[Q] looking for wm6 antivirus - Windows Mobile Apps and Games

hello... i am a wm6 user and I am looking for a great antivirus.. i had installed kms9 but the registration key has expired.. so can you please recommend me an antivirus which is working well, without paying, or a valide activation ket for my kms9. thans

I use mobileshield/guard. Have not come across infected wm devices yet.

You might also look into Lookout Mobile Security. It provides very good anti-virus with regular updates and includes some basic backup capability as well - such as backing up photos, music, contacts, etc. And, it's free, too!

In my opinion antivirus software for WM is a complete waste of storage space and ressources. Practically there are no viruses for WM and it's not likely that there will ever be any since WM is a dead platform. Proliferation of WM devices will steadily decrease since it is not supported by commercial developers anymore and no new devices will be introduced. Under these circumstances who is going to develop any potential harmful viruses for WM? What is the purpose of a virus if there are no devices you can infect?

Dr web antivirus for windows / wince / android
http://www.tipradar.com/giveaway-dr-web-mobile-security-suite-free-1-year-license.html
You can grab it for free ,its a all year licence that also works with full security suite for windows 7(antivirus/antispam/firewall and so) , its not any warez , just a giveaway . I use it and it works superfine on mobile and on windows 7 .

thanks a lot senior member...
the others answers, i tried lookout and it not working when i try to register, so i will try another one

BTW: DrWeb doesn't run with WinCE 5.0 Core

altae said:
In my opinion antivirus software for WM is a complete waste of storage space and ressources. Practically there are no viruses for WM and it's not likely that there will ever be any since WM is a dead platform. Proliferation of WM devices will steadily decrease since it is not supported by commercial developers anymore and no new devices will be introduced. Under these circumstances who is going to develop any potential harmful viruses for WM? What is the purpose of a virus if there are no devices you can infect?
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Click to collapse
thought this same thing years ago even when there were more wm phones/devices.

thank you altae,

Vladimirus said:
You might also look into Lookout Mobile Security. It provides very good anti-virus with regular updates and includes some basic backup capability as well - such as backing up photos, music, contacts, etc. And, it's free, too!
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Click to collapse
I tried lookout but uts not working, when i want to register it shows no connection

altae said:
In my opinion antivirus software for WM is a complete waste of storage space and ressources. Practically there are no viruses for WM and it's not likely that there will ever be any since WM is a dead platform. Proliferation of WM devices will steadily decrease since it is not supported by commercial developers anymore and no new devices will be introduced. Under these circumstances who is going to develop any potential harmful viruses for WM? What is the purpose of a virus if there are no devices you can infect?
Click to expand...
Click to collapse
You may be right, however, I can tell you from experience, that this platform is deployed on more commercial devices than you might think. While not necessarily utilized as part of phone OS solution, you will find it used in organizations on internet enabled mobile devices such as UPS, FedEx, Schwans, Kraft, Nestle Foods and just about every other organization that utilizes some sort of hand-held mobile computer for consumer transactions. This platform is not going anywhere any time soon as Apple and Linux-based, open-sourced Android and BlackBerry platforms are not exactly viable alternatives for large scale enterprise deployment from an I.T. manageability/security standpoint.

Related

the next upgrade after athena?

http://www.geek.com/first-look-qualcomms-new-fairbanks-and-anchorage-mobile-platforms/
The anchorage with its tasty 1ghz processor seems like it might be a easy replacement for the x7500. Who knows when it will arrive and in what shape internally. Some nice xp or linux action on the anchorage might be nice.
I saw that too, and am really interested in getting more info. However, I would still like it to run window mobile, hopefully wm7. XP will be a bad news for me. XP is simply not appropriate as a mobile, from the viewpoint of battery efficiency, software availability, instant on capability, etc. I'll be disappointed if it is Linux, as third party software just isn't good enough.
150% agree with eaglesteve.
I do hope that by the time these devices come out, WM7 will be out AND that it will, finally, fully support VGA and higher resolutions, and provide a truely ergonomical and good-looking user interface without the need for heavy tuning.
That will make the GHz processor more than a marketing argument in my opinion.
Thanks for the heads-up !
HeartOfDarkness said:
150% agree with eaglesteve.
I do hope that by the time these devices come out, WM7 will be out AND that it will, finally, fully support VGA and higher resolutions, and provide a truely ergonomical and good-looking user interface without the need for heavy tuning.
That will make the GHz processor more than a marketing argument in my opinion.
Thanks for the heads-up !
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By that time iPhone 2.0 will be out and this will be a moot issue. I say this as a Windows Mobile user since the original TMobile PPC phone. I mean, I really like my Advantage, but it's crazy how much time I have invested in it to get it to work like it should have from the first. The iPhone is not for me right now -- much too limited -- but when I watch my friends use them they actually work! And quickly! When the iPhone goes to the next generation, watch out! Not looking for a fight, just chatting.
wgary said:
By that time iPhone 2.0 will be out and this will be a moot issue. I say this as a Windows Mobile user since the original TMobile PPC phone. I mean, I really like my Advantage, but it's crazy how much time I have invested in it to get it to work like it should have from the first. The iPhone is not for me right now -- much too limited -- but when I watch my friends use them they actually work! And quickly! When the iPhone goes to the next generation, watch out! Not looking for a fight, just chatting.
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IMO phone is more for demonstration than actual utility. It is too tightly controlled by Steve Job. There isn't the same openness to foster third party software. Without the richness of third party software and choices, what you bought is what you get. It will always be limited relative to winmo devices. With winmo, each of us is able to change the device to our very individual taste.
I won't underestimate the power of microsoft to bring about a really good hand gestured based OS that works really really well with mobile devices, and that will heap frog the competition. May be wm7 feels like a late start, but I get the feeling that it will be solid.
wgary said:
By that time iPhone 2.0 will be out and this will be a moot issue. I say this as a Windows Mobile user since the original TMobile PPC phone. I mean, I really like my Advantage, but it's crazy how much time I have invested in it to get it to work like it should have from the first. The iPhone is not for me right now -- much too limited -- but when I watch my friends use them they actually work! And quickly! When the iPhone goes to the next generation, watch out! Not looking for a fight, just chatting.
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Click to collapse
Let's see what Apple will be coming up with. Looking at their reputation, it will be something unexpected. However, to see is to believe.
yetdy said:
Let's see what Apple will be coming up with. Looking at their reputation, it will be something unexpected. However, to see is to believe.
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a 1ghz processor on a wm6 device is pretty pointless if you balance out barely-noticeable speed upgrade over loss of battery life. I have found the difference between windows mobile machines to be more about individual tweaks than the power of the processor: i certainly wasn't wowed by the Athena's performance after upgrading from a Hermes.
One thing windows needs to get right in the next upgrade is that it needs to LOOK AND FEEL NICE, and be EASY TO USE. This will take the windows mobile platform out of the nerd/office exec market and into the mainstream, something that just cannot be done at the moment despite the valiant tweaks of HTC with the Touch series.
Windows Mobile is fine for me, I'm used to it, but for the novice it's long-winded.
The performance of Windows mobile is abysmal when lined up against Linux and especially Apple machines: look at the smooth menu systems on Iphones, and the way the integrated pinch zoom mechanism fluidly drifts in and out. No programmer on earth could acheive these results around the current windows mobile architecture, this despite the fact that the Iphone has a 620mhz ARM processor comparable to the Athena's.
The Iphone is also capable of rendering web pages more reliably than the Athena - the only drawback in this respect is its meagre Edge connectivity.
Linux on the other hand has lots of potential:With open-source development, and loads of easily-ported software it's interesting to say the least.
Haavard Nord, the CE of a big mobile Linux developer recently said " if you want to build a phone using the Microsoft operating system it is pretty restricted what you can do with the user interface due to the licensing agreement between the customer and Microsoft. Microsoft wants to make sure everyone knows it’s a Windows Mobile phone so it limits what branding you can put on the phone."
This could cause problems for microsoft: the pda market is known to be decreasing, while Symbian continues to develop a huge foothold in the market.
If the capabilities of Symbian and Linux continue to develop then I see a great market loss for Microsoft unless they buck their ideas up and start WORKING with their manufacturers.
Get out of the fricking dark ages Microsoft before you screw up big time.
ONly a few weeks ago, leoni, I would have agreed with you about pretty much everyting but now, I have to say that WinCE (the "heart" of Windows MObile) is FAR from being that bad performance-wise, now that I have had the opportunity to dive deep into it (at work).
It's actually Windows Mobile that sucks, which basically is CE + crappy GUI, not Windows CE, and it's WinCE that you have to compare with LInux and stuff. Because Linux by itself may be cool, but you will not be able to run very heavy GUIs like Enlignhtenment on current mobile devices, however great Linux may be.
MY POINT being: WinCE is an extremely solid, fast and reliable OS. Simply looking at how 90% off all autonomous GPS run under WinCE, and knowing that the fastest of them are equipped with 300 MHz processors should convince you of that.
Look at what HTC, which is NOT a software company by far, managed to do for the Touch line in pretty much the blink of an eye.
It's the Windows Mobile team that needs some extremely heavily applied butt-kicking. Both because they still do not understand that people want simplicity and beauty on their mobile device, but also because they want to stick, absolutly, to this "Windows Desktop-like" GUI.
I *think* Microsoft finally got the message. But as they're also trying to converge all their OSes, the future is quite uncertain...
As to the iPhone 2... It's both way too remote, and way too "locked-down" a system to work for me... If Apple wants to have someone like me interested (and I don't mean they should necessarily, but we're talking about how Apple could please me with the iPhone2), they need to review their content management policies.
i agree with you that CE underpins a great many devices we use everyday. I'm sure it's not ce which is at fault, however it needs to be understood that running a basic satnav or epos system isn't the same as running an effective graphics-heavy mobile device.
Another point i don't entirely agree on is about the touch gui - this has nothing to do with winCE, it is an extension to wm6. They did a good job, but it's no miracle! Like i said, windows mobile in the end ruins it, since as snazzy as touchcube and touchflo look on the face of it you invariably end up back at the unfriendly and stylus-dependant windows gui.
On the whole i think you are right in that it is the windows mobile programmers who are at fault, but eaglesteve's boundless optimism is possibly unfounded as these programmers have had YEARS to make the interface nicer and improve the user experience and have patently failed to do it.
Wm6 is inherently the same as all the rest but for bug fixes and some tweaks, what's to say wm7 will be any better?
I really hope they see sense, but who knows? It could be that they've seen the market lead symbian is getting in the mobile arena and are content to release windows mobile updates only for the hardcore. They might not see themselves as competitors to apple and nokia in this field. I hope i'm wrong...
Fl3.0 has just been embedded into the N95 8gb firmware. This means that N95 8gb users have FULL ACCESS to youtube and other flash sites. Nokia are already ahead of the game, and despite the limitations of a qvga, non-touchscreen device it seems that not only will N95 users have a better video and multimedia playback device than Athena users but also full, uninhibited access to most websites.
I see a microsoft-killing PDA on the horizon.
leoni1980 said:
Fl3.0 has just been embedded into the N95 8gb firmware. This means that N95 8gb users have FULL ACCESS to youtube and other flash sites. Nokia are already ahead of the game, and despite the limitations of a qvga, non-touchscreen device it seems that not only will N95 users have a better video and multimedia playback device than Athena users but also full, uninhibited access to most websites.
I see a microsoft-killing PDA on the horizon.
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Click to collapse
I've already seen N95. You would have to hold a gun against my head to make me use it as an internet browsing device. It does not have an acceptable input method. It does not have an acceptable screen. The browser is too slow as compared to Athena's.
It's true that Athana could not access classical youtube without first downloading it, but there is still youtube mobile that you can use.
The Anchorage will be even better than Athena, I'm sure, although I have not have enough info on it. It is at least a device that has GPS, Phone, Camera, PDA, Wifi, Bluetooth all in one, and stays with the mainstream winmo environment, with the widest choice of third party software. That's why this is going to be such a interesting device to watch.
When it is released, I think Leoni you will abandon your N95/N800/Asus eee solution immediately and go for this, despite your negative attitude toward anything microsoft now.
eaglesteve said:
I've already seen N95. You would have to hold a gun against my head to make me use it as an internet browsing device. It does not have an acceptable input method. It does not have an acceptable screen. The browser is too slow as compared to Athena's.
It's true that Athana could not access classical youtube without first downloading it, but there is still youtube mobile that you can use.
The Anchorage will be even better than Athena, I'm sure, although I have not have enough info on it. It is at least a device that has GPS, Phone, Camera, PDA, Wifi, Bluetooth all in one, and stays with the mainstream winmo environment, with the widest choice of third party software. That's why this is going to be such a interesting device to watch.
When it is released, I think Leoni you will abandon your N95/N800/Asus eee solution immediately and go for this, despite your negative attitude toward anything microsoft now.
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The N95 renders pages just as quick as the Athena - trust me I've owned and burned out every device under the sun! its drawback is - I agree - the screen size and input method, but given that I only use it for short-term browsing and checking information it is more than capable. It allows me flawless access to more web pages than either of the Athena's browsers do too.
the Anchorage is just a mocked-up device. It will never be released, and was simply designed to show off a new chipset from Qualcomm which has lots of snazzy features. The site linked on this page is somewhat misleading.....
The Snapdragon chipsets will obviously hail marked improvements on performance, but they are more than capable of running Linux AND (if rumours are to be believed) full windows OS. With this in mind I fail to see how this has any bearing on my experience of Windows Mobile. For a decent Windows experience we will have to wait for number 7 and I doubt that will be backwards-compatible with older applications since it's going to be a total overhaul.
leoni1980 said:
The N95 renders pages just as quick as the Athena - trust me I've owned and burned out every device under the sun! its drawback is - I agree - the screen size and input method, but given that I only use it for short-term browsing and checking information it is more than capable. It allows me flawless access to more web pages than either of the Athena's browsers do too.
the Anchorage is just a mocked-up device. It will never be released, and was simply designed to show off a new chipset from Qualcomm.
The Snapdragon chipsets will obviously hail marked improvements on performance, but they are more than capable of running Linux AND (if rumours are to be believed) full windows OS. With this in mind I fail to see how this has any bearing on my experience of Windows Mobile. For a decent Windows experience we will have to wait for number 7 and I doubt that will be backwards-compatible with older applications since it's going to be a total overhaul.
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I suppose we just have to disagree over the N95 versus Athena's ability to deliver good internet browsing experience.
You said the Anchorage will never be released (not may never be released). What makes you so certain?
I have no qualm with using Linux if it has the same array of quality software. I heard that the GPS software on N810 is a piece of crap, for example. I have never come across any website that indicates I can get third party software at this moment. It may be true that more software will be available in the future, but that does not help because I need it right now. For GPS, I only want iGO, or one that does warn me if I exceed the legal speed limit; is iGO available on linux? Can I get Cash Organiser on linux? What about creating and editing Word and Excel documents, can that be done on linux yet? What about MobileGolfScorer, which is the best golfing software that I know of? Does it run on linux? If not, is that anything as good? The list goes on and on.
It may be true that with WM7 some software may not run. We know that from the wm2003se to wm5 upgrade experience. However, almost all the software vendors quickly adapted with the newer version, so I'm not worried. I've watched a video interview with the WM7 development team, and know that they do try their best to minimise migration difficulties.
One of the attractions of Qualcomm's SnapDragon platform is its low battery consumption. It consumes between 250 to 500 miliwatt of battery. In contrast, the A110 and A100 chip from Intel consumes about 3 watts, which is 6 to 12 times more power hungry. The Intel's Silverthorne consumes power between 0.6 and 2.0 watts.
The chipset apparently allows even full OS to run on it. This may be the start of a more useable UMPC running full OS??
HTC is currently testing SnapDragon. Let's hope that they adopt it and come up with a battery efficient mobile device.
eaglesteve said:
It's true that Athana could not access classical youtube without first downloading it, but there is still youtube mobile that you can use.
QUOTE]
Or, of course, vTap
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Confucious said:
eaglesteve said:
It's true that Athana could not access classical youtube without first downloading it, but there is still youtube mobile that you can use.
QUOTE]
Or, of course, vTap
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Click to collapse
Youtube is only sited as a prime example of a flash-based site. Vtap, and other solutions do not allow access to all Flash 9 based sites.
On the subject of the Anchorage - it is definitely not being released, which is no surprise since its primary function was to demonstrate the Snapdragon Chipset - the device wasn't even fully functional and was only running WM5. HOWEVER HTC wil be adopting the Snapdragon Chipset, this is a certainity.
HTC are demostrably not concentrating soley on Windows Mobile anymore so it's a good bet that these new chipsets will herald more full windows/linux devices - I'll be happy with that!
Maps software on the N800 is not crap - Maemo mapper integrates loads of mapping applications - including google maps and is very responsive. It also informs you of your current speed limit.
And it's free.
Nokia Maps (wayfinder) also works fine. To be honest though I don't really need GPS as I don't drive.
I don't know if any Word apps are available for os2008 as I would never wish to edit word docs, or even view them on such a small screen. The keyboard is so crap on the Athena that I never edited word docs anyway.
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leoni1980 said:
Confucious said:
HOWEVER HTC wil be adopting the Snapdragon Chipset, this is a certainity.
Maps software on the N800 is not crap - Maemo mapper integrates loads of mapping applications - including google maps and is very responsive. It also informs you of your current speed limit.
I don't know if any Word apps are available for os2008 as I would never wish to edit word docs, or even view them on such a small screen. The keyboard is so crap on the Athena that I never edited word docs anyway.
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Good to confirm that HTC is coming up with a Snapdragon Chipset. As long as it is a convergent device like Athena, hopefully running WM7, they would have my money.
I think most GPS software inform you of your current speed. However, very few compares it against the road's legal speed limit and gives an audio warning when one exceeds it. I sometime forget to look at the speed sign and unintentionally exceed speed. Fine is hefty and its easy to be slapped with license suspension. I use iGO even if I'm already familiar with the direction, for the purpose of giving just that speed warning.
I do have lots of words and excel documents created on Athena and shared on the desktop.
Creating words document is extremely productive if you use Tengo soft keyboard. Tengo would not be availalable on Linux again, I believe.
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eaglesteve said:
leoni1980 said:
Good to confirm that HTC is coming up with a Snapdragon Chipset. As long as it is a convergent device like Athena, hopefully running WM7, they would have my money.
I think most GPS software inform you of your current speed. However, very few compares it against the road's legal speed limit and gives an audio warning when one exceeds it. I sometime forget to look at the speed sign and unintentionally exceed speed. Fine is hefty and its easy to be slapped with license suspension. I use iGO even if I'm already familiar with the direction, for the purpose of giving just that speed warning.
I do have lots of words and excel documents created on Athena and shared on the desktop.
Creating words document is extremely productive if you use Tengo soft keyboard. Tengo would not be availalable on Linux again, I believe.
Click to expand...
Click to collapse
You've got a long wait for WM7 so don't hold your breath, there's life in wm6 yet as far as MS is concerned.
Not so bothered about on screen keyboards on N800 - there's a stylus kboard and a thumb kboard which are both fine. I don't do extensive typing anyway, mostly listening to bbc onine or fm radio with the plugins and browsing the net. I do pretty much all my major typing on the EEE. I can't imagine a long period of typing with onscreen input but I take my hat off to you for managing it. I don't imagine you can type many words per minute though!
Igo sounds good i'll give you that, but I don't drive and even if I did I wouldn't necessarily rely on the speed limits given by a satnav. It's a great-sounding feature though.
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leoni1980 said:
You've got a long wait for WM7 so don't hold your breath, there's life in wm6 yet as far as MS is concerned.
I don't imagine you can type many words per minute though!
Igo sounds good i'll give you that, but I don't drive and even if I did I wouldn't necessarily rely on the speed limits given by a satnav. It's a great-sounding feature though.
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One year passes very fast. By then I would have already got 2 year use and would pass on Athena to one of my sons who frequently fight over the use of Athena with me now.
As to the typing speed, watch the speed demo on this website:
http://www.tengo.net/
You'll then understand why Tengo is so different and unique as compared to the normal softscreen keyboard.
The speed limit is accurate for most of the roads. On some roads the speed limit has not been entered into the database. I understand that in one of the Tom Tom versions, users are able to manually update a particular road's speed limit as well as to add/change/delete road. I don't rely on it to the extend of not watching the speed sign and speedometer, since some road's speed are not there. I use it just to mimimise the chance of speeding when I day dream away, or got distracted.
So, there are GPS software and there are GPS software. They are'nt created equal. What I like about my existing winmo platform is that I have already sourced the best of bread in almost all areas. Finding applications which are as good on Linux platform may be a challenge.
leoni1980 said:
i agree with you that CE underpins a great many devices we use everyday. I'm sure it's not ce which is at fault, however it needs to be understood that running a basic satnav or epos system isn't the same as running an effective graphics-heavy mobile device.
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Click to collapse
Well, you hugely underestimate what a "basic" satnav application does, I believe. TomTom, or others in kind, probably are the most power-hundgry applications running on our devices, especially so since they are, on top of CPU hungry, usually greedy on graphic resources. Yet most of the WinCE devices that run dedicated satnav solutions are 200, at most 300 MHz.
leoni1980 said:
Another point i don't entirely agree on is about the touch gui - this has nothing to do with winCE, it is an extension to wm6.
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As I said in my previous post, it has everything to do with WinCE. Of course, the Touch GUI is, basically, a Windows Mobile application. But, Windows CE is, just the same, underlying all this. And it's WinCE that allows for easy, fast and efficient application development and allowed HTC to produce the Touch application that fast.
leoni1980 said:
They did a good job, but it's no miracle! Like i said, windows mobile in the end ruins it, since as snazzy as touchcube and touchflo look on the face of it you invariably end up back at the unfriendly and stylus-dependant windows gui.
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Click to collapse
Right. But do not forget that the GUI of the Nokia and iPhone you mention end, too, at the nice-looking GUI. The difference, and advantage, we have on these devices is that however flawed the ergonomy of the rest of the interface is, it is at our disposal, while it does not even exist on those other devices.
leoni1980 said:
On the whole i think you are right in that it is the windows mobile programmers who are at fault, but eaglesteve's boundless optimism is possibly unfounded as these programmers have had YEARS to make the interface nicer and improve the user experience and have patently failed to do it.
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Click to collapse
They didn't do it for multiple reasons: they didn't need to (the WinCE platform was self-sustaining, competition faded to nothingness...), and they were even required to make an interface that even vaguely ressembled the desktop versions of Windows...
leoni1980 said:
Wm6 is inherently the same as all the rest but for bug fixes and some tweaks, what's to say wm7 will be any better?
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Mainly the fact that, in they roadmap, they said from the start that:
- WM6 would be a "consolidation" of WM5;
- WM7 would provide a significant overhaul, in particular with the GUI and the general user experience.
leoni1980 said:
I really hope they see sense, but who knows? It could be that they've seen the market lead symbian is getting in the mobile arena and are content to release windows mobile updates only for the hardcore. They might not see themselves as competitors to apple and nokia in this field. I hope i'm wrong...
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Nokia is, for now, the leader in mobile devices. Whichever OS they use is, therefore, the most distributed OS. But that's valid for "regular" phones, NOT PDA phones. In the PDA, and PDA phones market, Windows Mobile is quite simply the undisputed leader.
leoni1980 said:
Fl3.0 has just been embedded into the N95 8gb firmware. This means that N95 8gb users have FULL ACCESS to youtube and other flash sites. Nokia are already ahead of the game, and despite the limitations of a qvga, non-touchscreen device it seems that not only will N95 users have a better video and multimedia playback device than Athena users but also full, uninhibited access to most websites.
I see a microsoft-killing PDA on the horizon.
Click to expand...
Click to collapse
I can't agree more that PocketIE should be much better. In fact, much more than the "Windows-like" GUI, I find it infuriating to have such a basic 'HTML experience" on such a state of the art device, in 2007/2008. If the iPhone has any impact on our WinMo machines, I hope it is to show that integrating functionnalities such as Youtube, weather forecast, etc. is a minimum requirement for integrated functionnalities.

[Question] What happend to WM6.5 Developers?

It is a long time which developers attracted to WP7 and android, and I've never attracted to new builds in this section.
of-course it was started for me when I've tried the first customized ROM with my HD2.
When I had Diamond, the Cooked ROM were better than the Original ones but on my HD2, the original ones are better and more stable.
Any comments?
any Idea?
please give me your opinions.
wrong section.
stock roms better than customs in HD2? you havent tried many then.. or at all.
I had diamond too and there were really good custom roms but that time there was NONE this big jump from stock to better usability.
try elegancia for example and you find really stable, fast, eye candy rom with great stuff in it.
My HD (Blackstone) was abandoned by HTC with windows 6.1 and Manilla 2.1... the amazing Devs of XDA made it a WM6.5 Sense super-machine. The HD2 (Leo) is still the best WM phone out there and microsoft themselves aren't pushing out anything much new... so the Dev's haven't got the same amount of raw material to work from to take the HD2 beyond stock (not within WM anyway).
And as the post above says, "wrong section"!
I think that Marketing drives development, because from free development You can get money with support or with custom dev.
On WM6.5 there is no more marketing around by Microsoft, at least since WP7 was commercialized.
It's just because of Windows Mobile is dying. You can't help it. No new things to port, to tweak and to achieve on our devices. Add to that Android and Windows Phone 7 working perfectly on HD2 and there is your answer.
But I have to admit that there are few heroes supporting Windows Mobile, like sir Sternas who is still improving his ROM with his own Software. I have to say that WM is very useful and capable OS, it's just no one is developing and creating for it no more. I found it troublesome to find one decent twitter client (except Peep of course) for WM, whereas on Android I just head to Market, type twitter and BAM, dozens of twitter clients, one better than other, appear. I love Sense and tried hard to use Windows Mobile (best OS to use just as a phone and basic internet browser), but if I wanted to something more than it's included in phone, it's almost impossible. You understand me?
What ROM is Sterna's?
Sternas rom is here
http://forum.xda-developers.com/showthread.php?t=612580
"Stop worrying about Windows Mobile. The name is changing. It's not a big deal. It isn't a dead platform. (At least not yet, anyway. )"
http://forum.xda-developers.com/showpost.php?p=11975316&postcount=1423
Cooked ROM on HD2
Check and search XDA for ROMs on my signature.
I agree, there have been no news for applications, I mean on the WM 6.5.5.
Developers, I believe, have given up developing apps for an already dead platform
nbee said:
"Stop worrying about Windows Mobile. The name is changing. It's not a big deal. It isn't a dead platform. (At least not yet, anyway. )"
http://forum.xda-developers.com/showpost.php?p=11975316&postcount=1423
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The page you reference clearly says that there will be no more phones with anything other than WP7. The other devices are specialized for a certain purpose, or are tablets / pads, etc. Not phones.
I love WM despite it's flaws, but I don't expect more applications. The people from which I have purchased WM software are only updating android.
nbee said:
"Stop worrying about Windows Mobile. The name is changing. It's not a big deal. It isn't a dead platform. (At least not yet, anyway. )"
http://forum.xda-developers.com/showpost.php?p=11975316&postcount=1423
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Thanks for quoting the info.
Many people are visiting here everyday. Windows Mobile is not dead. The cooked ROM is updated more frequent than the official stock ROM. It is still alive
As an application developer I loved Windows Mobile as it was a very capable platform (I have apps that I wrote for it that I couldn't have written for other mobile device) and the development tools (Visual Studio, SQL Server CE, etc) rock, so I'm not really happy or understand why WM is dying, but it seems it is. The question is what to replace it with. XDA Developers seems to jumped over to Android, and likely I try developing something for Android, but no doubt it will take some time before I find something I like better then Windows Mobile (I'm still writing apps for WM as its the platform I like to use myself and the ROMs here rock, for example I'm using the Energy HD2 ROM and can't find a reason to leave it, what does Android give me that Energy doesn't have?)
Android
DukeNukem said:
As an application developer I loved Windows Mobile as it was a very capable platform (I have apps that I wrote for it that I couldn't have written for other mobile device) and the development tools (Visual Studio, SQL Server CE, etc) rock, so I'm not really happy or understand why WM is dying, but it seems it is. The question is what to replace it with. XDA Developers seems to jumped over to Android, and likely I try developing something for Android, but no doubt it will take some time before I find something I like better then Windows Mobile (I'm still writing apps for WM as its the platform I like to use myself and the ROMs here rock, for example I'm using the Energy HD2 ROM and can't find a reason to leave it, what does Android give me that Energy doesn't have?)
Click to expand...
Click to collapse
Android is the way to go. It has a brighter future that windows 7. It is becoming a very nice os. Windows 7 is a dead duck cant do anything with it.
What do you find in this ugly Android? Except the faster reaction comparing to WM.
It's even a problem to find a good dialer for Android.
Rest Windows Mobile rocks. Very flexible and customizable. Lot of dealers for your choice. Lot of other software.
I don't understand why people jump to some other system.
I better use WM7 then Android.
DuQ3r said:
What do you find in this ugly Android? Except the faster reaction comparing to WM.
It's even a problem to find a good dialer for Android.
Rest Windows Mobile rocks. Very flexible and customizable. Lot of dealers for your choice. Lot of other software.
I don't understand why people jump to some other system.
I better use WM7 then Android.
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Click to collapse
Android is better because the development is continuing (unlike Winmo).
You will know why is Android better if you use Android as native (in Android handset not in HD2)
Cheers..
silverwind said:
Android is better because the development is continuing (unlike Winmo).
You will know why is Android better if you use Android as native (in Android handset not in HD2)
Cheers..
Click to expand...
Click to collapse
Based on my experience with the LG G2X (I have two of them) android is a battery sucking nightmare that can't even download emails on a regular basis. Not to mention all the privacy concerns and ridiculous amounts of ads. It is useless as a business phone. It seems to be a toy OS for kids.
My HD2 with Elegancia by Steve runs flawlessly. If I want android toys and games a SD version works fine.
My wife wants to keep her G2X, but mine is going back because it is a piece of crap.
jcbofkc said:
Based on my experience with the LG G2X (I have two of them) android is a battery sucking nightmare that can't even download emails on a regular basis. Not to mention all the privacy concerns and ridiculous amounts of ads. It is useless as a business phone. It seems to be a toy OS for kids.
My HD2 with Elegancia by Steve runs flawlessly. If I want android toys and games a SD version works fine.
My wife wants to keep her G2X, but mine is going back because it is a piece of crap.
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Click to collapse
I understand about battery sucking in Android But it also happens with Iphone and BB
So, it doesnt mean Android is bad...
I think the development of Battery technology is far left behind from the development of the device and os..
The disadvantage is as you said about privacy and ads, I do agree with you
About WInmo, dont get me wrong, I still keep my HD2 and it runs smooth with Platinum Series (see my sig). Only that, you dont have market to play with. Windows Market is not interesting to me So, I rarely play with my HD2, instead I use it more with SD Android ...
Cheers...

OFFICIAL : windows on ARM phones !!!!

http://mobilesyrup.com/2012/02/09/windows-on-arm-woa-detailed-wont-support-x86-apps/
Steven Sinofsky of the Windows 8 team has detailed, in an astounding 8600-word blog post, everything one needs to know about the upcoming Windows On ARM, or WOA, release. A developer preview is expected to be released with the x86 Consumer Preview on February 29th, and he shared some important details about the release.
Windows on ARM is going to be compatible with current ARM infrastructures (Cortex A9, A15, etc), such as chips used in iOS and Android tablets. As a result, much of the codebase is not reusable and existing Windows apps will not work, period.
The final release is to come pre-installed with a selected number of first-party applications such as Word, Excel, Powerpoint and OneNote, all developed specifically for touch interfaces. All other apps will be downloaded from the upcoming Windows Store, and must be compiled to work explicitly with ARM. Think of this as the end to the “If it worked on Windows XP, it will work on Windows 8″ era.
Developers can create and release apps both for branches of Windows 8 — x86 and ARM — but they must meet the compiling requirements for both independently. Windows on ARM will also not be distributed through retail channels, nor will images be available for purchase; they will be distributed as firmware images built for specific hardware, much like different versions of Android are incompatible with one another. Sinofsky writers, “With WOA you can look forward to integrated, end-to-end products—hardware, firmware and WOA software, all built from the ground up. Over the useful lifetime of the PC, the provided software will be serviced and improved.” This means that any upgrades will be a collaboration between Microsoft and the OEM, much like we see in Android today. This has both its advantages and disadvantages, since software tailored to specific hardware tends to work better, but upgrades also take longer to be released.
A curious change, and one that will likely be embraced by existing smartphone users, will be a lack of an explicit “sleep mode.” Instead, Sinofsky explains, when the screen is off the hardware will enable a “Connected Standby” state, which lasts for weeks.
Finally, how does he defend his decision to proscribe existing Windows apps from being ported to WOA?
“If we enabled the broad porting of existing code we would fail to deliver on our commitment to longer battery life, predictable performance, and especially a reliable experience over time. The conventions used by today’s Windows apps do not necessarily provide this, whether it is background processes, polling loops, timers, system hooks, startup programs, registry changes, kernel mode code, admin rights, unsigned drivers, add-ins, or a host of other common techniques.”
This will be a smart decision in the long run, but in the short term it will mean a dearth of apps available to download or purchase. Let’s hope Windows developers see the financial potential in porting their apps to ARM; Apple has found success with its Mac App Store, and that caters to a fraction of the same market. Whether WOA will catch on in the age of the iPad is a question everyone is waiting for an answer to.
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[Q] Do you also develop for iOS? Why choose Android?

I can't seem to find much on this, so I thought I'd ask the question. I personally use a Samsung Galaxy Nexus and was a previous owner of a Galaxy S1. I also sport an Apple Macbook Pro and I love the computer.
There's been a constant "reminder" from various articles how developing for iOS appeals to the developer more than doing so for Android.
This topic has spawned countless of times, and with the recent intro of Instagram to Android, that topic has been re-written once more to show why iOS is "dominant" among developers compared to Android. Article HERE.
Thing is, with all this talk about developing for iOS being better, I find myself asking "if that were true, then why do developers still develop for Android? If that were true, Instagram wouldn't even bother coming to Android...especially since it's free."
So what would make developers for Instagram want to make an app for Android when according to these articles:
Developing on Android is "harder" because it has to adapt to countless hardwares
Android developers make less than iOS developers
Do you develop for both iOS and Android? What's your take? What actually entices you to want to work on the Android platform?
It would be nice if a developer who works on both platforms can give some insights. Please no fanboy or anti-apple talk here...I am sure many of you Android users like me, would have had your friends who are iPhone users bring up such a topic on how they've read that developing for iOS is better, and you can't explain to them why people still make apps for Android cause there's little material online to covers that topic. I'm genuinely curious to know from a developer's perspective
Developers want to get their program out to as many people as possible so they develop for platforms where the customers are at. The two biggest phone operating systems right now are iOS and Android.
Developers choose iOS first because their is a lot less device diversity with iOS devices so developing an app is probably easier. It has also been shown that there is more money to be made selling iOS apps than Android apps which could be due to the fact that people who are on a tight budget may see an Android device as a better deal or may have a carrier that doesn't even sell the iPhone. Piracy is an issue on both platforms but it could be argued that Android is easier to pirate on since apks can be sideloaded without rooting where as iPhones have to be jailbroken. But sideloading apks is used for legit reasons as well, like testing betas, nightlies and other apps that aren't distributed through App Stores.
Android apps have to account for multiple screen resolutions, ratios, and densities. Most regular apps scale just fine. Games seem to be where there are the most issues and I really wish Google would address the issues. It seems each GPU type needs its own support (PowerVR, Nvidia, Adreno, etc). I really wish Google would implement something like DirectX so games can be played on any GPU with enough power. iOS has the advantage here because only a single GPU type is used, PowerVR I believe, so all games can be optimized for it. Couple that with the fact that iOS tends to bring in more money and this is why the game developers usually favor it over Android.
Thanks for the insight. I figured gaming would be difficult for developers but didn't understand why, I just naturally assumed that "if the app seems more complicated, it naturally equates to more complications making it run on various hardwares".
Am I right to say then that when tech reviewers write about how Developers favor iOS to Android, it's mostly pertaining to gaming?
What about non-gaming apps? Is reaching as many people as possible the only incentive to go Android? Take Whatsapp, or Instagram that recently came out...it's free on Android, it also has to deal with multiple hardwares (though now I'm assuming it's actually not as tough as it sounds to accomplish if the app's fairly simple)...is there an incentive for developers to create an Android App...cause the guys at Instagram or Whatsapp could have gone "Well there's nothing here for me, I'll just stick to iOS"...because from what I see, it looks like opening it to the Android market meant having to stress their servers with a sudden influx of users, which mean spending more money to maintain them so it doesn't slow down too much...it seems like a lose-lose situation from where I'm standing. =\
I guess for some apps, google ads are what keeps them going...like Draw Something. I do wonder though how Whatsapp and Instagram manages its upkeep when it doesnt have ads...and if the answer is that they use the money earned from iOS to manage their expansion, is it really worth it if the goal is just branding purposes.
If there is a market to reach developers will develop. Web developers had to put up with the terrible non standard supporting ie6 for years. It was a real pain to develop for but had a large user base that couldnt just be ignored. Android is the same way, developers go where they can reach the consumer. Luckily android its nowhere near as bad as ie6 was.
Sent from my Touchpad using Tapatalk
spunker88 said:
If there is a market to reach developers will develop. Web developers had to put up with the terrible non standard supporting ie6 for years. It was a real pain to develop for but had a large user base that couldnt just be ignored. Android is the same way, developers go where they can reach the consumer. Luckily android its nowhere near as bad as ie6 was.
Sent from my Touchpad using Tapatalk
Click to expand...
Click to collapse
Thanks for the input! From your take, it seems like developers make apps for Android not because they want to, but they have to.
Do you or any of the developers reading this, can testify that there are some ups to developing on Android as compared to iOS.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
lufc said:
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
Click to expand...
Click to collapse
Hi, sorry the topic may be [Q] but it's meant to generate comments and thoughts pertaining to the Android platform as per the sub header for Android General
Could it please be sent back to Android General? The Q&A section seems to be a place for people to post technical questions they need help solving.
Anyway, anyone else able to share their thoughts? Do you develop for both iOS and Android? It seems so far that people prefer to develop for iOS and lesser for Android, but they do it cause they have to as a means of reaching to the masses, but not really because they want to.
Anyone beg to differ? Do you have a reason why you actually prefer developing for Android over iOS?
Hi,
I'm a web developer, and when I decided to try mobile development, I made the choice to develop only for Android, for various reasons, but mainly because I'm not a fan of the Apple ecosystem.
This is not fanboyism here, I'm not bashing Apple, they make great products. But I prefer a fragmented ecosystem, with various companies, various devices, various app markets, etc. because this is a great source of opportunities. I also like the fact that android is open-source, leaving the availability to study the source code and hack around.
As for the difficulty to develop for various devices, I'd say that I'm used to it, being a web developer. Web devs are used to cope with various browsers (some of them being pretty old) and different screen sizes. See for example the mediaqueri.es site (cannot post link since I'm a new user)
thibaultj said:
Hi,
I'm a web developer, and when I decided to try mobile development, I made the choice to develop only for Android, for various reasons, but mainly because I'm not a fan of the Apple ecosystem.
This is not fanboyism here, I'm not bashing Apple, they make great products. But I prefer a fragmented ecosystem, with various companies, various devices, various app markets, etc. because this is a great source of opportunities. I also like the fact that android is open-source, leaving the availability to study the source code and hack around.
As for the difficulty to develop for various devices, I'd say that I'm used to it, being a web developer. Web devs are used to cope with various browsers (some of them being pretty old) and different screen sizes. See for example the mediaqueri.es site (cannot post link since I'm a new user)
Click to expand...
Click to collapse
Thanks for your 2 cents! Am I right to assume that in fact, having to deal with different hardwares and screen sizes are actually a norm among developers before iOS came along? In other words, yes, Apple is right to say criticize that other platforms are harder to work with compared to iOS but that's because iOS is the exception among developing platforms where it's system is easier to work with?
spunker88 said:
I really wish Google would implement something like DirectX so games can be played on any GPU with enough power.
Click to expand...
Click to collapse
But Android and iOS already have something like DirectX - OpenGL ES 1.1 and 2.0.
The_R said:
But Android and iOS already have something like DirectX - OpenGL ES 1.1 and 2.0.
Click to expand...
Click to collapse
Thanks for the additional input...if there always is a direct standard like Open GL in both iOS and Android, what's the difficult part about manufacturing games for Android?
iOS required Apple computer to install their development environment. And You must pay 99$ per year for being the official iOS developer..
ayen1234 said:
iOS required Apple computer to install their development environment. And You must pay 99$ per year for being the official iOS developer..
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Click to collapse
I'd actually say that it is worth it.
yeahyeahright said:
Thanks for the additional input...if there always is a direct standard like Open GL in both iOS and Android, what's the difficult part about manufacturing games for Android?
Click to expand...
Click to collapse
I think its large number of the types of Android devices. It really isn't as simple as just supporting different screen sizes. Doing that is actually a really simple task using OpenGL.
With my own games I've experienced that what generally works on my test device won't necessarily work the same way on someone else's. For example, some devices support textures of any size while some devices have a constraint of the texture size being a power of 2. On many of my games which need multitouch, I've experienced that it doesn't always work the same on all devices either. On some it is downright broken while on other it just works fine.
There are many such other issues which you'd be aware of only after experiencing them.
The reason for this is the different hardware and the different software implementations that each phone manufacturer brings in. Even if the game "works" on a wide range of devices, there is always a different feel that you get when playing on a different device because of the hardware variations. You might get a good frame rate on a high end phone but have you tried playing it on a low end one? I've seen games from even the big publishers working fine on a high end phone but it just is completely glitchy on a low end one.
Now for a small developer with limited resources it can get really hard to test on and support as many devices as possible. This is one of the main reasons I feel that it can get really hard to develop games on Android. It just requires more effort if the developer wants to guarantee a good experience on a wide range of devices.
The other factor as stated before is that the iOS platform is more uniform. And moreover there are more people who are apparently willing to pay for your game on iOS than on Android. With one of my own games I've experienced that I've made more money in the last 10 days by selling it on the iOS App store than on Android in the last one year with ad revenues.
I actually started developing games on Android initially and one of the really big disappointments for me has been that I am not able to sell my games on the market(now Google Play) because Google checkout for merchants is only available in a few countries. This was the main reason for me to consider moving over to iOS. I think I could sell on a different market like the Amazon App store if I really wanted though.
Inspite of all that I'd say that Android is a great platform.
Wow thanks a lot for the insight! It's great to understand it from a developer's POV, especially one who works on both platforms.
I realise people do comment a lot about Android users less committed to pay for an app, I wonder why...I don't think it's due to their budget, my guess is that their afraid it may not work well on their devices...to that I think Google could really push hard and promote it's 15 minutes refund policy which I think a lot of users are not aware of....I use the 15 minute window a lot and it helps me to decide if something is worth my time buying or not.
I guess the "openness" of Android has allowed phone manufacturers to get really creative with their products (Touchwiz, Sense, Dual Screens, Qwerty Keypads etc) but at the same time, makes it harder for a developer to create stuff, probably even harder than creating stuff on a Windows Desktop.
Do any of you think that having "game settings" like you get on a Windows PC will help change this experience? Either one where the user gets to tweak the graphics (low, med, high) and performance, or perhaps one where the game will adjust graphics to the "recommended setting based on your hardware"? Is this even possible on Android or it's more complicated than you'd get on Windows?
yeahyeahright said:
Do any of you think that having "game settings" like you get on a Windows PC will help change this experience? Either one where the user gets to tweak the graphics (low, med, high) and performance, or perhaps one where the game will adjust graphics to the "recommended setting based on your hardware"? Is this even possible on Android or it's more complicated than you'd get on Windows?
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Click to collapse
Yeah, I have actually seen a few games that do that, and it does help. But it also requires some extra time and effort on the developer's part.
In some of my games too, I've added some simple settings in order to change the control schemes, so that if one of them doesn't work for you, you could choose the other one. Graphically, though, my games are really simple.
yeahyeahright said:
Thanks for your 2 cents! Am I right to assume that in fact, having to deal with different hardwares and screen sizes are actually a norm among developers before iOS came along? In other words, yes, Apple is right to say criticize that other platforms are harder to work with compared to iOS but that's because iOS is the exception among developing platforms where it's system is easier to work with?
Click to expand...
Click to collapse
Having to deal with different hardwares started to be a thing of the past, with the explosion of web apps. One platform for all, what a dream! Then came smartphones and tablets, and developing for a native platfrom became cool again.
Anyway, building for the web is still the only way to reach anyone with an internet access. The only problem with web apps is that it's harder to monetize. But the web's decentralized architecture is not a bug, it's a feature. That is what guarantees it's freedom and independance. You don't have such guarantees on a centralized market managed by a single company, whose first goal is profit.
Well, this post was slightly off-topic, sorry about that.
Thanks both of you for the really good insight. I guess Android is great as a supposedly "open" phone os, it certainly has a lot of hurdles to clear in order to please and entice developers the way iOS does, I'm not certain it can get there, but I do think they do make an effort, like the just upgraded emulator which shows Google's commitment to better developed apps (talk about timing!).
I'm certainly happy with my Android phone and from what I've read about the negative results developers gain from working on Android than on iOS, I take my hat off to those that stick around on this platform and try to make things happen. *clap*
=)
I choose Android for one reason. It's much cheaper. Only 25$ one time. iOS is 99$ every year

Ubuntu for phones on our hardware?

What are the chances we'll see the new Ubuntu for phones os running on our hardware anytime soon?
As far as I understand it it should be just a matter of compiling for our specific soc, making a flashable rom and then flashing, right? They say it can run on android kernels so there shouldn't have to be any hardware interface work that needs to be done, right?
Sent from my SAMSUNG-SGH-I717 using xda app-developers app
If you don't mind me asking, how would this make any difference to us?
rangercaptain said:
If you don't mind me asking, how would this make any difference to us?
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Click to collapse
It would enable us an alternative operating system choice, allowing application developers to create processor native applications (rather than using a java virtual machine that's quite resource intensive than running apps on the bare metal) thus using less system resources, enabling faster multitasking, greater compatibility with preexisting applications, enhanced security, and the desktop mode that they are touting is quite nice as well. connect an hdmi dongle and use a bluetooth keyboard and mouse to turn the phone into a desktop computer... there are lots of uses for a bare metal operating system on a hardware platform with restrictive system resources.
there's really nothing wrong with android per se, she's a great OS, but there are a wide number of other approaches to building os's and user experiences. I would consider this pretty similar to choosing to install ubuntu on a PC, or windows on a mac for that matter. it's a matter of widening the variety of application approaches and compatibility. a matter of choice.
I really want to know if this is possible after seeing the demo of it on engadget this morning I'm convinced that this is one os I'd be willing to flash and possibly leave on over android, as amazing as Android is this just better though out in terms of where everything is and speed of access
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
It may take off, if someone is able to best the entire android community as a whole, but the odds of that are "0"...
We would be better served if google took it over, and incorporated the OS into a handful of smart phones. Beyond that prospect, a port for us would be nothing more than a pet project.
This idea is not new, and mention of it can be found in virtually ever forum on this site, and a few devs have met with success on getting a bootable Android device running Ubuntu, but it was a short lived event, as support for the OS is simply not there ATM.
I do agree that a different OS is a good idea, but as a dedicated Android user, I would not be willing to switch at this point, as a stable, functional OS is months or even years away.
Likely the OS would fall the way of RIM, and other OS platforms, albeit, ahead of it's time.....g
gregsarg said:
It may take off, if someone is able to best the entire android community as a whole, but the odds of that are "0"...
We would be better served if google took it over, and incorporated the OS into a handful of smart phones. Beyond that prospect, a port for us would be nothing more than a pet project.
This idea is not new, and mention of it can be found in virtually ever forum on this site, and a few devs have met with success on getting a bootable Android device running Ubuntu, but it was a short lived event, as support for the OS is simply not there ATM.
I do agree that a different OS is a good idea, but as a dedicated Android user, I would not be willing to switch at this point, as a stable, functional OS is months or even years away.
Likely the OS would fall the way of RIM, and other OS platforms, albeit, ahead of it's time.....g
Click to expand...
Click to collapse
While I strongly believe that everyone is entitled to their opinion, the fact of the matter is that it's already running on the quintessential android test bed for the current generation of phones (the galaxy nexus) which means that it should be very easily ported to other, similar hardware (which is most of the android devices out there right now.). if they made this completely open source (which i'm pretty sure they'd have to given that most of the components of the OS are built on open-source licenses), and allowed the already very good and very diverse linux community expand it's functionality, write good apps for it, I think it has some pretty great promise.
my personal standpoint however, is that operating systems for mobile should work exactly like they do for PC's (and macs for that matter). you should be able to install whatever, whenever, without the approval of the company that happens to make the hardware, and without the approval of the company who provides the data and telephone services for the device... it's a pocket computer, not a dumb phone designed for one thing.
I thought Android was Linux and Ubuntu was Linux. Why is one type better than the other? And to run native, wouldn't hardware manufacturers have to write a butt load of drivers? Like the fiasco of upgrading from win2000 to win7.
Ubuntu won't be released til 2014, will older phones like our note1 be supported?
Keep in mind that by 2014 the note1 would be considered old in mobile years.
rangercaptain said:
I thought Android was Linux and Ubuntu was Linux. Why is one type better than the other? And to run native, wouldn't hardware manufacturers have to write a butt load of drivers? Like the fiasco of upgrading from win2000 to win7.
Click to expand...
Click to collapse
hardware drivers always run on the bare metal anyway (usually as part of the kernel, or occasionally as a background daemon service). the point is that android applications are built on top of the java environment which is a virtual machine - it's processes are abstracted and emulated which requires much more system resources than writing in something like c++ for the underlaying hardware. the only compatibility that this would break is that binaries don't work across cpu platforms. if something is compiled for the arm9 architecture for example (what most modern smartphones use, including our note), it wouldn't run on android for x86 or another java virtual machine like bluestacks. in order to get it to run on a different hardware platform you'd either have to emulate a complete device (like the iphone and android sdk simulators), or recompile it for the platform you want to run it on (only useful if you have the source code). the latter method is how linux distributions have been doing things for years. there are virtually identical linux distributions that can run on intel, arm, powerpc, sparc, motorola 68k, etc. etc. they can all run pretty much the same applications (because of the hardware abstraction layer present in the kernel), but in order for it to work, those applications must be recompiled for the appropriate underlaying processor architecture, as the output of a c(++,#) compiler is code that is cpu architecture specific.
also, windows 2000 and windows 7 were designed for the same (or similar) underlaying hardware problems. windows 2000 to windows 7 was mostly a piece of cake. whereas the move from windows 98 to windows 2000 or windows 98 to windows xp was difficult because windows 9x and windows 2000/xp use a different variety of hardware abstraction layer and thus different drivers must be written as drivers designed for one HAL won't work with another. (same thing for major linux revisions. the HAL in the 2.4 series of kernels is different from the one in 2.6 series of kernels which means one has to rewrite device drivers in order to get some less-than-standard hardware working.
So cp....
your a smart guy...
Get it going for us.....
you've got the skills we need to pull it off....g
gregsarg said:
So cp....
your a smart guy...
Get it going for us.....
you've got the skills we need to pull it off....g
Click to expand...
Click to collapse
Actually, If i had access to the sources (that by all rights should be open thanks to the way the gpl is designed), I'd be happy to build a rom and help with the development efforts. I'm pretty decent at optimizing linux distributions for arm hardware. we should all petition canonical to release the code post haste.
I would love to see ubuntu ported over to phones. I almost fell off my chair when I heard of the idea that your phone could just connect to a monitor/keyboard/mouse to become a fully fledged desktop computer. This would literally replace almost all of my gadgets into one device. I wouldn't need a laptop, an ipod, a dvd player, or even a gaming console possibly as well.
I've been using ubuntu for a number of years and would be overjoyed to see almost all of my electronics and computing essentially made into one pocket sized device. The possibilities are so great for this kind of leap in technology and it almost seems to be the inevitable succession in personal computer technology. This could possibly be the beginning of the end for laptops, desktops, tablets, and netbooks/ultrabooks. All data would be transmitted using flash memory or transmitted OTA instead of spinning disks or other media.
If the source code is released, and I'm sure it will since Canonical has done a decent job of running Ubuntu lately, I hope someone brings it to the i717 because then I would probably sell a lot of electronic equipment
The release will never happen to allow a single, all inclusive device.
Ubuntu or not, there are too many hands in the pie, and billions of dollars on the table.
The apples, and Samsungs of the world will go at it until the day we die.
They all want the biggest piece, and will squash anyone that gets in their way.
Ubuntu would need a home run piece of code that emulates a magic carpet if they ever hope to slay the beast.
And if they did, I'm not so sure that people would embrace the one stop shop mentality for a single device anyway.
It simply stinks of yet another apple type monopoly in the making.
I support the idea, but it's the logistics that kill the deal, money driven logistics of course.....g
gregsarg said:
The release will never happen to allow a single, all inclusive device.
Ubuntu or not, there are too many hands in the pie, and billions of dollars on the table.
The apples, and Samsungs of the world will go at it until the day we die.
They all want the biggest piece, and will squash anyone that gets in their way.
Ubuntu would need a home run piece of code that emulates a magic carpet if they ever hope to slay the beast.
And if they did, I'm not so sure that people would embrace the one stop shop mentality for a single device anyway.
It simply stinks of yet another apple type monopoly in the making.
I support the idea, but it's the logistics that kill the deal, money driven logistics of course.....g
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Too true, it's all about the money in the end, even with free stuff.
Now that you mention it, it does sound a lot like some sort of Apple type ploy to get you to buy their things... either way I hope it happens someday

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