click to collapse
dang it!! it looks really good too.

[Q] Porting handwriting recognition from Lenovo Tablet to the Flyer?

Hi,
The Lenovo Android Tablet is released. It comes with the same n-trig digitizer technology as in the Flyer. It has apps with handwriting recognition such as VisionObjects Notes and maybe DocsToGo ( 5'30": http://androidcommunity.com/lenovo-thinkpad-tablet-hands-on-video-20110719/ ) which are quite handy.
It would be wonderful if our community can extract and port those apps to the Flyer (through ROM or apk). I am not in IT so I hope that the work can be done by someone here.
Cheers.
(I don't know whether the Development Forum is a correct one to post things like this. Mod please move the thread to other forums if necessary.)
We will need a leaked rom first..
nickiberli said:
We will need a leaked rom first..
Click to expand...
Click to collapse
What he said.
Oh, and a Hex-Rays Decompiler, lol.
ikingblack said:
What he said.
Oh, and a Hex-Rays Decompiler, lol.
Click to expand...
Click to collapse
Hex-Rays decompiler?
nickiberli said:
Hex-Rays decompiler?
Click to expand...
Click to collapse
Google it. People are donating so this team called iDroid can get a Hex-Rays Decompiler to put Android on the iPhone.
Maybe this Lenovo Tablet Dump will do it?:
http://forum.xda-developers.com/showthread.php?t=1252957
Edit: I just took the notesmobile_len-oem.apk and notesmobile_len-data-de_DE.apk(for german language) from the dumb.
They installed fine on my GB 2.3.3 Flyer but once I'm starting the app it ays that this version of notes mobile is not compatible with my device.
Could someone simply check if it works on a HC flyer?
Edit2: Just removed the device check... However - it still crashes right after start - anyone who wants to try my version without device check? Maybe it is running on honeycomb.
cool software.hope can get it soon
I hope someone will do it, it seems great.
Well - like I said:
I can share the notesmobile apk to anyone who is running honeycomb on the flyer.
I eventually also removed the device check.
But since I haven't moved to honeycomb yet - I can't try. :-/
Himmig said:
Well - like I said:
I can share the notesmobile apk to anyone who is running honeycomb on the flyer.
I eventually also removed the device check.
But since I haven't moved to honeycomb yet - I can't try. :-/
Click to expand...
Click to collapse
Please, do it! A lot of people have already moved to HC
Try the following:
1. Install Notesmobile_len_oem.apk
2. Install the language pack (eg notesmobile_len-data-en_GB.apk)
3. Put the two lib files in your "system/lib" folder if possible
4. Run the notesmobile application for the first time. --> If you get a "device not supported error" continue with 5.
5. Uninstall notesmobile (keep the language pack and lib files in place)
6. Install notesmobile_len-oem-signed.apk
7. Run the notesmobile app (this version should ignore the device check)
@Himmig, got FC on process com.visionobjects.notesmobile_len
I also got the same force close.
I wanna know can man use it on GB?
Sent from my HTC Flyer P510e using xda premium
Anybody tried WritePad, and another one is PenReader? It seems to be a pretty decent handwriting recognition app. It works like a keyboard, so can be used in any app. I hope it will be even much better on the Flyer with Honeycomb.
Anybody using Flyhigh ROM has been succesful to run this application?
well the problem is the following;
1. The flyer has 2 x touch film layers which work on different voltage readings. However the main touchscreen has the ability to detect both voltges, and hence why it can trigger into notepad mode when the pen nibbles touches the screen.
2. The the application itself is designed to work on a different android framework... This would need to be modified to sense.framework as otherwise they just won't compile well together. You also have to modify the application source code to accept the pen voltages instead of fingers...
Unless you want to use fingers too? If so that is another bastard in itself to set up with the pencils interface.
I've tried with SBM to see if the pen could be modified to write with it etc, and but failed, and hence I believe we need afew development to work on this.
Sent from my HTC Flyer P510e using xda premium
update your flyer to HC and buy writepad : you won't need to port this app anymore
Are people trying to get Notes Mobile to work or the handwriting recognition text input to work? Or both?
For those still getting force closes on Notes Mobile, I monitored logcat and found that you need to push the following into /system/lib/:
libMyScriptEngine.so, libMyScriptHWR.so, and libStylusCore.so
If you're running Himmig's modified apk, then it should be fine. If you're just using the apk straight from the system dump, then build.prop needs to spoof the Lenovo Thinkpad Tablet.
I've been playing with Notes Mobile on my Flyer for a couple of days, and handwriting recognition is quite spiffy. As a note-taking app, I still like HTC Notes better since it syncs with Evernote and it's just integrated better. You could export to HTC Notes from Notes Mobile though.
I actually don't know if the handwriting IME is part of the system dump. Is it there?
Thanks for the input mate... I should have looked at logcat :-/
I'll try if it works and see if the modified apk is able to surpass the device check... however - could you post your build prop modifications?

Google Movie Studio

Can someone tell me why we dont have Movie Studio on the Jetstream?
Supposed to be released with Honeycomb but cant find any real info about it?
thanks,
Tracy
Tracym said:
Can someone tell me why we dont have Movie Studio on the Jetstream?
Supposed to be released with Honeycomb but cant find any real info about it?
thanks,
Tracy
Click to expand...
Click to collapse
I have it on mine, but I didn't install it, it came with it and funny thing is a few days back it did an update for google movie studio. I've never used it but can't remove it either, only the update
Tracym said:
Can someone tell me why we dont have Movie Studio on the Jetstream?
Click to expand...
Click to collapse
Same here Tracy, that app is MIA on the Jetstream here.
ebaul said:
I have it on mine, but I didn't install it, it came with it and funny thing is a few days back it did an update for google movie studio. I've never used it but can't remove it either, only the update
Click to expand...
Click to collapse
Ebaul,
Can you post the APK for us to all download? should be called videoeditor.apk
I have found the APK online and have installed it....It runs but It will not allow me to export AND the main editing screen is not displaying the video correctly.
thanks,
Tracym said:
Ebaul,
Can you post the APK for us to all download? should be called videoeditor.apk
I have found the APK online and have installed it....It runs but It will not allow me to export AND the main editing screen is not displaying the video correctly.
thanks,
Click to expand...
Click to collapse
where do I find the apk?? from the file manager I dont see it on any of the directories. i can't access the system or those other directories. tell me how to get there and i'll get it for you.
APK location
Use the file manager.
Look under system and then APP
It should be there.
Looked for the newest version and could not find it online. Can someone help as i'd like to have this app for my jetstream. Many thanks.
Found the apk here
here ya go. http://forum.xda-developers.com/showthread.php?t=1070706&page=2
Movie Studio status
oghma said:
here ya go. http://forum.xda-developers.com/showthread.php?t=1070706&page=2
Click to expand...
Click to collapse
This version of Movie Studio is 1.1 in the link above...it WILL NOT run on my machine. FORCE CLOSE every time. Cannot get it to open
I have only been able to get 1.0 to run and even then it's not right.
The editing screen is all screwd up, not in color and you cant export your work.
Any other ideas guys?
Tracy
I cannot even get it to install.
Sent from my HTC PG09410 using xda premium
Jestream Support/Movie studio
I hate to say it BUT the complete lack of support on this tablet really shows me how few people have bought this thing.
I love it....I have a rooted inspire and it is like an extension of my phone BUT getting any questions answered from the 3 other people that bought one is beyond slow....LOL
I'ts like no one has this thing.
ROOT? Would love it but dont see it happening any time soon....Since there are only 3 of us that own a Jetstream.....
Really weird that I cant find ANYTHING out about Movie Studio that is not 9 months old. I'ts like they announced it and released it to a few tablets and that's it? Is there no support for this?
Tracy
Agree, the silence is deafening

Instagram not worked in the Galaxy Y

Instagram not worked in the Galaxy Y
sometimes in editing the photos appears a black screen, but someone has already tested?
I think it because its the first release. Need much more update.
I just happy finally it come to android
Sent from my GT-S5360 using XDA
yes.. don't works the upload photos..
for now just see, like, comments and follow, works..
you send the feed back?
Wow. it's really here now. And just the other day some guy made an April fools joke about this in the android apps and games section here.
Sent from my GT-S5360 using xda premium
gerobakreot said:
I think it because its the first release. Need much more update.
I just happy finally it come to android
Sent from my GT-S5360 using XDA
Click to expand...
Click to collapse
actually update wouldnt resolve it... instagram use OpenGL 2.2 and Galaxy Y has OpenGL 1.1
words from Instagram Inc
new version 1.0.1 but I see the same black pictures..
Well, samsung sure messed up, giving our model an outdated openGL plugin.
I haven't a clue about how to port, or update the openGL plugin version on a phone, but could someone from the developer section care to enlighten us? As in, is someone genius enough to attempt to update our openGL to 2.2, from 1.1, or is it impossible?
I don't know if chainfire3d would be able to work with it, I'm not sure :-(
What worries me, is even in the chainfire3d thread, it states your device should have openGL 2.0 for it to work. And that IS confusing, as I use it successfully, to make gta 3 ten year anniversary game work , along with others.
So if someone is reading this from developer section, who makes custom roms, or knows how to update the openGL.so driver, then please enlighten us.
Why oh why though, did instagram have to choose 2.2?
Why not create their app, using simpler filter effect methods, like how picplz, etc use?
Anyways, hope someone with some brains knows the score LOL.
Sent from my GT-S5360 using Tapatalk
And just for the record - I like or would like to use instagram for android more for the Social network elements, more than the actual filters, applied to photos. I know there are other applications that do it better, but it's just the instagram buzz - their service, when you use the new app, as a glorified photo viewer, seems to me like they have pretty much their own Social network in the app, how working follow users on instagram, similar to how you follow people on twitter.
So unless instagram use some backyard compatible openGL, or incorporated the 2.2 plugin in the app, then were screwed. Hell would freeze before I admit defeat and buy that phone beginning with "a" that is a dirty word here lolz
So I hope someone from dev section can sensibly help, or suggest what could be done.
Can chainfire3d be used, to update a plugin to make instagram think it's running 2.2, or something?
I really don't know LOL. So hopefully someone who does know will see this and reply ;-)
Thanks in advance.
Sent from my GT-S5360 using Tapatalk
According to this thread (http://forum.xda-developers.com/showthread.php?t=1512749) sgy's GPU is OpenGL ES 2.0 and according to Instagram support (http://help.instagram.com/customer/portal/articles/168158-supported-os-devices) it will run on any camera phone with Android 2.2 or above with support for OpenGL ES 2.
I don't see why it doesn't work on sgy.
Last night I went out an update, but still not working: (
According to bechmark app Quadrant Standard this phone is equipped with OpenGL ES 2.0. I think that Instgram could have troubles with QVGA resolution.
timominous said:
According to this thread (http://forum.xda-developers.com/showthread.php?t=1512749) sgy's GPU is OpenGL ES 2.0 and according to Instagram support (http://help.instagram.com/customer/portal/articles/168158-supported-os-devices) it will run on any camera phone with Android 2.2 or above with support for OpenGL ES 2.
I don't see why it doesn't work on sgy.
Click to expand...
Click to collapse
I don't think so. My friend has Galaxy Mini (Pop/Tass) and it works fine.
simonrussell77 said:
What worries me, is even in the chainfire3d thread, it states your device should have openGL 2.0 for it to work. And that IS confusing, as I use it successfully, to make gta 3 ten year anniversary game work , along with others.
Click to expand...
Click to collapse
I Thought That You Cant Update OpenGL Becuase SGY GPU Cant HaNDLE OpenGL 2.2
BTW How Did You Make Gta 3 To Work ?!
MrOnline said:
I Thought That You Cant Update OpenGL Becuase SGY GPU Cant HaNDLE OpenGL 2.2
BTW How Did You Make Gta 3 To Work ?!
Click to expand...
Click to collapse
Google is your friend. Search it. That's what I did, and it works (off topic)
It's chainfire3d that needs openGL, AND it's gta 3 that needs just plugins you can install in chainfire3d, to get it to work. The actual plugins aren't the webGL part.
(Back on topic)
Hmmm, it's working on galaxy mini? Has that got ldpi, QVGA screen too?
I've seen @instagramhelp on twitter tell someone that our device only had 1.1 openGL, but clearly they don't know $#&t!
Well, I don't know if galaxy g5 is similar to mini, but I will try on that phone, as it's got cm7 (psyke's madrom port) on it.
If you look at the help, @instagramhelp are giving on twitter too, you'll want to scream at them lol, they're lliterally copy and pasting a generic answer to anyone who has a android device, which shows you something ;-)
Anyways i'll try my other phone, and just keep an eye open for it here and in play store
Sent from my GT-S5360 using Tapatalk
Yes it does. Somehow it gave me the regret on why it doesn't work well on our device.
And I do doubt if they can answer anything about the problems. I tweeted to them last night, still waiting for reply.
our device had 2.0 from the number version on build.prop says 131072 since 65537 is 1.1
what's causing it to work is may because of our phone's GPU..
Andromeduh said:
Yes it does. Somehow it gave me the regret on why it doesn't work well on our device.
And I do doubt if they can answer anything about the problems. I tweeted to them last night, still waiting for reply.
Click to expand...
Click to collapse
Thanks for reply ;-)
They only give me a copy and paste answer about phone model and OS version :-(
They mention the black squares issue on their know issues page, and trying to fix it, but they only mention galaxy s 2, not our galaxy y.
But who knows, perhaps it might work then, but I really don't know.
All I know is that I was looking forward to getting instagram for android for months.
I wish they'd of just done the filter technology more android friendly, like how camera 360, or picplz is :-(
Anyways, thanks!
Sent from my GT-S5360 using Tapatalk
simonrussell77 said:
Thanks for reply ;-)
They only give me a copy and paste answer about phone model and OS version :-(
They mention the black squares issue on their know issues page, and trying to fix it, but they only mention galaxy s 2, not our galaxy y.
But who knows, perhaps it might work then, but I really don't know.
All I know is that I was looking forward to getting instagram for android for months.
I wish they'd of just done the filter technology more android friendly, like how camera 360, or picplz is :-(
Anyways, thanks!
Sent from my GT-S5360 using Tapatalk
Click to expand...
Click to collapse
if you really want a nice Instagram clone, search Play Store for "Pixlr-o-matic"
ARVolutionz said:
if you really want a nice Instagram clone, search Play Store for "Pixlr-o-matic"
Click to expand...
Click to collapse
I can suggest Lightbox, it has an advanced camera and it's community oriented just like Instagram. But I think we're going a little bit off topic.
But there's really something that makes Instagram different from other apps. Let me just go OT for a while: back then I keep on using Pixlr-o-matic + CameraZoom FX, then share to Facebook. Nothing fancy though. Not until this app was released. Took a pic, and shared, then a different feeling came out of me. Perhaps since I think that having it's own app + personal site to view the photo/s makes the big difference.

xbox smartglass and CM9?

I tried it, it says the device isn't supported. I am just using cm9 nightly....
Here's the thread that has it working for nexus 7
http://forum.xda-developers.com/showthread.php?t=1957648
Any thoughts?
asiliat said:
I tried it, it says the device isn't supported. I am just using cm9 nightly....
Here's the thread that has it working for nexus 7
http://forum.xda-developers.com/showthread.php?t=1957648
Any thoughts?
Click to expand...
Click to collapse
I side loaded it. "Sorry, we only support some smartphones for the moment. You'll need to go to Xbox.com to enjoy Xbox experiences on your device."
Changing DPI to 213 (N7 DPI) or 132 did not help. I think tablets aren't supported yet.
Yeah I got the same msg
If it can work on N7,it should work on any tablet. Question is what is it looking at to see if it is a tablet or phone? And what is different between N7 and tenderloin? Some sort of build prop edit would have to work, right?
bananagranola said:
I side loaded it. "Sorry, we only support some smartphones for the moment. You'll need to go to Xbox.com to enjoy Xbox experiences on your device."
Changing DPI to 213 (N7 DPI) or 132 did not help. I think tablets aren't supported yet.
Click to expand...
Click to collapse
I got it working by hacking the apk:
1) download .apk for sideloading (e.g. com.microsoft.smartglass.apk)
2) get apktool
3) get signapk.jar
4) both of those tools need JRE, so make sure that's available
5) decode the apk to a temp folder:
apktool d -f com.microsoft.smartglass.apk temp
6) make this change to temp\smali\com\microsoft\xbox\xle\viewmodel\SystemCheckActivityViewModel.smali
388c388
< if-eqz v0, :cond_1
---
> goto :cond_1
(That's line 388 btw)
That just causes it to skip over the list of compatibility tests it would normally run. I didn't bother finding out which one failed, but that might be interesting if someone wants to.
7) build the apk:
apktool b temp sg.apk
8) sign the apk (otherwise it will fail to install with a cert error):
ava -jar signapk.jar certificate.pem key.pk8 sg.apk sg-signed.apk
9) install the apk (sg-signed.apk) using whatever method you like, e.g. adb:
adb install -r sg-signed.apk
Corngood said:
I got it working by hacking the apk:
1) download .apk for sideloading (e.g. com.microsoft.smartglass.apk)
2) get apktool
3) get signapk.jar
4) both of those tools need JRE, so make sure that's available
5) decode the apk to a temp folder:
apktool d -f com.microsoft.smartglass.apk temp
6) make this change to temp\smali\com\microsoft\xbox\xle\viewmodel\SystemCheckActivityViewModel.smali
388c388
< if-eqz v0, :cond_1
---
> goto :cond_1
(That's line 388 btw)
That just causes it to skip over the list of compatibility tests it would normally run. I didn't bother finding out which one failed, but that might be interesting if someone wants to.
7) build the apk:
apktool b temp sg.apk
8) sign the apk (otherwise it will fail to install with a cert error):
ava -jar signapk.jar certificate.pem key.pk8 sg.apk sg-signed.apk
9) install the apk (sg-signed.apk) using whatever method you like, e.g. adb:
adb install -r sg-signed.apk
Click to expand...
Click to collapse
Can't you post the hacked apk ?
Sent from my cm_tenderloin using xda app-developers app
Waffle97slayer said:
Can't you post the hacked apk ?
Sent from my cm_tenderloin using xda app-developers app
Click to expand...
Click to collapse
Yeah, I'll try to find a way to do that, I just did that post straight after I got it working. I couldn't even post links to the tools due to having a noob account.
Corngood said:
Yeah, I'll try to find a way to do that, I just did that post straight after I got it working. I couldn't even post links to the tools due to having a noob account.
Click to expand...
Click to collapse
It would be easier to post the apk . The process seems kinda complicated
Sent from my cm_tenderloin using xda app-developers app
would love the hacked apk cant use this on xperia go because of the "creen resolution"
Here is Corngood's apk file. I tested it and it is working just like my GS3 version. It might take a couple of tries to connect to your Xbox the first time. Make sure your Xbox is on and smartglass is enabled first. Enjoy and please thank Corngood.
http://www.mediafire.com/?ce4ci643uncgi7z
Would this allow smartglass to work on GB?
Sent from my ASUS Transformer Pad TF300T using xda app-developers app
UndisputedGuy said:
Would this allow smartglass to work on GB?
Sent from my ASUS Transformer Pad TF300T using xda app-developers app
Click to expand...
Click to collapse
It disables all device checks, so it's worth a try. I'm sure the checks were all put in place for a reason, but it seems to work OK on my TP, so maybe they were just being conservative for the sake of support, or concerned about cosmetics/usability on certain screens?
Also keep in mind that this will need to be done for each update, so hopefully they'll just relax three requirements next time.
Thanks, i got a problem parsing the package error though.
Sent from my ASUS Transformer Pad TF300T using xda app-developers app
Weird... is it a certificate error? Maybe your device doesn't support self signed apks?
Usually the parse error is due to a bad download. I would delete it and try again.
I need to learn Corngood's method to remove the device check. Once MS fixes the Media Center error I will use this daily. Heck, I might use this as the remote in my Theater with Media Center. That will be sweet.
I wonder if that will work on some games with device checks? Hmm. Always learning.
I have an xperia play. I'll try using another browser
Edit: doesn't seem to be working...
Sent from my ASUS Transformer Pad TF300T using xda app-developers app
UndisputedGuy said:
I have an xperia play. I'll try using another browser
Edit: doesn't seem to be working...
Sent from my ASUS Transformer Pad TF300T using xda app-developers app
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All I know this is some bull**** !! ****ing Android pisses me off !!! Apps that work on ICS don't work if you have gingerbread and Jelly bean and so on and so fourth what to hell happened to the unified Android???!!! Oh right thats only if you have an ICS or Jelly been device !!! If this continues the path i'm out of the Android BS !! I've been with it since cupcake clear on to Ice cream Sandwich !! And I'm literally at my wits end !!!!!!! It really pisses me off that on companies device is stone walled or a a version is just because the apps !!! If Windows programs /stuff did this between Xp to Win 8 everyone would have jumped to Apple/Macs !! Piss me off to no end !!!!!!!!!!!!!!!!!!!!
I hear you on that damreal. Google doesn't quite understand that yet. People that switched from Apple to Android did it for a reason. Android better get its act together and quit allowing apps to block certain devices just because. If the hardware cannot run an app, fine! But do not block it just because. I hate buying apps and then upgrading devices to find my purchased apps no longer work. That is the one thing keeping me from purchasing a Nexus 10.
rjtoudouze said:
I hear you on that damreal. Google doesn't quite understand that yet. People that switched from Apple to Android did it for a reason. Android better get its act together and quit allowing apps to block certain devices just because. If the hardware cannot run an app, fine! But do not block it just because. I hate buying apps and then upgrading devices to find my purchased apps no longer work. That is the one thing keeping me from purchasing a Nexus 10.
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I wouldn't blame Google, based on the fact that it actually works without the artificial limitation. Microsoft has form on this, just look at halo2 PC.
Its not that hard to make an app work on at least 2.3 and up, on devices with reasonable CPU/gpu/memory.
damreal said:
All I know this is some bull**** !! ****ing Android pisses me off !!! Apps that work on ICS don't work if you have gingerbread and Jelly bean and so on and so fourth what to hell happened to the unified Android???!!! Oh right thats only if you have an ICS or Jelly been device !!! If this continues the path i'm out of the Android BS !! I've been with it since cupcake clear on to Ice cream Sandwich !! And I'm literally at my wits end !!!!!!! It really pisses me off that on companies device is stone walled or a a version is just because the apps !!! If Windows programs /stuff did this between Xp to Win 8 everyone would have jumped to Apple/Macs !! Piss me off to no end !!!!!!!!!!!!!!!!!!!!
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Actually, it's not Android or Google's fault. App developers have the option to make their apps compatible with multiple versions of Android, and there are libraries available to to that (though they do complicate development to varying degrees). Google just provides the platform and updates, and it has never touted Android a unified OS. Android is, in my mind, a tinkerer's OS; it's not cutsomizable to the degree of Linux, but still, it's not for someone who wants to "set it and forget it."
In this case, Microsoft has not yet made the SmartGlass app compatible with tablets. For what reason, I don't know, but that's not something you can blame on Google.

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