I have android phone with 1GHz processor and 256 MB total RAM, running custom ROM based on android 2.3.5.
I have found Android never been stable as iOS.
I want to handover my phone to my parent where they will not be using any specific android smart features. In fact, it will be used only as feature phone not smart phone.
I want to strip off all the app from android OS without affecting basing network functionality. Then I can install only specific apps. I think, this way I'll have better stable android device.
Can someone advise or provide link/info which apps can be safely removed from android 2.3.5 OS leaving behind so called "minimal android"?
Comparing Apple(s) to oranges, my friend. A 1 Ghz single core processor with 256 RAM and an outdated and not quite optimized version of Gingerbread with most likely poor Chinese coding of the software is not going to make for the most enjoyable experience. This has much less to do with Android than it does in the weak hardware and not as polished software from the manufacturer. But without knowing what kind of phone you have, we'd have no clue as to what you should or shouldn't freeze or uninstall.
es0tericcha0s said:
Comparing Apple(s) to oranges, my friend. A 1 Ghz single core processor with 256 RAM and an outdated and not quite optimized version of Gingerbread with most likely poor Chinese coding of the software is not going to make for the most enjoyable experience. This has much less to do with Android than it does in the weak hardware and not as polished software from the manufacturer. But without knowing what kind of phone you have, we'd have no clue as to what you should or shouldn't freeze or uninstall.
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Thanks for your reply.
I agree, I have week hardware...which is weakest point.
I have micromax A57 which is an Indian brand may be Chinese base/hardware.
I am already running custom ROM and not stock ROM. At present, I am happy with it's performance after shifting to custom ROM (xzotica v2).
But before handing over it to someone, who is not quite aware of Android and techi....rather leaving it with lots of popups/unwanted FCs/slow performance, I am thinking to strip off it to best possible leaving only core android behind. Then I'll only add app really required.
I am just looking for general guideline if any....for android 2.3.5 minimum base files/apps....
How bout this one? http://forums.droidbeans.com/microm...optimized-rom-with-clean-flat-ui-like-kitkat/
es0tericcha0s said:
How bout this one? http://forums.droidbeans.com/microm...optimized-rom-with-clean-flat-ui-like-kitkat/
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I really appreciate your efforts.
I have checked this ROM earlier. It's good but some error, thats why it has not good user base also.
And, this is not what I'm looking for. I would like to remove all apps without affecting normal booting, not any FC's after removing apps and all radios working.
That's all what I want on my phone. My question regarding what apps can be removed is not ROM specific but android 2.3.5 specific.
Again thanking for your efforts.
Related
It will be possible?
well froyo is doing some problems to the devs.. i think it would be better to get froyo working since gingerbread will take 4 months
NO!
Minimum hardware requirements for Android 3.0 devices are: 1GHZ CPU, 512MB or RAM, displays from 3.5” and higher. (source)
beat me to it.
yea, considering the minimum system requirements for 3.0 I would have to say no. most Hero users cant even overclock past 695MHz so its a no go.
From what Im reading, theyre killing all custom UI with it too. no more Sense, no more Motoblur, no more nothing. just the new stock google UI that theyre working on.
I kinda see it as a good thing. the one problem with Android phones has been that the customization has been too vast. there needs to be more industry standards just like the iphone or we're going to run into phone wars that dont just involve iphone vs android.
I don't think that we won't be able to get Sense etc because that is the beauty of Android,freedom and customization.If we lose a little of both then...I don't know,I just don't want it to turn iPhoney!I think that they only will give a standard UI for apps so that we avoid the current situation,which is that every app has its own UI and there is no consistency.My opinion though...
If the minimum spec is 1Ghz for gingerbread, then all that news about fragmentation that google going on about is a load of rubbish!
I guess it will soon be the end of the road for the htc hero!
tweedie said:
If the minimum spec is 1Ghz for gingerbread, then all that news about fragmentation that google going on about is a load of rubbish!
I guess it will soon be the end of the road for the htc hero!
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We will first starve to death and then google might face problems!Anyway...Microsoft gave similar specs for WP7 but I've already seen a ported version running on the Diamond!What I've learned here in XDA-Devs is that we can never say never!My opinion?We will see Gingerbread on the Hero but it will never run well or smooth enough...Unless we can change its chipset!
Sent from my HTC Hero using XDA App
Wouldn't the absence of 'HTC Sense' allow JIT to play an even greater role in boosting performance?
Re: Froyo
There's also a Dalvik JIT compiler that improves overall CPU-bound code performance by two to five times compared to version 2.1.
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lost101 said:
Wouldn't the absence of 'HTC Sense' allow JIT to play an even greater role in boosting performance?
Re: Froyo
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Nah...I'm sure they can develop some kind of patch to enable JIT with Sense like the ones here on XDA(right now I can remember Feeyo's and Villain's ones).
Will it be hard...
Hell yeah!!!!
But it isn't impossible just today some developers made ubuntu and Android 2.1 on HTC HD2
tolis626 said:
Nah...I'm sure they can develop some kind of patch to enable JIT with Sense like the ones here on XDA(right now I can remember Feeyo's and Villain's ones).
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My point was that 'Sense' doesn't seem to benefit from JIT, and that 3.0 will have a superior UI making it unnecessary anyway. If the new UI isn't incredibly demanding (the reason for the 1ghz requirement cited?) and benefits from JIT, chances are that Hero can handle it.
Android 3.0 will also have a completely refreshed user interface. According to UnwiredView, the new UI will resemble the Cooliris-made photo gallery application that's on the Nexus One. It will feature animated transitions between apps and screens.
Google has hired Palm's former webOS user interface designer, Matias Duarte. His new position at Google is with the Android user experience team.
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h**p://tinyurl.com/39s9e3a
I've heard/read that ONLY honeycomb makes use of the dual core.
So what's the advantage of having a dual core phone running gingerbread?
Nvm I found some information.
Sry for makimg a new useless topic
Where did you find the information?
Please post the Link!
All of the information I've read shows that Ice Cream should be the build with this integrated.
It's somewhat baffling that it's taken this long considering that for the average phone user, how smooth the phone is plays a huge part in whether they like it or not.
iOS has had GPU UI acceleration since its inception, how have the Android team members let this slide? Is it simply because the implementation requires a massive structural re-write?
Tossing the 2D UI acceleration over to the GPU should theoretically increase the speed of the OS as well, since it frees up the CPU to focus on its own tasks.
MustWarnothers said:
iOS has had GPU UI acceleration since its inception, how have the Android team members let this slide? Is it simply because the implementation requires a massive structural re-write?
Tossing the 2D UI acceleration over to the GPU should theoretically increase the speed of the OS as well, since it frees up the CPU to focus on its own tasks.
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Caching is primarily what makes it so smooth on the iPhone, not GPU acceleration; though that helps a fair amount, also. The lack of heavy use of caching everything in the UI for what seems like all Android UIs is what has baffled me about Android UIs. Home screen launcher replacements like LauncherPro use it, and it makes everything nice and silky smooth. I've honestly been thinking that most UI designers for the hardware companies simply do not know what they are doing.
MustWarnothers said:
All of the information I've read shows that Ice Cream should be the build with this integrated.
It's somewhat baffling that it's taken this long considering that for the average phone user, how smooth the phone is plays a huge part in whether they like it or not.
iOS has had GPU UI acceleration since its inception, how have the Android team members let this slide? Is it simply because the implementation requires a massive structural re-write?
Tossing the 2D UI acceleration over to the GPU should theoretically increase the speed of the OS as well, since it frees up the CPU to focus on its own tasks.
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Click to collapse
it's not that simple...ios is missing a lot of features. i read that it doesn't support java and just object-oriented C++.
Since android was started, phone developers have pushed it in directions that Google didn't originally plan for. That's why the nexus s only had single core, and afaik, all the dual core phones have software on top of android to manage the dual core processing, which doesn't really do much for them. yes they're faster, but i think not as fast as they could/should be.
i'm assuming the next nexus will be a dual core, and with android that has support for them. if so, it'd blow all dual cores away to this point, because processor management is more efficient the lower in the stack it's handled.
however, what with the nexus s 4g being recently released, i'm not expecting the next nexus to be around anytime soon as G focus on tablets.
Since the SGS2 is so fast for web browsing and flash content, as well as UI, what type of magic do they do if they aren't altering the basic Android system? Does it involve using dual-core? How specific are the Samsung optimizations and are they low-level enough for Google to say this would be great in Ice Cream and thus steal that optimization from them? Is TouchWiz actually faster than stock Android? Or is that impossible since it is built on top of Android? Will the browser speed translate to other installed browsers, or is it specific to the stock browser? I really don't know how far Samsung or any other manufacturer can customize the software beyond just superficial skins and whether or not deep customizations change the system fundamentally and possibly break certain apps.
I didn't really investigate this issue deeply, but I think it works out like this:
Right now, the android sdk (2.3) provides no means to use more than one CPU core.
Still, multicore CPUs will increase performance because background processes can use CPU time on the core not being used by the running app.
This also applies to garbage collection (GC) which happens periodically (I guess you can trigger it manually too) whilst an app is running. With more than one core, the GC won't block the app which makes it feel "smoother".
I remember reading about Google's plans to improve multicore-support in android 2.4. It will take some time for existing apps to use it though (like it's happened with desktop applications).
Then just imagine the performance of the SGS II device with hardware acceleration support.
MustWarnothers said:
All of the information I've read shows that Ice Cream should be the build with this integrated.
It's somewhat baffling that it's taken this long considering that for the average phone user, how smooth the phone is plays a huge part in whether they like it or not.
iOS has had GPU UI acceleration since its inception, how have the Android team members let this slide? Is it simply because the implementation requires a massive structural re-write?
Click to expand...
Click to collapse
Since Honeycomb utilizes GPU for UI rendering, I guess it will be available on Ice Cream too.
Android is handicapped by the big range of hardware used by manufacturers. Some GPUs are simply too slow or have other issues which will make GPU acceleration fail. This is not an issue for Apple, because there is no hardware choice on iOS.
silverwolf0 said:
Since the SGS2 is so fast for web browsing and flash content, as well as UI, what type of magic do they do if they aren't altering the basic Android system? Does it involve using dual-core? How specific are the Samsung optimizations and are they low-level enough for Google to say this would be great in Ice Cream and thus steal that optimization from them? Is TouchWiz actually faster than stock Android? Or is that impossible since it is built on top of Android? Will the browser speed translate to other installed browsers, or is it specific to the stock browser? I really don't know how far Samsung or any other manufacturer can customize the software beyond just superficial skins and whether or not deep customizations change the system fundamentally and possibly break certain apps.
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All parts of android (2.3) are open sourced, so Samsung can customize anything they want. They don't have to release the changed version as open source though (except for the GPLed parts, like the kernel) - so we'll probably never know what they've been doing.
german wikipedia says that gingerbread 2.3.3 features dual-core support ...
Link it please, thats odd.
My German is bad as I only read it for a couple of year but here is the Wikipedia page http://de.wikipedia.org/wiki/Android_(Betriebssystem)
At the bottom you have "Dual-Core-Unterstützung" on 2.3.3 which means it support it.
But as always Wikipedia is never 100% correct so who know
I read that they will re-release a gingerbread version (2.4?) that will take advantage of Dual-core apps. So basically, they add dual-core support and it will also still be gingerbread but version 2.4 of android.
Come to think of it, they did the same thing with Eclair (2.0 and 2.1) already.
Hope this helps
I think they have already done that with "Gingerbread 2.3.3", Instead of calling v 2.4 GINGERBREAD as well, they made the changes in "Gingerbread" and gave it versioning 2.3.3.
Thats what it looks like all on Wikipedia pages. Highlights 2.3.3 as a Major release.
Yes, the wiki says that dual-cores are supported from 2.3.3 and it says too that dual-core-apps are supported on single-core smartphones! --> Thats an indication for real dual-core support!
I'm just waiting for when Android decides to implement GPU UI acceleration.
Even if apps are offered dual core support, if both of those cores are still working on UI animations instead of tossing it to the GPU, it seems like 3 steps forward, 2 steps back.
As I understand it, Gingerbread (2.3) offers limited dual-core support. If your phone has a 2nd core available, then it will move the Garbage Collector onto the 2nd core which means there will be a lot less lag in applications and games when the GC fires off to remove unused resources.
http:/ /developer.android.com/sdk/android-2.3-highlights.html
It's under the 'enhancements to games' section I believe.
Honeycomb (3.0) offers full UI hardware acceleration and makes full use of both cores - so wait for Ice Cream to come to phones and it will be fully supported.
I know that wikipedia isnt always right but if i assume that it is right this time it says that what you just wrote Xailter was integrated in 2.3 and real dual-core support in 2.3.3 :
2.3 features:
Linux-Kernel 2.6.35.7
Unterstützung von WebM
Unterstützung von HTML5 Audio [31]
Unterstützung von Google TV
Unterstützung von Near Field Communication
Parallele Garbage Collection für ruckelfreiere Animationen
verbesserte Integration von sozialen Netzwerken
Unterstützung von Gyroskopen (nicht zu verwechseln mit Bewegungssensoren) und anderen Sensoren (u.a. Barometer, Schwerkraftsensor)[32]
Integrierter SIP-Client für VoIP[33]
Integrierter Downloadmanager[33]
Unterstützung des Ext4-Dateisystems[34]
translated something like "parallel garbage collection for smoother animations"
while 2.3.3 features:
Dual-Core-Unterstützung
Unterstützung von Dual-Core-Apps auf Single-Core-Geräten
verbesserte Unterstützung der NFC-Technik
verbesserte Bluetooth-Unterstützung
kleinere Verbesserungen
which means dual-core support
support for dual-core apps on single-core-devices
improved support of nfc
improved support for bluetooth
minor improvements
if we can believe in what wikipedia says ... 2.3.3 features dual-core support
and i think it is true because it would just make sense to support the hardware that is releasing right now
source: de. wikipedia. org/wiki/Android_%28Betriebssystem%29#Versionsverlauf
sry for the spaces .. but i'm not allowed to post outside links
I thought it worth opening a discussion on the recent Google engineer's Google+ post on how ICS handles hardware acceleration vs. Honeycomb. That is to say, it doesn't offer "more" hardware acceleration at all.
https://plus.google.com/105051985738280261832/posts/2FXDCz8x93s
Not to say that ICS won't be more highly optimized nor that it might not have better multi-core support (I have no idea if it does or doesn't), but it's not going to offer magically better hardware acceleration than Honeycomb.
Thoughts?
That was an interesting read when I saw it earlier, yes. I can't really say what the consequences of it are, as I haven't used Honeycomb. At least we can take from it that, as Tegra 3 has the most powerful GPU on any Android device, it has the most potential to be the smoothest in operation?
Mithent said:
That was an interesting read when I saw it earlier, yes. I can't really say what the consequences of it are, as I haven't used Honeycomb. At least we can take from it that, as Tegra 3 has the most powerful GPU on any Android device, it has the most potential to be the smoothest in operation?
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Unlikely.
When it comes to hardware acceleration and multi-core support, then Android 4.0 is pretty much the same as Honeycomb. My only hope is that the UI of Android 4.0 is better, as it is not very laggy on my Galaxy Nexus.
Multi-core will play more role when there are a lot of parallel tasks, it might affect some games, but overall, while it will be the best Android tablet yet, it won't be the best tablet ever. For that we still have to wait at least a year or more.
so they're saying it's just their piss poor optimization for ANYTHING that makes dual core devices with 1GB of ram run like crap on their OS.
dissapointing.
kristovaher said:
Unlikely.
When it comes to hardware acceleration and multi-core support, then Android 4.0 is pretty much the same as Honeycomb. My only hope is that the UI of Android 4.0 is better, as it is not very laggy on my Galaxy Nexus.
Multi-core will play more role when there are a lot of parallel tasks, it might affect some games, but overall, while it will be the best Android tablet yet, it won't be the best tablet ever. For that we still have to wait at least a year or more.
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It's...a paradox!
Optimization is the name of the game. ICS will help the Tegra 2 tabs, but i suspect it will have an even greater impact on the prime.
kristovaher said:
When it comes to hardware acceleration and multi-core support, then Android 4.0 is pretty much the same as Honeycomb.
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Indeed. I was really referring to this in the linked article:
As device screen resolution goes up, achieving a 60fps UI is closely related to GPU speed and especially the GPU’s memory bus bandwidth.
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I think the reality is ...
Google screwed the pooch when it came to having non-native apps (aka framework based) be accelerated *efficiently* in pre-3.0 days. Some operations did go to the GPU then, but the fact was some sub-view getting invalidated caused much more rendering than was needed.
In 3.x they added an option to have apps say "please accelerate me", but that option is an "opt-in". That choice was done for back-compatibility (not *every* operation in the framework is allowed to be accelerated which means some apps could break).
In reality, most of the "OS" level apps did an opt-in, but not everything. I also doubt general "market" apps do the opt-in (unless they are 3.x+ only).
In 4.x, it's going to be an "opt-out" strategy. So, if an app is broken in ICS, then the developer needs to update/fix their code (IFF necessary, since most are likely to "just work").
kristovaher said:
Unlikely.
When it comes to hardware acceleration and multi-core support, then Android 4.0 is pretty much the same as Honeycomb. My only hope is that the UI of Android 4.0 is better, as it is not very laggy on my Galaxy Nexus.
Multi-core will play more role when there are a lot of parallel tasks, it might affect some games, but overall, while it will be the best Android tablet yet, it won't be the best tablet ever. For that we still have to wait at least a year or more.
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Click to collapse
From what I understand, Honeycomb offers dual-core support. ICS offers greater support than only dual-core.
While that whole read was a little bit disappointing, I am still convinced that ICS overall has been cleaned up compared to Honeycomb/Gingerbread and will make better use of the exceptional hardware of Android devices. The Verge gave ICS an absolutely glowing review in their review of the Galaxy Nexus (they notably said that it was the single greatest leap in the Android OS), and for my particular phone (HTC Sensation), the people who have tried a pre-alpha build of ICS have said that it's already a good deal smoother than Gingerbread ROMs, and of course they aren't even using fully fleshed out builds of ICS.
Whether or not ICS offers things a lot of people have been talking about like greater hardware acceleration, I don't care. As long as it's smoother and can finally hold up a torch to the speed of iOS, that's all that matters. I couldn't care less about the means to achieve that.
I think the biggest gain tye dev community (and in turn the userbase) is going to get from ics is that they will finally release source for a tablet branch of android.
The Janitor Mop said:
the people who have tried a pre-alpha build of ICS have said that it's already a good deal smoother than Gingerbread ROMs, and of course they aren't even using fully fleshed out builds of ICS.
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I've no doubt that ICS significantly improves on Gingerbread on phones. The question is, how significant will the improvement be from Honeycomb on tablets?
Not saying either way, just moving the discussion along.
wynand32 said:
I've no doubt that ICS significantly improves on Gingerbread on phones. The question is, how significant will the improvement be from Honeycomb on tablets?
Not saying either way, just moving the discussion along.
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Of course, there is no way to say for sure. But Gingerbread has dual-core support just like Honeycomb does. Assuming part of the reason these pre-alpha ICS builds for my phone are so fast is better multi-core support, then I would think there's good evidence ICS would also improve multi-core support over Honeycomb. I don't think there's any reason to doubt that ICS will be faster on tablets than Honeycomb was, though I will admit we really do have no way of knowing how much. Ultimately, I say we give up the whole "in theory" game, wait for our TF Prime's to ship, and then update them to ICS once that update becomes available. Considering that Asus promised a before the end of the year update, I'd assume that means mid-January is the latest we get ICS. That's only about 5-6 weeks from now to wait to personally be able to see what ICS can do.
A great reply to the initial post:
https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS
If you're into this stuff, it's a pretty interesting read.
I'll read it, but he starts by saying that webOS performs without lag. Um, what?
Sent from my SPH-D710 using Tapatalk
Even Nvidia have confirmed already that software will not matter when it comes to the tegra 3 chipset...
It treats all software the same quad core optimized or not. I dont think ICS will improved anything other than maybe anti-piracy. It will also suck down your 1gb ram alot quicker too because it requires more ram to operate than honeycomb.
Here is a video from nvidia showing how the cores work with software, quad core optimized or not.
http://www.hardwareclips.com/video/5447/NVIDIA-Tegra-3-Fifth-Companion-Core
ModestMuse23 said:
A great reply to the initial post:
https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS
If you're into this stuff, it's a pretty interesting read.
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wynand32 said:
I'll read it, but he starts by saying that webOS performs without lag. Um, what?
Click to expand...
Click to collapse
Haha! He's mostly right, but as the owner of a TouchPad he probably should have kept WebOS off his list of those that "do it right".
Hi Guy´s,
what are requirements for running an Andorid OS?
Where in the "OS" are the drivers and things defind?
Why is it so difficult to update an "official" andorid rom on other android devices?
Isn´t there a, lets say driver db incuded in the OS, which fits to the requirements of other devices.
Or is this caused by different "BIOS" on the devices?
Thank you for all for bringing light in my GAP of darkness. :silly:
It depends on the version. Gingerbread wasn't as feature rich as Jelly Bean so it requires less intensive hardware. No where in the Android source(correct me if I'm wrong please.) Does it specify exact specifications needed for that android version. Theoretically, you COULD run say Jelly Bean on a really old device with horrible hardware specs by today's standards but it wouldn't be very smooth and would likely have a lot of issues.
Sent from my SII(i777) running Task and Ktoonsez AOKP 10/28
I was wondering if given the fact this phone was released with Android 10 and all custom ROM seem to be built from this I have also seen Android 11 build, and I wonder if it would be possible to compile a build of Android 9.0 Pie that would work well with the Moto G Power?
Or is there some kind of difference between the drivers and sources provided by Motorola to make this possible, if not what are the barriers to accomplishing this?
The reason I would like a 9 based ROM for my phone is it seems to have all the features I want and uses a lot less memory than Android 10.
I had a Moto G7 Power before this and it had 3gb of ram and ran Pie, the free memory I had to use for opening games and apps is about the same amount I have on my new 4gb device running Android 10. I also noticed the increase while testing an Android 10 based ROM on the G7 Power a while ago.
"free" RAM doesn't mean much. It certainly isn't a good indication of actual performance.
If you have RAM that's just sitting around unused then it's pretty much just wasted until you do something that's gonna use it.
The OS caches anything it can to help you have a smoother system with faster loading times. Any modern OS does that, and Android is no exception. I'm not sure if this changed in between android 9 and 10 tho, but I know there's a **** ton of nitty gritty settings and parameters for the cache behavior so that is possible, but it's pretty much reserved for the guy that makes the ROM.
have you tried lineageos on it yet? I use crdroid myself, which was my daily driver ROM back on my lg g3 lol. It feels pretty much just like home for me
dandu3 said:
"free" RAM doesn't mean much. It certainly isn't a good indication of actual performance.
If you have RAM that's just sitting around unused then it's pretty much just wasted until you do something that's gonna use it.
The OS caches anything it can to help you have a smoother system with faster loading times. Any modern OS does that, and Android is no exception. I'm not sure if this changed in between android 9 and 10 tho, but I know there's a **** ton of nitty gritty settings and parameters for the cache behavior so that is possible, but it's pretty much reserved for the guy that makes the ROM.
have you tried lineageos on it yet? I use crdroid myself, which was my daily driver ROM back on my lg g3 lol. It feels pretty much just like home for me
Click to expand...
Click to collapse
I understand that, but even still with 1 GB additional in my upgrade I should be able to switch between a game and an app or two more than before, but they still close even when set to disable battery optimzation off, the real world usage suggests there is less available ram and more taken up by the system.
Also does anyone have an answer to the actual question i am curious?