[Q] About dualtouch in X10 mini pro - Sony Ericsson XPERIA X10 Mini

I know that there are 2 kinds of mini pros.
I would like to know if what i expeirience is normal, or should i switch to other DT module?
Sometimes when i zoom in pictures or maps, it zooms all the way in. I get random max or large zoom-ins when i use pinch zoom. Or when i zoom out, it jumps from 1 spot to another...
It's functional, but not 100% without bugs. Is this "normal" or this is why other people switch to the other module?
I have froyocomb 1.4, but i had this problem in cyanocomb too.

norbi_nw said:
I know that there are 2 kinds of mini pros.
I would like to know if what i expeirience is normal, or should i switch to other DT module?
Sometimes when i zoom in pictures or maps, it zooms all the way in. I get random max or large zoom-ins when i use pinch zoom. Or when i zoom out, it jumps from 1 spot to another...
It's functional, but not 100% without bugs. Is this "normal" or this is why other people switch to the other module?
I have froyocomb 1.4, but i had this problem in cyanocomb too.
Click to expand...
Click to collapse
http://forum.xda-developers.com/showpost.php?p=14296933&postcount=180
its normal..
for me i tried to touch slowly...

can't find a woking kernel module for 2.1.1.A.0.6
i have an x10 mini pro with 2.1.1.A.0.6 and a can't find any working kernel module to enable dual touch on my device, all that I find works only on older vesions
some one can give me a hint?
ps: i'm serching only for driver/module and dont't want to reflesh eneterly my x10mp with a new rom
Thanks

arutazzaps said:
i have an x10 mini pro with 2.1.1.A.0.6 and a can't find any working kernel module to enable dual touch on my device, all that I find works only on older vesions
some one can give me a hint?
ps: i'm serching only for driver/module and dont't want to reflesh eneterly my x10mp with a new rom
Thanks
Click to expand...
Click to collapse
try this: http://forum.xda-developers.com/showpost.php?p=16226277&postcount=214

Related

[Alpha]CyanogenMod7-v0.1

Discontinued.
Boot into xrecovery
Next go to backup/restore -> restore -> CM7-v0.1
First boot will take 5-10 minutes and it'll be stuck at the blue X bootscreen for that time.
Quadrant 1200
The Work's
ADB
Display
Touchscreen
SD-Card
GSM
3G/EDGE
Sound
GPS
xRecovery
Keyboard
The Won't 's
3D
Sensors
Vibration
Ability to wipe/data or empty dalvik-cache.
PC Detection
WiFi
Changing media volume
Headphone jack detection
USB mounting
LED Flash
Camera
Keyboard symbols
reserved for future use
Notes:
To make 3g/edge work, go to settings -> wireless and networks -> Mobile networks -> enable data
DON'T wipe Data / Dalvik-Cache / Factory Reset !
Changelog:
v0.1a:
Fixed hardware keyboard.
v0.1
Initial release, still a lot left to be fixed.
What is this?
Edit: Again.. Awesome work!
Sent from my Awesome Mini Pro!
Lucce96 said:
What is this?
Sent from my Awesome Mini Pro!
Click to expand...
Click to collapse
this is for gingerbread!
Aah, and away is my surprice
ah i just discovered this so I guess you can ignore my post in the cm6 port
This is awesome!
Looks like we gonna have both CM6 and CM7. IMHO would it be redundant for our X10 Mini Pro?
Gingerbread
Your a machine!!
Well done and hope this works out
Dude ur awesome, thanks a lot
Sent from the awesome XDA App using my awesome X10 Mini Pro
very nice mike! I will flash this to my pro when its more stable!
Just had a quick look around, looks very slick and feels very fast. Keep up the good work!
Awesome!
Still hope you get camera to work as everything else seems to work out day by day...
hey but CM7 works only with ClockworkMod Recovery 3.x how you make this working on xrecovery?
newtron_b1 said:
hey but CM7 works only with ClockworkMod Recovery 3.x how you make this working on xrecovery?
Click to expand...
Click to collapse
Appearantly it doesn't need that?
i m working on keyboard!
Edit: i think that's pretty simple!
i think in both build you put d default keychars as for CM7 legend and for CM6 hero! replace that with mimmi_keypad.kcm.bin in the dafult build of SE in /system/usr/keychars/
and maybe this build's keyboard not working coz u didn't put the systemconnector.kcm.bin in same folder..!! providing both files let me know if they work as i dnt hav cell i can't test!
newtron_b1 said:
i think in both build you put d default keychars as for CM7 legend and for CM6 hero! replace that with mimmi_keypad.kcm.bin in the dafult build of SE in /system/usr/keychars/
and maybe this build's keyboard not working coz u didn't put the systemconnector.kcm.bin in same folder..!! providing both files let me know if they work as i dnt hav cell i can't test!
Click to expand...
Click to collapse
I'm sorry but, keyboard is fixed already?
Installed this earlier.
Runs beautifully but no mobile signal at all.
Good work so far though

(Q) Anyone noticed an improvement on duo touch?

Ok, so I have been reading that the duo/multi touch has not been improved/altered on 2.3.3 but...
I was using google maps to check everything functions and I found that I could rotate the map with my fingers.
Usually I just pinch zoom but this time the map rotated. Also I can use 3 fingers on the screen and with some deft finger action. Lol I can zoom in and out and rotate pretty much at the same time.
Can't recall having this ability on 2.1 or the custom roms I have used so...
Is this an improvement or something I have previously over-looked?
Sent from a corner of hell using an X10i 2.2.3 rooted and bloat free.
WTF?, check on my GGL 2.1, ...my friend you are correct, heh so no ARC/PLAY for me, I'll stick to my X10 then..
as you maybe know on MT for 2.1, when AXYS crossed they messed, they could not cross, so in games there a huge problem with that.
BTW the rotate future do on 2.1 do show some responce, but very little because of that AXYS problem.
any way try that APP to ckeck :
market.android.com/details?id=com.batterypoweredgames.mtvistest
*on 2.1 when youtry to cross the AXIS, the point jump to reverse way LOL, so it just impossible to play anything then Angry Birds (zoom).
anyway post your results here.
The keyboard works better.....
but what about the first guy statement ?
I can't try, coz wait for GGL 2.3.3.

[Q] Dual touch for xperia x10 mini..

I'm currently and desperately trying to make Dual touch work on my xperia x10 mini.. I'm using nobodyatall's mincm7 2.2 and kernel nAa-11..
i did try to edit the hw_config.sh but i don't know if I'm doing it right..
i did open the hw_config.sh and try to do this:
Dualtouch:
If you want to enable the fake DT by dx (instead of andrej456's which is the default), you have to insert the following line in the /system/etc/hw_config.sh file:
insmod /system/lib/modules/synaptics_i2c_rmi4_dt.ko
the thing is i don't know if i did it right..
what i did is i put a # Dx at the beginning and the put this below:
insmod /system/lib/modules/synaptics_i2c_rmi4_dt.ko
what did i do wrong? pls help.. or put a short instruction on how to this right.. tnx in advance..
Looks like you did nothing wrong.
Restart your phone, go into your gallery, select a picture and try pinch-to-zoom.
Normal zoom in pictures is a double-tap.
My dual touch works great and I did nothing. I've just installed the rom.
Double tap to zoom works perfectly, also.
SmG67 said:
Looks like you did nothing wrong.
Restart your phone, go into your gallery, select a picture and try pinch-to-zoom.
Normal zoom in pictures is a double-tap.
Click to expand...
Click to collapse
lmcs said:
My dual touch works great and I did nothing. I've just installed the rom.
Double tap to zoom works perfectly, also.
Click to expand...
Click to collapse
what i mean is i want the dual touch for gaming purpose.. that is possible right? its on a FAQ at kernel nAa-11's thread by nobodyatall..
Actually, I thought the dualtouch are also available to games. I used dualtouch when playing cut the rope and fruit ninja...
What are the difference ?
Sent from my U20i using XDA
StardustGeass said:
Actually, I thought the dualtouch are also available to games. I used dualtouch when playing cut the rope and fruit ninja...
What are the difference ?
Sent from my U20i using XDA
Click to expand...
Click to collapse
Dunno bro.. i can't use dual touch in games.. i tried to play mini gore and weapon chicken but it doesn't work..

Porting GingerZaraki to the Mini

Hey guys I'm RohinZaraki of the X8 forums...recently i started developing my own rom; GingerZaraki and since then, I've had 3 PM's asking me to port this rom for the Mini...and I even recieved this...so I wanted to ask you guys, would you really want this ROM for your phones and if so, are there any experienced testers here ? I don't know anyone here so I can't handpick Beta testers like i did in the X8 forums..if I see people interested in wanting this ROM for the Mini, this thread will be turned into a disscussion thread for the rom till it's released in the Dev section Btw, I have a 2 week break so you better make your decision fast so I can start my work early
Hope to hear from you guys soon
-RZ
P.S. No trolling or flamming...
Test builds
This is where I'm going to post test builds for you guys to test and report .
Build 1-Based on GingerZaraki V02. Bugs : Lags, no torchlight option, no squash imput keyboard.
Build 2-Changes : Added squash imput, Added torch.apk, merged and added many tweaks from my unreleased V03 test build to help with the lags. Bugs : ??? (Awaiting testers)
Kernel?
Hi bro and thanks to port this rom but,
is for stock or nAa Kernel?
RohinZaraki said:
I'm done with the rom...idk if it'll even boot...anyone willing to test ?
Here's the link http://code.google.com/p/gingerzaraki/downloads/detail?name=GingerZaraki-v01-robyn.zip&can=2&q=
Click to expand...
Click to collapse
Wich kernel?
Only nAa 11
Edit : Do you guys have any other custom kernel for the X10 Mini besides stock, nAa 11 and nAa's ICS kernel ??
RohinZaraki said:
Only nAa 11
Edit : Do you guys have any other custom kernel for the X10 Mini besides stock, nAa 11 and nAa's ICS kernel ??
Click to expand...
Click to collapse
No, besides... nAa kernel RULES.
Sent from my SK17a using xda premium
alrighty then test and provide some feedback...my main concern now is if it'll boot in the 1st place
Hi and thanks for port this ROM for X10 Mini, but you can port for X10 Mini Pro???
herbesi01 said:
Hi and thanks for port this ROM for X10 Mini, but you can port for X10 Mini Pro???
Click to expand...
Click to collapse
I can try but 1st thing's 1st, I have to see if it works on the Mini first I see 5 people have downloaded the test ROM. Hope there's some feedback soon
you can add features and changelog? and the diference with mini cm 7 2.2.0 for nAa
Changelog is in the rom itself under CM settings/System/View changelog. As for the features, you can check it out in my original thread. Click on my sig
Sent from my E15i using Tapatalk
Can we have screenshots?
cool!
Thats cool vro..(^^)/ thanks!
Nice work!
Install: OK
Boot: OK
Works: OK
Bugs: Longpress Homebutton on lockscreen to turn on flashlight does not work
Profile option in settings-menu is misaligned (small annoyance really, see screenshot)
Gallery feels slow and unresponsive (don't know why, it's the same as on other roms and it usually works fairly smooth)
Every now and then the UI is unresponsive, it detects all presses you do, but reacts very late, so if you press a second time because an option or app doesn't react immediately, it will send you through to whatever that option or app expects from a tap in that same area. (hope that I explain myself clearly enough)
Overall impression: fairly smooth, clean, basic CM7
Suggestion: Add SE Squashiinput (or other clean t9) keyboard, standard android full qwerty keyboard is a pain on our small screen.
edit: Desperately missing Homescreen/Appdrawer options, dock is locked, so not able to change the apps launched from there (I use my messaging app more than the browser, so i want to change that)
SmG67 said:
Nice work!
Install: OK
Boot: OK
Works: OK
Bugs: Longpress Homebutton on lockscreen to turn on flashlight does not work
Profile option in settings-menu is misaligned (small annoyance really, see screenshot)
Gallery feels slow and unresponsive (don't know why, it's the same as on other roms and it usually works fairly smooth)
Every now and then the UI is unresponsive, it detects all presses you do, but reacts very late, so if you press a second time because an option or app doesn't react immediately, it will send you through to whatever that option or app expects from a tap in that same area. (hope that I explain myself clearly enough)
Overall impression: fairly smooth, clean, basic CM7
Suggestion: Add SE Squashiinput (or other clean t9) keyboard, standard android full qwerty keyboard is a pain on our small screen.
edit: Desperately missing Homescreen/Appdrawer options, dock is locked, so not able to change the apps launched from there (I use my messaging app more than the browser, so i want to change that)
Click to expand...
Click to collapse
Thanks so much ok for the torch bug, im not too sure, may have to port the feature from a X10 Mini rom. As for the launcher, its stock 2.3 launcher so there's no customization for it you can easily download a new one from the play store As for the t9 keyboard, I'll see what i can do and as for the unresponsiveness, there has been many performance tweaks and modifications to my X8 version since the one i posted here i'll be sure to merge and implement those tweaks in the 2nd build
Sent from my E15i using Tapatalk
You might want to consider posting this rom in the x10 mini development section
I will I just wanted to make sure there are people interested in the ROM first. Plus, the Mods said you can open a thread in the general section to plan developing something ...plus i need to know if it works in the 1st place
@Everyone else : Expect a 2nd test build soon
Uploading Build 2 What to expect ; Added squash imput, Added torch.apk, merged and added many tweaks from my unreleased V03 test build to help with the lags
Build 2 is up please test and report
fxdRoiD said:
Can we have screenshots?
Click to expand...
Click to collapse
Check out my ROM for the X8 screenshots are there...link is in my sig

Common Problem of All X10MP Users: Keyboard

Hello all,
I think that our developers are doing great by making beautiful custom roms for us. But with almost every rom of X10 Mini Pro, many of us have encountered a common problem: The Keyboard Problem
I will explain what exactly the problem is, and request emerging developers to sort the matter out.
Problem 1: With every rom if you are using onscreen qwerty keyboard and suppose suddenly you want to type with slide out physical keyboard, then you will find that all other keys work fine on physical keyboard except Symbol (Sym) key. To make the symbol key work, one has to change the 'input method' to 'default input' and in that case user could not access onscreen qwerty back until he changes the 'input method' again to default one. I mean to say that it is really a big pain every time changing the input method. Please can someone make the qwerty keyboard layout such that it can work onscreen as well as physical one should also work fine (including symbol key). Remove the default input (SE) and make the qwerty one as default with Sym key working on slideout keyboard. Maybe some one can port XMP keyboard to our X10MP but the keys are different in both type so one need to play around the key layout.
Problem 2: Keyboard light never works perfectly (like stock rom) on any rom. I don't know why our developers did not pay attention to this common but serious issue. I know that we have KFIX apk for that but one need to keep it always on and it always runs in background eating our little amount of RAM. Nobody wants that.
Can anyone make a flashable zip so that both the above said problems will be solved (Atleast for MiniCM7).
Thanks in advance.
I hope whoever will solve these issues will get huge number of thanks and appreciation from X10MP community.
Sent from: MiniCM7 with nAa11 on X10MP
for your problem number 2
try folowing this
try copying the lights.mimmi.so or lights.delta so from /system/lib/modules on miniCM7 to this ROM and see if lights work. if this was built from source they're not included by default.
i use a firedroid and had the same problem then i take other rom that has perfect keyboard light rom and put it in my firedroid rom zip. and it works fine now. credit goes to atis112 for the firedroid and x10man for the solution.
Can't find lights.mimmi.so
kamerakued said:
try folowing this
try copying the lights.mimmi.so or lights.delta so from /system/lib/modules on miniCM7 to this ROM and see if lights work. if this was built from source they're not included by default.
i use a firedroid and had the same problem then i take other rom that has perfect keyboard light rom and put it in my firedroid rom zip. and it works fine now. credit goes to atis112 for the firedroid and x10man for the solution.
Click to expand...
Click to collapse
Hi! Sad to say I couldn't find lights.mimmi.so or lights.delta in the /system/lib/modules folder- it was completely empty, in fact, except for a .placeholder file. I downloaded MiniCM7-2.2.1-robyn.zip, update-FireDroid-2.3-mimmi.zip, and MiniCM7-2.2.0-mimmi.zip . Can you perhaps post the file involved, or point to the right download?
Much appreciated!
---------- Post added at 05:46 PM ---------- Previous post was at 05:24 PM ----------
illysmanx said:
Hi! Sad to say I couldn't find lights.mimmi.so or lights.delta in the /system/lib/modules folder- it was completely empty, in fact, except for a .placeholder file. I downloaded MiniCM7-2.2.1-robyn.zip, update-FireDroid-2.3-mimmi.zip, and MiniCM7-2.2.0-mimmi.zip . Can you perhaps post the file involved, or point to the right download?
Much appreciated!
Click to expand...
Click to collapse
Wow, switching back to the default keyboard made everything work perfectly! It means my touchpad KB is dialpad style, but the flip-out KB works perfectly now, lights.mimmi.so by the way was under /system/lib/hw folder. It looks like I don't have to install it though, so long as I'm satisfied with the 3x4 taptouch touch keypad.
androidbpb said:
Hello all,
I think that our developers are doing great by making beautiful custom roms for us. But with almost every rom of X10 Mini Pro, many of us have encountered a common problem: The Keyboard Problem
I will explain what exactly the problem is, and request emerging developers to sort the matter out.
Problem 1: With every rom if you are using onscreen qwerty keyboard and suppose suddenly you want to type with slide out physical keyboard, then you will find that all other keys work fine on physical keyboard except Symbol (Sym) key. To make the symbol key work, one has to change the 'input method' to 'default input' and in that case user could not access onscreen qwerty back until he changes the 'input method' again to default one. I mean to say that it is really a big pain every time changing the input method. Please can someone make the qwerty keyboard layout such that it can work onscreen as well as physical one should also work fine (including symbol key). Remove the default input (SE) and make the qwerty one as default with Sym key working on slideout keyboard. Maybe some one can port XMP keyboard to our X10MP but the keys are different in both type so one need to play around the key layout.
Problem 2: Keyboard light never works perfectly (like stock rom) on any rom. I don't know why our developers did not pay attention to this common but serious issue. I know that we have KFIX apk for that but one need to keep it always on and it always runs in background eating our little amount of RAM. Nobody wants that.
Can anyone make a flashable zip so that both the above said problems will be solved (Atleast for MiniCM7).
Thanks in advance.
I hope whoever will solve these issues will get huge number of thanks and appreciation from X10MP community.
Sent from: MiniCM7 with nAa11 on X10MP
Click to expand...
Click to collapse
Problem 1 :
Can't make comment about this one, since I always use default input method, and never use android keyboard.
Problem 2 :
There are people already trying to fix this issue.
And actually, this issue is not always found in every phone (and ROM)..
I just flashed ArcMiniNxt 6 by Pranaj (sorry if misspelling), and the keyboard light don't have problems at all. At first, even MiniCm7 and MiniCM 9 by nAa doesn't have this issue at all (in my experience, though). As the time goes on (and I install this and that and doing tweaking this and that), then the keyboard starts going haywire. So, it's not fully to ROM and Kernel I guess..
I think problem one was fixed in the latest nightly, as was two with the inclusion of mimmiparts.apk. the files you were looking for are in /system/lib/hw but they won't help.
X10man
Sent from my U20i using xda premium
Re: Nightly build
x10man said:
I think problem one was fixed in the latest nightly, as was two with the inclusion of mimmiparts.apk. the files you were looking for are in /system/lib/hw but they won't help.
X10man
Sent from my U20i using xda premium
Click to expand...
Click to collapse
*Whistle!* Looking forewards to trying it! Currently the nightly builds links at download.cyanogenmod.com are giving 404's though, so no luck there. Thegoogle miniCM repository doesn't host the nightly builds either, but <3 it for information and stable builds. (Sorry folks, I'm not out of newb status yet so can't post external URLs, but I'm working on my post-count!)
<3's to this forum for bringing me successfully through modding my own U20i. Kudos X10man, thank you for the tidbit of info!

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