I've read that Layar will reach WP7 with direct access to the camera for its augmented reality app, but when???
I install Wikitude but still haven't tried
Any other suggestions?
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We're experienced Augmented Reality developer
try our Augmented Reality demo here:
app.zealion.com/ar1/
app.zealion.com/ar2/
app.zealion.com/ar3/
(Notice: you should make sure you have a webcam installed first, or you will get some explorer error (especially for IE users))
Want to talk more about the Augmented Reality? send me email: "info AT zealion.com"
also welcome other Augmented Reality developers to share.
I have a .kml file with dozens of points of interest. I would like to be able to open those POIs with and Augmented reality app. I do not want these POIs published publicly. Just an app that you can open .kml files with for private use only. My Google Foo may be weak, but I can't seem to find something like this. Does this exist? Thanks.
Hi..
Can anyone guide me to build a simple augmented reality application using eclipse Android project
What technologies/platforms can I use to create an Augmented Reality Based Social Network that runs on android?
So I came up with an idea to create a social network based on AR, the basic idea is that people will be able to see content filled (images videos etc) 3d balls around them posted by other users in a specific radius (10-20km radius) these balls will float around the specific radius in real-time. So its basically a location based AR social network. There are more features but this is the basic idea. Since I'm new to programming and stuff I'm seeking some guidance on what technologies/platforms/languages can I use to build all aspects of this app for android for example the frontend, backend, the AR aspect of the app? Can unity be used to achieve this? if yes what sdks for AR can be used to do that?
Finally, I'm not planning to build a full fledged working application, just a basic prototype, any help and guidance will be useful. Thank you.
Hello together,
does anyone know why the ToF sensor on the 1 III isnt supported by the ARCore Depth API (see [1]) and if there will be a fix in the near future?
Are there any 3D scanner apps that can utilize the ToF sensor without relying on ARCore or is there an alternative ROM with ToF support?
Best regards,
some XDA greenhorn
[1] https://github.com/google-ar/arcore-android-sdk/issues/1327
Your github link already has the answer. It isn't supported because Sony did not implement the Depth API to use their TOF sensor. Simple as they didn't do it. This is the drawback of an "open" operating system. It is up to the OEM/Vendor/Manufacturer to implement features that are not "mandatory" by the OS creator, Google.
Why they didnt do it we will never know. It might be a way to reduce development costs. Maybe Sony thinks that their target market will only use the TOF for photography and not for anything else.
So there are no other apps that can take advantage of something that to the apps knowledge does not exist. Only Sony apps can "see" the TOF sensor, it is not exposed outside of that. No other apps will be able to see it unless they know how to access whatever API Sony maybe using. Or maybe Sony just access the TOF sensor directly in the camera app only, there is no API involved.
Maybe a third party rom can expose it if they can figure out how to access it, either via drivers released by Sony, or by their own trial and error, reverse engineering, etc.