[Game] Rage of Bahamut - AT&T Samsung Galaxy S II SGH-I777

Great game !! How many are playing ?
Great game, fun and addicting. when you first sign up and complete the tutorial enter code hnp91059 to get 100,000 rupies and a Rare stater card.
Please make sure to do terminal registration to collect your presents in game.
https://play.google.com/store/apps/details?id=com.mobage.ww.a692.Bahamut_Android&hl=en

....

Looks pretty cool. The problem with games like this though is that you go looking for discussion or strategy or advice and all you find is endless spamming of peoples' referral codes. Major turnoff.

xhepera said:
Looks pretty cool. The problem with games like this though is that you go looking for discussion or strategy or advice and all you find is endless spamming of peoples' referral codes. Major turnoff.
Click to expand...
Click to collapse
True
http://robforums.com/index.php has good tips and hints.
Also we can discuss here also.
I would suggest new playes to concentrate on statmina and defense.
People make a mistake by going attacking which back fires.

allyrocky said:
True
http://robforums.com/index.php has good tips and hints.
Also we can discuss here also.
I would suggest new playes to concentrate on statmina and defense.
People make a mistake by going attacking which back fires.
Click to expand...
Click to collapse
Ahhh, excellent! Thanks for the info. I'll check it out. Still trying to get a handle on the game. Only been playing for a day or so.

The game is quite addicting....
Who wants a referral code!!!
Just kidding...or maybe I wasn't.

I can't for the life of me understand this game. At all. U get cards and battle ....other people ? Monsters? I dunno maybe I'm over thinking this lol.
Sent from my SGH-I777 using Tapatalk 2

Phalanx7621 said:
I can't for the life of me understand this game. At all. U get cards and battle ....other people ? Monsters? I dunno maybe I'm over thinking this lol.
Sent from my SGH-I777 using Tapatalk 2
Click to expand...
Click to collapse
Yup get cards build a good attack abd defense deck , get into guild
and battle oppnents/other guild.
They oragnize regular events with rewards which make the game more challenging.

I was a clubie to this type of game but i worked out what the hell i had to do!
The basic rules are this.
go to quest and just battle people by repeatedly tapping the screen, keep collecting cards.
when you have 2 of the same type of card go to evolve and merge the two cards together, this will increase the "learning" ability of the card.
You can only merge a lower level card into a higher one. you cannot merge a higher level into a lower level (so a fighter + does not go into a fighter, but a fighter can merge into a fighter +)
When you card has been merged 4 times it is MAXED out, from here start enhancing the card with every single card you can lay your hands on. Dont merge cards that are better than the one you are using now otherwise it is a waste.
Keep enhancing your card until it hits level 30.
While questing you will level up. Your stamina dictates how many attacks you can do in quests, it refills 1 stamina every minute. I got mine to 100 and this seems to be enough for me, over time you will get to increase this massively so dont worry about it at first if you are happy to log in very often.
The ATTACK skill you have is used when you do a PvP or a BOSS battle and it dictates how powerful your allies can be when you attack.
The DEFENCE skill is used when you are attacked and again, the higher this is the higher quality allies you can have when defending.
Beyond this i have no idea what i am doing, but that has taken me 3 days to work out. Their help file isn't that great!

The recommended attack and defense decks are usually good but don't take into account special skills, so sometimes it's a good idea to edit the deck.
One good tip I've learned is that when attacking another player you should always go for someone whose defense power is equal to or lower than your attack power.
Sent from my SAMSUNG-SGH-I777 using Tapatalk

xhepera said:
The recommended attack and defense decks are usually good but don't take into account special skills, so sometimes it's a good idea to edit the deck.
One good tip I've learned is that when attacking another player you should always go for someone whose defense power is equal to or lower than your attack power.
Sent from my SAMSUNG-SGH-I777 using Tapatalk
Click to expand...
Click to collapse
That is true ..

I won against users who has 50 def more than me.
The new event is starting and we can get again good cards without paying money
I won't and hadn't payed money for this game, worthless virtual cards...

Personally I don't play free games that are on the top grossing list. They are too good at getting money for nothing.
Sent from my SGH-I777 using XDA

JohnnyKushi said:
Personally I don't play free games that are on the top grossing list. They are too good at getting money for nothing.
Sent from my SGH-I777 using XDA
Click to expand...
Click to collapse
Well aren't you just "special?" Is that why you felt the intense, burning need to comment in a thread about a game that you have such extreme disdain for?
Sent from my SAMSUNG-SGH-I777 using Tapatalk 2

Will help You
Here is a referral code for Rage of Bahamut it is rah01853 and I send presents just send me a message after you put my code in the referral field after the tutorial. Its only for android thats why I posted it in this section just enter my code when you finish the titorial and you get the gifts thanks
ish
On top of the Rare Card and 100k that you get for using my code. I will help you with treasure and give you cards along the way. Just search for me when you have entered my code at the end of the tutorial and I will anyway that I can

I'm writing a little starter's guide for anyone thinking about playing this addictive little game.
http://rageofbahamutstarterguide.blogspot.co.uk/
please use my referral code if you find my guide helpful
ank66225

Related

Homerun Battle 3D! - Let's see some skillz

Add me as your rival, i'm so addicted to this game lol my username is Boodies
XDA Member Usernames
01. Mcgsus
02. Inku
03. Boodies
04. Haryballs
05. Damitu
06. Lb212
07. Z0mbi3
08. Prunt
09. Barend
10. Donnavon74
11. jnoside
12. S15274n
13. STi489
14. Badaboom76
15. cpredsox
16. Smeltn1
17. Ryandterri
18. Jooseep
19. wpbcubsfan
20. TruNguyen
21. RatedAG
22. Robbie721
23. dtfurmom
24. Donut3
25. jaggerjak
26. mikey98277
27. gbakabg
28.
29.
30.
Paid version
Free version
Whats your Current Stats??
Mine is
Power 60
Contact 60
Winpoint 1484
Rank Matchup 23262
1. Easy Money - you get an automatic 500 gold balls just for adding 20 people to your friends list (through the "Celebrity" achievement). In fact...
2. Use achievements to earn gold balls - it will take you forever to gain them through the game. Just aim to get as many achievements as possible and you'll have uber gear in no time.
3. Control > Power - The hardest part of each pitch is actually hitting the ball to make it a homerun, not getting the longest distance. So while having lots of monster hits may sound nice, you can't really get them unless you hit a homerun. Getting items with CON will help with the accuracy of hitting homeruns so focus on those before PWR.
It's also important to note that once you get too much power, it becomes impossible to hit crashes and poles simply because your balls will fly so high and far it goes over both.
4. Timing is everything - The aiming cursor doesn't affect much the power of the hit or where in the field you hit it. Like with real life baseball, it's all about the timing. If you hit it too soon, you'll foul left, too late, you'll foul right. If you hit it perfectly, it'll go straight down the center. Practice your timing a lot and you'll soon get a hang of how the game plays!
More HERE
This game is amazing haha! Plus coming from a Nexus, it looks stunning and is so much more fluid on the Vibrant. One problem though, is your batting area choppy while moving the phone?
Oh, bnsimmy1 is my name, but Titanium Backup didn't backup all my settings when I made the switch so I am starting over.... Grrrr....
this game is worth the purchase!
sn: Haryballs
non of you guys are on!
This is my fav. Game although i suck really bad. How do you control the swing to hit it left or right? I also can't seem to hit low fast balls. Can somone give me some tips?
Sent from my SGH-T959 using XDA App
ryan562 said:
this game is worth the purchase!
Click to expand...
Click to collapse
+1 - This game is super addictive. I work in tech support and can have long periods of waiting around for a call to come in. Really loving the ability to play against my iphone friends here at work.
I just got the game and I agree! Its addictive!
Good graphics!..This phone can DO so much when it comes
to game visuals...I just wish they would make some good
games to compliment it..
My id is Damitu on the game. I have added the players in this
thread so far. Guess you have to be online to play though.
Lets have some fun!
cmon we need more players to make this work Kinda curious as to who the champ is here lol
The game is good. SN: Lb212
brandnewsimmy said:
This game is amazing haha! Plus coming from a Nexus, it looks stunning and is so much more fluid on the Vibrant. One problem though, is your batting area choppy while moving the phone?
Oh, bnsimmy is my name, but Titanium Backup didn't backup all my settings when I made the switch so I am starting over.... Grrrr....
Click to expand...
Click to collapse
ya mine is choppy too, I think it have to do something with the compass? i dont know
Great game, my screen name is Z0mbi3
Edit: Should I save up Golden Balls and get the best gear or gradually move up?
choppy aiming
for those with choppy aiming download android sensor data from the market, let it run for like 10 seconds, start the game up and dominate with smooth aiming
Add me. mcGSUS.
I recommend gradually moving up with equiptment. It'll be easier to string together combos when you have some power and contact.
Sent from my SGH-T959 using XDA App
badaphooko01 said:
This is my fav. Game although i suck really bad. How do you control the swing to hit it left or right? I also can't seem to hit low fast balls. Can somone give me some tips?
Sent from my SGH-T959 using XDA App
Click to expand...
Click to collapse
Swing early to aim left and late to aim right.
As for hitting the balls just (obviously) try and keep your batting area where the ball is when it goes over the plate. I also found watching the ball shadow helps judge the distance.
watermonkey said:
for those with choppy aiming download android sensor data from the market, let it run for like 10 seconds, start the game up and dominate with smooth aiming
Click to expand...
Click to collapse
Just tried this and it worked great! Buttery again. Thanks for the tip.
speoples20 said:
Great game, my screen name is Z0mbi3
Edit: Should I save up Golden Balls and get the best gear or gradually move up?
Click to expand...
Click to collapse
Gradually move up to a certain level [you don't want your character to be really crappy but at the same time, you want to save money, so upgrade him a little, then save the money] Keep saving your money, they will go up quickly.
This game is so fun!
Does the dev still release updates for this game? I've read around that they are iPhone first, then Android. I don't want to pay $5 for a game that's not updated often. I love the free version and want to pay so I can play online without any restriction.
DKYang said:
Does the dev still release updates for this game? I've read around that they are iPhone first, then Android. I don't want to pay $5 for a game that's not updated often. I love the free version and want to pay so I can play online without any restriction.
Click to expand...
Click to collapse
yeah, there are some bugs. it would force close once in a while. Also, I see some graphical glitches. It almost looks like the phone is overheating and I am seeing mad artifacts. But I found out it's the games problem not the phone. Is it worth 5 dollars? Yes. Will they fix it? Probably as it is a huge game both on Iphone and Android. Playing multiplayer without any restriction is worth 5 dollars in itself. Goodluck!
Were you guys able to recover existing user names? If so, how??

[hack] Bugville by Glu Mobile

Howdy boys and girls! Are you playing Bugville? Want some free coinage? Got a rooted or adb connected device? Then dig on this....
The attached save game file should brighten your day...
Make a copy of your original first, unzip the save.dat file attached and then copy it to your /data/data/com.glu.android.bugville/app_save/ directory.
You'll need root explorer or something similar.
When you run for the first time, it will complain that the download is incomplete. Just select "resume" and then play. You should have around 20 million coins and a couple million acorns.
I havent tested this on any other device and I make no warranties or guarantees other than the one that doing this may screw up your current bugville game.
dont the coins and acorns cost real money... so that would make this warez, no?
luciferii said:
dont the coins and acorns cost real money... so that would make this warez, no?
Click to expand...
Click to collapse
I was thinking the same thing. Stealing in-app purchases from a free game really isn't any different than stealing a game that costs money up front.
Yes, one may purchase them. They may also be gotten free.
These are not stolen nor pilfered nor associated with anyone other than myself.
I merely found a cheat button and pumped up my stats. If that is warez, well then I apologize and will delete this post.
lucifurious said:
Yes, one may purchase them. They may also be gotten free.
These are not stolen nor pilfered nor associated with anyone other than myself.
I merely found a cheat button and pumped up my stats. If that is warez, well then I apologize and will delete this post.
Click to expand...
Click to collapse
.....That's true, you can get them in-game for free. I am kinda conflicted on this one. I think this may be a bit of a grey area.
I would suggest maybe providing your game cheat method, but not posting any files?
Just my 2 cents, you can take it or leave it.
philburkhardt said:
.....That's true, you can get them in-game for free. I am kinda conflicted on this one. I think this may be a bit of a grey area.
I would suggest maybe providing your game cheat method, but not posting any files?
Just my 2 cents, you can take it or leave it.
Click to expand...
Click to collapse
Totally simple...
In the app-save directory are the game scripts in Lua. One of the startup properties is enableCheats.
After launch, while the game is loading, I saved a change of the property from false to true. The game finishes loading, runs that script and bang, cheat button visible. Go nuts. Lather rinse repeat.
Not looking for anything other than to provide info.
Definitely don't mean to imply you were doing otherwise. I apologize if I came off accusatory. Thanks for sharing .
lucifurious said:
Totally simple...
In the app-save directory are the game scripts in Luau. One of the startup proprries is enableCheats.
After launch, while the game is loading, I saved a change of the property from false to true. The game finishes loading, runs that script and bang, cheat button visible. Go nuts. Lather rinse repeat.
Not looking for anything other than to provide info.
Click to expand...
Click to collapse
philburkhardt said:
Definitely don't mean to imply you were doing otherwise. I apologize if I came off accusatory. Thanks for sharing .
Click to expand...
Click to collapse
No worries dude. Full disclosure. Thanks
same here.. nice screen name btw.. lol
laughing like hell seeing those coin..thanks bro!

[GAME] Color Confusion just released for Nook

Hi all,
My android app, Color Confusion, has just been released for the Nook! Hope you get a chance to check it out
http://search.barnesandnoble.com/Color-Confusion/Gibibyte-Games/e/2940043856197
Color Confusion Game Trailer
www.youtube.com/watch?v=to8lAEirK1M
Description
See if you have what it takes to solve each level, by mixing a wide array of colors into cans of paint. Don’t be fooled as gameplay starts off easy, with a small number of colors. As you progress, it becomes pure Color Confusion!
See if you have what it takes to Conquer the Confusion.
Features
** Never the same game twice
** Great for teaching kids how to mix colors
** High score tracking for each level
** Seemingly easy at first glance, but becomes additively difficult
** In-app help included
** Atmospheric background music
Thanks for listening!
Paul
http://www.gibibytegames.com
I think I'd rather watch paint dry than play this game... wait...
edit: I think this game should be called "What constitutes a game confusion"
Sorry to hear that =(
It has gotten some great reviews and most folks seem to love it, but I understand it may not be for everyone. Sometimes it is hard to get a feel for a game without playing it.
Take care,
Paul
It's an original idea. That counts for a lot these days. If it makes it to one of the Android markets I might give it a try.
gibibyte said:
Sorry to hear that =(
It has gotten some great reviews and most folks seem to love it, but I understand it may not be for everyone. Sometimes it is hard to get a feel for a game without playing it.
Take care,
Paul
Click to expand...
Click to collapse
Didn't realize it was your game, sorry; I was a bit harsh. I could see this game doing well in the Android Market if it were free but ad supported. There is a lot of competition in the Android Market but the Nook Market is fresh territory, good luck!
dsf3g said:
It's an original idea. That counts for a lot these days. If it makes it to one of the Android markets I might give it a try.
Click to expand...
Click to collapse
I probably did not make it very clear...but Color Confusion is also on the Android Market....both free and paid. It is also on the Amazon Market.
http://forum.xda-developers.com/showthread.php?t=1132510
Today's news was related more to getting it on the Nook. It took quite a bit of time and perseverance, but is finally there.
Hope you get a chance to check it out =)
Thanks,
Paul
http://www.gibibytegames.com
Color Confusion is climbing the charts on Nook.
http://twitpic.com/5ujza4
Hope folks can check it out.
Thanks,
Paul
http://www.gibibytegames.com
dsf3g said:
It's an original idea. That counts for a lot these days. If it makes it to one of the Android markets I might give it a try.
Click to expand...
Click to collapse
https://market.android.com/details?id=com.gibibytegames.colorconfusionfree&feature=search_result
Free version from the Market.
joenathane said:
Didn't realize it was your game, sorry; I was a bit harsh. I could see this game doing well in the Android Market if it were free but ad supported. There is a lot of competition in the Android Market but the Nook Market is fresh territory, good luck!
Click to expand...
Click to collapse
So I take it that because it was the OP's game you will tone down the insult? If he never told you it was his would you still carry on insulting it?
ikingblack said:
So I take it that because it was the OP's game you will tone down the insult? If he never told you it was his would you still carry on insulting it?
Click to expand...
Click to collapse
I would give constructive criticism, if any at all, when talking to the developer, but while among peers I'm more apt to be just out for the laughs.
As far as the game is concerned, I downloaded the free version from the market and I don't have any constructive criticism to give. I figure I am not in the games intended market, I prefer tower defense games, RPGs and puzzles, but to each their own...
I wanted to show this game to my wife because she paints. I downloaded the free version through the Android Market, but it did not work on CM7 with LCD density of 180 or 160. The assets seemed to be misaligned, and it was hard to drag things.
I'm on MIUI now witch is at 240, i'll give it another go.
kLAcK107 said:
I wanted to show this game to my wife because she paints. I downloaded the free version through the Android Market, but it did not work on CM7 with LCD density of 180 or 160. The assets seemed to be misaligned, and it was hard to drag things.
I'm on MIUI now witch is at 240, i'll give it another go.
Click to expand...
Click to collapse
Klack107,
Thanks for checking it out, and that is interesting about the alignment issues. I will see if I can get to the bottom of it. Thanks for the feedback !! Much appreciated.
Thanks,
Paul
Our family was recently featured as "Corona SDK = A family vacation?"
http://blog.anscamobile.com/2011/07/guest-post-corona-sdk-a-family-vacation/
Hope you can check it out.
Thanks,
Paul
http://www.gibibytegames.com

[Q] [QUESTION] What am I doing wrong?

Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Hi,
You can get answers to your questions if you look at Wiki - Product Marketing. It is not simple, but when you start to understand this process, your sales will grow.
Sorry for my English.
pphillips001 said:
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions?
Click to expand...
Click to collapse
Because people want things for free is the simple answer.
pphillips001 said:
Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Click to expand...
Click to collapse
Are the free versions ad supported?
Sent from my GT-I9100 using XDA App
I am speaking from a position of total ignorance here but, if I were in your shoes, I would totally just remove the free versions...
Or stick ads in the free versions
Sent from my X10a using xda premium
Yep it is very very simple. Free, even with ads people will choose over the paid versions. Even at 99 cents it's enough for people not to purchase.
Plus if your apps make it to pirating sites, there is no point in buying the app. Even my sister can figure out the piracy stuff for android and she cant even install Windows 7.
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
I think that it's just something that doesn't fit in the paid app category as much.
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery b) the need for strategy (to entice the mind to test its abilities) c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
These are just my super honest thoughts, 100% intended to help out.
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
My thinking...
Case 1: If I find an app for free that also has a Donate version, without any extra features, I will never pay for it. Period.
Case 2: Usually when there is a free app, that also has a paid version without ads, I will buy it if I use the free version enough to wish it didn't have ads.
Case 3: There is a free app (usually a game) that I use continuously every/every other day and I will see that there is a paid version. The paid version has tons of cool features, options, game levels, etc. If I get a little bored of the free version, and really need something extra, I usually won't hesitate to buy it. (Ex. Noogra Nuts, Navy Wars)
Then there's those apps like FriendCaster and Twitter apps with ads. The paid version of FriendCaster is $5. I won't ever buy it to remove the ads. I won't pay for it simply because they don't get in the way, and I can access Facebook/Twitter in many different ways.
Even the name "Whatever App - DONATE" is just a red flag to users. Basically they might see that, and just not even look at it. They won't even see that there are extra options available. You might be able to get away with changing the name (to 'Pro version' or just without 'Donate') and really push the extra functionality.
Just my thoughts about free/donate/paid versions of apps. Hope it helps
Oh, and I like your LWs, keep up the good work!
I agree and have had a somewhat similar experience. I have bought a live wallpaper before because it had added functionality and got rid of upgrade messages on the homescreen (photolive wallpaper). The free version was good enough for me to try it and see what its like, but still restrictive enough for me to have to buy it. I have also donated to an app called Llama, but this is a special case where I will donate more than the small amount in the android market because I love the app and the dev isn't asking what I am willing to pay.
I would say to restrict the free versions of features and really give people both an incentive and reason to upgrade the product if they like it. If not people will generally make do with what they don't have to buy. I went for 2 years with my first Droid experience without buying a single app, I just used add supported or completely free versions, but now I'm much more inclined to support developers when I find something I like and usually but not in all cases, that I can try first.
Sent from my GT-I9100 using XDA App
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
majorpay said:
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
Click to expand...
Click to collapse
I think you're both right. If you could offer a demo with built in restrictions and then an unlock key. If you can avoid ads and thus the network access permission, which personally I prefer not to see on a live Wallpaper, that would be even better. Then the user has a decent live wallpaper with no strange permissions (for a wallpaper) but something always there to give an incentive to buy it if one likes the developer's work and or the demo product and want to unlock features. This adds value to the product because I would bet less people really care about donating than they would paying to unlock a full version!
Sent from my GT-I9100 using XDA App
jontornblom said:
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
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jontornblom said:
I think that it's just something that doesn't fit in the paid app category as much.
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I know what you mean. I figured I'd start off with a couple of live wallpapers to 'test the water'. I have a couple of neat ideas for some original games - but am still unsure it'll be worth the effort on this platform (which is a shame as I love writing for Android).
jontornblom said:
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery
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The paid for versions allows you to change the background to anything in your gallery.
jontornblom said:
b) the need for strategy (to entice the mind to test its abilities)
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Lol - got me on that one! Finger popping is a bit strategy deficient! I suppose I could add more baddies with different traits...
jontornblom said:
c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
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I had tried to keep both Zombie and Dino Pop lightweight on purpose - largely because they are just wallpapers. But point taken.
I am in two minds whether to polish them up and wrap them both into stand-alone apps.
jontornblom said:
These are just my super honest thoughts, 100% intended to help out.
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Sincerely appreciated and many, many thanks!
jontornblom said:
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
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I'll have a look for that - it may turn into my next project
Kind regards,
Paul
Strangemoo
All the best! I'll keep an eye out for your new products!
Sent from my Nexus 6 through tears in rain.

Question on In App Purchases

Recently we've seen how some Russian hacker allowed ios users to get free in app purchases, and before that there was the iap cracker app. Of course, these are all illegal.
But cheat engines and trainers are legal, no? So, what if you used a cheat engine to get for example, more coins in a game, without going through the in app purchases at all? Is that illegal? I mean, it's just like using a game trainer on a pc game, modifying the code within your own device. I just wanted to know what you guys think.
Still seems dishonest. But if u can do it well done.. but should keep it to yourself. A lot of people on here makes these apps right???
Sent from my GT-I9300 using xda premium
Totally illegal and Totally not supported by xda-devs.
As has already been mentioned by slking1989, you are basically taking money away from the very same developers who provide a very great service here.
Dishonest and unethical.
I am really shocked in how you can contemplate such a thing at this site.
Beards said:
Totally illegal and Totally not supported by xda-devs.
As has already been mentioned by slking1989, you are basically taking money away from the very same developers who provide a very great service here.
Dishonest and unethical.
I am really shocked in how you can contemplate such a thing at this site.
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Not sure I'd completely agree with that. I don't support piracy, theft or any other kind of dishonesty, however, take a game like FarmVille for example. Coins can be earned simply by playing, or by buying them in bulk. If you used a cheat engine to get millions of coins, it's arguable that all you've done is save time rather than actually steal anything (as coins are given out for free)
If, however, you got a lot of farm cash, which Is only given to you when you level up, so only a finite amount can be earned legitimately, then that would be wrong.
Sent from my iPad using Tapatalk HD
Closed.
Using a cheat engine to get items that you generally have to pay for in bulk, but can get for free would sound like a bit of an ethical gray area, but I would most likely come down on the side of the argument that it would be enabling warez, which is not something we want on XDA.
Now, I will plead guilty to disliking the (For lack of a better phrase) nickel and diming coin in app purchases, but I just don't play games that force you to spend in order to advance.

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