(U P D A T E !!!)Ok the issue of no locationfree player for android is almost solved by xda member Mgschwan please see this thread for future updates and progress.
http://forum.xda-developers.com/showthread.php?t=1477821
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Can you post a link to the source for the wm6 build. I have a location free device, but the lack of a mobile client forced my move to a hava device.
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Questions or Problems Should Not Be Posted in the Development Forum
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Moving to Q&A
They actually make a app for wm6 if you need that I bought mine for 25 bucks I will find the source code and post the link the wm6 software worked great. Sorry mod for posting in the wrong area
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Source code can be found here I couldn't find a wm source code
http://products.sel.sony.com/opensource/
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Bump anyone interested in making this app
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The player is not even close to opensource
insanenyc said:
Source code can be found here I couldn't find a wm source code
Click to expand...
Click to collapse
Hi i have been working on reverse engineering the LocationFree Protocol for quite some time now and i can assure you that the software is not opensource.
They opensourced an excerpt of the LiveDotCom Libraries that they use for their stream transport and even those files are incomplete. That is just to be compliant with the GPL.
The whole proprietary part remains closed source.
However i have been making some progess and have already got a proof-of-concept python implementation that can connect to a LF-B1EU Box and receive a few seconds of the stream.
This stream is encrypted. Thanks to this guy "http_//code_google_com/p/lftv" (sorry i am not allowed to post links in this forum) i even got a hint on how to decrypt it.
Currently i can decrypt the video frames but the whole thing is just a bunch of scripts and loosely coupled code that is far from anything one could call an application.
However i am still working on it and having quite some progress. So i would be interested in who would still like such an app and what boxes do you use?
greeting
michael
I have the 1st one that came out model # LF-B1
That's great that you are working on this project!! I will test anything whenever if needed
Locationfree ran great on Windows mobile 6 with a 3g connection
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LF-B1 thats good to hear since i have a LF-B1EU which means the commandos to the streaming server should be the same.
What already works is to connect to the LocationFree Box, decrypt and save the frames to disk. Those frames are then decoded with a standalone executable to create the video frames.
i know this is still a very very proof of concept but it is very promising.
I'll keep you posted when a testable program is ready
greetings
michael
That's great progress. I no nothing about makin apps but I am very good messing with my devices I guess I follow directions well so when I say this it might sound stupid but I had a idea maybe it will work
The PSP runs at max 333 MHz all of the android devices are atleast 800mhz I have a inspire running at 1.6 GHz so I think I would be fine. Now is there a way to take the locationfree player prx files that are found in the PSP and edit them to work on the android. I don't know if u have a PSP but I am able to extract those prx files out of the PSP and they also available online
What I am saying is to make some sort of half ass PSP emulator just to run locationfree player. The PSP has a emulator for the PSP called booster wich puts the PSP firmware on the PSP memory card to run old PSP firmware. Locationfree works with this emulator I don't know if any if this will work or help you with your code but I can get you any of these files if needed
I am so glad you are working on this . When I heard Sony was making the xperia I was so happy cause I thought they would implement the lfp but they dropped the ball with lack of support
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Well i guess the prx does not help me much and emulating the PSP on the Device would be a completely different level of complexity.
My biggest problem currently is to decode the MPEG4 Frames on the android device since i don't yet know how to feed the raw mpeg4 frames to the media framework.
If that is not possible i am either going to use the NDK to link with the libavcodec library or i am going to make a repeater on the device that decrypts and resends the rtp stream locally so that it can be played with the media framework as if it were a normal network stream.
Just found this..
Great news.. I'll donate for an app that works..
Although it sounds like you are making this for yourself as well.
Let me know if there is anything I can do..
Great thread is coming up 1st post on google when you search for lfp for android hopefully more people start seeing it cause I know a lot of people have lfp
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sweeeeeet
This would be great if it happened. I would love to dust off the old locationfree box.
I still use mine but with my laptop do to lack of support by $ony it freezes every 30 minutes due to a new windows 7 recent update
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insanenyc said:
I still use mine but with my laptop do to lack of support by $ony it freezes every 30 minutes due to a new windows 7 recent update
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Click to collapse
Well it will work on Linux (and maybe MacOS) too since i am trying to keep it as general as possible. Currently it is written in pure python which i am porting to android with the python-for-android package, but it is still incredibly slow (and without audio). If it really is not possible with a python only version then i have to jump over my shadow and do a java version.
I'll keep you posted.
greeting
michael
P.S.: i've been on holiday the last two weeks, that's the reason why i did not send any updates
Well I just received a thrive for Xmas so now I can test it on that in addition to my rooted inspire. Enjoy your vacation !!
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Well, here is some progress in my development of the LocationFree Player
youtu.be/ms2dIw3zadI
Greetings
Michael
Michael,
Nice Progress. What ip port are you using? configurable?
Jim
Great work so far! Thanks for your effort.
I was thinking this link would be helpful but after re-reading your earlier post I think this is the same project you already referenced. http://wololo.net/talk/viewtopic.php?f=5&t=4205
Related
Hi,
Would like to know if there is plans on PS Groove development for Xperia x10. I think many people would appreciate this.
Thanks and good work btw on the bootloader so far.
Hey have a look at this link ;-)
PSGroove being ported to Android Devices!
Sony will have it patched before it gets done, so it's going to be quickly irrelevant anyways.
Do you know that for a fact or is it just one of your many assumptions...
Cuz last i heard from the "hacker" team that made the psjailbreak code that not even them are too sure on any of the sides, nobody actually knows.
And cuz the ps3 is open to homebrew, whats the difficulty of patching the update string? I mean they already have made "stalth gaming" possible by editing sertain files...
And the ps3 has a HUGE game library that personally for me just thats enough cuz i almost never play online on it.
I bought a AVR chip with PSGroove support so to speak. I will have it on Monday, but if i knew it would be developed for Android i wouldnt have bought it.
So belive me, not too many ppl care "if" Sony patches it... And even if they do, the exploit cannot be patched, its a lot like the iPhone Jailbreak.
Let the Cat&Mouse game begin...
This project tickles the very core of my geekdom. Not so much because it opens up the PS3 for piracy but but because it's a completely insane yet feasible and even kinda logical concept.
Emulating an 8mhz Atmel on the Snapdragon? Very doable.
Proper hardware access to the USB port? With rooted phone, you have it.
So theoretically it's possible and if it comes to fruition we'll be able to "root" the PS3 by hooking up our cellphones to it and running some software. I don't know about you guys but for me that would be a serious contender for the "Epic hack of the year" award.
ddewbofh said:
"Epic hack of the year" award.
Click to expand...
Click to collapse
Of the century i would say great moment in hacking history.
http://netzke.blogspot.com/
This guy is the closest to actually having something... Hope it works, so i can feel stupid for buying a USB Dev Kit ;-)
PSFreedom was release for N900 :
http://kakaroto.homelinux.net/2010/...k-ps3-with-n900-worked-finished-and-released/
KaKaRoTo said that the driver can be adapted to the others devices :
KaKaRoTo said:
By writing this exploit as a standard linux driver, this means that my module can be used on any other linux-enabled devices.. this means not only the N900, but also the 770, N800, N810, Android phones and future Meego devices. It might need a little porting for some devices though, but it should still work…
Click to expand...
Click to collapse
If someone can work on the X10's port
any devs willing to give it a shot?
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brat81 said:
any devs willing to give it a shot?
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Click to collapse
I'm looking at what parts need to be modified and if porting it is even possible to begin with. Both Maemo and Android run Linux kernels but that's about it as far as similarities go. Even though it's a separate kernel module it needs to have certain options built into the kernel. If those bits aren't there we're SOL.
Update: The configuration file for the stock kernel indicates that the USB chipset supports HCD (Host Controller Driver) mode at least.
ddewbofh said:
I'm looking at what parts need to be modified and if porting it is even possible to begin with. Both Maemo and Android run Linux kernels but that's about it as far as similarities go. Even though it's a separate kernel module it needs to have certain options built into the kernel. If those bits aren't there we're SOL.
Update: The configuration file for the stock kernel indicates that the USB chipset supports HCD (Host Controller Driver) mode at least.
Click to expand...
Click to collapse
if you can figure this out, i would donate or send a reward. I might pay up 25$ for this.. the convenience of just using my phone when i go somewhere to hack a buddy's PS3 would be awesome.
JQE said:
if you can figure this out, i would donate or send a reward. I might pay up 25$ for this.. the convenience of just using my phone when i go somewhere to hack a buddy's PS3 would be awesome.
Click to expand...
Click to collapse
*meh* Screw donations, the hacking itself is reward enough.
Source code is @ http://github.com/kakaroto/PSFreedom
also taken form the blog
Q: What do I need to use PSFreedom on my N900 ?
A: First, you need a N900 (duh) and a PS3 (duh) with firmware 3.41. The N900 should be running the stock kernel (-omap1) not a modified kernel. Then you just need to scp the files to the N900 and run the -enable script.
Q: How much of the source is Nokia N900 specific? Are you using the Linux USB Gadgets library?
A: Very little is N900 specific, I’m using the include/linux/gadget.h if that’s what you mean. See next Q/A for more info.
Q: How hard is it to port it to a new device ?
A: Well, I’ve just separated my code from the N900 specific stuff, so it’s quite easy, there are mainly two functions to write, one to get and one to set the USB address.. two other functions that only return some static result depending on the configuration of the controller (the name of the endpoints, and whether the controller supports high speed or full speed mode).
Read the README file provided with PSFreedom, and check the psfreedom_machine.c file for specifics on what to implement.
Q: How can I port it to a new device.
A: Well, first, you need to figure out what controller your device uses, in the case of the N900, it’s ‘musb’..
Then go to the driver code for that controller (probably in drivers/usb/gadget) and look for ‘SET_ADDRESS’. In the case of musb, it was in drivers/usb/musb/musb_gadget_ep0.c. In there it was setting the address to the USB device, so just copy that code into the psfreedom_machine.c to allow setting the address, and add a similar function to be able to retreive the address.
Then add a function to return 0 or 1 depending on whether the controller supports HIGH, FULL or LOW speed mode (go to usb_gadget_register_driver for your controller, and in the first lines, it should validate the speed argument, it will tell you which ones are acceptable), set LOW speed mode to return TRUE only if FULL speed isn’t available .
Finally, add a function to return the endpoint names.. it will usually be something like ‘epXin’ and ‘epXout’ (where X is the endpoint number), or “epXin-bulk”, etc.. look at how the driver initializes its endpoints or grep for “->name” in the file to find where it sets it…
That should be enough!
Ok this is it for now with the FAQ. Next time, I’ll tell you all about my experience, what problems I encountered and how I fixed them, maybe it will help others!
Enjoy it!
KaKaRoTo
Click to expand...
Click to collapse
hope it helps
mean while over @ http://netzke.blogspot.com/
There's doesn't seem to much in development happening I've put my name down for beta testing but who knows if i get in.
Maybe if there's someone working on the netzke team build they could let us know some info.
Time for a quick update on my research.
From what I can find out about the X10 through config-files and /proc it looks like it uses the msm72k driver. By comparing that with the musb driver and looking at how PSFreedom uses musb it doesn't look impossible to get it running with the msm72k driver.
Right now I'm looking at how to get/set the device address and endpoint. Getting the endpoint name is pretty straight-forward but getting the physical address needed is slightly trickier. But I'll keep hammering away on it.
Warning: My attention-span is really short so odds are I'll keep working on this in bursts. So while there's a big chance I'll get it working soonish you shouldn't hold your breath.
Cool hope to see a update when i wake up thanks very much for your time.
I have a confirmed spot in the beta testing for the android port by netzke. I can let everyone know what it's like when it is released to beta testers.
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Findee said:
I have a confirmed spot in the beta testing for the android port by netzke. I can let everyone know what it's like when it is released to beta testers.
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Click to collapse
Don't get your hopes up, the project is a textbook example of a scam.
It bugs me that he's raking in cash with nothing to show for it while others (like myself) are doing 12+ hour hackruns. :/
Well I haven't spent 12 hours coding, most of the time has been spent working on circumventing the limitations of the stock kernel and figuring out the hardware.
ddewbofh said:
Don't get your hopes up, the project is a textbook example of a scam.
It bugs me that he's raking in cash with nothing to show for it while others (like myself) are doing 12+ hour hackruns. :/
Well I haven't spent 12 hours coding, most of the time has been spent working on circumventing the limitations of the stock kernel and figuring out the hardware.
Click to expand...
Click to collapse
if there is anything i can do to help let me know. I have a bit of experience with stuff, but not much with android.
ddewbofh said:
Don't get your hopes up, the project is a textbook example of a scam.
It bugs me that he's raking in cash with nothing to show for it while others (like myself) are doing 12+ hour hackruns. :/
Well I haven't spent 12 hours coding, most of the time has been spent working on circumventing the limitations of the stock kernel and figuring out the hardware.
Click to expand...
Click to collapse
it does get that kinda vibe but i guess i always give people the benifet of a doubt i haven't sent over any cash to him. I feel he has got enough $15 to get in the beta is quite a sting and with 100 odd people signed up he sure has enough cash
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http://forum.xda-developers.com/showpost.php?p=8006931&postcount=142
One of my favorite games, I know it has been ported to some low power operating systems (such as a TI calculator), so how hard would it be to make it android native? Maybe we can emulate it through one of the operating systems its ported to? Thoughts anyone?
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Feels good man
I was wondering this stuff myself. I've got a Rhodium I was thinking of booting Rhobuntu on just so I could carry Cave Story with me everywhere. I was also looking into GP2X emulators for Android in case that would let me play Cave Story on my Rhodium via XAndroid, but a native Android app would be ideal. Bounty? I'd pitch in for a port.
The source for Cave Story was taken down when it was announced that there was a version being made for WiiWare.
I am disappoint.
Guess I'll have to jam some Linux onto a phone then.
Back from the dead...
Just gonna leave this here...
http://nxengine.sourceforge.net/
spenceizzle said:
Just gonna leave this here...
http://nxengine.sourceforge.net/
Click to expand...
Click to collapse
I was all excited for a second, thinking there was work going on for a PPC or Android port. I'm confused, as there are already Windows and Linux ports available here:
http://www.cavestory.org/downloads_game.php
EDIT: OK, I get it - open source! It took me this long because I'm a big dummy.
I know this thread is a tad old but actually, i am trying to port cave story to android. It will be open source when it is released as required by gpl (anyone wanting the source now can pm me). I have it loading into "safe mode" so far as the data directories still have to be defined manually as far as i know. Another bug i found is that it will not even load up in landscape mode at the moment. Its a problem with SDL_blit_N.c according to my crash reports. Attached is a screenshot of what i have working so far. As this is open source, any help with this project will be appreciated. Again, just PM me for the source.
xperia64 said:
I know this thread is a tad old but actually, i am trying to port cave story to android. It will be open source when it is released as required by gpl (anyone wanting the source now can pm me). I have it loading into "safe mode" so far as the data directories still have to be defined manually as far as i know. Another bug i found is that it will not even load up in landscape mode at the moment. Its a problem with SDL_blit_N.c according to my crash reports. Attached is a screenshot of what i have working so far. As this is open source, any help with this project will be appreciated. Again, just PM me for the source.
Click to expand...
Click to collapse
Hey good luck with getting it running man! Need any beta testers, I'd be willing to help out
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums & Read the Forum Rules
Moving to Q&A
bump. any news here? This is the most recent activity anywhere online i can find about this endeavor. I'm not a game designer nor android programmer, just a cave story fan.
how about a petition?
just to let the publisher wakeup and to know that they could make also money on the android & ios section with it!
iam sure ALOT of people will sign!
dbaf14
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dbaf14 said:
how about a petition?
just to let the publisher wakeup and to know that they could make also money on the android & ios section with it!
iam sure ALOT of people will sign!
dbaf14
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Click to expand...
Click to collapse
If someone can figure out how to get one going somewhere and get the fellow's attention, post the link and I'll sign it.
someone can suggest a good petition platform/site?
just need to reach alot of cave story fans with it /easy signature possibility and good overview layout:thumbup:
dbaf14
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dbaf14 said:
someone can suggest a good petition platform/site?
just need to reach alot of cave story fans with it /easy signature possibility and good overview layout:thumbup:
dbaf14
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Click to expand...
Click to collapse
I did some googling around, it seems like http://www.petitiononline.com/ and http://www.change.org/ are both among the more popular sites, though I've never used any of them.
Xperia64 made a version of Cave Story that nearly loads on my NookColor, so if we can get a more portable port working.
http://www.cavestory.org/forums/index.php?/topic/4492-nxengine-for-android/
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isnt this old info??
i tried this using wiimote connected to my galaxy note with xperiaPlay control settings ...but i expected to much..the sound is horrible laggy. ..
rly this should be portet well from the root! its worth for the developer i think!:thumbup:
dbaf14
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Wow, it looks great on my Droid 3! I don't think I'm getting any sound though, and trying to remap keys in the menu or pressing any hard keys other than arrows FCs the app. Too bad, as it looks like my phone is more than capable of handling a fully working version. I've even got hard keys, just not the right ones. It's painful to be so close but still so far from playing Cave Story on my phone. Thanks for keeping us up to date on stuff like this.
EDIT: sound works great! I forgot there's no sound in the opening scene, I had to let the start menu load first. No stutter or anything, if my keyboard worked in-game I'd be set.
SECOND EDIT: I was able to start a game and assign keys! The app crashes when I press most buttons, but it recognizes my arrow keys and the ok, shift, alt, voice, search, and at keys, so I'm all set. Won't let me remap them though, and now that I'm playing it does seem to be running at about half speed. Not that there's any lag, everything seems to just move more slowly, though the music plays full speed.
--posted from my phone
Nintendo exclusivity clause has the original developer by the balls, similar to Notch being locked into xBox Live Arcade and having to stop work on pocket edition of minecraft. What we have is the game patches and an engine cobbled together out of older source. I'll try and get some responses from the people who got the Raspberry Pink version working, and see what can be done.
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This just in, dev is giving live updates here.
http://www.paulscode.com/forum/index.php?topic=443.15
This is great! There's a sound effect fix, and the latest version fixes button assignments and has the game running full speed, though the window has shrunk by half. I'm registering there tomorrow so I can post updates. I can't believe I'm playing Cave Story on my phone!
--posted from my phone
I'm contemplating the idea of developing an application for the android. I have several years of experience developing web applications with Java and so figured it shouldn't be too hard to pickup a book and learn how to do it for the android platform. So far so good; that's why I love Java.
My question is in regards to how does the android development community go about testing their applications of the various android version and phones? I think I'm more concerned about the android version rather than the phones. I'm planning on getting the Sprint Evo 4G LTE coming out on Friday, so I'm obviously going to be able to develop and test for Android 4 and HTC Sense 4 (though I don't think that is as important right? Development is usually against the OS and not the UI manager, right?). But how would I go about testing against Gingerbread, Froyo, etc.? Do you guys keep a previous old phone (like my old HTC Evo 4G) and flash diferent roms in order to test the app against previous versions of android? Are there other solutions? If it's using an old phone, does this work off-network/service? I guess you could just dump the apk on the sd card and install as third party app and test it out. As long as the app doing require phone services or mobile data network (internet) you'd be fine if you have wifi access right?
Any advice would be greatly appreciated.
Eric
Provide it first to people with different phone as a closed beta,providing u with bugs and log cats.When the bugs are ironed out then release it?
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The Android emulator is slow indeed, but does the job well
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@bartoloandre98
Indeed that is an option I had considered though it would serve more in a beta testing capacity. I should of defined in my question that I was looking for an option in testing for myself, such as would be the case during alpha testing.
@cdesai
I'll give it a try; haven't done so yet. I'm assuming that you can tell the emulator which API level and/or android os level to target? And is the assumption that device testing is always better than software phone emulator better true in this case as well?
There is a couple of companies who do the testing on multiple devices and send you results but it might not be cost effective for smaller operations. Id say closed betas are the best solution
Hi.
Why we can't ahve any other OS,different from Android?
For example, MeeGo, or Windows Mobile, while HD2 can? If i had the chance to put Windows Mobile on this phone that would be great.
insitex said:
Hi.
Why we can't ahve any other OS,different from Android?
For example, MeeGo, or Windows Mobile, while HD2 can? If i had the chance to put Windows Mobile on this phone that would be great.
Click to expand...
Click to collapse
If I remember correct the HD2 is develivered with Windows Mobile. Thats why it can be used with.
If you have the sources of Windows Mobile you can develop for our phone. But Windows Mobile is not free so you have to buy the development kit (expensive). Maybe you also will have the problem to get all the necessary driver for our phone to get everything working.
All other free OS could be ported (if you are able to do).
I think porting boot2gecko (firefox os) to our phone has the best chance, because lot of things from android can be used.
But don't think its just about downloading and compiling.
insitex said:
Hi.
Why we can't ahve any other OS,different from Android?
For example, MeeGo, or Windows Mobile, while HD2 can? If i had the chance to put Windows Mobile on this phone that would be great.
Click to expand...
Click to collapse
Android is opensource thats why....
Sent from my LG-P500
Other OS than Android ?? sounds tough
@DJNoXD as you said free OS can be ported ,but I dont see any developer doing tat
I saw one windows OS porting (mango tango or something) but it had lots of bugs
noelburton said:
Other OS than Android ?? sounds tough
@DJNoXD as you said free OS can be ported ,but I dont see any developer doing tat
I saw one windows OS porting (mango tango or something) but it had lots of bugs
Click to expand...
Click to collapse
> mango tango? You mean the themed cm7 rom?
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yes ur right that was themed not ported .
anyway even the efforts taken for porting I doubt it will compete with android OS
for stability performance and other thing
hope I am wrong and if so we will have another options open for our beloved O1
insitex said:
Hi.
Why we can't ahve any other OS,different from Android?
For example, MeeGo, or Windows Mobile, while HD2 can? If i had the chance to put Windows Mobile on this phone that would be great.
Click to expand...
Click to collapse
We can‘t.
Bootloader doesn't support
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Boot2geeko + honeycomb can still work on o1.
Android can work on almost any device having required hardware....i remember installing android 2.1 on my old htc touch Elfin.......
Web Os
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Boot2gecko might be able to use the same kernel as android roms, but the rest...
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I've just spent 15 minutes or so looking at Firefox Os. Most of the stuff is forked from android, so there is a possibility it may work.
The Firefox OS team have already forked the stuff for the Nexus 7 tablet, I'm going to try and build it. If it works, well who knows what I'll try next
EDIT: after making and fixing a few build errors, it's surprisingly easy to get Firefox OS to build.
I'll leave it running overnight, hopefully I'll end up with something flashable tomorrow...
adfad666 said:
I've just spent 15 minutes or so looking at Firefox Os. Most of the stuff is forked from android, so there is a possibility it may work.
The Firefox OS team have already forked the stuff for the Nexus 7 tablet, I'm going to try and build it. If it works, well who knows what I'll try next
EDIT: after making and fixing a few build errors, it's surprisingly easy to get Firefox OS to build.
I'll leave it running overnight, hopefully I'll end up with something flashable tomorrow...
Click to expand...
Click to collapse
If there will be a way for android apps to go on b2g, "goodbye, android! Damn you qualcomm:| thank you mozzila!"
Edit: since the apps are html5, sinner or later a web emulator will appear, which could be ported to b2g without CPU emulation, or maybe run as wine does
Crap I am way to excited, I just want a ROM with battery (CM7-official based ROMs lately have tons of random wakelocks) and working HQ YouTube (and since this is html5 based, I am 100% sure the ICS/JB version of web YouTube will work)
But no status bar toggles = no more b2g (one very reason android is better than iOS)
Sent from my LG-P500
adfad666 said:
I've just spent 15 minutes or so looking at Firefox Os. Most of the stuff is forked from android, so there is a possibility it may work.
The Firefox OS team have already forked the stuff for the Nexus 7 tablet, I'm going to try and build it. If it works, well who knows what I'll try next
EDIT: after making and fixing a few build errors, it's surprisingly easy to get Firefox OS to build.
I'll leave it running overnight, hopefully I'll end up with something flashable tomorrow...
Click to expand...
Click to collapse
I was also downloading source but internet sucks me with 5 KB
But check out this.
G1 HTC dev got it partially working and here it's source.
https://github.com/UnitedDev/b2g-manifest
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It's undocumented but you can build for Optimus L5 just use ./config.sh optimus-l5
It usaes some CAF sources, so hopefully we can use that as a base.
good to see you guys actually working on this.
best of lucks guys :good:
appreciated your hard work into this :angel:
adfad666 said:
It's undocumented but you can build for Optimus L5 just use ./config.sh optimus-l5
It usaes some CAF sources, so hopefully we can use that as a base.
Click to expand...
Click to collapse
Can you make a discussion thread so people will say their excitement like me and devs working on it work on it? Or OP change 1st post and title to suggest that
Yeah I'll do so....how do you think I should organize this specific thread,any ideas
Sent from my LG-P500 using xda premium
vlt96 said:
Can you make a discussion thread so people will say their excitement like me and devs working on it work on it? Or OP change 1st post and title to suggest that
Click to expand...
Click to collapse
If I can get the build to finish I'll consider it.
Some of the sources need to be replaced with CM9 sources to get it to work. What's also surprising is that it really is under active development, you can repo sync, then do another sync in 30 minutes and there will be updates...
adfad666 said:
If I can get the build to finish I'll consider it.
Some of the sources need to be replaced with CM9 sources to get it to work. What's also surprising is that it really is under active development, you can repo sync, then do another sync in 30 minutes and there will be updates...
Click to expand...
Click to collapse
Yea it doesn't even deserve alpha stage, but it is really eye candy, really really fast (but I think multitasking is iOS-like)
Scrolling tho is worse than donut in avd (and that is on GS2), needs imorovements
Why am I this excited? Because it doesn't run java VM!! I love java as programming language, but the concept of running every app in a VM (I agree for desktop apps made for all platforms, but not for mobile devices)
Am I the only one that would watch your (adfad) PC screen all time while building? This is how much I wanna try it
Oh, and gecko (at least last time I tried) is the slowest rendering I ever had on my phone, but I really wanna see how the concept of gecko-rendered apps works out
P.S.: firefox 16 will have armv6 support for stable
PS2: sorry for so many "I am excited" posts from me, but firefox os is as eye-candy as iOS, while keeping the awesomeness of android (if it is open-source, hopefully root features will be available)
PS3: all my excitement comes from you, adfad, for saying you are building it:thumbup::beer:
Edit: installed latest nightly for amrv6, and I can confirm it is a bit faster than stock, but a lot laggier, so the lag in b2g is probably caused by gecko
Sent from my LG-P500
I am currently in the process of building a Note 3 Rom of Ubuntu Touch. I have the experience with Ubuntu and Linux Development to do this, but I would like non-monetary support, like volunteers to find bugs. I'm using a rom based off of stock, minus KNOX (here) so it should work fine.... but that's never a guarantee. I will be testing this ROM myself, but I want to find every bug possible.
If any developers would like to get some addons in here, pm me. I would like to make this as useful as possible.
When CM11 100% functional source code is released, I will rebuild this off of it. I do want to include the best I can into this.
This will be based off of MJE, so, if there could be a person or two to hold back from updating, and trying this out, I would owe you sooo many cookies. I mean, MOUNTAINS of cookies. This voucher is redeemable, alternatively, for a lake of Caramel or an Ice Cream Storm.
***EDIT***
The Cyan text is invalid. Upon rereading sources, it will not matter what rom I use.
*******POSTPONEMENT********
This project will be postponed until the completion of the CM11 Note 3 source code.
I would love to help test!
lezed1 said:
I would love to help test!
Click to expand...
Click to collapse
please don't take offence, but have you played with custom roms before?
I would definitely test on a tmobile note 3 and I definitely have experience
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ktetreault14 said:
I would definitely test on a tmobile note 3 and I definitely have experience
Sent from my SM-N900T using Tapatalk
Click to expand...
Click to collapse
Thank you! Would you mind listing some Ubuntu apps you would like to have included in it? I will already include a couple for testing purposes, but I want to make this enjoyable and useful, after testing
As long as you throw in the basic stuff. All I need is a browser, file manager, music player. You can pick. Im just ready to test
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---------- Post added at 11:20 PM ---------- Previous post was at 11:11 PM ----------
Also will this be the dualbootable android and ubuntu touch buikd?
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ktetreault14 said:
As long as you throw in the basic stuff. All I need is a browser, file manager, music player. You can pick. Im just ready to test
Sent from my SM-N900T using Tapatalk
Click to expand...
Click to collapse
well, unfortunately, I can't build it yet, unless you don't mind not having root. I know where to download the stock source code, but I found out that root access would not be a given, even with as little Ubuntu takes from Android. Not to mention, it's a lot easier with the CyanogenMod source.
I will make sure to get all the extended basics. Notepad++, Terminal, basic utilities, media utilities, a file manager, and others. I'll put an app of my own for feedback purposes. Ubuntu Touch is supposed to have the Play Store, so, if I miss something you want, no problem.
I think, when I have my first completely stable build, I'll move on to building a developer's build, including support for programming environments. Imagine being able to build an app on your phone, without a computer. A bluetooth keyboard would be necessary, but I think many would be interested.
If anyone can build an app, I have an idea for the way the interface designer would work. PM me.
---------
Thank you for asking. That sparked the thought on how to re-package this for distribution. Before, I was going to have everyone adb it into their phone, as per the documentation that exists for Ubuntu Touch. However, it would be easy to just zip it all, then transfer and install. To adb it is to just make sure it's clean, but I can make sure that it happens clean via certain adjustments.
I'll test out even though it doesn't have root. Nice to know I can use play store. Even with cyanogenmod code there is no root? Cant wait to test
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ktetreault14 said:
I'll test out even though it doesn't have root. Nice to know I can use play store. Even with cyanogenmod code there is no root? Cant wait to test
Sent from my SM-N900T using Tapatalk
Click to expand...
Click to collapse
I'll go ahead and start building it then. I was thinking that there would be not-so-much interest in a non-rooted version. As far as using the CM code, that would give root and the most ease of building. Using Stock gives a guaranteed driver support, however, I am not too sure if KNOX is integrated into the parts that Ubuntu would take from the code. I'll have to research it a bit. I won't bother if KNOX will be pulled in too.
Do you need the source for cm11. I there is a link for it in the tmo thread
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ktetreault14 said:
Do you need the source for cm11. I there is a link for it in the tmo thread
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Click to expand...
Click to collapse
No need, and it wouldn't work anyways. All CM11 source is currently not 100% stable, therefore, I don't know if it will work properly with Ubuntu. I'm grabbing the source directly from Samsung.
Oh I see. Will this build be able to switch between android and ubuntu, or was that only for Nexus?
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mobile-power-monger said:
Imagine being able to build an app on your phone, without a computer. A bluetooth keyboard would be necessary, but I think many would be interested.
Click to expand...
Click to collapse
We can build applications with AIDE, but it is pay-ware with a disabled free version. I'm anxiously waiting for someone to build an equivalent freeware application.
There has been a bluetooth virtual keyboard out for a few years.
This won't require a developer's phone will it?
Frank
SGH-I717(AoCP6.4), SM-N900V/MI9(dlV), XDA Premium
Frank Westlake said:
We can build applications with AIDE, but it is pay-ware with a disabled free version. I'm anxiously waiting for someone to build an equivalent freeware application.
There has been a bluetooth virtual keyboard out for a few years.
This won't require a developer's phone will it?
Frank
SGH-I717(AoCP6.4), SM-N900V/MI9(dlV), XDA Premium
Click to expand...
Click to collapse
No, this will not require a developer's phone. Just the knowledge to install a custom rom. And as far as AIDE, I will ask them if they would do a promotional by including the key in this rom. I will offer them the idea-work for a pet-project that I abandoned a year or so ago. It might appeal to them.
As far as switching between Android and Ubuntu, that was for the older versions of Ubuntu Touch. Originally, Ubuntu Bootstrapped on top of Android, but that was battery inefficient. Now, it's built on top of of the Android core.
Upon looking further into the differences between the first version and the current, I have sadly discovered that Android apps are no longer supported. I could use the first version, as it is still available, but that would make the build far larger than it has to be. After the completion of this project, I will ask someone to continue upgrading, while I move on to building Ubuntu apps for as many Android apps as I can. However, there are a great deal of Ubuntu apps already made.
mobile-power-monger said:
No, this will not require a developer's phone. Just the knowledge to install a custom rom. And as far as AIDE, I will ask them if they would do a promotional by including the key in this rom. I will offer them the idea-work for a pet-project that I abandoned a year or so ago. It might appeal to them.
As far as switching between Android and Ubuntu, that was for the older versions of Ubuntu Touch. Originally, Ubuntu Bootstrapped on top of Android, but that was battery inefficient. Now, it's built on top of of the Android core.
Upon looking further into the differences between the first version and the current, I have sadly discovered that Android apps are no longer supported. I could use the first version, as it is still available, but that would make the build far larger than it has to be. After the completion of this project, I will ask someone to continue upgrading, while I move on to building Ubuntu apps for as many Android apps as I can. However, there are a great deal of Ubuntu apps already made.
Click to expand...
Click to collapse
Would it be too much to ask to make 1 build of old and new and then continue building on whichever you see like to more? Just to try it out, lol if its to much dont bother
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https://wiki.ubuntu.com/Touch/Devices
Please share this link with your friends with other devices
I think it would be smarter to do one version at a time
Also, here is the Ubuntu App Directory
https://apps.ubuntu.com/cat/
---- I just made this account, so I have limited posting ability :/
Ubuntu Touch Dying???
I had checked the Ubuntu Touch repo a while ago, but it seems to not be much larger..... we need to bring it back. Maybe we could turn Ubuntu into a Powerhouse Platform, by creating Ubuntu apps that utilize the power of the Note 3.
N3 has the power to run a sql server and apache, if it's only for a small network. Imagine, being able to make a site for your your friends only, and being able to manage it like a full server, however, you'd have no fees (unless you want a domain, but even then, there are free domains).
Going on this idea, if a sql db is on a mobile device, there is less risk and more ability to control access (ie. turn on airplane mode to disable it)
The N3 could be used as a file distribution spot. You could have an automatic broadcasting of a particular file. All newer galaxy phones could just access it from the wifi direct menu. What an easier way to hand out flyers?
We need to think of ways to utilize the power of the N3 and the simplicity of the Ubuntu Touch SDK. A dump trucks can carry a lot of feathers.
I, personally, dislike using C++ for app development (Thank GOD for Java), but I will do it for this project.
I need more ideas, but please take time to make a list, instead of 1/post
mobile-power-monger said:
No, this will not require a developer's phone. Just the knowledge to install a custom rom. And as far as AIDE, I will ask them if they would do a promotional by including the key in this rom. I will offer them the idea-work for a pet-project that I abandoned a year or so ago. It might appeal to them.
As far as switching between Android and Ubuntu, that was for the older versions of Ubuntu Touch. Originally, Ubuntu Bootstrapped on top of Android, but that was battery inefficient. Now, it's built on top of of the Android core.
Upon looking further into the differences between the first version and the current, I have sadly discovered that Android apps are no longer supported. I could use the first version, as it is still available, but that would make the build far larger than it has to be. After the completion of this project, I will ask someone to continue upgrading, while I move on to building Ubuntu apps for as many Android apps as I can. However, there are a great deal of Ubuntu apps already made.
Click to expand...
Click to collapse
Eerrrmm... I'm a 100% sure that Ubuntu touch uses the cm kernel. That's why you need a Developer edition device. It's the only one that can flash kernels So if the following statement is true. Then this can't run the 99% of the Verizon note 3s correct?
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mobile-power-monger said:
https://wiki.ubuntu.com/Touch/Devices
Please share this link with your friends with other devices
I think it would be smarter to do one version at a time
Also, here is the Ubuntu App Directory
https://apps.ubuntu.com/cat/
---- I just made this account, so I have limited posting ability :/
Click to expand...
Click to collapse
Awesome. Im ready to start flashing, im gonna start reading up on my ubuntu touch and check it out. Also does abyone knkw if im in ubuntu touch and I hook up hdmi out to my tv does it go into desktop mode? Or is that onky with a dock
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mobile-power-monger said:
I had checked the Ubuntu Touch repo a while ago, but it seems to not be much larger..... we need to bring it back.
Click to expand...
Click to collapse
I read (on Android Central, I think) that Ubuntu Touch development was being suspended for all devices, except Nexus 4 and Nexus 7 (original). Maybe that's why......