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Stock clocks on CM 10.1 M1 build. Impressed!
Sent from my Nexus 10 using Tapatalk HD
Wow, i hope they can make games that use this! It looks amazing on the N10 and has great performance too.
Sent from my Nexus 10 using Tapatalk HD
The most impressive thing besides the visuals on the N10 at that awesome resolution is how well the game scales.. Even on my aging Nexus S 4G it's averaging 32FPS @ 800x480 HQ.. It's obvious some shaders aren't being used and the textures are lower quality to compensate for the lower spec hardware.. But still impressive as heck.
Comparisons at the same HQ / 100% performance settings.
Nexus 10 (resized to match Nexus S resolution)
Nexus S 4G
So what kind of numbers are y'all getting?
Sent from my Nexus 10 using Tapatalk HD
51.5
I got 52.3 on max settings, running the latest CM 10.1 Nightly and the latest KTManta kernel. Color me impressed.
Varekai said:
51.5
Click to expand...
Click to collapse
Ditto.
Did this on 4chan yesterday.
42FPS on the HOX
nice graphics!
i must test this
but thats only 2560x1440 res
get rid of the bottom bar and run it in 2560x1600
Edit: so sharp graphics!
its just like you can touch it
here is my results (just Stock Rom with Ktmanta kernel)
So just in theory could the appearance of Epic Citadel in PlayStore mean that some day in future infinity blade will come to android ? I mean the same happened on iOS , maybe they want to collect testing data to find out which android devices are able to run IBlade smoothly
Sent from my GT-I9300 using xda premium
http://forums.overclockers.co.uk/showthread.php?p=23656801
This shows the gaming potential of the N10 , devs please respond
beeboss said:
So just in theory could the appearance of Epic Citadel in PlayStore mean that some day in future infinity blade will come to android ? I mean the same happened on iOS , maybe they want to collect testing data to find out which android devices are able to run IBlade smoothly
Sent from my GT-I9300 using xda premium
Click to expand...
Click to collapse
Infinity Blade is not coming to android ever. Epic has stated that already.
Looks like there's a need for me to flash ktmanta kernel and see if it provides me a boost. My performance is a bit low. Could also be that I'm on M1 instead of a bleeding edge nightly ROM.
Never doubted the horsepower this tab has. Will only get better as devs from Google get used to the A15 architecture.
Sent from my Nexus 10 using Tapatalk HD
This demo is a perfect "demo" for the thermal throttling that is going on with my device.
When I start up the benchmark with a cold device, it gets 51 fps average with no drop below 30 fps the entire go.
But if I continue to run the benchmark, I slowly lose frames. After 2 or 3 more runs through my device is hot on the back and my framerates are bottoming out at times in the teens and single digits. After the 5th benchmark I was down to a 41 fps average with stuttering the whole way through.
I'm running stock. Can anyone try this on CM 10.1? Do you guys lose framerate as the device heats up? Its it actually software related or did I get crappy silicon?
cb3ck said:
This demo is a perfect "demo" for the thermal throttling that is going on with my device.
When I start up the benchmark with a cold device, it gets 51 fps average with no drop below 30 fps the entire go.
But if I continue to run the benchmark, I slowly lose frames. After 2 or 3 more runs through my device is hot on the back and my framerates are bottoming out at times in the teens and single digits. After the 5th benchmark I was down to a 41 fps average with stuttering the whole way through.
I'm running stock. Can anyone try this on CM 10.1? Do you guys lose framerate as the device heats up? Its it actually software related or did I get crappy silicon?
Click to expand...
Click to collapse
It'll be the same exact case under CM 10.1, with the included kernel. There's a few custom kernels that have different means of handling the throttling though (franco.Kernel drops the memory downclock, and only makes the CPU go down straight to 1GHz (and then down to 700Mhz if it's still hot) instead of the 100MHz increment drops of stock)
I ran the benchmark from my N10 while it was hooked to a HDTV and also got 41 FPS average.
espionage724 said:
It'll be the same exact case under CM 10.1, with the included kernel. There's a few custom kernels that have different means of handling the throttling though (franco.Kernel drops the memory downclock, and only makes the CPU go down straight to 1GHz (and then down to 700Mhz if it's still hot) instead of the 100MHz increment drops of stock)
I ran the benchmark from my N10 while it was hooked to a HDTV and also got 41 FPS average.
Click to expand...
Click to collapse
Is the device just not capable of pushing its pixels to the max for long periods of time without overheating?
I do realize that this is a heavy benchmark. Maybe I'm being unrealistic in my expectations? I hate to ask but would an Ipad 4 have the same troubles?
cb3ck said:
Is the device just not capable of pushing its pixels to the max for long periods of time without overheating?
I do realize that this is a heavy benchmark. Maybe I'm being unrealistic in my expectations? I hate to ask but would an Ipad 4 have the same troubles?
Click to expand...
Click to collapse
Hmm, the GPU by itself can push the pixels, but I believe it's mainly the CPU that is causing the temperature throttling (although, both the CPU and GPU are on the same chip).
Technically, a hardware-accelerated 1440p movie should play fine, but a software (CPU) accelerated 1440p video should cause the throttling after a while (but I have not tested this), given that it's the CPU causing most of the heat.
StabilityTest (Classic CPU benchmark) will also cause throttling after a while, so it doesn't seem to be specific to the GPU.
Throttling isn't specific to benchmarks or stress tests either. Need for Speed: Most Wanted is a pretty well known game to cause the trottling (while racing, framerate will just slow down, for some to almost slide-show speeds and then jump back to normal).
I just benched multiple times and I get 50.9 fps. I am running CM 10.1 M1.
throttling?
lol
just set it to start throttle at 200 degrees and that **** will never bother you.
---------- Post added at 09:56 PM ---------- Previous post was at 09:54 PM ----------
cb3ck said:
without overheating?
Click to expand...
Click to collapse
its not overheating
its heating up but thats normal
Patrik G said:
its not overheating
its heating up but thats normal
Click to expand...
Click to collapse
I realize it's not overheating, but in my mind something is borked when the tablet software is gimping the performance of the device because of the crappy way it cycles down to keep the cpu/gpu temperature at a certain level.
Patrik G said:
throttling?
lol
just set it to start throttle at 200 degrees and that **** will never bother you.
Click to expand...
Click to collapse
Pretty sure the back plastic melting might bother me after a while
(Possible) joking aside, the current limit is like 85C I think on the CPU side. I have a feeling there's a wide margin for... some kind of physical damage between 85C and however much hotter the tablet gets, up to 200C.
It is pretty cheap that the device was sold with such throttling. Would be like me selling a GPU that can have an amazing 2GHz core clock, but only for 2 seconds before it "throttles" down to an average 1GHz Throttling should not be something one encounters with general usage
55.0 FPS with KTManta @612 MHz on Rasbeanjelly, at stock frequencies I get 53.something.
Related
Hi everyone,
I know 60 fps is a great thing on a smartphone. But with dual cores and high performance GPUs , it would be great to lift the FPS cap that is placed on Galaxy S II and SGS1.
How is it possible to lift the FPS cap on SGS II ? Is it something which can be done once we have the source code for the 2.3.3 which Galaxy S II comes with?
Tegra 2 equipped devices have a limit of over 80 FPS.
I dont want this fix to increase the already ridiculously high Quadrant scores (doesn't equate to real life performance anyway). I want to see how the games would run if the FPS cap is lifted?
lycan_codex said:
Hi everyone,
I know 60 fps is a great thing on a smartphone. But with dual cores and high performance GPUs , it would be great to lift the FPS cap that is placed on Galaxy S II and SGS1.
How is it possible to lift the FPS cap on SGS II ? Is it something which can be done once we have the source code for the 2.3.3 which Galaxy S II comes with?
Tegra 2 equipped devices have a limit of over 80 FPS.
I dont want this fix to increase the already ridiculously high Quadrant scores (doesn't equate to real life performance anyway). I want to see how the games would run if the FPS cap is lifted?
Click to expand...
Click to collapse
Quite likely slower. Big change the screen has a refresh rate of 60 FPS. A danger when running @ higher FPS (aside from the battery use and overheating) is that you may get frame stutter. You shouldn't, but I've seen it happen on more mobile devices.
How come the LG Optimus 2X does 80 fps? is it something to do with the screen refresh ratio of an LCD vs SuperAMOLED ?
lycan_codex said:
How come the LG Optimus 2X does 80 fps? is it something to do with the screen refresh ratio of an LCD vs SuperAMOLED ?
Click to expand...
Click to collapse
They're cheating to get higher benchmark scores.
Capping the frame rate is a good thing, the only reason to uncap it is to find the technical benchmark prowess of the device and not for actual usage.
lycan_codex said:
Hi everyone,
I know 60 fps is a great thing on a smartphone. But with dual cores and high performance GPUs , it would be great to lift the FPS cap that is placed on Galaxy S II and SGS1.
How is it possible to lift the FPS cap on SGS II ? Is it something which can be done once we have the source code for the 2.3.3 which Galaxy S II comes with?
Tegra 2 equipped devices have a limit of over 80 FPS.
I dont want this fix to increase the already ridiculously high Quadrant scores (doesn't equate to real life performance anyway). I want to see how the games would run if the FPS cap is lifted?
Click to expand...
Click to collapse
Anything higher than the screen refresh rate is a waste of battery used to calculate non-displayed images.
Optimus 2x cheats benchmarks like that.
supercurio said:
Anything higher than the screen refresh rate is a waste of battery used to calculate non-displayed images.
Optimus 2x cheats benchmarks like that.
Click to expand...
Click to collapse
hehehe...thanks for pointing that supercurio...
supercurio said:
Anything higher than the screen refresh rate is a waste of battery used to calculate non-displayed images.
Optimus 2x cheats benchmarks like that.
Click to expand...
Click to collapse
but... but... I wanna cheat too...
Lol... yes please, we need a patch to leech the battery for nothing...
We really need a higher score in a useless benchmark to prove who has the longest one...
/sarcasm off
Damn guys, having the best phone is not enough? You need a totally useless patch just to boost a score (you won't even notice it... except the battery drain)...
Talking about a cap -.- My x10 has a 32fps cap be happy you guys haven't got that.
some people are just greedy.. why in the world would you need to go past 40 FPS let alone 60???
For the benchmarks? If you want to really benchmark the phone go and use a benchmarking app that has a benchmarking test that has actual textures to draw in the test, unlike CRAPPPPPY bench like Quadrant.
hahahaha my limit is 120Hz on lg 2x hahahahahaha
rulezzzor said:
hahahaha my limit is 120Hz on lg 2x hahahahahaha
Click to expand...
Click to collapse
you sir got the longest one
every phone in the last few years have screens with physical limits of 60 FPS. nexus one, nexus s, desire, etc all of them have screens which max out at 60 fps as a physical limitation of the screen. i doubt the super amoled plus will be any different, so it likely has the same physical limitation as well. no way to increase it.
RogerPodacter said:
every phone in the last few years have screens with physical limits of 60 FPS. nexus one, nexus s, desire, etc all of them have screens which max out at 60 fps as a physical limitation of the screen. i doubt the super amoled plus will be any different, so it likely has the same physical limitation as well. no way to increase it.
Click to expand...
Click to collapse
Of course you can make the phone produce more than 60 frames per second. But the display cannot show all of them. Except for 120Hz 3D LCDs, no LCD I know of has more than 60Hz. And it doesn't make sense to render more frames than the display can show, so the software locks it down to a maximum of 60 (VSync). This way it conserves battery and reduces heat production.
The LG 2X doesn't display more than 60Hz either, but Nvidia, not new to the game of benchmarking, decided to increase the number of produced (not displayed!) frames in order to win with benchmarks.
It is theoretically possible to do the same with the SGS2, thus creating an apples to apples comparison.
I hope some reviews like Anandtech will be able to do that. But the average Joe really doesn't.
So again, it is a software limitation set in place to get the best results from the given hardware.
Original GS already has a patch that uncap the fps to allow more than 60fps...
rulezzzor said:
hahahaha my limit is 120Hz on lg 2x hahahahahaha
Click to expand...
Click to collapse
Uneducated Troll Alert!
If any man or beast thinks that the LG 2x is anywhere near the quality of the Samsung S II then they need to be locked up in a mental asylum. And by the look of your message it looks like you have been in one some time..
JD
Sent from my Samsung Galactic Beast S II
touness69 said:
Original GS already has a patch that uncap the fps to allow more than 60fps...
Click to expand...
Click to collapse
Interesting, had no idea about that.
JupiterDroid said:
Uneducated Troll Alert!
If any man or beast thinks that the LG 2x is anywhere near the quality of the Samsung S II then they need to be locked up in a mental asylum. And by the look of your message it looks like you have been in one some time..
JD
Sent from my Samsung Galactic Beast S II
Click to expand...
Click to collapse
LOL dddddddddddddddddddd
rulezzzor said:
hahahaha my limit is 120Hz on lg 2x hahahahahaha
Click to expand...
Click to collapse
I bet your e-penis is huge. Ah well... We don't care...
I read the review on Engadget for the One X.
http://www.engadget.com/2012/04/02/htc-one-x-review/
Scroll down to the performance chart to see that even though this uses Tegra 3, it significantly outperforms the prime. Is there a reason for this? Is the processor really the same?
Yes, those were interesting results. I tried to run Quadrant to see what's up, and it crashes during the 3D graphics portion. So, yeah. I have a feeling there are some issues with this build (and perhaps .15), because I pretty much can't play ANY games without crashing.
d1ez3 said:
I read the review on Engadget for the One X.
http://www.engadget.com/2012/04/02/htc-one-x-review/
Scroll down to the performance chart to see that even though this uses Tegra 3, it significantly outperforms the prime. Is there a reason for this? Is the processor really the same?
Click to expand...
Click to collapse
Not just the processor has influence in the score you know, the prime is known for having really poor sdcard performance something to do with the scheduling. Also the newer batches of tegra 3 are made from a different small process or something like that which makes them for efficient at lower clock speeds and such.
I like to see someone do i/o performance benchmarks on non Prime Tegra 3s.
reNeglect said:
Not just the processor has influence in the score you know, the prime is known for having really poor sdcard performance something to do with the scheduling. Also the newer batches of tegra 3 are made from a different small process or something like that which makes them for efficient at lower clock speeds and such.
Click to expand...
Click to collapse
That does not explain why the TFP suck so badly in LinPack. It's like ASUS have disabled 2 of the 4 cores in Android.
Just FYI, I ran Vellamo on mine and got 1439. Still not as good as the One X, but better than the results in the spreadsheet. Oh, and 1797 on SunSpider, also closer to the One X.
Okay, just ran Linpack, and the highest score was 134.92. Interestingly, scores were all over the place, from a low around 54 to that high score. Looks like the Tegra 3 is being pretty selective in how it applies the cores when put under the kind of load that Linpack exerts.
another flawed benchmark testing. engadget even explained it. for starters Vellamo benchmark is b.s. you want to know why? because qualcomm themselves make it so it will always favor qualcomm chips. Engadget and Anandtech said that themselves. OK. now that's out the way lets get to the rest. In the other benchmarks, you have to remember that the u.s. verson of the HTC one has alot lower screen resolution than the international One X version with tegra3 clocked @ 1.5Ghz. So anytime you try to run a same benchmark on 2 devices with different resolutions, the lower one will usually outperform, as far as in benchmarks, the other(as long as it has a decent processor). Because it has less work to do. it doesn't have to push as high of a resolution. In other words it wasn't an equal playing field doing the benchmarks. Now if the One X had the lower resolution the same as the One S, results would be very different favoring the Tegra3 version. Simple as that, plus the HTC One X is considered by HTC themselves to be the top model. then comes the one S in second. The One X has the superior screen resolution, quality and size than the one S. the X version has like a 4.7in. floated to one S 4.3 in. The One X has the Super LCD2 screen compared to One S SuperAmoled and yes the SuperLCD2 was considered superior to the suoeramoled screen. colors are more natural and whites are whiter on Superlcd2 screen. read the tech reviews if you think otherwise. Then the One X has alot higher resolution also.
Don't get me wrong, both versions are great. Both chips are great also. But those 2 phones benchmarking against each other is seriously flawed. not an equal playing field. Screen resolution seriously affects the scoring. only one I believe not affected as much by those two things will be browsing or sunspider results. Anything graphics wise or anything else is seriously affected negatively by the device with higher screen resolution and larger screen. Its chip has to work harder to push those specs.
Now you want a real head to head battle of the 2 chips that will be a real even playing field, wait till both versions of the Infinity Pad aka tf-700 comes out. one is wifi version and other is LTE version. Both versions will have exact same screen resolution. So each version having a different chip and benchmarked against each other will tell the REAL story of who performs better and gives better battery life. ill wait till then, any other benchmarks comparing the 2 chips will be flawed until tf-700 arrives.
plus here's another reason not to always believe those tech sites benchmarks. They show the HTC One S, with S4 snapdragon chip scoring 5,053 in Quadrant. Well here is my QuAdrant score not even after a fresh reboot. I scored alot higher scoring over 5,200. here's the kicker, that's with my prime having higher resolution. I could easily run those other tests also and beat the one S scores but you should see the point with this one: TEGRA3 IN DA HOUSE! then we have others who even scored higher than me(the ones with 1.8Ghz overclock). plus I have a sunspider one also that blows that One S one away by a large margin. I can pull that up also if needed
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demandarin, you beat me to it, well said! People have to remember the other factors involved when comparing two devices using the same chipset. Also, benchmakrs are now coming to the point of being rather usless, they are either biased towards one type of CPU, they don't stress a certain cpu as much (dual core versus quad core) etc. I base the ability of a chip on its real world performace.
Screen size does not affect performance. Screen resolution, yes; size, no.
It takes the same amount of CPU/GPU power to drive a 5in screen as it does a 3.5in if they both had, say, a 640x480 resolution.
The battery on the other hand...
Pretty much what else you said applies.
Sent from my MB855 using XDA
slightlyevolved said:
Screen size does not affect performance. Screen resolution, yes; size, no.
It takes the same amount of CPU/GPU power to drive a 5in screen as it does a 3.5in if they both had, say, a 640x480 resolution.
The battery on the other hand...
Pretty much what else you said applies.
Sent from my MB855 using XDA
Click to expand...
Click to collapse
OK, screen resolution. its makes a HUGE difference in scoring. ill edit post to remove screen size. but check out my quadrant score and that's with alot higher resolution. still beating out the One S S4 snapdragon chip.
The question here isn't around the processor in the One S vs. the Tegra 3, but rather the difference in results between the Tegra 3 in the One X and the Tegra 3 in the Prime. The results in the article make one question why our Primes are performing so poorly in comparison.
My own testing, however, shows that the results in the story are off (although I can't run Quadrant to compare), and if the Tegra 3 in the One X is 1.5GHz, then that might explain the difference from my results.
I did find my Linpack scores interesting because they're so inconsistent...
demandarin said:
In the other benchmarks, you have to remember that the u.s. verson of the HTC one has alot lower screen resolution than the international One X version with tegra3 clocked @ 1.5Ghz. So anytime you try to run a same benchmark on 2 devices with different resolutions, the lower one will usually outperform, as far as in benchmarks, the other(as long as it has a decent processor). Because it has less work to do.
Click to expand...
Click to collapse
The Linpack benchmark has nothing at all to do with screen resolution so the graphics excuse does not apply there. The Linpack benchmarks are a measure of a system's floating point computing power. In that test the dual core One-S was over twice as fast as the quad core One-X, and almost 50% faster on the multithreaded benchmark, where one would normally expect the quad core to outperform.
I dont know what engadget did with the prime test?
- forgot to put it on performance mode?
- only 1 test instead of multpiple tests (and calculating the average)?
- background tasks in progress?
- test on honeycomb?
my results (i did 3 to 5 runs per application), still somewhat lower than the one x, but not as bad as in the engadget tests...
Linpack single thread: 50-55
Linpack multi thread: 100-150
Quadrant: 4500-5300
Nenamark2: 50-55
Vellamo: 1450-1700
Sunspider: 1800-1900
and well, the one-s, it was expected to be a beast, the a15 architecture blows the a9 away, also on 2 cores. simple as that.
my Quadrant beating out the One S chip. my score 5,201 to One S 5,053
My sunspider killing One S results by a large margin. remember lower is better. One S 1742.5ms to my Tegra3 1338.4ms.
my nenamark1 score 60.3 to one S 60.8 ..minute difference
I couldn't do linpack because it kept saying inconsistent results and inaccurate data. uninstalled that b.s.
didn't have time to do other benches.
Differences --
1) The TF Prime is stock clocked at 1.3/1.4 Ghz and the HTC One X Global is stock clocked at 1.5Ghz (source: http://en.wikipedia.org/wiki/HTC_One_X ; http://www.htc.com/www/smartphones/htc-one-x/#specs )
2) There is a slight handicap in resolution (to the extent a test is constrained by that), though it is marginal:
1280 x 720 = 921,600
1280x800 = 1,024,000
Difference = 11%
3) Kernel/clock stepping/core switching/power gating differences?
Maybe the One X is running a different version of the nVidia code responsible maintaining how aggressive or conservative the stepping/core switching, etc. is. One thing I've noticed from the One X reviews is that the battery life didn't really impress reviewers.
On the contrary, reviewers praised the battery life on the TF Prime, and test even showed that it was competitive with the iPad2 and notably better than the original Transformer.
The fact that battery life is a bigger issue on the One X may reveal that in addition to the clock speed, maybe the processor is more aggressive about maxing out the clock and more conservative with switching to the smaller core.
demandarin said:
my Quadrant beating out the One S chip. my score 5,201 to One S 5,053
My sunspider killing One S results by a large margin. remember lower is better. One S 1742.5ms to my Tegra3 1338.4ms.
I couldn't do linpack because it kept saying inconsistent results and inaccurate data. uninstalled that b.s.
ill add the other benches in this post shortly
Click to expand...
Click to collapse
In your previous post you wrote that you can't compare device with different screen resolution and other difference.. And now you are doing the same thing.
Use stock browser when running Sunspider not Opera.. Pretty sure that they were using the stock browsers in Engadet tests.
Asus Prime & Tapatalk
Andreas527 said:
In your previous post you wrote that you can't compare device with different screen resolution and other difference.. And now you are doing the same thing.
Use stock browser when running Sunspider not Opera.. Pretty sure that they were using the stock browsers in Engadet tests.
Asus Prime & Tapatalk
Click to expand...
Click to collapse
yes, but just did them anyway to show those One S scores can be beat. so imagine if we were at the same resolution my scores would be alot higher.
stock browser sux BTW..lol. I can do one with that also n beat it out. maybe later
Im waiting for my HTC one X to arrive this week
But seriously its tuned to 1.5 Ghz and also.... its a phone! MUCH SMALLER less power to spend, isn't it just physics and logic?
Have a good night everyone!
This is BS. I remember that my TFP gave around 5000 in quadrant on 9.4.2.15. On .21 it is crashing. However, you should worry about the Q4 snapdragon processor which claims to beat tegra 3 being a dual core processor!!!!
Sent from my Transformer Prime TF201 using XDA Premium HD app
Cue the benchmark pissing contests. Have fun with your waterworks!
I Found This In A N4 Thread.
Just Add This Line To build.prop And Reboot.
Code:
debug.egl.swapinterval=0
Again,This CAN Cause Glitches,So Depends On The User.
NOT RECOMMENDED FOR DAILY USAGE.
Enjoy.
Here Are Some Benches.
Nenamark 2-144fps
Quadrant-8264
Regards,
acervenky,
XPT
Works! Pass Mark bench is the highest 4716
Can see as high as 102 during quadrant.
OG e970 stock+
mystery emotionz 6.1
1.8 GHz oc/uv
Does this have any other benefits beyond benchmark
I've had some interesting results enabling this.
I havent run any benchmarks, but running GTA Vice City with this enabled does make for smoother gameplay, but also gives minor graphical tearing .
As far as I know, our screens are only 60hz. Anything above 60fps is almost pointless and would cause more harm than not. Yes, you may see smoother gameplay, but you're overworking the GPU for a slight boost and visual problems.
I'm not a developer or anything of the sort from Android but I do a LOT of tinkering and programming with computers so I expect the same results since smart phones are Pretty much the same.
Sent from my CM10.2 LG-E970
I would wager this is harmful.... As the user above me pointed out they're no gains to be had in terms of usage.
Outside of that it's one thing to go past 60 fps on a desktop or even laptop designed to handle more intense graphics but, there is no exhaust in your phone which works twice as hard for no real reason.
The excess heat just increases your chances of nasty things happening.. And I mean nasty you need a new phone before 2 years type things.
Sent from my LG-E970 using xda app-developers app
Warning heeded... I don't game though I just like to tweak. I never use intense graphics for long stretches and it makes a difference in short bursts when I'm browsing video heavy sites or watching short videos (placebo, maybe). I'm also a benchmark whore (no shame). I expect to not make two years anyway. .. G2 is sweet and who knows what will be here by next summer, lol. Thanks though.
OG e970 stock+
mystery emotionz 6.1
1.8 GHz oc/uv
---------- Post added at 07:54 AM ---------- Previous post was at 07:43 AM ----------
Neroga said:
As far as I know, our screens are only 60hz. Anything above 60fps is almost pointless and would cause more harm than not. Yes, you may see smoother gameplay, but you're overworking the GPU for a slight boost and visual problems.
I'm not a developer or anything of the sort from Android but I do a LOT of tinkering and programming with computers so I expect the same results since smart phones are Pretty much the same.
Sent from my CM10.2 LG-E970
Click to expand...
Click to collapse
You may be thinking refresh rate... that's the screen measurement. I've never seen one for a phone. Fps is video source measure, chip. I'm definitely no techy, but would it cause that much more heat... it's not overclocking (although I am) just running at higher speeds longer, maybe. No extra heat yet, mhl for movies most intense thing I've done since tweak though.
OG e970 stock+
mystery emotionz 6.1
1.8 GHz oc/uv
Ok, time to clear some stuff up. Unless specifically stated in a lcd display's specifications, and it was made in the last few years, it only supports up to a 60hz refresh rate. No matter what you do, you can't make it refresh faster. You'll just get screen tearing and your GPU will consume more electricity and generate more heat. This isn't a cathode ray tube display with adjustable refresh rate.
Sent from my Optimus G using xda premium
Frame rate/Refresh rate the same?
I was just wondering if frame rate and refresh rate are both the same. For example in a PC if the screen's refresh rate is , say 60 Hz. Won't it be able to display anything with frame rates greater than 60? If so, I beleive it applies to the mobiles too. Can someone clear up this mystery for me with some citations?
Thanks
Andromann said:
I was just wondering if frame rate and refresh rate are both the same. For example in a PC if the screen's refresh rate is , say 60 Hz. Won't it be able to display anything with frame rates greater than 60? If so, I beleive it applies to the mobiles too. Can someone clear up this mystery for me with some citations?
Thanks
Click to expand...
Click to collapse
Correct and as Death said, it'll cause screen tearing on mobile devices. 60fps matches the 60hz of our screens. I'm not too familiar with how this works on Android, but if you could raise the fps to about 65 then you'd notice a boost in performance when it comes to games. 60 is ideal for gaming but with the cap at 60 it tends to dip below frequently and causes slight lag. 65 would make everything stay nice and smooth and shouldn't give you any graphical errors as well as not burning battery life.
Sent from my Paranoid 4.3 LG-E970
Neroga said:
Correct and as Death said, it'll cause screen tearing on mobile devices. 60fps matches the 60hz of our screens. I'm not too familiar with how this works on Android, but if you could raise the fps to about 65 then you'd notice a boost in performance when it comes to games. 60 is ideal for gaming but with the cap at 60 it tends to dip below frequently and causes slight lag. 65 would make everything stay nice and smooth and shouldn't give you any graphical errors as well as not burning battery life.
Click to expand...
Click to collapse
mmm.. i'm sorry but i think that you're confusing fps caps with vertical synch, fps caps give almost no fps drops because it only throw away every frame superior to the cap, but with vsync caps it to 60fps but it synchronize it with the lcd hz, fps caps can cause tearing even at same framerate than lcd hz but vsync doesn't
D4rk_W0lf said:
mmm.. i'm sorry but i think that you're confusing fps caps with vertical synch, fps caps give almost no fps drops because it only throw away every frame superior to the cap, but with vsync caps it to 60fps but it synchronize it with the lcd hz, fps caps can cause tearing even at same framerate than lcd hz but vsync doesn't
Click to expand...
Click to collapse
A fps cap does not discard frames. It will not render the extra frames. The GPU will fills it's clocks with NOP instructions until it needs to render the next frame.
Wouldn't this be useful if someone has attached his smartphone to External display , which supports displays with higher refresh rates .:good:
I am considering to buy LG Optimus G E970 Unlocked from USA.
Request all owners to kindly suggest me if this is worth buying?
My query is about
battery life
build quality
screen display
performance, etc.
Pl advice.
pnperl said:
I am considering to buy LG Optimus G E970 Unlocked from USA.
Request all owners to kindly suggest me if this is worth buying?
My query is about
battery life
build quality
screen display
performance, etc.
Pl advice.
Click to expand...
Click to collapse
Ok I'll give you my 2 cents:
Battery Life: From good to meh depending on usage and rom. Had problems with wakelocks in the past which didn't let my phone go to deep sleep, problems went away after flahing EG8 rom(stock modded rom, I like LG's UI)
Build Quality: This phone is GORGEOUS! LG really knows how to make phones. Mine has fallen a few times and has survived without problems, might want to get a case though.
Screen display: screen is IPS which is good, better viewing angles than my previous phone(an xperia ION) colors are nice and punchy.
Performance: This is my first "superphone" as antutu calls it, the phone is very snappy. I can run pretty much anything and havent experienced lag. Tweak it further with a custom kernel and you can get even better performance or even better battery life.
Camera: coming from sony I must say i'm a bit disappointed. The 8MP on this phone isn't bad, I just find it lacking some features (really miss the honami ported cam app from my ION). I've managed to get some good shots though, and with apps like camera FV you can get some really decent pics and effects(I played with long exposure during christmas, got some really nice light trails).
Modding:Rooting is easy, unlocking the bootloader is VERY easy, installing custom recoveries is also easy. Flashing with LNGPST (LG's flashtool) can be a bit tricky though. There are quite a few stock based roms as well as 4.3/4.4 roms to choose from.
Overall: This phone can be bought new on amazon and ebay for a little over $200, for that price you get a very good bang for buck. Shame LG isn't updating this phone to 4.3 or 4.4, .
thanks for review
but battery life is more important to as I'm online every time.
can battery survive more than a day?
pnperl said:
thanks for review
but battery life is more important to as I'm online every time.
can battery survive more than a day?
Click to expand...
Click to collapse
I Haven't tweaked it enough for it, but honestly i dont think so. Guess it depends on usage(I do heavy ingress gaming, plus PVZ2 and Dead trigger 2 as well as music and social media).
pnperl said:
thanks for review
but battery life is more important to as I'm online every time.
can battery survive more than a day?
Click to expand...
Click to collapse
Gentle use (Web browsing / Facebook / forums) with a good ROM you can see 4+ hours screen on with 20+ hours up time. That gets me through a day easily. With gaming or especially ingress in more than small amounts, there are very few options to get a whole day from any phone. I carry an external battery for ingress sessions.
Sent from my LG Optimus G using Tapatalk
dandrumheller said:
Gentle use (Web browsing / Facebook / forums) with a good ROM you can see 4+ hours screen on with 20+ hours up time. That gets me through a day easily. With gaming or especially ingress in more than small amounts, there are very few options to get a whole day from any phone. I carry an external battery for ingress sessions.
Sent from my LG Optimus G using Tapatalk
Click to expand...
Click to collapse
Off Topic:
I carry a car charger for my ingress runs, pretty much all activity here has to be done by car(Tegucigalpa, Honduras, Central America), Go Resistance!
Back on topic:
If you need something with a bigger battery you might want to go with the G Pro. The AT&T variant is reasonably priced (around $300) and has a beefier battery and bigger screen.
Battery : With stock ROM and Zero Tweaks , you'll not obtain a very good battery life. It can sustain a day , though with light to moderate usage.
When you install modded apps , and custom roms , or patches to improve battery life , then the phone can easily last two days with light use.
For me , I am using couple of tweaks , and now my phone can easily stretch up to two days on one charge.
However , once you set all the 4 cores ablaze , i.e. turn on performance mode , and start playing HD games and running intensive tasks , the battery drains quite quickly. But still is considerably okay.
So for battery life , I would say it's not on the high end but it's not that bad either. It's okay.
Camera : To be honest , the camera results are poor. Not acceptable enough from a 8mp shooter with such a powerful engine. I have had Nokia N95 , Atrix 4g , and couple of other 5-8mp shooters , but the results are pretty much the same despite this one being newer in terms of technology.
I am using some tweaked camera profile settings , and it seems to drive somewhat better results , but still not to be called anything better than acceptable.
If you are planning to use default Stock ROM camera app , then let me tell you that this one has hard time concentrating and focusing .
Display: If I were to explain this is one word , I would say - Awesome!!!!!
Yeah , this is one of those smartphones with best display technologies and color reproduction. The color reproduced are bright , natural and very realistic. The screen has excellent contrast ratios , despite being a non-amoled unit.
At low brightness the display really goes dark enough , and high brightness , the white appears very true , which I think is good.
The sunlight legibility is good , but only at highest brightness settings.
Touchscreen response is really good.
Cons : Highly reflective surface of the display , weak and prone to cracks.
Performance : This is the part of story where this beast outperformed every competitor it had in it's class. It's really fast and snappy.
Krait is known for their performance , and this one has 4 of them running at 1.5Ghz each , with a powerful Adreno 320GPU which can sufficiently drive that gorgeous 720p Display.
I never felt anything that can be called lag relating to lack of sufficient hardware. The UI is almost fluid , and beautiful.
I have played heavy games , like Asphalt 8 , ShadowGun , NFS MW , Strike Team , MC4 , etc and the performance was nothing less that fluid. Never felt a jitter in performance.
Though , the phone heats up a little bit. You can either relate that to the all front and rear glass design that traps the heat generated.It doesn't really heats up like hell , but still you can feel the temps. after playing 20-25mins of HD games.
2GB of ram is more than sufficient at present scenario. Plus the introduction of Kitkat has even lowered that demand , though I am not really sure if LG's going to deliver Kitkat to this previous flagship device.
Build Quality : Excellent but Prone to Cracks and Death by Fall due to all glass design.
Yeah , this one is one hell of a gorgeous phone if you love workmanship. This one sports gorilla glass at front and rear! Yeah it's glass at back. . It's a thing to be proud of as well as to be concerned of at the same time.
There have been reports that the glass at back is not as strong as LG says it should be. It's prone to developing cracks at random places , either by slight pressure or by heat build up.
So if you are planning to buy this phone , then please be sure not to drop it , because that is guaranteed spider art at the rear .
Or else buy a protective case , which really does it's job. Trust me , you are going to need it one day.
Other then the glass menace , the rest of the phone is excellent as far as build quality is concerned. It looks beautiful too.Slim profile and sexy looks.
Speakers : Outstanding , and loud enough for you to not miss your notifications and calls even in the loudest environments. It scores a lot more than almost all of the flagship smartphones when it comes to loudness.
However , the good thing to notice is that despite of being so loud , the clarity is outstanding. It's crystal clear and never feels like a broken pipe even at highest levels.
Network reception : it's quite effective and good. Since , LG has used rear-glass so its even better.
Can receive signals even in the darkest corners , but I have used phones with better signal reception , like Nokia and Motorola based phones.
Call quality - Call quality is very good. The microphone records , crystal clear sound , and the phone's call earpiece is very loud and clear. But at higher levels it feels a bit blown.
User Interface : Well the stock UI is really attractive , and extremely fluid. There are hell lots of bloatwares though on the At&T variant.
I have tried several ROMS , but I am still with Stock UI as I am still in love with it.
Ease of use : Well this one is a Nexus's kin. ( Nexus 4 ) , So expect a lot from it. They share a lot of similarities , and that leaves you with lots of possibilities. There was a time , when people even converted their OG into a fully blown Nexus 4 . ( You heard me right.) Though , its recommended any longer , because of risks involved and the availability of Nexus roms in heaps. ( And they are good too. Thanks to the Devs.)
The phone is easy to root , unlock and install custom roms.
The LG phones are notorious for not having huge community , but still this one being close to Nexus 4 , received better support . Yeah , there are good members here , who have lot to say.
Even if you land in trouble , there are devs who have found out a method to resurrect your phone damn easily . That Potion Of Life is known by the Name "LGNPST" . It's the potion of life for OG ,and the favorite among LGOG community. At least in my consideration it is . I am sure others will agree too.
Let me know if there's a part which I missed in my views about this phone.
Excellent review @Rishi.
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First pic was taken with stock camera with hdr, others were taken with camera fv.
Sent from my LG-E970 using Tapatalk
Some phones are great to take camping because if you play Asphalt 8 long enough, the back warms up to the ideal temperature that can bake bread. Rate this thread to express the extent to which the Samsung Galaxy Note 9 stays cool under extended heavy use. A higher rating indicates that even when playing strenuous games for long periods of time, the phone doesn't get uncomfortably warm.
Then, drop a comment if you have anything to add!
Galaxy Note 9 water cooling tested: Does it really work? tom's guide test:
https://www.engadget.com/2018/08/21/galaxy-note-9-water-cooling-tested-does-it-really-work/
This test is flawed. His thoughts on heat and his reasoning is proof that he doesn't know anything about processor heat.
The device still gets hot... sure it does. Samsung never said the processor doesn't generate heat. The heat pipe is designed to move the heat away from the processor... but it has to go somewhere. The case still gets as hot as the Note 8, because the processor is still generating heat. It just moves that heat away more efficiently from the processor. That simple fact discredits the entire video. The case is the device's radiator, and the new water carbon thing simply moves the heat to the case more efficiently.
Despite his expert results that the water cooling isnt' making a differnece, the fat that the case is hotter IS PROOF that it IS WORKING.
To properly test the device, stress the device, get it hot, then see what the benchmark numbers are compared to a similarly hot Note 8. You will see, that the processor runs faster when the case is hot than the Note 8 did. (taking account the fact that they are different generation processors) Or more properly, test the fall off between a cold device and a hot one.
boufa said:
This test is flawed. His thoughts on heat and his reasoning is proof that he doesn't know anything about processor heat.
The device still gets hot... sure it does. Samsung never said the processor doesn't generate heat. The heat pipe is designed to move the heat away from the processor... but it has to go somewhere. The case still gets as hot as the Note 8, because the processor is still generating heat. It just moves that heat away more efficiently from the processor. That simple fact discredits the entire video. The case is the device's radiator, and the new water carbon thing simply moves the heat to the case more efficiently.
Despite his expert results that the water cooling isnt' making a differnece, the fat that the case is hotter IS PROOF that it IS WORKING.
To properly test the device, stress the device, get it hot, then see what the benchmark numbers are compared to a similarly hot Note 8. You will see, that the processor runs faster when the case is hot than the Note 8 did. (taking account the fact that they are different generation processors) Or more properly, test the fall off between a cold device and a hot one.
Click to expand...
Click to collapse
Exactly this! I am baffled how many comments from the media are there about how the cooling doesn't work, because the phone body gets hot. Roflmao... this is a closed environment, where the heat will go? I would argue that the phone body should be even hotter with better cooling on the SOC. That cooling is there to prevent performance degradation/throttling and let the cpu/gpu/whole SOC perform better, NOT to lower the body temperature.
https://hothardware.com/news/galaxy-note-9-vs-oneplus-6-benchmark-bake-off
Here you got the right comparison and it's clear - note 9 sustain performance is better than oneplus 6 that is one of the top in that regards.
This isn't scientific, but while setting the phone up and having the screen on for 2 hours straight, restoring backups and downloading apps, the phone didn't get very hot. I haven't tested gaming yet, but so far heat doesn't seem to be an issue.
It would be great if people post CPU and batteru temp, version (exynos or snapdragon) and how the phone is being used when it gets hot.
If you don't have systems check app, here is one
https://play.google.com/store/apps/details?id=flar2.devcheck
Thanks
high_voltage said:
Exactly this! I am baffled how many comments from the media are there about how the cooling doesn't work, because the phone body gets hot. Roflmao... this is a closed environment, where the heat will go? I would argue that the phone body should be even hotter with better cooling on the SOC. That cooling is there to prevent performance degradation/throttling and let the cpu/gpu/whole SOC perform better, NOT to lower the body temperature.
https://hothardware.com/news/galaxy-note-9-vs-oneplus-6-benchmark-bake-off
Here you got the right comparison and it's clear - note 9 sustain performance is better than oneplus 6 that is one of the top in that regards.
Click to expand...
Click to collapse
This is great. It shows that they actually know what they're talking about, haha.
This phone sure generates some heat. But for me, coming from note 4, the heat is significantly lesser without compromising performance.
Agree on poster above on the phone casing acts as a radiator. As the copper pipe size has increased, I'm not surprised about the heat. Its still manageable.
Buy something like spigen tough armor and you won't feel the heat at all. If it works without problems, don't kill brain with unimportant things....otherwise you have warranty
Sent from my SM-G965F using Tapatalk
Thanks @boufa I was about to complain about the phone getting hot while running multiple applications but I read your comment and come to think about it,it didn't bog down. You must be an engineer or something?
gCloud said:
It would be great if people post CPU and batteru temp, version (exynos or snapdragon) and how the phone is being used when it gets hot.
Click to expand...
Click to collapse
I tried an app called "Synchronize Ultimate", which made my Note 9 hot as hell. I've uninstalled, because its tasks aren't (shouldn't be) this CPU intensive at all. Looks like bad code.
Other than that, the only times it feels a little hot is after having been recharged on Wireless charger. All the rest seems like a walk in the park for this Exynos board.
I think this Qualcomm Snapdragon variants suffer from this issue the most as the adreno GPU has a tendency to produce allot of heat. The Samsung Exynos variants do not suffer from this issue and tend to run allot cooler. I have noticed this with both my Note 4 N910C and my Note 8 N950N.
iceepyon said:
I think this Qualcomm Snapdragon variants suffer from this issue the most as the adreno GPU has a tendency to produce allot of heat. The Samsung Exynos variants do not suffer from this issue and tend to run allot cooler. I have noticed this with both my Note 4 N910C and my Note 8 N950N.
Click to expand...
Click to collapse
You can't compare different SOCs like that. 9810 is quite a hot chip actually. If you will compare, compare the exact SOC generation and in this case - sd845 vs exynos 9810. For example my s7e exynos has a lot better battery life/CPU performance/smoothness vs sd820 variant that is only slightly faster in GPU. This year (search the forums) sd845 got better battery life, faster real world CPU performance, is smoother and has 25-35% faster GPU depending on the load. If I go by you, I will write all day long how great the exynos is based on 2y ago chip where this was true compared to that time qualcomm variant... and this is wrong for this year.
Generalising like that in fast moving forward industry is not a good thing. Never state something about a SOC because of previous ones.
XDA_RealLifeReview said:
Some phones are great to take camping because if you play Asphalt 8 long enough, the back warms up to the ideal temperature that can bake bread. Rate this thread to express the extent to which the Samsung Galaxy Note 9 stays cool under extended heavy use. A higher rating indicates that even when playing strenuous games for long periods of time, the phone doesn't get uncomfortably warm.
Then, drop a comment if you have anything to add!
Click to expand...
Click to collapse
Sorry but my experience has been very different and a bit disappointing.
I was testing 4k 60fps recording on a "sunny day" Note 9 vs iPhone X vs OnePlus 6.
The iPhone went on for 10 min no problem with 4k at 60fps. OnePlus 6 also didn't heat up as much.
note 9 on the other hand can only do 4k 60 fps for 5 min and got very hot and video recording shut off after 3 min. I got an onscreen msg saying phone is too hot won't be able to continue untill it cools down etc.
In 2018 I would expect Snapdragon would be able to record in 4k 60fps for at least 10 min. [emoji35]
Sent from my SM-N960U using Tapatalk
geronemo said:
Sorry but my experience has been very different and a bit disappointing.
I was testing 4k 60fps recording on a "sunny day" Note 9 vs iPhone X vs OnePlus 6.
The iPhone went on for 10 min no problem with 4k at 60fps. OnePlus 6 also didn't heat up as much.
note 9 on the other hand can only do 4k 60 fps for 5 min and got very hot and video recording shut off after 3 min. I got an onscreen msg saying phone is too hot won't be able to continue untill it cools down etc.
In 2018 I would expect Snapdragon would be able to record in 4k 60fps for at least 10 min. [emoji35]
Sent from my SM-N960U using Tapatalk
Click to expand...
Click to collapse
In this case be sure that your Note 9 phone needs to be replaced or returned
I was a Note 4 & S7 user and I would never thought Samsung or any OEM will solve this heat problems on the future but... here comes Samsung Note 9 to prove me wrong about it... It would NEVER heat ... and when I say heat.. is when it comes uncomfortable to hold it on my hand.. when I was having Note 4 or S7.. it would heat alot specially on the upper center of the screen whenever I put heavy load into it. Putting the same heavy load that I would put it on Note 4 or S7 on a Note 9 Exynos... it was huge difference like day & night Note 9 Exynos version will always stay cooler compared to Snapdragon. I tried both and I buyed the Exynos variant with a peace of mind :angel:
Snapdragon have a history of heat problems when using Octa cores on there SOC and I wouldn't be surprised if it is still suffering from this problem in 2018 or even 2019 also Exynos have a history too but to a lesser extent than Snapdragon
I all what I said above is through experience that I went through.... YMMV Peace out! :fingers-crossed:
Da-BOSS said:
In this case be sure that your Note 9 phone needs to be replaced or returned
I was a Note 4 & S7 user and I would never thought Samsung or any OEM will solve this heat problems on the future but... here comes Samsung Note 9 to prove me wrong about it... It would NEVER heat ... and when I say heat.. is when it comes uncomfortable to hold it on my hand.. when I was having Note 4 or S7.. it would heat alot specially on the upper center of the screen whenever I put heavy load into it. Putting the same heavy load that I would put it on Note 4 or S7 on a Note 9 Exynos... it was huge difference like day & night Note 9 Exynos version will always stay cooler compared to Snapdragon. I tried both and I buyed the Exynos variant with a peace of mind :angel:
Snapdragon have a history of heat problems when using Octa cores on there SOC and I wouldn't be surprised if it is still suffering from this problem in 2018 or even 2019 also Exynos have a history too but to a lesser extent than Snapdragon
I all what I said above is through experience that I went through.... YMMV Peace out! :fingers-crossed:
Click to expand...
Click to collapse
Thanks for the input. Unfortunately I didn't have my IR temp reader and it's now it's impossible to replicate the issue coz it's colder. Apart from that I haven't had any other issue.
I might make YT video about it in near future. Unfortunately have never used Exonys here in US and have heard great things about it.
Sent from my SM-N960U using Tapatalk
geronemo said:
Sorry but my experience has been very different and a bit disappointing.
I was testing 4k 60fps recording on a "sunny day" Note 9 vs iPhone X vs OnePlus 6.
The iPhone went on for 10 min no problem with 4k at 60fps. OnePlus 6 also didn't heat up as much.
note 9 on the other hand can only do 4k 60 fps for 5 min and got very hot and video recording shut off after 3 min. I got an onscreen msg saying phone is too hot won't be able to continue untill it cools down etc.
In 2018 I would expect Snapdragon would be able to record in 4k 60fps for at least 10 min. [emoji35]
Sent from my SM-N960U using Tapatalk
Click to expand...
Click to collapse
It's known that every year the exynos is vastly superior in encoding/decoding capabilities. The exynos 9810 most likely won't suffer from that problem at all (actually I found comments about your statement and all were about sd845). Really poor indeed that samsung didn't optimise the sd845 the same way as oneplus did... :/ Maybe there is something to do also with bitrate (this one is not tied only to the reslolution/FPS of the video), maybe the note 9 records a lot more info = higher load on the SOC = more heat vs the oneplus.
i'm comparing my note 9 with my poco F1, my N9 is way higher than poco F1.
The only time mine gets hot is when I fast charge, I've tried virtually every high performance game there is and the ac rarely goes past 100-105f
Mine get hot realy fast when is in car in sun with waze open. I get a messsage phone is overheat and all app are closed cant open must restart. Happend couple of times. Realy dissapointed. Note 7 was the best phone i ever had. No heat at all. Then note 8. No heat issues. Cant wait note 10. Im seek of note 9 problem with pie
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