Has anyone been able to play some of the high-profile Gameloft games on the A32? Spider-Man looks like it'll play smoothly, especially with setCPU overclocking to 1Ghz. The only problem is that the game screen only shows the bottom left quadrant. After doing some searching, it seems that the (relatively) low resolution of the A32 is to blame and the games don't seem to scale. Has anyone figured out a way to force the resolution or maybe a non-HD version of the game?
Nope ... but just hope that a pro will try to do it ^^
i run gangstar vegas and only have VERY LOW Option,meaning there are no people and no cars,no body in city,its very dull,any expert dev plz make a patch in .obb so that i can play at medium settings,please help.
gangster vegas suks...
I was so disappointed by the graphics, it looks hideous on my note 2 even with edge enhancement and color correction(via perseus kernel)...
The draw distance is terrible as in trees and houses just pop up within a really short radius
The textures suck bad,this is more noticeable because the character model is really good(with edge enhancement)
The size is crazy for the quality of graphics
Basically don't waste your space,money or bandwidth for this game until someone or gameloft(motherfuks) fix this nonsense of a game...
I'm curious if there are any demos/games/apps out there that really push the GPU and will show what the Nexus 9 is capable of, from a graphics standpoint. Suggestions?
Google Earth is super impressive!
Dead Trigger 2 . allowed ultra high game setting. ( rain and puddle effects in the first scenes were impressive ) On my G Pad it sets Medium and only allows High setting . No rain effects , not to mention the difference in sound quality.
Republique is a pretty impressive game and it's optimized for tegra.
Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
ROGFanatics said:
Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
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Click to collapse
+1
I doubt it, samsung is pretty protective of their apps, even the simple 'note' app will crash on other devices
otyg said:
I doubt it, samsung is pretty protective of their apps, even the simple 'note' app will crash on other devices
Click to expand...
Click to collapse
But it is possible I think -_-
The apk is available on apk Mirror maybe mod build prop like an s6e or s7 could permit to run it !
Nathing samsung use 3rd party app and give it it own name like it cleaner use clean master data saving use opera data saver etc don't bother it just find on play store
I don't know why Ubisoft removed this game from Play Store as its a great game. In fact I emailed them about that.
AC: Pirates has a bug where it crashes whenever Google Play logs in. Just disconnect the G6 (Airplane mode or whatever) and that solves the bug.
So ACP looks great on my G6 ! It reminds me of "Virtual Super Resolution" on my AMD PC. The 2880x1440 pixels look like the same effect you get with VSR. Of course nothing is being scaled down its just the effect of the high density display. The effect is also lost in the attached screenshots but I think they still show how good this is. ACP was running practically flawlessly. I did not do a frame rate check but its definitely a high frame rate. The game struggles on my LG G Pad 8.3 but that's a much older device and is not even officially supported.
Anyway, great game if you can get hold of it, probably using methods I'm not allowed to mention here.