[Q] Screen Resolution of older Apps - Galaxy S III Q&A, Help & Troubleshooting

Searched now for more than 2 hours but didn't find anything.
My Problem when i try to run old 3d games like gangstar miami vindication the controls and the screen fitting is totaly messed up because of the 720p resolution is there anybody working on this problems or is there any solution to make these games work
Thanks for Answers

JeffTheHero said:
Searched now for more than 2 hours but didn't find anything.
My Problem when i try to run old 3d games like gangstar miami vindication the controls and the screen fitting is totaly messed up because of the 720p resolution is there anybody working on this problems or is there any solution to make these games work
Thanks for Answers
Click to expand...
Click to collapse
Perhaps the game has not yet been optimized for a bigger resolution. it may still be up to only 480×800 resolution since it is somewhat the "average" resolution in Android. Whereas are S3 has 720×1280.
It's a pretty big difference

saywhatt said:
Perhaps the game has not yet been optimized for a bigger resolution. it may still be up to only 480×800 resolution since it is somewhat the "average" resolution in Android. Whereas are S3 has 720×1280.
It's a pretty big difference
Click to expand...
Click to collapse
Yes thats the problem but gameloft stopped the support so there won't an original update but there might be a custom emulator or something for these games because gangstar mv isn't the only game that got these kind of problems on the s3

something like a wvga emulator for the galaxy s3 would be awesome

Related

Modern Combat 3 Laggy Singleplayer (SGS2)

Hi guys, the game works fine for a couple of mins, until the phone starts heating and well , it starts lagginggggg. Multiplayer works fine, but single player is just killing me. Problems only occur when phone starts to warm up. Anyone facing this issue?
More info : Strafing and scrolling "view" seems to be lagging, as though frame-rate just dropped or something. I've reinstalled and uninstalled, downloaded data and still, the same outcome. Multiplayer is as smooth as
Please tell me this isnt just meeee
im alone?????
Ive only played the first mission. it does not lag or overheat like you mention,although i do notice the frames drop in some areas becoming slightly laggy.online gaming is great.i hate that the game crashes and restarts sometimes in online play
Have some apps running in the background?
I also experience UHT moment when i play gameloft games.. but theres no continuous lag, only stutters on some area..
You may also need to check that your governor wasn't on conservative..
Sent from The Center of The Earth
Got no framerate issue here. Try looking for a newer version.
florexus said:
Got no framerate issue here. Try looking for a newer version.
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Click to collapse
Gorjess said:
Have some apps running in the background?
I also experience UHT moment when i play gameloft games.. but theres no continuous lag, only stutters on some area..
You may also need to check that your governor wasn't on conservative..
Sent from The Center of The Earth
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djunited said:
Ive only played the first mission. it does not lag or overheat like you mention,although i do notice the frames drop in some areas becoming slightly laggy.online gaming is great.i hate that the game crashes and restarts sometimes in online play
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Click to collapse
Hmm, im on the latest version. 1.0.1. What im getting is the BLURISH effect when scrolling views. Im pretty sure its a framerate drop. Ive got MC3 running alone, no background apps. Its literally killing me. Ive tried 5 different kernels, and Im sure im not overclocking or underclocking the cpu. Im using stock rom though. Would cyanogenmod help improve the gameplay? Any good roms that still preserve the samsung qwerty keyboard?
I have this issue too. I have a Samsung Galaxy SII GT-I9100, Noble Black, 2.3.5, stock ROM, kernel XWKJ1 (also stock), NO ROOT
At some point (fire or many trees or something) the game is lowering the FPS. I didn't noticed that for example on Sensation XL (which has 1.5 singlecore and even higher screen resolution than my phone has) and i didn't saw a single lag.
I made a video about this problem and posted it on youtube here it is:
I suppose this problem is related to my stock ROM or even my stock kernel... something similar is happening with backstab but there it's not that annoying since it's not a FPS game
Chaoshead3 said:
I have this issue too. I have a Samsung Galaxy SII GT-I9100, Noble Black, 2.3.5, stock ROM, kernel XWKJ1 (also stock), NO ROOT
At some point (fire or many trees or something) the game is lowering the FPS. I didn't noticed that for example on Sensation XL (which has 1.5 singlecore and even higher screen resolution than my phone has) and i didn't saw a single lag.
I made a video about this problem and posted it on youtube here it is:
I suppose this problem is related to my stock ROM or even my stock kernel... something similar is happening with backstab but there it's not that annoying since it's not a FPS game
Click to expand...
Click to collapse
YES YES Im not alone. Thats the problem. I wonder if its due to the stock rom...
Got the game no issue here. im rooted on slimrom with siyah kernel, not overclocked but undervolted so it doesnt heat up so much. Fyi shadow gun is a really good game as well
looks like an iphone but powered by android baby!!!!
No issues here.
Well,it even happens on my device,which is overclocked,both the CPU(1600MHz) and the GPU(400MHz).It seems to only happen when there is smoke on the screen.Doesn't happen in any other case.
Feel like flashing a new rom. Gonna get a usb jig first...
Btw, any roms to recommend?
@androidkid:slimrom running touchwiz?
Chaoshead3 said:
I have this issue too. I have a Samsung Galaxy SII GT-I9100, Noble Black, 2.3.5, stock ROM, kernel XWKJ1 (also stock), NO ROOT
At some point (fire or many trees or something) the game is lowering the FPS. I didn't noticed that for example on Sensation XL (which has 1.5 singlecore and even higher screen resolution than my phone has) and i didn't saw a single lag.
I made a video about this problem and posted it on youtube here it is:
I suppose this problem is related to my stock ROM or even my stock kernel... something similar is happening with backstab but there it's not that annoying since it's not a FPS game
Click to expand...
Click to collapse
Because it has another much weaker GPU, therefore it has much lower graphical quality settings. It's like playing on Low and the GSII on very high.
Phistachio said:
Because it has another much weaker GPU, therefore it has much lower graphical quality settings. It's like playing on Low and the GSII on very high.
Click to expand...
Click to collapse
Well,even if it is so,it's unacceptable,as it's definitely a fault on Gameloft's part.The game is,once again like other Gameloft titles,more or less badly coded.It uses too much GPU.I can play ShadowGun with 16x MSAA(Using CF3D) for hours and the phone just gets warm,while I can't play MC3 for nearly as long and the device burns.Before anyone tries to say that it's because MC3 has so super awesome graphics,it's not the cause.Our GPU doesn't overheat,even when overclocked.Excessive heat is only generated by the CPU.So,try playing ShadowGun and MC3 with 500MHz or 800MHz CPU.ShadowGun still plays as awesome as before,while MC3 lags.
We should contact Gameloft me thinks...
tolis626 said:
Well,it even happens on my device,which is overclocked,both the CPU(1600MHz) and the GPU(400MHz).It seems to only happen when there is smoke on the screen.Doesn't happen in any other case.
Click to expand...
Click to collapse
tolis626 said:
Well,even if it is so,it's unacceptable,as it's definitely a fault on Gameloft's part.The game is,once again like other Gameloft titles,more or less badly coded.It uses too much GPU.I can play ShadowGun with 16x MSAA(Using CF3D) for hours and the phone just gets warm,while I can't play MC3 for nearly as long and the device burns.Before anyone tries to say that it's because MC3 has so super awesome graphics,it's not the cause.Our GPU doesn't overheat,even when overclocked.Excessive heat is only generated by the CPU.So,try playing ShadowGun and MC3 with 500MHz or 800MHz CPU.ShadowGun still plays as awesome as before,while MC3 lags.
We should contact Gameloft me thinks...
Click to expand...
Click to collapse
Contacted gameloft 3 weeks ago. Said they would look into the problem. Lets just wait for the net update to roll out
redfreak said:
Contacted gameloft 3 weeks ago. Said they would look into the problem. Lets just wait for the net update to roll out
Click to expand...
Click to collapse
Yeah...Ok,so what's the next best game you said?
Sent from my GT-I9100 using xda premium
Car drive
Try the map where your using a minigun and escaping with a truck/car (dont remember the map name)
the fps drops from stable 60 to under 20 impossible to, win the level through with hard
Hmm which governor are you using? i just know that lulzactive is kinda bad if it comes to gaming. try out some stock governors like ondemand, conservative or performance.
DaGodfather said:
Hmm which governor are you using? i just know that lulzactive is kinda bad if it comes to gaming. try out some stock governors like ondemand, conservative or performance.
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Click to collapse
Tried all, only choice is to run stock rom, like cm7... Btw guys, if I use chainfire and download the game under "Adreno", would it work
tolis626 said:
Yeah...Ok,so what's the next best game you said?
Sent from my GT-I9100 using xda premium
Click to expand...
Click to collapse
Now play GTA3.

GS3 and FPse, how it performs?

Hello, can maybe some one post some videos on how FPse performance with GS3?
Deadeye* said:
Hello, can maybe some one post some videos on how FPse performance with GS3?
Click to expand...
Click to collapse
I've seen that, nice video.
I've tested it. Originally it ran at 256 fps, so I had to turn on vsync to cap it at 60 fps.
Runs super smooth here
Sent from my GT-I9300 using Tapatalk 2
I've been having a tinker with FPse myself.
Running version 0.11.24.
Using Final Fantasy 9 as a test ISO, it runs amazingly well in "software" mode, if you turn off frame limiting the area's I checked were running at 250+fps.
I didn't notice any bugs either. but graphically, the game looks horrible, pixelated and blurry.
Now, there's an openGL plugin for FPse, which makes it look fantastic, much better then software mode. but it's choppy and buggy. Not unplayable mind you, (40 - 100 fps) but it can dip to 20 at some scenes.
Now the worst part is, currently the OpenGL plugin does not support the MALI400 GPU in the S3. If you try to directly run an ISO using the pluggin, it will not load on the S3, just shows a black screen.
there is a "trick" to load a game using the plugin though, but I wont bother getting into detail.
The dev is reportedly soon going to release fpse 0.11.27, which will allow the openGL plugin to run on a MALI400 GPU.
Check out the thread on fpsece.net.
also @NZtechfreak.
thats an N64 emu, not FPse.
dark_day said:
also @NZtechfreak.
thats an N64 emu, not FPse.
Click to expand...
Click to collapse
Try actually watching the video before commenting, I show FPse also. Sorry, but I think I know what I'm talking about here.
In the video I run Tekken 3 just with the software GPU plugin and it runs fine, will try it out with my other games and see, but certainly Tekken 3 has no issue so it isn't universal that it doesn't work (its running 32-bit rendering with anti-aliasing on in the video at 60fps). Apparently the 0.11.27 version coming out any day will have a major revision to make things work better with the Mali too.
Thank you for all your replies more confident about buying S3 just reading the post about signal issues...
I tried it and it runs well in software mode.
I have managed to play with the Open GL plugin (Einhander and Grandia), the graphics are very very good and the frame rate is ok.
But as dark_day says, you have to do a very anoying trick (with Tekhen3) to play.
Also I didn't manage to play with the iControlPad and the OpenGL plugin whereas it works well in software mode.
My only problem in software mode, if someone has an answer : I didn't manage to play in 4:3. Even when I select original screen size it's still in 16:9.

Playing games on the sgp 5.0 (QUESTION)?

Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
spartacus279 said:
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
Click to expand...
Click to collapse
same cpu and gpu as sgs afaik. overclockable to 1.6 ghz stable
KOala888 said:
same cpu and gpu as sgs afaik. overclockable to 1.6 ghz stable
Click to expand...
Click to collapse
How do you ovetclock to 1.6?
Sent from my YP-G70 using xda app-developers app
spartacus279 said:
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
Click to expand...
Click to collapse
(This thread should have been posted under Questions, just so you know.)
The Player 4 and 5 both use an SGX540 running at 200MHz. I have both NOVA 3 and MC3 on my Player, and it seems to me that Gameloft has definitely not optimized their Android games as well as they could (example: the 4th generation iPod Touch has a weaker SGX530 GPU and less RAM, yet MC3 runs better).
That said, I have seen people overclock the SGX540 in our Exynos 3110 to anywhere from 210-250MHz. If someone can implement this to a Player kernel, we should be able to do the same, and probably reduce some lag.
As far as Android version- from what I understand (and this may not be correct), 4.0 uses more RAM, so some games might work better on 2.3. I have also seen many reports that Gameloft's games do not work well on 4.0 (more lag and/or crashing), but they may have been updated to fix these issues.
I'm running Android 4.0. I've got an overclock to 1.2GHz. I have set the maximum number of background tasks to only allow 2. This has pretty much completely fixed any lag i've had whatsoever. Even on 2.3! I have MC3 and Nova 3 and they both run fine with the odd jitter every 10 mins but you can expect that with any device. I also bought Gangster Rio but I haven't tried that on Remics UX yet. It ran terrible last time Si used it on ICS Crumble but I didn't have the Background process limit set then so i'll get it and i'll see how it gose. But if you've got ICS Seriously, you will be amazed at what difference it makes. I just hope Modern Combat 4: Zero Hour will run as smoothly!
TheTehk17 said:
(This thread should have been posted under Questions, just so you know.)
Click to expand...
Click to collapse
I think this is part of the problem; our forum doesn't have a dedicated Q/A section like most do. For all you people uncertain; ALL QUESTIONS GO IN GENERAL. Never ever post a question in development.
Sent using Tapatalk
before the world explodes, I have a quick q, could we make a q& a section? Or ask for it, for the very least? or rename the general section?
Sent from my YP-G70 using xda app-developers app
Karim.younus said:
I just hope Modern Combat 4: Zero Hour will run as smoothly!
Click to expand...
Click to collapse
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
I am making custom kernel atm, show me an example of overclocked gpu that we have. Afaik the were tryind to do so with i9000 without success
Wysyłane z mojego YP-G70 za pomocą Tapatalk 2
TheTehk17 said:
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
Click to expand...
Click to collapse
Nova 3 is much more playable for me on GP5 then on Nexus 7 ,you cant set video options so gamelooft set it for you in some awful retarded way and nova 3 lags heavy on mu nexys 7 even its quad core with tegra 3 ,on sg5 graphics is worster but plays smoth.
Sent from my Nexus 7 using xda app-developers app
DZonikg said:
Nova 3 is much more playable for me on GP5 then on Nexus 7 ,you cant set video options so gamelooft set it for you in some awful retarded way and nova 3 lags heavy on mu nexys 7 even its quad core with tegra 3 ,on sg5 graphics is worster but plays smoth.
Click to expand...
Click to collapse
If you look around, you'll see that just about anyone with a Tegra 3 device and a Gameloft game has the same problem. Either the Tegra 3 has a weak GPU, Gameloft fails at optimizing their games, or both.
If you set the graphics of NOVA 3 on the Player to the same level as on the N7, the game becomes unplayable, even though it has to push a much lower resolution. Tying that back in on-topic, as MC4 has more advanced graphics than NOVA 3, it is probably not going to work with the Players.
TheTehk17 said:
If you look around, you'll see that just about anyone with a Tegra 3 device and a Gameloft game has the same problem. Either the Tegra 3 has a weak GPU, Gameloft fails at optimizing their games, or both.
If you set the graphics of NOVA 3 on the Player to the same level as on the N7, the game becomes unplayable, even though it has to push a much lower resolution. Tying that back in on-topic, as MC4 has more advanced graphics than NOVA 3, it is probably not going to work with the Players.
Click to expand...
Click to collapse
tegra 3 has very good gpy and with custom kernel you can overclock gpy to blow every other curent android device away..but that gamelooft are so ret..is it so hard to add video options like in every pc game or gta for android ..that is one day job..
DZonikg said:
tegra 3 has very good gpy and with custom kernel you can overclock gpy to blow every other curent android device away..but that gamelooft are so ret..is it so hard to add video options like in every pc game or gta for android ..that is one day job..
Click to expand...
Click to collapse
A one day job? One day to re-do / re-render ALL the textures and models ? Also some games DO have options , like Max Payne.
TheTehk17 said:
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
Click to expand...
Click to collapse
I can run Nova with no lag. The thing that was causing the problem I think was the RAM until o set it to 2 background tasks. And also SWAP file support could be another thing to work on to gives more than a 1GB or RAM.
gskillivenom said:
A one day job? One day to re-do / re-render ALL the textures and models ? Also some games DO have options , like Max Payne.
Click to expand...
Click to collapse
Its not one day..its one HOUR job..the game has allready options because every game engine has video option..but with a gamelooft you have to extract option file from ogg file then change on off what you thing ..save and then recreate ogg file again..And only game that gice options is rock star ..they are only developers with brains in android world for now..and off course there is no need to recreate textures..its one command in opengl.
Karim.younus said:
I can run Nova with no lag. The thing that was causing the problem I think was the RAM until o set it to 2 background tasks. And also SWAP file support could be another thing to work on to gives more than a 1GB or RAM.
Click to expand...
Click to collapse
I can run it with no lag, too. NOVA 3 for our Players has all the graphical effects disabled, but when they are turned on, the lag is unbearable, which is what I was talking about (I'll make a video showing this). Tying that back in, since MC4 has these graphical effects by default plus a new graphics engine, either the game will not work at all (read: to laggy to play), or Gameloft will greatly downscale the graphics for us (unlikely).
TheTehk17 said:
I can run it with no lag, too. NOVA 3 for our Players has all the graphical effects disabled, but when they are turned on, the lag is unbearable, which is what I was talking about (I'll make a video showing this). Tying that back in, since MC4 has these graphical effects by default plus a new graphics engine, either the game will not work at all (read: to laggy to play), or Gameloft will greatly downscale the graphics for us (unlikely).
Click to expand...
Click to collapse
Hmmm. Never knew that. How can I enable the better graphics cause I want to see what it looks like.
Karim.younus said:
Hmmm. Never knew that. How can I enable the better graphics cause I want to see what it looks like.
Click to expand...
Click to collapse
Install Chainfire3d from the Market. Open it, install the driver, reboot, and it should be good to go.
However, a few warnings. Campaign will not work, at all. The only way for the game to load and be somewhat playable is to do a local WiFi multiplayer match with just yourself. I also recommend letting it sit for a minute or so after the map (pick a relatively small one) has loaded.
So no campaign? Oh well I'm completely stuck on a mission anyway ha ha.
Karim.younus said:
So no campaign? Oh well I'm completely stuck on a mission anyway ha ha.
Click to expand...
Click to collapse
Well, with the full graphics, the game lags too much when doing anything (except for walking around) for the campaign to be playable.

[Q] Gaming on Evo 3D

First, sorry if it is there, i'm on tapatalk so i can't check
So, i'm getting the Evo 3D this month (97%) and since I'm heavy gamer, i want to know if it can decently run newest games (MC4 etc.). I know that 1 GB RAM and Adreno 220 is not bad, but i still want to know. I want to stay at stock ROM for a while. And isn't the 16:9 screen bad? Are those games compatible with it? Thanks for any answer .
Marek989 said:
First, sorry if it is there, i'm on tapatalk so i can't check
So, i'm getting the Evo 3D this month (97%) and since I'm heavy gamer, i want to know if it can decently run newest games (MC4 etc.). I know that 1 GB RAM and Adreno 220 is not bad, but i still want to know. I want to stay at stock ROM for a while. And isn't the 16:9 screen bad? Are those games compatible with it? Thanks for any answer .
Click to expand...
Click to collapse
It does run Modern Combat 4 (got it free with my Moga and it played fine)
other games like Sonic 1 run great too. So does NFS Most Wanted if you can get it downloaded (it's listed as not compatible now)
a very little number of game run in 3D mode!
all the rest is standard 2D
Yeah it runs every game just fine except vice city. The game crashes when you enter a vehicle.
Other than that everything is good at defaults. But you don't get all the new games at high graphics like in galaxy s2/s3/iPhone5/iPad 4....In MC4 the havok is not enabled for evo 3d.No ragdoll animations, the gun doesn't shine and so many effects disabled. Same with asphalt 7, real racing 3 and most wanted. No motion blur and no water effects on road. Gangstar vegas has visual quality option in settings but it does not allow anything higher than medium graphics. There is no big game from EA and gameloft (from mid 2012 and onwards) that runs on high settings on evo 3d.
Sent from my Evo 3D CDMA using xda premium
imho the evo 3d doesn't keep up like it needs to... when it comes to gaming... however it does play most games.. chances are on a stock rom you are going to notice a lot more lag than if yo were to root it and get your flash on and get a kernal to optomize those processors correctly....

[Q] GTA San Andreas on I9100

So San Andreas is out in December and I was wondering if our beloved S2 can play it. It's kind of my all-time favourite game and i was hoping i could refresh some old memories. With 1 gb of RAM and a decent processor it should just about make the cut...Can anyone help me with any tricks, maybe some kernels to flash or overclocking which can cause a considerable boost in gaming performance or will siyah or dorimanx not have much of an effect...I know that benchmarks are not always conclusive but I can just about manage to get barely playable framerates on dead trigger 2 high graphics with stock cm 10.2 while i could play it only on low graphics on the stock ROM...This is the first game in which i have experienced any performance issues while modern combat 4, gta 3 and vice city, nfs most wanted, pvz 2, angry birds, fifa 14 etc run like a dream...Any tips for squeezing that last bit of performance and battery life would be greatly appreciated...
DarkScion said:
So San Andreas is out in December and I was wondering if our beloved S2 can play it. It's kind of my all-time favourite game and i was hoping i could refresh some old memories. With 1 gb of RAM and a decent processor it should just about make the cut...Can anyone help me with any tricks, maybe some kernels to flash or overclocking which can cause a considerable boost in gaming performance or will siyah or dorimanx not have much of an effect...I know that benchmarks are not always conclusive but I can just about manage to get barely playable framerates on dead trigger 2 high graphics with stock cm 10.2 while i could play it only on low graphics on the stock ROM...This is the first game in which i have experienced any performance issues while modern combat 4, gta 3 and vice city, nfs most wanted, pvz 2, angry birds, fifa 14 etc run like a dream...Any tips for squeezing that last bit of performance and battery life would be greatly appreciated...
Click to expand...
Click to collapse
i think you should use PurePerformances X mod(see the thread there is some point says "- Allows you to play ported games without lags"its awesome.
here is the link to the mod:
http://forum.xda-developers.com/showthread.php?t=2360985
P.S:i like GTA san andreas very much.
Well i flashed it and things are definitely faster. Dead trigger 2 is playable at high graphics now while battery life hasnt taken a hit. Thanks a lot
Sent from my GT-I9100 using xda app-developers app
Link to play store gta san andreas?
Don't see it at rockstar inc.
DarkScion said:
Well i flashed it and things are definitely faster. Dead trigger 2 is playable at high graphics now while battery life hasnt taken a hit. Thanks a lot
Sent from my GT-I9100 using xda app-developers app
Click to expand...
Click to collapse
can you give me fps for dead trigger 2? and what rom plus kernel?
btw san andreas have • Enhanced for the iPhone 5 series and iPad 4th Gen and above with dynamic detailed shadows and real-time environmental reflections.
now we look to other game that do kind of this enhancement too, ravensword shadowland. on our device shadowland run on full effect like 4s/ipad 2 but without the enhancement for iphone 5/ipad 4.
if your curious what the enhancement look like just see ravensword shadowland on iphone 5/ipad 4 on youtube. On the first five minutes of game play, you will meet a big troll. Now on S2 the troll body texture is the same as ipad2/4s while on iphone 5 it have better texture.
It depend on the setting itself, maybe on android full effect setting only have same effect like 4s/ipad 2 or maybe can run on high setting but without shadow.
btw sky gambler air supremacy on our device does'nt have lens flare like ipad 2/4s :crying:
GreekBlood said:
Link to play store gta san andreas?
Don't see it at rockstar inc.
Click to expand...
Click to collapse
check this out:http://www.engadget.com/2013/12/11/gta-san-andreas-ios-out-now/;)
LYandroid said:
check this out:http://www.engadget.com/2013/12/11/gta-san-andreas-ios-out-now/;)
Click to expand...
Click to collapse
wheeee, amazing!
Our phone will run this since vc runs on ultra without lag.
I hope this game will be running on our s2 at high graphics without lag
Sent from my GT-P5200 using xda app-developers app
Dude, every one,hear this,GTA san andreas is just released for android its now on google play.
EDIT:now its working for most devices after 1.03 update(even Samsung S3), it should work now on S2 since the GPU is the same as S3.
Sorry for bad enghlish.
Here is a link for the game: https://play.google.com/store/apps/details?id=com.rockstargames.gtasa&hl=en
Sent from my GT-P5200 using xda app-developers app
perfomance review pls at max setting
GTA SA works flawlessly with no lags on high settings on my GS2 running Stock Official 4.1.2. No Root, No Custom Kernel
Sent from my GT-I9100 using xda app-developers app
Seriously, the graphics are down scaled a lot compared to pc...
(look pics at google play)
GreekBlood said:
Seriously, the graphics are down scaled a lot compared to pc...
(look pics at google play)
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have you see the game on other device? especially on non mali gpu? the screenshot is same on google play and the game itself on galaxy note 3 with max setting (from some site) from my perspective the graphic have ugly and flat texture. I see some people share ss on adreno devices and the texture is better compared on note 3/google play. I believe the mali version have toned down texture and polygon. the character itself look ugly compared to ps2 version.
amdultra said:
have you see the game on other device? especially on non mali gpu? the screenshot is same on google play and the game itself on galaxy note 3 with max setting (from some site) from my perspective the graphic have ugly and flat texture. I see some people share ss on adreno devices and the texture is better compared on note 3/google play. I believe the mali version have toned down texture and polygon. the character itself look ugly compared to ps2 version.
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ps2 is vga, on pc you can get to hdmi (much better quality)
But my question is,
Is the whole story ported? All the missions and side missions?
GreekBlood said:
ps2 is vga, on pc you can get to hdmi (much better quality)
But my question is,
Is the whole story ported? All the missions and side missions?
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Click to collapse
i m not talking about the resolution, oh well just forget it...
i haven't tested it yet, still waiting for stable version
Yes everything is ported, I'm in San Fierro now . And 1.0.3 is the stable version. R* have confirmed this.
Sent from my GT-I9100 using xda app-developers app
Well, generaly, even if such games work on my SGSII, my device burns as hell after 15mins of gameplay..
(I have to keep it plugged in for battery would drain in 10min otherwise x) )
Sent from my GT-I9100 using xda app-developers app
run fine on neatrom lite debloated 5.4.2 + pure perfomance mod
the game seems lock on 24 - 28 fps no matter setting used ,even when frame limiter off hover around 28-31 fps, remind's me of ps2 version
run fine on max setting except shadow and car reflection on low,
little slow down with crowded traffic if use detailed car reflection and med shadow
stutter when shadow and car reflection on max
amdultra said:
run fine on neatrom lite debloated 5.4.2 + pure perfomance mod
the game seems lock on 24 - 28 fps no matter setting used ,even when frame limiter off hover around 28-31 fps, remind's me of ps2 version
run fine on max setting except shadow and car reflection on low,
little slow down with crowded traffic if use detailed car reflection and med shadow
stutter when shadow and car reflection on max
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that sounds good:good:,does the game performing well when the phone is connected to MHL/hdmi adapter on TV??????
LYandroid said:
that sounds good:good:,does the game performing well when the phone is connected to MHL/hdmi adapter on TV??????
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i dont know , i dont have mhl/hdmi adapter maybe you can buy me one? i will test it :laugh:
btw i notice no matter low res,graphics or draw distance , the game will stutter if use car detail more than low and shadow more than classic. If seems the mali doesn't have enough power to run those two(vertex bound). If you want to play this game smoothly on all max, you need min a device with adreno 305 gpu with max res at 720p. so just turn off shadow and car detail if you want to play this game smoothly. I use classic shadow and low car detail and the effect look like PS2 version , it's okay btw for me
---------- Post added at 04:22 AM ---------- Previous post was at 04:18 AM ----------
Code SyGma said:
GTA SA works flawlessly with no lags on high settings on my GS2 running Stock Official 4.1.2. No Root, No Custom Kernel
Sent from my GT-I9100 using xda app-developers app
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what setting you use for shadow and car detail? and how many FPS you get? (try with FPS meter)

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