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Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
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You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
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I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
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Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
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You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android
Hey guys,
Now that the bootloader can be unlocked, and we can start ROM and kernel development, is the possibility of getting Voodoo Sound (or something like it) feasible?
I have a Voodoo kernel on my Nexus S, and I don't think I could live without it. The fix to the sound, the transformation into a headphone amp, the built-in equalizer-- these are all features I would love to see on my TF201.
I know with the Galaxy S phones and the TF101, the capability of a Voodoo driver was because of the Wolfson audio chip. Is this something that can be replicated with the Prime?
Thanks for your help.
Unfortunately no. The prime uses a realtec audio chip so voodoo sound does not apply. I have also used it on both my last phones and was sad to see the Wolfson DAC not in the prime.
Just use volume+ for all your sound needs. Works great. Thread on it n themes n apps section.
I asked this same question MONTHS ago and it went un-answered. Glad someone picked up on this thread and answered it.
What a damn shame however... because that was a great app. Volume+ just raises the volume... it doesn't even come close to Voodoo unfortunately.
so i have a thunderbolt and a bionic and soon a rezound and of course have a tfp. i was wondering if there will ever be a port for beats to the prime. i have beats on the t-bolt and it is amazing because i have the bluetooth beats. beats only works if the headphones are connected in to jack tho. i would really like beats on here. as a matter a fact i will be trying to port it over. (next two days off and alot of adderall :x)
not that I know anything about this, but I coulda sworn it had something to do with the actual hardware or drivers or something, not something you could literally port over, or I would think most phones would have it..
Entirely software based.
flyingwolf said:
Entirely software based.
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heh, see, I said i didnt know anything.. Franco kernel on my Gnex just got an update enabling high performance sound! seems this is pretty similar to what you are talking bout, so it seems to be a kernel add on of some kind.
Sent from my Transformer Prime TF201 using XDA Premium HD app
yeah just software based. people say other eq are better and what not but just the little icon and knowing you have beats audio is good enough. i played around with equalizers and what not and this is just way better. so stick around ill be getting it
If you cant get it going, Volume+ available from the market does the trick.
It has volume boosting capabilities, along with equalizer settings. One of which is, Beats Audio emulation.
Works for internal speaker, headphones, or bluetooth.
Dear XDA people,
I have not found any conclusive topic on whether it's possible (or is already done) to enable USB audio output (to a DAC obviously) on the SGS2. Some shreds of relevant topics have crossed my path, but they all either died out or were for different models.
So: What is the status? What's the roadblock? Is there in fact already a rom/kernel which has this enabled?
Thanks
edit: There's a feature request on the Android project page, but I can't link to it due to <10 posts. The title is: Issue 24614: Enable USB audio on the Galaxy Nexus (or any Android 4.0 device)
Not currently possible & unlikely to be on the SGS2 tbh. Devs who have been asked to have a look at it have gone 'nup' & don't have the time/inclination to work on it (blame Samsung).
Only chance of it happening would be to code it yourself or for a dev who actually wants to use that functionality themselves to have a go at it. People have started threads on here where people have pledged X amount of $ if a dev can get this working, but these threads fall off the radar due to lack of interest fairly quickly & there have been no takers on the dev side.
I wouldn't hold your breath.
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
From the comments I've seen from the devs who have been asked, it's a case of not having to mess around with/spend a lot of time dealing with Samsung's ****ty closed source drivers etc. Take CM9 as an example, those guys have been doing that since the first ICS leaks were released late last yr & frankly I don't blame them for being fed up.
Most people don't realise exactly how much work goes into making things work on a custom rom (a real one; not a winzip job like 80% of 'roms' on here), getting this to work would not be a walk in the park.
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
suadion said:
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
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Yeah don't get me wrong -- I appreciate the work that goes into messing with this stuff (especially the process of discovering how it actually works, the reverse engineering of sorts). I just thought that this was a pretty big feature to have and was surprised there was so little to find about it.
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
Yep using the Yamaha chip in the SGS2 was a puzzling move given how universally praised the sound quality was on the SGS, and made even more puzzling by Samsung going back to a Wolfson chip on the SGS3. A moment of madness perhaps. Every review of the SGS3 I've read so far has said the sound quality is very good.
suadion said:
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
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MistahBungle said:
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
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And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
I hear the arguments & agree with you (I personally would use it), but it's very unlikely to happen for the SGS2. Samsung have made it very very difficult to do by way of the Yamaha sound chip & their ****ty closed source drivers/firmware, and devs who have been asked so far have looked at it & gone 'Nup'.
So, as I said in my post above, unless you find a dev with a fair bit of time on their hands who actually wants to use this themselves, it probably won't happen.
Edit - @Coop: Have a look at this post by Entropy in the CM9 thread re: proprietary code/the crap devs have to deal with. Just to give you a bit of background as to why the devs who have been asked to date have all said no.
Coop666 said:
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
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I know about the DTS surround capabilities that LG added to the newer firmware for the V30 (still running stock Oreo here but it's rooted with Magisk), and I've been doing research into Dolby Atmos which I know is available as a port for Oreo as well.
I'm curious to know if anyone else has attempted to get it installed or they were successful and what they think of it in actual use with perhaps movie playback (local on the device or streamed with Netflix/etc).
I know it's not going to really do much for me overall but since I do tend to do almost all my audio monitoring with smartphones by wearing headphones (Sony V6, Koss PortaPros and KSC-75 earclips, Monoprice 9927 IEMs which are amazing for the $8 I paid for 'em, etc) I'm still interested in seeing if there's anything actually going on in terms of watching movies and noticing some actual "surround" like effects instead of the simple pure 2-channel stereo playback aspects.
If anyone has any experience with installing that Dolby Atmos port on their V30 - regardless of the ROM but I presume it's got to be at least Android 8.0 Oreo based - I'd love to hear...errr... read your opinions.
Thanks...
br0adband said:
I know about the DTS surround capabilities that LG added to the newer firmware for the V30 (still running stock Oreo here but it's rooted with Magisk)
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Don't mean to hijack your thread but since you mentioned DTS surround sound... I can't remember whether you used the US998 TWRP-flashable zip or you clean flashed from latest KDZ. Just want to make sure you do indeed have the DTS interface in your Settings/Sound section. Most of the recent TWRP-flashable zips already have it enabled, but if you clean flash from stock KDZ you'll have to do it yourself (even if you have root).
Also did you install the Anxious V30 module yet? That definitely enables DTS, as well as installs the DTS Equalizer, and gives you dual speaker mode and improved stock camera (from G7/V40).
Yes, I have the extended menu in the Sound settings, and yes enabling the DTS does offer some noticeable alteration in the sound stage when listening, but it ain't Dolby Atmos obviously and it's not really a DTS surround type decoder capability. I suppose when I said "DTS surround" I pooched it from the gitgo 'cause it ain't actually doing any surround decode actions, just altering the sound stage from what I can hear which isn't the same thing (at least to me, obviously).
And yes, I installed the DTS equalizer separately, I haven't bothered with that Anxious module because it doesn't interest me.
I've heard so many good things about Dolby Atmos for Headphones (pun very much intended) but to this day I still have not actually heard any device with that working properly. My laptop has a decent Realtek HD audio chip in it (ThinkPad W540), and with the latest drivers, and of course there's the Dolby Atmos for Headphones app on the Microsoft Store which offers a 14 day trial but I've attempted multiple times to get that damned thing to work and it just never does. I don't know what the issue is, but there are nothing but complaints about that on Windows 10 and out of thousands of complaints I've seen like 3 people say they got it working properly.
So while I don't have an issue forking over $15 for some decent surround audio processing that is cool and makes things on my laptop - or my phone, doesn't matter - actually more interesting (note I'm careful not to say something stupid like "make it sound better"), I'm not going to pay for some add-on or software that doesn't actually work at all even if they do offer a refund because of issues getting it functional.
So this Dolby Atmos for Oreo is something I'm definitely interesting in attempting to get functional. I know there is technically a DTS X for Headphones but the DTS support in LG's firmware is *not* that so yes, I'm still wondering about the Dolby Atmos potential.
But thanks for the response just the same. I still haven't attempted to get Lineage on my V30 yet because the instructions I found for the H931 converted model are not quite as clear as I like so, I'll be waiting till someone responds to the post/question I asked in that other thread related to that particular aspect. I do want to see how Lineage runs on this V30, however, so at some point I presume I'll figure it out.
br0adband said:
I know about the DTS surround capabilities that LG added to the newer firmware for the V30 (still running stock Oreo here but it's rooted with Magisk), and I've been doing research into Dolby Atmos which I know is available as a port for Oreo as well.
I'm curious to know if anyone else has attempted to get it installed or they were successful and what they think of it in actual use with perhaps movie playback (local on the device or streamed with Netflix/etc).
I know it's not going to really do much for me overall but since I do tend to do almost all my audio monitoring with smartphones by wearing headphones (Sony V6, Koss PortaPros and KSC-75 earclips, Monoprice 9927 IEMs which are amazing for the $8 I paid for 'em, etc) I'm still interested in seeing if there's anything actually going on in terms of watching movies and noticing some actual "surround" like effects instead of the simple pure 2-channel stereo playback aspects.
If anyone has any experience with installing that Dolby Atmos port on their V30 - regardless of the ROM but I presume it's got to be at least Android 8.0 Oreo based - I'd love to hear...errr... read your opinions.
Thanks...
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Dolby Atmos is crapware. If the device comes with it, then yes it works. People claim that they can port it but that's a load of BS. The same BS claims the A.R.I.S.E team used to make with their mods.
A Dev that makes a popular sound mod actually looked into this stuff. Only 1 guy has ever ported Dolby Atmos and he stopped doing it for some reason. So any Dolby Atmos mod that you see right now is 99% not actually working.
I say 99% because who knows, that 1 guy who successfully did it, might come out of retirement. Even the A.R.I.S.E team recognize that only he can do it.
Sent from my LG-H932 using XDA Labs
It's software, it's not a hardware capability, so I can't comprehend why it's so difficult to actually get it to work on most any devices, especially those with much higher quality DACs with vastly more capabilities than just 16-bit 44.1 kHz output stuff, oh well.
I mean, I'm still pissed this laptop issue of mine is the same basically: it just never works and I don't know why because it's literally done through software on pretty much any device except a serious piece of hardware like a 5.1/7.1/9.1/10.1/etc home theater audio amp/receiver/etc. I suppose I should just be content knowing that I can still hear anything at all given I'm getting older by the day.
Guess we'll see what happens...
br0adband said:
It's software, it's not a hardware capability, so I can't comprehend why it's so difficult to actually get it to work on most any devices, especially those with much higher quality DACs with vastly more capabilities than just 16-bit 44.1 kHz output stuff, oh well.
I mean, I'm still pissed this laptop issue of mine is the same basically: it just never works and I don't know why because it's literally done through software on pretty much any device except a serious piece of hardware like a 5.1/7.1/9.1/10.1/etc home theater audio amp/receiver/etc. I suppose I should just be content knowing that I can still hear anything at all given I'm getting older by the day.
Guess we'll see what happens...
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Yes, while it is SW, you still need the framework.
UltraM8 ( I believe that's his correct username) had explain this in great detail. You don't have to know much, he explains everything to the "T".
Sent from my LG-H932 using XDA Labs
---------- Post added at 07:53 PM ---------- Previous post was at 07:47 PM ----------
br0adband said:
I've heard so many good things about Dolby Atmos for Headphones (pun very much intended) but to this day I still have not actually heard any device with that working properly.
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You can always pick up a cheap used Axon 7. Has a quad dac with Dolby Atmos.
Trust me, even the Dev that "successfully ported Dolby Atmos" , sounds like crap compared to a device that comes with it natively.
That's why I'm skeptical about how successful he was in porting it.
I also want to point out that even CyanogenMod Inc had it's own audio software that was never able to be ported into CyanogenMod. Devs tried to, never worked.
Sent from my LG-H932 using XDA Labs
Yes, I understand all of that and much more, and this was never meant to be a make-it-or-break-it thing, just an interest in seeing what all the fuss is about and whether or not Dolby Atmos for Headphones can actually give me any "surround" experience at all. Been listening to most every audio technology that's come into existence since the early 1970s, and nothing except one particular file - the infamous binaural recording done years ago by David Chesky know as "Dr. Chesky's Shave" - ever gave me any actually noticeable sense of audio coming from someplace other than directly left or right with headphones on.
Hell, I've even attempted to use those funky "5.1" and "7.1" headphones that have multiple drivers in them meant to produce sound from positions in front, behind, and above and below the ear canal, nothing but gimmicks as expected.
But Dolby wouldn't be doing so much research into that stuff for headphones if there wasn't something driving it (pun very much intended) so I'm interested, that's all.
Thanks for the responses...